Send me how you want to spend the bonus of 10 ipcs, and I will try set up the game from my end.
JWW (Allies+8) vs Simon33 (Axis) BM3
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Bummer. Should have attacked SZ98 DD!
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TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.67
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 artillery, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 fighter and 1 harbour 63 Sea Zone : 1 cruiser, 1 destroyer and 1 transport 62 Sea Zone : 1 submarine Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 54 Russians : 37 / 37 Japanese : 43 / 49 Americans : 53 / 83 Chinese : 10 / 11 British : 31 / 31 UK_Pacific : 9 / 11 Italians : 11 / 14 ANZAC : 10 / 16 French : 8 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.67
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 artillery, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 fighter and 1 harbour 63 Sea Zone : 1 cruiser, 1 destroyer and 1 transport 62 Sea Zone : 1 submarine Egypt : 3 infantry United Kingdom : 2 infantry French Equatorial Africa : 1 infantry Algeria : 2 infantry 98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 54 Russians : 37 / 37 Japanese : 43 / 49 Americans : 53 / 83 Chinese : 10 / 11 British : 31 / 31 UK_Pacific : 9 / 11 Italians : 11 / 14 ANZAC : 10 / 16 French : 8 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 7 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.67
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 7 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 28 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 2 bombers moved from Western Germany to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 4 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 artilleries and 7 infantry moved from Romania to Eastern Poland 3 armour, 8 artilleries and 19 infantry moved from Poland to Eastern Poland 1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 2 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 110 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Eastern Poland Germans attack with 3 armour, 10 artilleries and 26 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 10 artilleries and 26 infantry in Eastern Poland, round 2 : 12/39 hits, 10.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 10 artilleries and 25 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour, 8 artilleries, 2 infantry and 3 mech_infantrys moved from Germany to Poland 3 aaGuns, 4 armour and 3 mech_infantrys moved from Poland to Eastern Poland 6 mech_infantrys moved from Western Germany to Poland 1 fighter moved from 110 Sea Zone to Western Germany 2 artilleries moved from Southern France to France 3 armour and 2 mech_infantrys moved from Southern France to Yugoslavia 2 bombers moved from Novgorod to Poland Place Units - Germans 1 bomber and 7 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : 0.67 Russians : 0.67
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 artillery and 1 infantry moved from Belarus to Novgorod
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 artillery and 1 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 19 infantry moved from Belarus to Bryansk 1 infantry moved from Baltic States to Belarus 3 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 2 fighters and 1 tactical_bomber moved from Sikang to Russia 2 armour and 3 mech_infantrys moved from Sikang to Volgograd 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 104 Sea Zone to 92 Sea Zone Place Units - Russians 2 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.33
Territory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry Timguska : 6 infantry Belarus : 1 infantry Bryansk : 4 aaGuns, 2 artilleries and 38 infantry Bessarabia : 1 infantry Russia : 1 airfield, 1 factory_major, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber Ukraine : 1 factory_minor and 2 infantry Western Ukraine : 2 infantry Vologda : 2 infantry Volgograd : 2 armour, 1 factory_minor and 3 mech_infantrys Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry 92 Sea Zone : 1 submarine 115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 46 / 60 Russians : 35 / 45 Japanese : 43 / 49 Americans : 53 / 83 Chinese : 10 / 11 British : 31 / 31 UK_Pacific : 9 / 11 Italians : 11 / 14 ANZAC : 10 / 16 French : 8 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 artillery and 1 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 19 infantry moved from Belarus to Bryansk 1 infantry moved from Baltic States to Belarus 3 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 2 fighters and 1 tactical_bomber moved from Sikang to Russia 2 armour and 3 mech_infantrys moved from Sikang to Volgograd 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 104 Sea Zone to 92 Sea Zone Place Units - Russians 2 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 28 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.33
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@simon33 you grabbed an earlier file, missed another usa ncm edit…just added it, cr to HAW
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Burma Japanese take Yunnan from Chinese 1 infantry moved from Shan State to Burma 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from French Indo China to India 1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya
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@JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:
@simon33 you grabbed an earlier file, missed another usa ncm edit…just added it, cr to HAW
Ok, np.
Scramble from India?
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@simon33 no
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Burma Japanese take Yunnan from Chinese 1 infantry moved from Shan State to Burma 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from French Indo China to India 1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Malaya Battle in India Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 fighter in India, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter Battle in Burma Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 4.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 4 infantry moved from Jehol to Anhwe 3 artilleries and 6 infantry moved from Hunan to Anhwe 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to Java 4 fighters and 1 tactical_bomber moved from French Indo China to Japan 1 battleship and 1 transport moved from 38 Sea Zone to 36 Sea Zone 3 carriers, 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 2 fighters and 2 tactical_bombers moved from India to Shan State 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 18 Sea Zone 1 infantry moved from Hunan to Yunnan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 3 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67 Japanese : -0.50
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 4 fighters and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Western United States to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 17 Sea Zone to 18 Sea Zone Americans take 17 Sea Zone from Japanese 2 fighters moved from 17 Sea Zone to 18 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to France
Combat Hit Differential Summary :
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@simon33 scramble out of jpn?
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no scramble
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@JWWII did you miss this? Sometimes happens with the new forum I think.
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@simon33 said in JWW (Allies+8) vs Simon33 (Axis) BM3:
@JWWII did you miss this? Sometimes happens with the new forum I think.
sorry Simon, I try not to plan on the weekend…family time