JWW (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 carrier, 2 fighters, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Bryansk to Persia
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Persia
            3 bombers moved from Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to 125 Sea Zone
            16 armour and 3 mech_infantrys moved from Russia to Kazakhstan
                  Germans take Kazakhstan from Russians
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 2 fighters
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Persia
                Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 4/5 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Persia
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 bombers and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 bombers and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Holland Belgium to Western Germany
            2 fighters moved from 125 Sea Zone to 112 Sea Zone
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            5 infantry moved from Germany to Slovakia Hungary
            3 artilleries moved from Volgograd to Caucasus
            2 aaGuns moved from Rostov to Caucasus
            1 aaGun and 1 infantry moved from Bryansk to Rostov
            3 mech_infantrys moved from Ukraine to Caucasus
            3 fighters moved from Ukraine to Caucasus
            2 artilleries moved from Russia to Samara
            2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Caucasus
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            3 mech_infantrys placed in Volgograd
            3 artilleries placed in Ukraine
            3 infantry placed in France
            1 artillery and 8 infantry placed in Western Germany
            Germans undo move 5.
            3 artilleries, 2 fighters and 4 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 1.33
    

    Savegame

  • '19 '17 '16

    Your turn.


  • @simon33 sorry for the delay, December is a crazy busy time for work and life, with the holidays, and there has been a death in the family. My play will be slow for the remainder of the year. I am sorry.

  • '19 '17 '16

    Sorry for your loss.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 16 infantry and 1 tactical_bomber moved from Anhwe to Hunan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Kiangsi : 1 infantry
    Hunan : 2 aaGuns, 16 infantry and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 52 / 77
    Russians : 6 / 0
    Japanese : 50 / 76
    Americans : 62 / 92
    Chinese : 13 / 13
    British : 37 / 47
    UK_Pacific : 0 / 0
    Italians : 21 / 18
    ANZAC : 15 / 21
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 7 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 fighters moved from Kiangsu to Shantung
            1 bomber and 1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 bomber moved from Shan State to 41 Sea Zone
            1 bomber moved from Shan State to Shensi
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Kiangsu to Kiangsi
            2 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
    
        Airborne Attack Move - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shantung
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shantung, round 2 : 0/4 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Japanese roll dice for 1 artillery and 2 fighters in Shantung, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 2 fighters in Shantung, round 4 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 3 infantry in Shantung, round 4 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
                2 fighters owned by the Japanese retreated
            Battle in 42 Sea Zone
                Japanese attack with 5 fighters and 5 tactical_bombers
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 5/10 hits, 5.83 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in Kiangsi
                Japanese attack with 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry in Kiangsi, round 2 : 6/19 hits, 5.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 4 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to French Indo China
            1 infantry moved from Yunnan to Szechwan
            3 artilleries moved from Yunnan to French Indo China
            1 fighter moved from 43 Sea Zone to Philippines
            5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from 41 Sea Zone to French Indo China
            1 bomber moved from Anhwe to Kiangsu
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Shantung to Kiangsu
            1 fighter moved from Shantung to 6 Sea Zone
            1 battleship, 1 destroyer and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 6 Sea Zone
            3 artilleries and 3 infantry moved from India to Burma
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 artilleries placed in Kiangsu
            Japanese undo move 2.
            2 artilleries and 1 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            3 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Chinese : -1.67
    Japanese : -4.33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 1 artillery, 3 destroyers, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Greece to Romania
                  Americans take Romania from Germans
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from Morocco to Tunisia
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to Greece
            1 infantry moved from Greece to Albania
            1 fighter and 1 marine moved from Bulgaria to Greece
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Greece
            1 aaGun, 1 infantry and 1 mech_infantry placed in Greece
            1 transport placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Borneo : 1 flag, 1 infantry
    Queensland : 2 infantry, 2 marines and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 2 destroyers and 1 submarine
    54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    United Kingdom : 2 fighters
    Morocco : 1 infantry
    Normandy Bordeaux : 2 infantry
    Tunisia : 1 flag, 2 mech_infantrys
    Romania : 1 flag, 1 mech_infantry
    Albania : 1 flag, 1 infantry
    Libya : 1 flag
    108 Sea Zone : 4 infantry and 2 transports
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
    97 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
    101 Sea Zone : 1 destroyer and 2 transports
    Brazil : 1 flag
    110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 49 / 77
    Russians : 4 / 0
    Japanese : 54 / 62
    Americans : 65 / 100
    Chinese : 11 / 13
    British : 37 / 47
    UK_Pacific : 0 / 0
    Italians : 21 / 18
    ANZAC : 15 / 21
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Chahar to Anhwe
            1 fighter moved from Kweichow to Sikang
            1 infantry moved from Tsinghai to Sikang
            3 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 11 infantry moved from Hunan to Yunnan
            4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                 retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 15 infantry in Yunnan, round 2 : 5/16 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Hopei
            1 infantry moved from Chahar to Jehol
            3 infantry moved from Chahar to Hopei
            3 infantry moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Hunan
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.00
    Japanese : 0.67
    

