19L ArtofWar1947 (L) vs AetV (X) BM3


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            2 fighters moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 42 Sea Zone
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in Paulau Island
            Battle in Guam
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Paulau Island from Japanese, taking Guam from Japanese, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 93 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 94 Sea Zone to 92 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 22 Sea Zone to 33 Sea Zone
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from 42 Sea Zone to Queensland
            3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Caroline Islands
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 bomber and 2 fighters placed in Eastern United States
            3 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Chahar
            1 fighter moved from Kansu to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            1 carrier, 1 destroyer and 1 transport placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.67
    Americans : 1.50
    Chinese : 0.67
    Japanese : -0.83
    

    Savegame


  • Before i do my Italian move i want to make sure.
    Are you Aware that i have About 90% Chance against your Bryansk stack?
    If you do know then just wright: Ita is up.


  • I must have missed something. If it is alright with you. I need to retreat from Bryansk.


  • That is fine with me.
    Glad i asked, it would have been desastrous for you i think.


  • Looking at the odds calculator, I see my mistake. I assumed that I would win the W. Ukraine battle and block the 7 German tanks. Should have sent 2 Russian infantry into the battle to be sure. This would would have given the Germans about a 40% chance of winning but with nearly a -100 TUV swing. Leave 1 infamy in Bryansk and put the rest in Russia. Thanks.


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            2 fighters moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 42 Sea Zone
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in Paulau Island
            Battle in Guam
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Paulau Island from Japanese, taking Guam from Japanese, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 93 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 94 Sea Zone to 92 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 22 Sea Zone to 33 Sea Zone
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from 42 Sea Zone to Queensland
            3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Caroline Islands
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 bomber and 2 fighters placed in Eastern United States
            3 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Chahar
            1 fighter moved from Kansu to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            1 carrier, 1 destroyer and 1 transport placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 4 aaGuns, 5 armour, 5 artilleries, 55 infantry, 7 mech_infantrys and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 5 armour, 5 artilleries, 55 infantry, 7 mech_infantrys and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : 0,67
    Americans : 1,50
    Chinese : 0,67
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Bessarabia to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun and 1 infantry moved from Bessarabia to Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            2 artilleries and 1 infantry moved from Greece to Bulgaria
            1 marine moved from Sicily to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 airfield placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to Caroline Islands
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Ethiopia: 1 infantry
            EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry
            EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Scotland to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            2 tactical_bombers moved from Bessarabia to Bryansk
            2 bombers moved from Romania to Bryansk
            2 tactical_bombers moved from Bessarabia to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers, 2 infantry and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 2 infantry and 4 tactical_bombers in Bryansk, round 2 : 1/8 hits, 3,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Caucasus
            14 armour and 9 mech_infantrys moved from Ukraine to Volgograd
            4 aaGuns, 6 artilleries and 22 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            4 tactical_bombers moved from Bryansk to Rostov
            1 armour moved from Eastern Poland to Archangel
            6 armour moved from Eastern Poland to Ukraine
            3 fighters moved from Western Germany to Southern Italy
            2 fighters moved from Western Germany to Southern Italy
            1 marine and 1 mech_infantry moved from Western Germany to 113 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 marine and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            2 bombers moved from Bryansk to Novgorod
            6 mech_infantrys moved from Germany to Romania
            1 infantry moved from Northern Italy to France
            3 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
            Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,33
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Russia to Vologda
            4 armour, 4 artilleries, 20 infantry and 8 mech_infantrys moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 4 armour, 4 artilleries, 20 infantry and 8 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 4 artilleries, 20 infantry and 8 mech_infantrys in Smolensk, round 2 : 7/36 hits, 8.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 armour, 4 artilleries, 20 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Vologda to Russia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            3 infantry moved from Samara to Russia
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Timguska
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to West India
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from India to 39 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 marine moved from 42 Sea Zone to Java
            1 fighter moved from Japan to Kiangsu
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to 21 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
            1 bomber moved from French Indo China to Philippines
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from India to Java
            2 battleships, 3 carriers, 2 cruisers, 2 submarines and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Philippines
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 4 transports in 42 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2,50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kiangsu
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kiangsu to Manchuria
            1 fighter moved from Korea to Japan
            1 aaGun, 1 armour, 7 infantry and 1 mech_infantry moved from Korea to Manchuria
            1 mech_infantry moved from French Indo China to Szechwan
            1 infantry moved from Kwangsi to Yunnan
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
            1 bomber moved from 21 Sea Zone to French Indo China
            1 bomber moved from Philippines to French Indo China
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            2 mech_infantrys moved from India to West India
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 37 Sea Zone
            3 mech_infantrys placed in India
            1 armour and 2 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Manchuria
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Americans : 0,33
    Chinese : -0,33
    Japanese : -3,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 5 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 5 infantry and 1 marine moved from Morocco to 92 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 99 Sea Zone
            1 artillery, 5 infantry and 1 marine moved from 99 Sea Zone to Greece
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Caroline Islands to Philippines
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Battle in Greece
            Battle in Borneo
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Greece from Italians, taking Borneo from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Philippines to Guam
            1 bomber moved from Queensland to Caroline Islands
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 bomber and 2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 fighter and 2 infantry placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 bomber and 4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Shantung to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 fighter and 16 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Kiangsu
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Kiangsu, round 2 : 7/17 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Sikang from Japanese, taking Kiangsu from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Chahar
    
