19L OwenToo (allies) vs Majikforce(axis) BM3

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 37 PUs; 
            British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            3 fighters moved from Gibraltar to 94 Sea Zone
            2 infantry moved from Persia to Iraq
            2 fighters and 1 tactical_bomber moved from India to Iraq
            1 artillery moved from Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery moved from 81 Sea Zone to Trans-Jordan
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for British: 1 infantry
            Battle in 94 Sea Zone
                British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from 94 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            2 fighters moved from Iraq to Persia
            1 tactical_bomber moved from Iraq to Persia
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            1 aaGun moved from Morocco to 92 Sea Zone
            1 aaGun and 1 transport moved from 92 Sea Zone to 86 Sea Zone
            1 aaGun moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 bomber moved from Quebec to Gibraltar
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
            British collect 32 PUs (2 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0.67
    Italians : -0.33
    Neutral_Axis : -1.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Baltic States
                  Italians take Baltic States from Russians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            1 bomber moved from Southern Italy to 114 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 artillery and 1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from British Somaliland to Ethiopia
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            1 fighter moved from Southern Italy to 114 Sea Zone
    
        Combat - Italians
            Battle in 114 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                Russians defend with 1 cruiser
                    Italians roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Ethiopia
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Ethiopia
                Italians win, taking Ethiopia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 94 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Alexandria to Tobruk
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 battleship and 2 cruisers moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from 94 Sea Zone to Southern Italy
            2 infantry moved from Bulgaria to Romania
            1 bomber moved from 114 Sea Zone to Western Germany
            1 fighter moved from 114 Sea Zone to Germany
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -0.67
    Russians : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to India
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
            1 fighter moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2
    
        Combat Move - French
            1 fighter moved from Gibraltar to Tunisia
            2 infantry moved from Algeria to Tunisia
    
        Combat - French
            Battle in Tunisia
                French attack with 1 fighter and 2 infantry
                Neutral_Axis defend with 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                French win, taking Tunisia from Neutral_Axis with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Tunisia to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : 0.17
    Neutral_Axis : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
            2 artilleries and 10 infantry moved from Romania to Eastern Poland
            5 armour moved from Greater Southern Germany to Eastern Poland
            1 bomber moved from Western Germany to 98 Sea Zone
            1 artillery and 8 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 infantry and 1 marine moved from Western Germany to 113 Sea Zone
            1 armour moved from Western Germany to 113 Sea Zone
            1 armour and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 infantry moved from Poland to 114 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            3 infantry moved from 115 Sea Zone to Vyborg
            1 marine moved from 115 Sea Zone to Vyborg
            1 armour moved from 115 Sea Zone to Vyborg
            2 artilleries and 9 infantry moved from Poland to Baltic States
            3 mech_infantrys moved from Germany to Eastern Poland
            4 fighters moved from Southern Italy to Eastern Poland
            2 tactical_bombers moved from Holland Belgium to Eastern Poland
            2 tactical_bombers moved from Holland Belgium to Baltic States
            7 mech_infantrys moved from Germany to Baltic States
            4 fighters moved from Western Germany to 115 Sea Zone
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 1 bomber; Italians loiter and taunt
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 115 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 4 fighters and 2 transports
                Russians defend with 1 submarine
                    Germans roll dice for 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 115 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            4 fighters moved from 115 Sea Zone to Baltic States
            1 aaGun moved from Poland to Baltic States
            2 aaGuns moved from Poland to Eastern Poland
            3 aaGuns moved from Holland Belgium to Western Germany
            3 mech_infantrys moved from Holland Belgium to Germany
            1 artillery moved from Holland Belgium to Western Germany
            3 armour moved from Greece to Romania
            4 infantry moved from Greece to Bulgaria
            1 bomber moved from 98 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            2 armour and 8 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
            Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 tactical_bomber moved from Novgorod to 115 Sea Zone
            2 fighters moved from Novgorod to 115 Sea Zone
    
