18L Giallo (x) vs JWW (l) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 99 Sea Zone
            1 destroyer and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer, 3 fighters and 2 submarines
                Americans defend with 1 submarine
                    Italians roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 4/4 hits, 1,83 expected hits
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 99 Sea Zone
                Italians win with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            3 fighters moved from 99 Sea Zone to Southern Italy
            1 aaGun moved from Ukraine to Bessarabia
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,50
    Americans : -0,17
    

    Savegame


  • TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                 retreated to 37 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 37 Sea Zone to Malaya
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.67
    

    Territory Summary for ANZAC and French :

    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 infantry
    Malaya : 1 fighter
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 marine
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Java : 1 flag
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag, 1 destroyer
    54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 transport
    Trans-Jordan : 1 infantry
    Normandy Bordeaux : 2 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Iraq : 1 infantry
    110 Sea Zone : 1 fighter
    

    Production/PUs Summary :

    Germans : 46 / 74
    Russians : 21 / 36
    Japanese : 39 / 46
    Americans : 67 / 100
    Chinese : 13 / 15
    British : 32 / 41
    UK_Pacific : 14 / 14
    Italians : 13 / 18
    ANZAC : 15 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            5 armour moved from Caucasus to Iraq
            8 armour and 6 mech_infantrys moved from Northwest Persia to Iraq
            1 bomber moved from Novgorod to Volgograd
            2 infantry moved from Rostov to Volgograd
            1 bomber and 2 fighters moved from Novgorod to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Karelia to Finland
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Finland
            1 mech_infantry moved from Karelia to Finland
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Western Germany to Holland Belgium
            4 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Norway
            Battle in Bryansk
                Germans attack with 1 bomber, 2 fighters and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Bryansk, round 2 : 3/5 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Bryansk
                Germans win, taking Norway from Russians, taking Bryansk from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Holland Belgium
                Germans attack with 4 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/8 hits, 4,17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Finland
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Iraq
                Germans attack with 13 armour and 6 mech_infantrys
                British defend with 1 aaGun, 2 armour, 1 factory_minor, 1 fighter and 6 infantry; French defend with 1 infantry; Americans defend with 1 armour; Russians defend with 4 fighters and 1 tactical_bomber
                    Germans roll dice for 13 armour and 6 mech_infantrys in Iraq, round 2 : 7/19 hits, 7,50 expected hits
                    British roll dice for 1 aaGun, 3 armour, 5 fighters, 7 infantry and 1 tactical_bomber in Iraq, round 2 : 9/16 hits, 7,67 expected hits
                    1 aaGun owned by the British, 3 armour owned by the Germans, 6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Iraq
                    Germans roll dice for 10 armour in Iraq, round 3 : 3/10 hits, 5,00 expected hits
                    British roll dice for 3 armour, 5 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 7/10 hits, 5,67 expected hits
                    7 armour owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the French and 1 armour owned by the British lost in Iraq
                    Germans roll dice for 3 armour in Iraq, round 4 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Iraq, round 4 : 5/7 hits, 4,33 expected hits
                    1 tactical_bomber owned by the Russians, 3 armour owned by the Germans and 1 armour owned by the British lost in Iraq
                British win with 5 fighters remaining. Battle score for attacker is -47
                Casualties for Germans: 13 armour and 6 mech_infantrys
                Casualties for British: 1 aaGun, 2 armour and 6 infantry
                Casualties for Americans: 1 armour
                Casualties for French: 1 infantry
                Casualties for Russians: 1 tactical_bomber
    
        Non Combat Move - Germans
            2 aaGuns, 11 artilleries and 11 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Belarus to Novgorod
            1 bomber moved from Bryansk to Northwest Persia
            1 bomber moved from Volgograd to Northwest Persia
            4 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Finland to 113 Sea Zone
            1 infantry moved from Germany to Western Germany
            10 mech_infantrys moved from Germany to Western Germany
            3 infantry moved from Western Germany to France
            5 mech_infantrys moved from Western Germany to France
            3 mech_infantrys moved from Western Germany to France
            2 fighters moved from Bryansk to Northwest Persia
            2 armour and 13 mech_infantrys moved from Rostov to Caucasus
            2 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            3 artilleries placed in France
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 3,33
    Americans : 0,67
    Russians : -1,67
    