        Place Units - Chinese
            2 infantry placed in Chahar
            2 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Cyprus
            1 fighter and 1 tactical_bomber moved from Egypt to Cyprus
            1 bomber moved from Egypt to Ukraine
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Battle in Cyprus
                British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 1 artillery
                    British roll dice for 2 cruisers in Cyprus, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Cyprus, round 2 : 4/6 hits, 3.00 expected hits
                    Italians roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            2 infantry moved from Egypt to 81 Sea Zone
            2 carriers, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Greece
            2 fighters moved from Gibraltar to Greece
            3 fighters moved from United Kingdom to Gibraltar
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 fighters moved from Cyprus to 99 Sea Zone
            2 tactical_bombers moved from Cyprus to 99 Sea Zone
    
        Place Units - British
            1 armour and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0.00
    Italians : -0.33
    Americans : -0.67
    Chinese : 3.83
    AA fire in Ukraine : : 0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            1 armour and 1 mech_infantry moved from Ukraine to Tambov
            1 infantry moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Bryansk
                Italians attack with 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Tambov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : 0,67
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 aaGuns, 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 fighter moved from Gibraltar to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Caucasus to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Caucasus to Persia
            4 armour and 2 mech_infantrys moved from Caucasus to Iraq
            4 tactical_bombers moved from Rostov to Iraq
            5 fighters moved from Southern Italy to Iraq
            2 bombers moved from Novgorod to Iraq
            1 mech_infantry moved from Volgograd to Samara
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 fighter moved from Novgorod to Samara
            1 infantry moved from Rostov to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 tactical_bomber moved from Novgorod to Samara
            1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Germans attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Iraq
                Germans attack with 4 armour, 2 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 3 armour, 3 infantry and 3 mech_infantrys; French defend with 2 infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 4 armour, 2 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 6/17 hits, 8,83 expected hits
                    British roll dice for 3 armour, 6 infantry and 3 mech_infantrys in Iraq, round 2 : 4/12 hits, 4,50 expected hits
                    1 infantry owned by the ANZAC, 2 armour owned by the Germans, 2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Iraq
                    Germans roll dice for 2 armour, 2 bombers, 5 fighters and 4 tactical_bombers in Iraq, round 3 : 6/13 hits, 7,50 expected hits
                    British roll dice for 3 armour and 3 mech_infantrys in Iraq, round 3 : 2/6 hits, 2,50 expected hits
                    3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Germans and 3 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 3 armour, 1 fighter and 2 mech_infantrys
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 armour, 3 infantry and 3 mech_infantrys
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 4 tactical_bombers moved from Iraq to Northwest Persia
            1 mech_infantry moved from Romania to Albania
            1 armour and 7 mech_infantrys moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Poland to Novgorod
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Archangel to Novgorod
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 aaGun, 3 artilleries and 5 infantry moved from France to Southern France
            13 armour and 8 mech_infantrys moved from Volgograd to Tambov
            4 aaGuns, 6 artilleries and 21 infantry moved from Rostov to Tambov
            8 armour moved from Ukraine to Tambov
            1 fighter and 1 tactical_bomber moved from Samara to Tambov
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
    
        Place Units - Germans
            3 tactical_bombers placed in Novgorod
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Germany
            1 destroyer placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
            Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,00
    British : -1,00
    Chinese : 0,67
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Urals
            1 infantry moved from Vologda to Urals
            4 armour and 6 mech_infantrys moved from Smolensk to Urals
            1 artillery and 1 infantry moved from Smolensk to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Urals
                Russians attack with 4 armour, 2 infantry and 6 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 2 infantry and 6 mech_infantrys in Urals, round 2 : 5/12 hits, 3.33 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 4 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Samara to Russia
            3 artilleries, 19 infantry and 2 mech_infantrys moved from Smolensk to Russia
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour and 1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 artillery moved from Manchuria to Jehol
            3 infantry moved from Manchuria to Jehol
            1 fighter moved from Manchuria to Jehol
            1 infantry moved from Kwangsi to Kiangsi
            2 bombers moved from French Indo China to Philippines
            1 artillery moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 marine moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Borneo
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Philippines
            1 fighter moved from French Indo China to 43 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from French Indo China to Kiangsi
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Manchuria to Jehol
            1 fighter moved from Japan to Kiangsi
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Japanese win with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2,00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 2 infantry
            Battle in Philippines
                Japanese attack with 2 bombers, 1 fighter and 1 marine
                Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 2 bombers, 1 fighter and 1 marine in Philippines, round 2 : 4/4 hits, 2,17 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 bombers and 1 marine remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 artillery
            Battle in Jehol
                Japanese attack with 1 artillery, 1 fighter and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Jehol, round 2 : 1/6 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 3 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from Philippines to French Indo China
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Kiangsi to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            2 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from French Indo China to Kweichow
            1 armour and 3 mech_infantrys moved from West India to Persia
            1 mech_infantry moved from India to Yunnan
            2 mech_infantrys moved from India to Eastern Persia
            1 fighter moved from Jehol to Manchuria
            3 infantry moved from Manchuria to Amur
            2 infantry moved from Manchuria to Amur
            1 fighter moved from Kiangsi to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
    
        Place Units - Japanese
            1 submarine placed in 36 Sea Zone
            1 submarine placed in 19 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 armour and 1 infantry placed in French Indo China
            1 fighter and 2 mech_infantrys placed in India
            2 mech_infantrys placed in Manchuria
            1 fighter placed in Japan
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,00
    ANZAC : 0,33
    Chinese : -1,00
    Japanese : -0,83
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Crete
            2 fighters moved from 99 Sea Zone to Crete
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 bomber moved from Guam to 43 Sea Zone
    

    Savegame


  • Submerge subs in SZ 93?


  • My Subs are Fighting.

Suggested Topics

  • 29
  • 41
  • 65
  • 59
  • 86
  • 160
  • 201
  • 85
Axis & Allies Boardgaming Custom Painted Miniatures

59

Online

17.5k

Users

40.1k

Topics

1.7m

Posts