@Daaras Hope all is well, USA/China/UK are up.
G-40 entek allies +20 -vs- dawgoneit axis
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81 Russians : 3 / 0 Japanese : 47 / 47 Americans : 57 / 82 Chinese : 3 / 4 British : 39 / 46 UK_Pacific : 21 / 22 Italians : 14 / 14 ANZAC : 14 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 fighters moved from Eastern United States to 110 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 transport moved from 110 Sea Zone to 102 Sea Zone 3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 25 Sea Zone 3 artilleries and 3 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 factory_minor placed in Norway 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 3 artilleries and 3 infantry moved from Norway to Finland 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 1 destroyer moved from 35 Sea Zone to 21 Sea Zone Combat - British Battle in Finland British attack with 3 artilleries and 3 infantry Germans defend with 1 mech_infantry British roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan British attack with 1 armour, 1 bomber and 2 mech_infantrys Germans defend with 2 armour and 1 mech_infantry British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan British roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan retreated to Kazakhstan Germans win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber moved from Kazakhstan to India 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Egypt 2 fighters placed in Southern France Turn Complete - British British collect 41 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : 1.33 British : -0.67
Production/PUs Summary :
Germans : 57 / 81 Russians : 3 / 0 Japanese : 47 / 47 Americans : 57 / 82 Chinese : 3 / 4 British : 41 / 48 UK_Pacific : 21 / 22 Italians : 14 / 14 ANZAC : 14 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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Well I always enjoy our games and hanging out with you here!
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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do you want to play any other game?
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Siam to French Indo China ANZAC take French Indo China from Japanese 1 transport moved from 49 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries placed in Queensland 1 destroyer placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 57 / 81 Russians : 3 / 0 Japanese : 45 / 47 Americans : 57 / 82 Chinese : 3 / 4 British : 41 / 48 UK_Pacific : 21 / 22 Italians : 14 / 14 ANZAC : 16 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Siam to French Indo China ANZAC take French Indo China from Japanese 1 transport moved from 49 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries placed in Queensland 1 destroyer placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 57 / 81 Russians : 3 / 0 Japanese : 45 / 47 Americans : 57 / 82 Chinese : 3 / 4 British : 41 / 48 UK_Pacific : 21 / 22 Italians : 14 / 14 ANZAC : 16 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:
do you want to play any other game?
Sure, did you have one in mind?
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i like trs or
waw -
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Western Germany to 112 Sea Zone 2 bombers moved from Normandy Bordeaux to 112 Sea Zone 1 artillery and 2 infantry moved from France to Southern France 2 armour and 3 mech_infantrys moved from Northern Italy to Southern France 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Samara to Kazakhstan 1 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 2 armour moved from Karelia to Finland 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Finland 2 mech_infantrys moved from Novgorod to Finland Combat - Germans Battle in Southern France Germans attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys British defend with 1 factory_minor, 4 fighters and 1 harbour Germans roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/8 hits, 2.33 expected hits British roll dice for 4 fighters in Southern France, round 2 : 3/4 hits, 2.67 expected hits 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Southern France Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Southern France, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 3 fighters in Southern France, round 3 : 3/3 hits, 2.00 expected hits 1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Southern France Germans win, taking Southern France from British with 2 armour remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery, 2 infantry and 3 mech_infantrys Casualties for British: 4 fighters Battle in 112 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 submarine British defend with 3 destroyers and 3 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine
Combat Hit Differential Summary :
Germans : -0.17 British : 1.33
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@dawgoneit submerge your sub in sz112?