    Territory Summary for Chinese :

    Shantung : 1 infantry
    Kwangsi : 1 infantry
    Jehol : 1 infantry
    Yunnan : 1 artillery and 19 infantry
    Hunan : 1 infantry
    Kansu : 1 infantry
    Hopei : 1 fighter and 3 infantry
    Tsinghai : 1 infantry
    Szechwan : 4 infantry
    Anhwe : 1 artillery
    

    Production/PUs Summary :

    Germans : 49 / 77
    Russians : 4 / 0
    Japanese : 50 / 62
    Americans : 65 / 100
    Chinese : 15 / 16
    British : 37 / 47
    UK_Pacific : 0 / 0
    Italians : 21 / 18
    ANZAC : 15 / 21
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 1 artillery, 3 destroyers, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Greece to Romania
                  Americans take Romania from Germans
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from Morocco to Tunisia
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to Greece
            1 infantry moved from Greece to Albania
            1 fighter and 1 marine moved from Bulgaria to Greece
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Greece
            1 aaGun, 1 infantry and 1 mech_infantry placed in Greece
            1 transport placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Chahar to Anhwe
            1 fighter moved from Kweichow to Sikang
            1 infantry moved from Tsinghai to Sikang
            3 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 11 infantry moved from Hunan to Yunnan
            4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                 retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 15 infantry in Yunnan, round 2 : 5/16 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Hopei
            1 infantry moved from Chahar to Jehol
            3 infantry moved from Chahar to Hopei
            3 infantry moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Hunan
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 bomber moved from Eastern Persia to Northwest Persia
            1 armour moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            1 armour moved from West India to Eastern Persia
            1 infantry moved from Eastern Persia to Turkmenistan
            1 fighter moved from Eastern Persia to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 armour
                    British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Northwest Persia to Eastern Persia
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Syria to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 fighter moved from Bulgaria to Greece
            1 marine moved from Bulgaria to Greece
            2 infantry moved from Syria to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 carrier and 2 fighters moved from 97 Sea Zone to 81 Sea Zone
            1 fighter moved from Greece to 97 Sea Zone
            1 fighter moved from 110 Sea Zone to 97 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Northwest Persia to Greece
    
        Place Units - British
            1 carrier and 1 destroyer placed in 110 Sea Zone
            2 infantry and 1 mech_infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 1.50
    Italians : 0.50
    Chinese : 2.00
    Japanese : 0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Shantung : 1 infantry
    Kwangsi : 1 infantry
    Jehol : 1 infantry
    Yunnan : 1 artillery and 19 infantry
    Hunan : 1 infantry
    Kansu : 1 infantry
    Hopei : 1 fighter and 3 infantry
    Tsinghai : 1 infantry
    Szechwan : 4 infantry
    Anhwe : 1 artillery
    Borneo : 1 infantry
    Queensland : 2 infantry, 2 marines and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 2 destroyers and 1 submarine
    54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 6 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Belgian Congo : 1 mech_infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 4 infantry and 1 mech_infantry
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
    Scotland : 1 airfield
    United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
    Morocco : 1 infantry
    Normandy Bordeaux : 1 aaGun and 3 infantry
    Tunisia : 1 flag, 1 aaGun and 2 mech_infantrys
    Romania : 1 flag, 1 mech_infantry
    Holland Belgium : 1 flag
    Tobruk : 1 flag
    Albania : 1 flag, 3 infantry
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Turkmenistan : 1 infantry
    108 Sea Zone : 4 infantry and 2 transports
    106 Sea Zone : 1 flag
    Crete : 1 flag
    Bulgaria : 1 flag, 1 artillery and 1 infantry
    Greece : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry
    97 Sea Zone : 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 5 submarines and 4 transports
    Iraq : 1 flag, 2 infantry
    Eastern Persia : 1 flag, 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
    101 Sea Zone : 1 destroyer and 2 transports
    71 Sea Zone : 1 transport
    81 Sea Zone : 1 carrier, 2 fighters and 1 transport
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 mech_infantry
    Persia : 1 flag
    Yugoslavia : 1 flag, 1 infantry
    110 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 5 transports
    

