OwenToo (Axis) -vs- aequitas et veritas (Allies) BM3

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 66 PUs; 
            Germans buy 2 armour, 4 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from France to Southern France
                  Germans take Southern France from Americans
            3 artilleries, 2 fighters and 4 infantry moved from France to Normandy Bordeaux
            1 armour moved from Western Germany to Normandy Bordeaux
            5 mech_infantrys moved from Western Germany to Normandy Bordeaux
            3 bombers, 3 fighters and 3 tactical_bombers moved from Germany to Normandy Bordeaux
            3 bombers moved from Novgorod to Normandy Bordeaux
            2 artilleries moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 3 artilleries, 6 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry; French defend with 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
                    AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 3 artilleries, 6 bombers, 4 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 11/26 hits, 11.50 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.00
    AA fire in Normandy Bordeaux : : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17

    Germans attacking in Normandy/Bordeaux, and 11 hits on first roll. Please select 11 Allied casualties, and designate OOL for remainder of battle. Thanks.


  • @OwenToo please take out:

    2xAA
    8x Inf.
    1x Mech.

    2nd round if neccessary max def, please.
    Thank you.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 66 PUs; 
            Germans buy 2 armour, 4 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from France to Southern France
                  Germans take Southern France from Americans
            3 artilleries, 2 fighters and 4 infantry moved from France to Normandy Bordeaux
            1 armour moved from Western Germany to Normandy Bordeaux
            5 mech_infantrys moved from Western Germany to Normandy Bordeaux
            3 bombers, 3 fighters and 3 tactical_bombers moved from Germany to Normandy Bordeaux
            3 bombers moved from Novgorod to Normandy Bordeaux
            2 artilleries moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 3 artilleries, 6 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry; French defend with 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
                    AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 3 artilleries, 6 bombers, 4 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 11/26 hits, 11.50 expected hits
                    Americans roll dice for 2 aaGuns, 2 armour, 2 artilleries, 3 bombers, 8 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 8/24 hits, 10.50 expected hits
                    2 aaGuns owned by the British, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans, 1 infantry owned by the French, 3 mech_infantrys owned by the Germans, 4 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 12/18 hits, 9.83 expected hits
                    Americans roll dice for 2 armour, 2 artilleries, 3 bombers and 8 fighters in Normandy Bordeaux, round 3 : 8/15 hits, 7.50 expected hits
                    2 artilleries owned by the Germans, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 bomber owned by the British, 1 armour owned by the Americans, 4 fighters owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 5 bombers, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 7/10 hits, 6.17 expected hits
                    Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 : 3/3 hits, 2.00 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44
                Casualties for Germans: 3 artilleries, 2 bombers, 4 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry
                Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
                Casualties for French: 1 fighter and 1 infantry
    
        Non Combat Move - Germans
            2 armour moved from Volgograd to Sikang
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Vyborg to Novgorod
            1 mech_infantry moved from Archangel to Karelia
            2 armour moved from Belarus to Karelia
            3 armour moved from Belarus to Eastern Poland
            3 aaGuns moved from Belarus to Novgorod
            2 aaGuns moved from Belarus to Novgorod
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to France
            3 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to France
            1 aaGun moved from Western Germany to Germany
            1 infantry moved from Novgorod to 115 Sea Zone
            1 infantry moved from Novgorod to 115 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 armour
            EDIT: Removing units owned by Germans from Karelia: 1 armour
            EDIT: Turning off Edit Mode
            1 fighter placed in Western Germany
            2 artilleries and 4 infantry placed in Germany
            1 armour and 4 mech_infantrys placed in Western Germany
            2 artilleries placed in France
            1 armour placed in Western Germany
            Germans undo move 5.
            Germans undo move 2.
            1 armour, 1 artillery and 4 infantry placed in Germany
            1 artillery placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    British : 0.00
    Americans : -1.00
    AA fire in Normandy Bordeaux : : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17

    Sorry, about all the edits. I pressed “Done” accidently before I was even close to being done with the NCM phase.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            2 armour moved from Russia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            1 fighter moved from Northwest Persia to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
            1 artillery and 2 infantry moved from Tambov to Samara
            2 artilleries moved from Tambov to Bryansk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            1 artillery moved from Tambov to Volgograd
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Vologda to Samara
            3 infantry moved from Vologda to Smolensk
            4 infantry moved from Russia to Bryansk
            1 aaGun and 5 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,67
    Japanese : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            3 artilleries moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Kweichow to Burma
            1 infantry moved from Yunnan to Burma
            2 bombers and 1 fighter moved from Sikang to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Malaya to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 mech_infantry moved from Szechwan to Kazakhstan
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry and 1 mech_infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 5/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry and 1 mech_infantry
            Battle in Kazakhstan
                Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
                Russians defend with 1 armour
                    Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Hopei to Szechwan
            1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hopei
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Burma to Kwangtung
            1 fighter moved from Burma to Kwangtung
            1 fighter moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Sakha to Amur
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Kazakhstan to Yunnan
            2 bombers moved from Kazakhstan to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 submarine placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            2 fighters and 1 tactical_bomber placed in Japan
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            1 artillery and 1 infantry placed in Malaya
            1 infantry and 2 mech_infantrys placed in Shantung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.00
    Russians : -0.50
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Java
    