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Keep it surfaced
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Western Germany to 112 Sea Zone 2 bombers moved from Normandy Bordeaux to 112 Sea Zone 1 artillery and 2 infantry moved from France to Southern France 2 armour and 3 mech_infantrys moved from Northern Italy to Southern France 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Samara to Kazakhstan 1 armour and 2 mech_infantrys moved from Russia to Novosibirsk 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 2 armour moved from Karelia to Finland 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Finland 2 mech_infantrys moved from Novgorod to Finland Combat - Germans Battle in Southern France Germans attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys British defend with 1 factory_minor, 4 fighters and 1 harbour Germans roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/8 hits, 2.33 expected hits British roll dice for 4 fighters in Southern France, round 2 : 3/4 hits, 2.67 expected hits 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Southern France Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Southern France, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 3 fighters in Southern France, round 3 : 3/3 hits, 2.00 expected hits 1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Southern France Germans win, taking Southern France from British with 2 armour remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery, 2 infantry and 3 mech_infantrys Casualties for British: 4 fighters Battle in 112 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 submarine British defend with 3 destroyers and 3 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits British roll dice for 4 destroyers and 3 transports in 112 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 2 destroyers owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone 1 submarine owned by the Russians Submerged Germans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 bomber owned by the Germans lost in 112 Sea Zone 2 transports owned by the British lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 25 Casualties for Germans: 1 bomber, 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Casualties for British: 3 destroyers and 3 transports Battle in Finland Germans attack with 3 armour and 2 mech_infantrys British defend with 3 artilleries and 2 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Finland, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 3 artilleries and 2 infantry in Finland, round 2 : 4/5 hits, 1.67 expected hits 2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Finland 1 armour owned by the Germans retreated to Karelia British win with 3 artilleries remaining. Battle score for attacker is -14 Casualties for Germans: 2 armour and 2 mech_infantrys Casualties for British: 2 infantry Battle in Novosibirsk Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 112 Sea Zone to Western Germany 2 artilleries and 5 infantry moved from Western Germany to Greater Southern Germany 1 bomber moved from Western Germany to Greater Southern Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Russia 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 infantry placed in Volgograd 2 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : 4.83 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 infantry moved from Timguska to Urals Russians take Urals from Germans 2 infantry moved from Tsinghai to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.00
Production/PUs Summary :
Germans : 59 / 81 Russians : 4 / 0 Japanese : 44 / 47 Americans : 57 / 82 Chinese : 4 / 4 British : 38 / 48 UK_Pacific : 21 / 22 Italians : 14 / 14 ANZAC : 16 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 cruiser, 1 destroyer and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 2 units repaired. 1 armour moved from Yenisey to Urals Japanese take Evenkiyskiy from Russians 1 artillery and 1 mech_infantry moved from Yenisey to Timguska 1 infantry moved from Olgiy to Timguska 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Kansu to Tsinghai 1 armour and 2 mech_infantrys moved from Jehol to Kweichow 3 infantry moved from Anhwe to Kweichow 3 armour, 2 artilleries and 4 mech_infantrys moved from Burma to Shan State 1 mech_infantry moved from Burma to Szechwan 1 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Szechwan 2 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangtung to Yunnan 1 bomber moved from Kwangsi to 20 Sea Zone 1 bomber moved from Kwangsi to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 2 destroyers moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 21 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 19 Sea Zone Japanese attack with 2 destroyers and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 2 destroyers and 3 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 bomber and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 1 artillery and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 2/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 3 armour, 2 artilleries and 4 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Shan State, round 2 : 3/9 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Urals Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Chinese defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 3/7 hits, 1.83 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tsinghai, round 3 : 0/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tsinghai, round 4 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tsinghai, round 5 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 4 infantry Battle in Szechwan Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Timguska Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Timguska, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 infantry moved from Manchuria to Korea 2 infantry moved from Manchuria to Korea 2 infantry moved from Jehol to Anhwe 3 fighters moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Japan 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to Korea 3 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 1 cruiser and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : 0.17 Chinese : -0.33 UK_Pacific : -0.33 Russians : 0.00 Japanese : 2.83
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Midway to 25 Sea Zone 5 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone 3 bombers moved from Midway to 6 Sea Zone 3 fighters moved from Midway to 6 Sea Zone 5 artilleries and 5 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France 2 bombers moved from Gibraltar to Southern France
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Scramble Sz 6?
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yes please
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Midway to 25 Sea Zone 5 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone 3 bombers moved from Midway to 6 Sea Zone 3 fighters moved from Midway to 6 Sea Zone 5 artilleries and 5 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France 2 bombers moved from Gibraltar to Southern France Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 5 transports Japanese defend with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 8/18 hits, 9.17 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 5/13 hits, 7.17 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 6/16 hits, 8.50 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 2/8 hits, 5.17 expected hits 5 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.83 expected hits Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 transports owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 122 Casualties for Americans: 1 cruiser, 5 destroyers and 1 submarine Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports Battle in Southern France Americans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3.83 expected hits Germans roll dice for 2 armour in Southern France, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 2 armour Battle in Korea Americans attack with 5 artilleries and 5 infantry Japanese defend with 5 infantry Americans roll dice for 5 artilleries and 5 infantry in Korea, round 2 : 2/10 hits, 3.33 expected hits Japanese roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 5 artilleries and 4 infantry in Korea, round 3 : 1/9 hits, 3.00 expected hits Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 5 artilleries and 3 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Japanese: 5 infantry Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Philippines 2 bombers moved from Southern France to Gibraltar 3 fighters moved from Southern France to 93 Sea Zone 1 tactical_bomber moved from Southern France to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway Place Units - Americans 1 airfield, 3 armour and 1 harbour placed in Norway 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -7.83 Japanese : -5.00
Production/PUs Summary :
Germans : 59 / 81 Russians : 1 / 0 Japanese : 50 / 53 Americans : 60 / 85 Chinese : 1 / 4 British : 38 / 48 UK_Pacific : 20 / 22 Italians : 14 / 14 ANZAC : 14 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81 Russians : 1 / 0 Japanese : 50 / 53 Americans : 60 / 85 Chinese : 1 / 2 British : 38 / 48 UK_Pacific : 20 / 22 Italians : 14 / 14 ANZAC : 14 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0