G-40 entek allies +20 -vs- dawgoneit axis

  • '20 '19 '18 '17 '16

    @dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:

    do you want to play any other game?

    Sure, did you have one in mind?


  • i like trs or
    waw


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour and 23 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 112 Sea Zone
            2 bombers moved from Normandy Bordeaux to 112 Sea Zone
            1 artillery and 2 infantry moved from France to Southern France
            2 armour and 3 mech_infantrys moved from Northern Italy to Southern France
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from Kazakhstan to Caucasus
            1 infantry moved from Samara to Kazakhstan
            1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
            1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
            2 armour moved from Karelia to Finland
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Finland
            2 mech_infantrys moved from Novgorod to Finland
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                British defend with 1 factory_minor, 4 fighters and 1 harbour
                    Germans roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/8 hits, 2.33 expected hits
                    British roll dice for 4 fighters in Southern France, round 2 : 3/4 hits, 2.67 expected hits
                    2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
                    Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Southern France, round 3 : 3/5 hits, 1.83 expected hits
                    British roll dice for 3 fighters in Southern France, round 3 : 3/3 hits, 2.00 expected hits
                    1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 armour remaining. Battle score for attacker is 18
                Casualties for Germans: 1 artillery, 2 infantry and 3 mech_infantrys
                Casualties for British: 4 fighters
            Battle in 112 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 submarine
                British defend with 3 destroyers and 3 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.33
    

    Savegame


  • @dawgoneit submerge your sub in sz112?

  • '20 '19 '18 '17 '16

    Keep it surfaced


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour and 23 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 112 Sea Zone
            2 bombers moved from Normandy Bordeaux to 112 Sea Zone
            1 artillery and 2 infantry moved from France to Southern France
            2 armour and 3 mech_infantrys moved from Northern Italy to Southern France
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from Kazakhstan to Caucasus
            1 infantry moved from Samara to Kazakhstan
            1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
            1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
            2 armour moved from Karelia to Finland
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Finland
            2 mech_infantrys moved from Novgorod to Finland
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                British defend with 1 factory_minor, 4 fighters and 1 harbour
                    Germans roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/8 hits, 2.33 expected hits
                    British roll dice for 4 fighters in Southern France, round 2 : 3/4 hits, 2.67 expected hits
                    2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
                    Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Southern France, round 3 : 3/5 hits, 1.83 expected hits
                    British roll dice for 3 fighters in Southern France, round 3 : 3/3 hits, 2.00 expected hits
                    1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 armour remaining. Battle score for attacker is 18
                Casualties for Germans: 1 artillery, 2 infantry and 3 mech_infantrys
                Casualties for British: 4 fighters
            Battle in 112 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 submarine
                British defend with 3 destroyers and 3 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 4 destroyers and 3 transports in 112 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    2 destroyers owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 bomber owned by the Germans lost in 112 Sea Zone
                    2 transports owned by the British lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 25
                Casualties for Germans: 1 bomber, 1 fighter and 1 submarine
                Casualties for Americans: 1 destroyer
                Casualties for British: 3 destroyers and 3 transports
            Battle in Finland
                Germans attack with 3 armour and 2 mech_infantrys
                British defend with 3 artilleries and 2 infantry
                    Germans roll dice for 3 armour and 2 mech_infantrys in Finland, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 3 artilleries and 2 infantry in Finland, round 2 : 4/5 hits, 1.67 expected hits
                    2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Finland
                1 armour owned by the Germans retreated to Karelia
                British win with 3 artilleries remaining. Battle score for attacker is -14
                Casualties for Germans: 2 armour and 2 mech_infantrys
                Casualties for British: 2 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 112 Sea Zone to Western Germany
            2 artilleries and 5 infantry moved from Western Germany to Greater Southern Germany
            1 bomber moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Russia
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            3 infantry placed in Volgograd
            2 armour and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : 4.83
    Russians : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 infantry moved from Timguska to Urals
                  Russians take Urals from Germans
            2 infantry moved from Tsinghai to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 4 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.00
    

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 4 / 0
    Japanese : 44 / 47
    Americans : 57 / 82
    Chinese : 4 / 4
    British : 38 / 48
    UK_Pacific : 21 / 22
    Italians : 14 / 14
    ANZAC : 16 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 1 destroyer and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            2 units repaired.
            1 armour moved from Yenisey to Urals
                  Japanese take Evenkiyskiy from Russians
            1 artillery and 1 mech_infantry moved from Yenisey to Timguska
            1 infantry moved from Olgiy to Timguska
            1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Kansu to Tsinghai
            1 armour and 2 mech_infantrys moved from Jehol to Kweichow
            3 infantry moved from Anhwe to Kweichow
            3 armour, 2 artilleries and 4 mech_infantrys moved from Burma to Shan State
            1 mech_infantry moved from Burma to Szechwan
            1 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Szechwan
            2 infantry moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangtung to Yunnan
            1 bomber moved from Kwangsi to 20 Sea Zone
            1 bomber moved from Kwangsi to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            2 destroyers moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber and 1 fighter
                British defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 21 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 2 destroyers and 3 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 destroyers and 3 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 bomber and 1 fighter
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 bomber
                Casualties for ANZAC: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 artillery and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 2/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 3 armour, 2 artilleries and 4 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Shan State, round 2 : 3/9 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Urals
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry; Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 3/7 hits, 1.83 expected hits
                    Chinese roll dice for 5 infantry in Tsinghai, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tsinghai, round 3 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tsinghai, round 4 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tsinghai, round 5 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Timguska
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Timguska, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Manchuria to Korea
            2 infantry moved from Manchuria to Korea
            2 infantry moved from Jehol to Anhwe
            3 fighters moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 bomber moved from 6 Sea Zone to Japan
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to Korea
            3 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            1 cruiser and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    ANZAC : 0.17
    Chinese : -0.33
    UK_Pacific : -0.33
    Russians : 0.00
    Japanese : 2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Midway to 25 Sea Zone
            5 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            3 fighters moved from Midway to 6 Sea Zone
            5 artilleries and 5 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
            2 bombers moved from Gibraltar to Southern France
    