    Savegame


  • @Giallo you have had some bad luck this game


  • TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            4 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Rostov
            10 infantry moved from Tambov to Volgograd
            1 fighter moved from Russia to Rostov
            1 artillery moved from Tambov to Bryansk
            10 infantry moved from Tambov to Volgograd
            2 armour moved from Tambov to Volgograd
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            10 infantry moved from Tambov to Volgograd
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            4 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Rostov
            10 infantry moved from Tambov to Volgograd
            1 fighter moved from Russia to Rostov
            1 artillery moved from Tambov to Bryansk
            10 infantry moved from Tambov to Volgograd
            2 armour moved from Tambov to Volgograd
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            10 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 4 infantry in Rostov, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 4 infantry in Rostov, round 3 : 3/5 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 4 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 2 armour and 30 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 armour and 30 infantry in Volgograd, round 2 : 4/32 hits, 6.00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour and 30 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Samara to Novosibirsk
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            2 armour and 6 mech_infantrys moved from Tambov to Novosibirsk
            2 mech_infantrys moved from Russia to Novosibirsk
            1 fighter moved from Rostov to Russia
            1 aaGun moved from Tambov to Volgograd
            1 aaGun moved from Tambov to Russia
            5 infantry moved from Tambov to Russia
    
        Place Units - Russians
            6 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -2.83
    

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
    Belarus : 1 infantry
    Bryansk : 1 artillery and 3 infantry
    Rostov : 4 infantry
    Nenetsia : 1 infantry
    Urals : 1 infantry
    Archangel : 1 infantry
    Russia : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 fighter and 5 infantry
    Novosibirsk : 2 armour, 3 infantry and 8 mech_infantrys
    Vologda : 1 artillery and 3 infantry
    Volgograd : 1 aaGun, 2 armour, 1 factory_minor and 30 infantry
    Smolensk : 2 infantry
    Iraq : 4 fighters
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 48 / 78
    Russians : 19 / 26
    Japanese : 39 / 46
    Americans : 67 / 100
    Chinese : 13 / 15
    British : 32 / 41
    UK_Pacific : 14 / 14
    Italians : 13 / 18
    ANZAC : 15 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            4 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Rostov
            10 infantry moved from Tambov to Volgograd
            1 fighter moved from Russia to Rostov
            1 artillery moved from Tambov to Bryansk
            10 infantry moved from Tambov to Volgograd
            2 armour moved from Tambov to Volgograd
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            10 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 4 infantry in Rostov, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 4 infantry in Rostov, round 3 : 3/5 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 4 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 2 armour and 30 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 armour and 30 infantry in Volgograd, round 2 : 4/32 hits, 6.00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour and 30 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Samara to Novosibirsk
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            2 armour and 6 mech_infantrys moved from Tambov to Novosibirsk
            2 mech_infantrys moved from Russia to Novosibirsk
            1 fighter moved from Rostov to Russia
            1 aaGun moved from Tambov to Volgograd
            1 aaGun moved from Tambov to Russia
            5 infantry moved from Tambov to Russia
    
        Place Units - Russians
            6 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novosibirsk: 3 infantry
            EDIT: Adding units owned by Russians to Russia: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -2.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Amur to Manchuria
            1 armour moved from Amur to Manchuria
            2 bombers moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 marines moved from French Indo China to 36 Sea Zone
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 39 Sea Zone to India
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Kwangtung to Anhwe
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to Yunnan
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from French Indo China to Shan State
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?