        Combat - Russians
            Battle in 115 Sea Zone
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 cruiser, 1 destroyer and 2 transports
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Russians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
                    2 transports owned by the Germans lost in 115 Sea Zone
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Russians: 1 fighter
                Casualties for Germans: 1 cruiser, 1 destroyer and 2 transports
    
        Non Combat Move - Russians
            1 artillery moved from Novgorod to Archangel
            3 infantry moved from Novgorod to Archangel
            2 aaGuns, 2 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            2 aaGuns, 1 artillery and 5 infantry moved from Western Ukraine to Bryansk
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            4 infantry moved from Novgorod to Belarus
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Bryansk
            6 infantry moved from Yenisey to Timguska
            1 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Anhwe to Hopei
            1 marine moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 marine moved from 35 Sea Zone to Philippines
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 artilleries moved from Hunan to Yunnan
            3 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 fighter moved from 42 Sea Zone to Sumatra
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 battleship moved from 42 Sea Zone to 41 Sea Zone
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            6 fighters and 4 tactical_bombers moved from Kwangsi to Kwangtung
            1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 carrier and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Philippines: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
            Battle in Philippines
                Japanese attack with 1 armour, 3 infantry and 1 marine
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 3 infantry and 1 marine in Philippines, round 2 : 0/5 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 3 infantry and 1 marine in Philippines, round 3 : 2/5 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Philippines from Americans with 1 armour, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 41 Sea Zone
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kwangtung
                Japanese attack with 6 fighters, 3 infantry and 4 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 6 fighters, 3 infantry and 4 tactical_bombers in Kwangtung, round 2 : 10/13 hits, 6.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Kwangtung to Kiangsi
            4 tactical_bombers moved from Kwangtung to Kiangsi
            1 aaGun moved from Anhwe to Hopei
            1 fighter moved from Szechwan to Hopei
            1 tactical_bomber moved from Szechwan to Hopei
            1 bomber moved from Szechwan to Kiangsi
            1 armour moved from Manchuria to Chahar
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 35 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 bomber moved from 41 Sea Zone to Yunnan
            1 fighter moved from Japan to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : -1.00
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from Wake Island to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            1 bomber moved from 25 Sea Zone to Queensland
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Tsinghai to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Chahar, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Tsinghai to Sikang
            10 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour, 2 factory_minors, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 bomber moved from Gibraltar to French West Africa
            1 infantry moved from Brazil to French Guiana
                  British take French Guiana from Neutral_Axis
            1 fighter moved from Egypt to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from Iraq to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
            1 artillery moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 armour moved from Egypt to Ethiopia
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Ethiopia
            1 fighter moved from Egypt to Alexandria
            1 armour moved from Egypt to Kenya
            1 infantry moved from 72 Sea Zone to Kenya
            1 mech_infantry moved from Egypt to Kenya
            1 cruiser moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 fighter moved from Persia to Trans-Jordan
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in French West Africa
                British attack with 1 bomber and 2 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 2 infantry in French West Africa, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Alexandria
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/7 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Kenya
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Ethiopia
                British attack with 1 armour, 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 fighter and 2 infantry in Ethiopia, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Alexandria to Egypt
            1 fighter moved from Persia to India
            1 tactical_bomber moved from Persia to India
            2 fighters moved from Trans-Jordan to Persia
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            1 fighter moved from Ethiopia to Egypt
            2 cruisers moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from French West Africa to Egypt
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 factory_minor placed in Persia
            1 transport placed in 106 Sea Zone
            1 armour and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : 0.67
    Neutral_Axis : -0.67
    Japanese : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Libya to Alexandria
            1 artillery moved from Tobruk to Alexandria
            1 armour moved from Eastern Poland to Belarus
            1 armour moved from Baltic States to Belarus
            1 fighter moved from Germany to Belarus
            1 bomber moved from Western Germany to Belarus
            3 marines moved from Southern Italy to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 marine moved from 99 Sea Zone to Cyprus
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
            1 infantry moved from Belgian Congo to Rhodesia
                  Italians take Rhodesia from British
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Malta
            Battle in Belarus
                Italians attack with 2 armour, 1 bomber and 1 fighter
                Russians defend with 4 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 fighter in Belarus, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Belarus, round 3 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Belarus, round 4 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Belarus
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Belarus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour and 1 bomber
                Casualties for Russians: 4 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Belarus to Eastern Poland
            2 infantry moved from Romania to Bessarabia
    