    Savegame

  • '20 '19 '18 '17 '16

    Scramble Sz 6?


  • yes please

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Midway to 25 Sea Zone
            5 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            3 fighters moved from Midway to 6 Sea Zone
            5 artilleries and 5 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
            2 bombers moved from Gibraltar to Southern France
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 5 transports
                Japanese defend with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 8/18 hits, 9.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 5/13 hits, 7.17 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 6/16 hits, 8.50 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 2/8 hits, 5.17 expected hits
                    5 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.83 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 transports owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 122
                Casualties for Americans: 1 cruiser, 5 destroyers and 1 submarine
                Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
            Battle in Southern France
                Americans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3.83 expected hits
                    Germans roll dice for 2 armour in Southern France, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 armour
            Battle in Korea
                Americans attack with 5 artilleries and 5 infantry
                Japanese defend with 5 infantry
                    Americans roll dice for 5 artilleries and 5 infantry in Korea, round 2 : 2/10 hits, 3.33 expected hits
                    Japanese roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 5 artilleries and 4 infantry in Korea, round 3 : 1/9 hits, 3.00 expected hits
                    Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 5 artilleries and 3 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - Americans
            3 bombers moved from 6 Sea Zone to Philippines
            2 bombers moved from Southern France to Gibraltar
            3 fighters moved from Southern France to 93 Sea Zone
            1 tactical_bomber moved from Southern France to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 airfield, 3 armour and 1 harbour placed in Norway
            2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -7.83
    Japanese : -5.00
    

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 1 / 0
    Japanese : 50 / 53
    Americans : 60 / 85
    Chinese : 1 / 4
    British : 38 / 48
    UK_Pacific : 20 / 22
    Italians : 14 / 14
    ANZAC : 14 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 1 / 0
    Japanese : 50 / 53
    Americans : 60 / 85
    Chinese : 1 / 2
    British : 38 / 48
    UK_Pacific : 20 / 22
    Italians : 14 / 14
    ANZAC : 14 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Midway to 25 Sea Zone
            5 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            3 fighters moved from Midway to 6 Sea Zone
            5 artilleries and 5 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
            2 bombers moved from Gibraltar to Southern France
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 5 transports
                Japanese defend with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 8/18 hits, 9.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 5/13 hits, 7.17 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 6/16 hits, 8.50 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 2/8 hits, 5.17 expected hits
                    5 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.83 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 transports owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 122
                Casualties for Americans: 1 cruiser, 5 destroyers and 1 submarine
                Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
            Battle in Southern France
                Americans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3.83 expected hits
                    Germans roll dice for 2 armour in Southern France, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 armour
            Battle in Korea
                Americans attack with 5 artilleries and 5 infantry
                Japanese defend with 5 infantry
                    Americans roll dice for 5 artilleries and 5 infantry in Korea, round 2 : 2/10 hits, 3.33 expected hits
                    Japanese roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 5 artilleries and 4 infantry in Korea, round 3 : 1/9 hits, 3.00 expected hits
                    Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 5 artilleries and 3 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - Americans
            3 bombers moved from 6 Sea Zone to Philippines
            2 bombers moved from Southern France to Gibraltar
            3 fighters moved from Southern France to 93 Sea Zone
            1 tactical_bomber moved from Southern France to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 airfield, 3 armour and 1 harbour placed in Norway
            2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber moved from India to Burma
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            5 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Norway to Finland
            3 artilleries moved from Norway to Finland
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber in Burma, round 2 : 4/18 hits, 5.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
            1 bomber placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 artilleries, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Some Units in India change ownership: 2 artilleries, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -1.00
    Americans : -7.83
    Japanese : -5.33
    

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 1 / 0
    Japanese : 49 / 53
    Americans : 60 / 85
    Chinese : 1 / 2
    British : 38 / 43
    UK_Pacific : 21 / 22
    Italians : 14 / 14
    ANZAC : 14 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • want to start a trs game or 2?

  • '20 '19 '18 '17 '16

    @dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:

    want to start a trs game or 2?

    Sure!


  • @Entek would love to

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 1 / 0
    Japanese : 49 / 53
    Americans : 60 / 85
    Chinese : 1 / 2
    British : 38 / 43
    UK_Pacific : 21 / 22
    Italians : 14 / 13
    ANZAC : 14 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 1 / 0
    Japanese : 49 / 53
    Americans : 60 / 85
    Chinese : 1 / 2
    British : 38 / 43
    UK_Pacific : 21 / 22
    Italians : 14 / 13
    ANZAC : 14 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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