  • @Giallo not sending an anzac ss into that naval battle in z37 was a big blunder. got greedy, didn’t think you would hit with the 1 on D. stupid mistake by me as it has big consequences which you are capitalizing on…no scramble

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Amur to Manchuria
            1 armour moved from Amur to Manchuria
            2 bombers moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 marines moved from French Indo China to 36 Sea Zone
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 39 Sea Zone to India
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Kwangtung to Anhwe
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to Yunnan
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                British defend with 1 battleship, 1 destroyer and 2 transports
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 39 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 2 transports in 39 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British and 1 carrier owned by the Japanese lost in 39 Sea Zone
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 39 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the British lost in 39 Sea Zone
                    2 transports owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 carrier and 1 submarine
                Casualties for British: 1 battleship, 1 destroyer and 2 transports
            Battle in Yunnan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 artillery and 1 marine
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 marine in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 3 : 2/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 marine in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 marine owned by the British and 1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 marine
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber
                British defend with 1 artillery, 1 fighter and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in India, round 2 : 6/10 hits, 4,50 expected hits
                    UK_Pacific roll dice for 1 artillery, 1 fighter and 4 infantry in India, round 2 : 3/6 hits, 2,33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British, 4 infantry owned by the British and 1 fighter owned by the British lost in India
                Japanese captures 14PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 1 artillery, 1 fighter and 4 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to India: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Adding units owned by Japanese to India: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 armour
            EDIT: Adding units owned by Japanese to Jehol: 1 armour
            EDIT: Turning off Edit Mode
            2 bombers moved from India to French Indo China
            1 fighter moved from Yunnan to French Indo China
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Siam
            1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in French Indo China
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
            Japanese collect 45 PUs (1 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    British : 1,33
    Americans : 0,33
    ANZAC : -0,33
    Chinese : 1,67
    UK_Pacific : 0,33
    Japanese : -3,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @JWWII Maybe a chance for me, let’s see


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers, 1 fighter, 7 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers, 1 fighter, 7 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            2 fighters moved from 49 Sea Zone to Queensland
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Cyprus to Iraq
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from Eastern United States to Gibraltar
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            3 infantry placed in Normandy Bordeaux
            4 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            2 destroyers and 4 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 5.
            2 destroyers and 4 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 5 transports
            EDIT: Adding units owned by Americans to 107 Sea Zone: 5 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.50
    

    Territory Summary for Americans :

    Queensland : 1 artillery, 1 bomber, 2 fighters and 3 infantry
    Philippines : 1 airfield, 1 harbour and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_upgrade, 1 harbour and 1 mech_infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Sumatra : 1 flag, 1 infantry
    42 Sea Zone : 1 flag, 1 destroyer
    41 Sea Zone : 1 flag
    37 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport
    26 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 5 submarines
    25 Sea Zone : 1 destroyer
    17 Sea Zone : 1 flag
    54 Sea Zone : 3 submarines and 2 transports
    Central United States : 1 factory_upgrade
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_upgrade, 1 fighter, 1 harbour and 4 infantry
    Gibraltar : 2 bombers and 3 fighters
    Morocco : 1 flag, 1 artillery and 7 infantry
    Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 marine and 1 mech_infantry
    French Guiana : 1 aaGun
    Algeria : 1 flag
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Holland Belgium : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag
    125 Sea Zone : 1 flag
    Iraq : 1 fighter
    92 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
    101 Sea Zone : 2 destroyers, 4 submarines and 2 transports
    Brazil : 1 flag
    91 Sea Zone : 2 transports
    107 Sea Zone : 5 transports
    110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 78
    Russians : 18 / 26
    Japanese : 46 / 68
    Americans : 70 / 105
    Chinese : 11 / 15
    British : 32 / 41
    UK_Pacific : 10 / 0
    Italians : 10 / 18
    ANZAC : 15 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Chahar to Kwangsi
            2 artilleries and 3 infantry moved from Kweichow to Yunnan
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Chahar to Kwangsi
            2 artilleries and 3 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Hunan
    
        Place Units - Chinese
            4 infantry placed in Hunan
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.33
    