    Production/PUs Summary :

    Germans : 49 / 77
    Russians : 4 / 0
    Japanese : 48 / 62
    Americans : 65 / 100
    Chinese : 15 / 16
    British : 37 / 46
    UK_Pacific : 2 / 0
    Italians : 21 / 18
    ANZAC : 15 / 21
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Timguska to Yakut S.S.R.
                  Italians take Yenisey from Russians
                  Italians take Yakut S.S.R. from Russians
            1 bomber moved from Caucasus to Greece
            3 fighters moved from Southern Italy to Greece
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
            1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Western Germany to Greece
            2 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Air Battle in Greece
                Italians attacks with 5 units heading to Greece
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Greece
                    AA fire in Greece : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Greece causes 0 damage total. 
            Battle in Yugoslavia
                Italians attack with 1 artillery and 7 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 7 infantry in Yugoslavia, round 2 : 3/8 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Romania
                Italians attack with 1 armour and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Romania
                Italians win, taking Romania from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Western Germany
            3 fighters moved from Greece to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,2,2,6,2,5,1,5,2,6,2,6,1,5,4,6,2,5,5,1,1,6
            Italians collect 16 PUs (9 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    AA fire in Greece : : 0.83
    Italians : 2.67
    British : -0.33
    Americans : -0.33
    

    Savegame

  • '19 '17 '16

    Nice AA hit! That changes things.


  • @simon33 you were intending to send the luftwaffe at the allies med fleet?


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.00
    

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Java : 1 flag, 1 marine
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery and 1 infantry
    41 Sea Zone : 1 transport
    44 Sea Zone : 1 flag
    54 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 77
    Russians : 2 / 0
    Japanese : 44 / 62
    Americans : 62 / 100
    Chinese : 15 / 16
    British : 35 / 46
    UK_Pacific : 2 / 0
    Italians : 25 / 17
    ANZAC : 19 / 25
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.00
    

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Java : 1 flag, 1 marine
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery and 1 infantry
    41 Sea Zone : 1 transport
    44 Sea Zone : 1 flag
    54 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
    Morocco : 2 infantry
    Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
    Ethiopia : 1 flag
    97 Sea Zone : 1 destroyer
    Persia : 1 infantry
    

    Production/PUs Summary :

    Germans : 52 / 77
    Russians : 2 / 0
    Japanese : 44 / 62
    Americans : 62 / 100
    Chinese : 15 / 16
    British : 35 / 46
    UK_Pacific : 2 / 0
    Italians : 25 / 17
    ANZAC : 19 / 25
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 armour moved from Holland Belgium to Western Germany
            3 bombers moved from Western Germany to Bulgaria
            2 bombers and 1 mech_infantry moved from Caucasus to Turkmenistan
            16 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
            4 fighters and 1 tactical_bomber moved from Caucasus to Bulgaria
            3 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 16 armour, 3 artilleries and 8 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 16 armour, 3 artilleries and 8 mech_infantrys in Northwest Persia, round 2 : 14/27 hits, 10.83 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 16 armour, 3 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Bulgaria
                Germans attack with 3 bombers, 4 fighters and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in Bulgaria, round 2 : 3/8 hits, 4.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Bulgaria
                Germans win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Turkmenistan
                Germans attack with 2 bombers and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Turkmenistan, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Caucasus to Northwest Persia
            1 aaGun and 1 infantry moved from Rostov to Caucasus
            2 bombers moved from Turkmenistan to Volgograd
            2 artilleries moved from Samara to Volgograd
            3 artilleries moved from Ukraine to Bessarabia
            2 infantry moved from Slovakia Hungary to Romania
            3 bombers moved from Bulgaria to Western Germany
            3 infantry moved from Slovakia Hungary to Yugoslavia
            3 fighters moved from Bulgaria to Romania
            1 fighter and 1 tactical_bomber moved from Bulgaria to Yugoslavia
            5 artilleries moved from Western Germany to France
            4 infantry moved from Western Germany to Germany
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery and 2 infantry moved from Norway to Finland
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
    