        Place Units - Italians
            1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.33
    Russians : 0.00
    

    Savegame

  • '22 '16

    @majikforce
    Just an FYI I don’t think you can take Brazil with just an AA gun. But I haven’t confirmed it yet. Don’t worry about it for this game. But somebody may have a problem with it in future games.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New South Wales to Queensland
            2 aaGuns, 1 artillery, 2 infantry and 1 marine moved from New South Wales to Queensland
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 fighter moved from Morocco to 94 Sea Zone
    
        Combat - French
            Battle in 94 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 destroyer
                    French roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - French
            1 fighter moved from 94 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    Once you confirm it about the AA gun not being able to activate Brazil, we can swap out the AA gun with the infantry in Algeria. I didn’t give it a second thought when Triple-A allowed it. Sometimes finding obscure rules in the rulebook is difficult to do, but I am happy to learn new things.


  • @OwenToo @majikforce
    AA guns cannot activate a friendly neutral, at least not according to the Global1940.2 OOB-rules (Europe 1940.2, page 28):

    Land Units
    Infantry, artillery, mechanized infantry, tanks, and AAA (antiaircraft artillery) can attack and defend only in territories. Only infantry, artillery, mechanized infantry, and tanks can capture hostile territories or convert friendly neutrals. All can be carried by transports.

    Also this TripleA-bug is in the TripleA game notes, shipped with the map:

    (PE) Friendly Neutrals can not be ‘captured’ with an AA Gun, only by land units with an attack power.

    HTH :smiley:

  • '21 '20 '19 '18 '17

    OK, great, go ahead and swap out those units I mentioned, or I can do it on my next turn. Thanks for letting me know!

  • '22 '16

    @Panther Awesome! Thanks Panther. Okay Owen one of us will hopefully remember to make the edit. I have been a bit of a scatterbrain lately.

  • '22 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            3 mech_infantrys moved from Baltic States to Archangel
            1 mech_infantry moved from Baltic States to Archangel
            4 fighters moved from Baltic States to Archangel
            2 tactical_bombers moved from Baltic States to Archangel
            2 tactical_bombers moved from Eastern Poland to Archangel
            1 mech_infantry moved from Baltic States to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Vyborg to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 4 fighters, 4 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 4 fighters, 4 mech_infantrys and 4 tactical_bombers in Archangel, round 2 : 6/12 hits, 5.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            1 aaGun, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Baltic States to Belarus
            4 fighters and 4 tactical_bombers moved from Archangel to Belarus
            2 aaGuns, 5 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
            3 armour moved from Romania to Belarus
            2 armour and 11 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Southern Italy to Western Germany
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 artillery moved from Vyborg to Novgorod
            1 marine moved from Vyborg to Finland
            5 infantry moved from Vyborg to Finland
            6 infantry moved from Vyborg to Novgorod
            2 fighters moved from Eastern Poland to Southern Italy
            1 fighter moved from Eastern Poland to Western Germany
            1 fighter moved from Eastern Poland to Western Germany
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            2 destroyers placed in 110 Sea Zone
            1 armour and 3 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            4 aaGuns, 4 armour, 7 artilleries, 28 infantry and 4 mech_infantrys moved from Bryansk to Russia
            10 infantry moved from Amur to Buryatia
            1 infantry moved from Amur to Sakha
            2 aaGuns moved from Amur to Buryatia
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Russians
            1 artillery and 1 mech_infantry placed in Volgograd
            1 armour, 3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 2.50
    

    Savegame

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