        Non Combat Move - Americans
            2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            4 bombers moved from Caroline Islands to Queensland
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Algeria to Morocco
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Central United States
            1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Japanese
            2 infantry moved from India to Burma
            1 bomber moved from Persia to Burma
            1 fighter and 1 tactical_bomber moved from India to Shan State
            2 fighters moved from India to Burma
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Burma
                British attack with 1 bomber, 2 fighters and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shan State
                British win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
            EDIT: Turning off Edit Mode
            1 bomber and 2 fighters moved from Burma to India
            1 fighter moved from Persia to India
            2 mech_infantrys moved from Persia to West India
            1 tactical_bomber moved from Shan State to India
            1 infantry moved from French Equatorial Africa to French Central Africa
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 mech_infantrys placed in Persia
            1 fighter and 4 infantry placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
            British collect 33 PUs (4 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,50
    British : -0,17
    Chinese : 0,33
    Japanese : 2,00
    

    Savegame


  • Forgot a walk in on French Central Africa in CM Phase and edit it in.

    I hope that is ok with you?

  • '21 '20 '19 '18 '17

    Yes that’s fine

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 armour moved from France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour, 1 bomber and 1 fighter
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Ukraine
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ukraine
                1 artillery owned by the Italians retreated to Bessarabia
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            2 armour moved from Southern Italy to Yugoslavia
            1 armour moved from Romania to Eastern Poland
            2 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            1 fighter moved from Normandy Bordeaux to France
            1 bomber moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            1 submarine and 1 transport placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    Russians : 0.67
    

    Savegame


  • TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
    

    Savegame


  • According to your set up (Subs paired with your TT’s,) I assume your Subs will fight.


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17

    Time Out! The purpose of my submarines on SZ19 and 20 was to prevent transport-only landings on the coast, not to protect Japanese transports. I knew the transports were toast, but they had to fulfiI THEIR mission of fortifying Shantung and Kwangtung. I fully intended to submerge my Japanese subs in SZ 19 and 20 against a sub attack. I will be putting them back in their respective SZs for the Japanese turn.


  • @OwenToo
    I totally respect that and apologize that i have miss interpret your way of using these subs.
    For this case i was posting a pre-combat file.
    If you want i will pick up from there and post a new file.
    Or, you may continue and edit your subs back.
    Sincerely AetV

  • '21 '20 '19 '18 '17

    OK, I didn’t notice the pre-combat file. Since I am submerging, go ahead and use your pre-combat file to complete your ANZAC move, and post a new file. I think that will be more fair to you as you may wish to do something else in your NCM and French.


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            2 bombers moved from Western Germany to Belarus
            1 bomber moved from France to Archangel
            1 bomber moved from Western Germany to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Archangel to Novgorod
            2 bombers moved from Belarus to Novgorod
            1 armour moved from Novgorod to Karelia
            1 armour moved from Germany to Eastern Poland
            1 tactical_bomber moved from France to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 mech_infantry moved from Southern France to Yugoslavia
            2 infantry moved from Holland Belgium to France
            2 artilleries moved from Holland Belgium to France
            4 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Western Germany to Germany
            7 infantry moved from Germany to Poland
            4 infantry moved from Western Germany to Germany
            1 artillery moved from Germany to Poland
    
        Place Units - Germans
            1 factory_minor placed in Yugoslavia
            1 fighter placed in Western Germany
            1 artillery and 1 infantry placed in Germany
            1 artillery and 2 infantry placed in Novgorod
            2 infantry and 3 mech_infantrys placed in Western Germany
            1 artillery and 2 infantry placed in Western Germany
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Russia to Bessarabia
            2 infantry moved from Smolensk to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Smolensk to Belarus
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 artillery and 1 infantry moved from Samara to Kazakhstan
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 5 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Archangel
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 4 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 3 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Bessarabia to Bryansk
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 aaGun and 5 infantry moved from Yenisey to Timguska
            1 infantry moved from Samara to Kazakhstan
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            2 infantry placed in Volgograd
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : -2,83
    Japanese : 0,33
    

    Savegame

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