        Place Units - Germans
            3 artilleries placed in France
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            2 fighters and 5 mech_infantrys placed in Western Germany
            Germans undo move 1.
            1 artillery placed in Western Germany
            2 artilleries placed in France
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : -0.33
    Americans : -0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 16 infantry and 1 tactical_bomber moved from Hunan to Yunnan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Yunnan : 2 aaGuns, 16 infantry and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 55 / 83
    Russians : 2 / 0
    Japanese : 44 / 62
    Americans : 62 / 100
    Chinese : 15 / 16
    British : 32 / 46
    UK_Pacific : 2 / 0
    Italians : 25 / 17
    ANZAC : 19 / 25
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 3 infantry moved from Manchuria to Jehol
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
            1 bomber, 1 fighter and 1 infantry moved from Kiangsu to Anhwe
            2 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Kiangsi to Hunan
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 bomber and 1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from 35 Sea Zone to 41 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java
            2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to Kwangsi
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Philippines to Borneo
            2 battleships and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                ANZAC defend with 1 marine
                    Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Hunan
                Japanese attack with 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry in Hunan, round 2 : 3/19 hits, 5.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 3 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Jehol, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Borneo to 42 Sea Zone
            4 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            5 carriers, 4 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
            5 artilleries and 7 infantry moved from India to Burma
            1 bomber moved from Kwangsi to Burma
            1 bomber moved from Kwangsi to French Indo China
            1 bomber and 1 fighter moved from Anhwe to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            2 artilleries moved from Shan State to Burma
            2 armour, 1 artillery and 1 infantry moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            2 artilleries moved from Kiangsu to Kiangsi
            1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.33
    Chinese : 0.33
    Japanese : -2.00
    

    Savegame


  • @simon33 2 sub hit in z 42…can you give OOL?

  • '19 '17 '16

    @JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:

    @simon33 you were intending to send the luftwaffe at the allies med fleet?

    Yes, if I’m bombing the airbase (which I’m not sure if you can determine from Triple-A) I would think that is reasonably obvious. Mobilising the DD into SZ97 would have taken the French DD out too, I didn’t even take that into account. I just wanted to kill some subs.

    Never posted the above!

    You didn’t post your attack but I’m assuming you’re attacking with everything. Keep 1CV undamaged in the first round. So dent 4CVs, 2BBs, lose 2 subs and up to 3DDs. If you get more than 11 hits you can lose some damaged CVs.

    In round 2 you can lose some damaged CVs to sub hits if I don’t have any DDs left. After that can you ask?


  • @simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:

    @JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:

    @simon33 you were intending to send the luftwaffe at the allies med fleet?

    Yes, if I’m bombing the airbase (which I’m not sure if you can determine from Triple-A) I would think that is reasonably obvious. Mobilising the DD into SZ97 would have taken the French DD out too, I didn’t even take that into account. I just wanted to kill some subs.

    Never posted the above!

    You didn’t post your attack but I’m assuming you’re attacking with everything. Keep 1CV undamaged in the first round. So dent 4CVs, 2BBs, lose 2 subs and up to 3DDs. If you get more than 11 hits you can lose some damaged CVs.

    In round 2 you can lose some damaged CVs to sub hits if I don’t have any DDs left. After that can you ask?

    yes, on both counts

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