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
    Yunnan : 2 artilleries and 2 infantry
    Hunan : 1 fighter and 4 infantry
    Chahar : 1 infantry
    Anhwe : 1 infantry
    

    Production/PUs Summary :

    Germans : 48 / 78
    Russians : 18 / 26
    Japanese : 44 / 68
    Americans : 70 / 105
    Chinese : 13 / 13
    British : 32 / 41
    UK_Pacific : 10 / 0
    Italians : 10 / 18
    ANZAC : 15 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 artillery, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
                British converts factory_major into different units
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers, 1 fighter, 7 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            2 fighters moved from 49 Sea Zone to Queensland
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Cyprus to Iraq
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from Eastern United States to Gibraltar
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            3 infantry placed in Normandy Bordeaux
            4 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            2 destroyers and 4 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 5.
            2 destroyers and 4 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 5 transports
            EDIT: Adding units owned by Americans to 107 Sea Zone: 5 transports
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Chahar to Kwangsi
            2 artilleries and 3 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Hunan
    
        Place Units - Chinese
            4 infantry placed in Hunan
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
                British converts factory_major into different units
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun moved from Kweichow to Hunan
            1 aaGun, 5 artilleries and 7 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Eastern Persia to Iraq
            4 infantry moved from West India to Eastern Persia
            1 fighter moved from Trans-Jordan to Iraq
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 aaGun, 1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 armour and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            3 infantry placed in Iraq
            3 infantry and 2 mech_infantrys placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
            British collect 32 PUs (4 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.17
    Japanese : 0.83
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kwangsi : 1 infantry
    Yunnan : 1 aaGun, 7 artilleries and 10 infantry
    Hunan : 1 aaGun, 1 fighter and 4 infantry
    Chahar : 1 infantry
    Anhwe : 1 infantry
    Malaya : 1 harbour
    Borneo : 1 infantry
    Queensland : 1 artillery, 1 bomber, 2 fighters and 3 infantry
    Philippines : 1 airfield, 1 harbour and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_upgrade, 1 harbour and 1 mech_infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Sumatra : 1 flag, 1 infantry
    42 Sea Zone : 1 flag, 1 destroyer
    41 Sea Zone : 1 flag
    37 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport
    26 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 5 submarines
    25 Sea Zone : 1 destroyer
    17 Sea Zone : 1 flag
    54 Sea Zone : 3 submarines and 2 transports
    Central United States : 1 factory_upgrade
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_upgrade, 1 fighter, 1 harbour and 4 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield, 2 bombers, 3 fighters and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 harbour
    Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Scotland : 1 airfield
    Malta : 1 aaGun
    United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
    Morocco : 1 flag, 1 artillery and 7 infantry
    Normandy Bordeaux : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 14 infantry, 1 marine and 1 mech_infantry
    French Guiana : 1 aaGun
    Algeria : 1 flag
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Holland Belgium : 1 flag
    Tobruk : 1 flag
    Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
    Libya : 1 flag
    125 Sea Zone : 1 flag
    80 Sea Zone : 1 transport
    106 Sea Zone : 1 flag
    Iraq : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 4 infantry and 1 mech_infantry
    92 Sea Zone : 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports
    Eastern Persia : 1 flag, 4 infantry
    101 Sea Zone : 2 destroyers, 4 submarines and 2 transports
    71 Sea Zone : 1 transport
    Brazil : 1 flag
    Persia : 1 flag
    91 Sea Zone : 2 transports
    107 Sea Zone : 5 transports
    110 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 4 transports
    

    Production/PUs Summary :

    Germans : 48 / 78
    Russians : 18 / 26
    Japanese : 44 / 68
    Americans : 70 / 105
    Chinese : 13 / 13
    British : 36 / 42
    UK_Pacific : 10 / 0
    Italians : 6 / 18
    ANZAC : 15 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            1 destroyer and 2 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            3 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 3 fighters and 2 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1,83 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 bomber and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : 0,67
    

    Savegame

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