I am glad my spreading out tactic worked out. Usually when you can’t put all of your units in the same spot, it’s best to spread them all out. If I had put all of my aircraft in Malta or Syria, you would have been able to destroy all of them. Now I’ve only lost the bomber. That’s why my British NCM took so long, I had to check all possible Italian attacks and consider all distributions of UK forces. This one ended up being the best in my eyes.
18L: Giallo (Allies) vs Zhukov (Axis+3) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from French Indo China to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Anhwe
1 armour moved from Shensi to Chahar
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from French Indo China to Kwangsi
4 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from Philippines to Celebes
1 bomber moved from Philippines to Celebes
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
6 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 carriers and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Kweichow
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
1 fighter and 4 tactical_bombers moved from French Indo China to Kweichow
2 fighters moved from 36 Sea Zone to Kweichow
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
2 battleships, 3 carriers, 1 destroyer and 1 marine moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 4 destroyers, 4 infantry, 1 marine and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 6 carriers, 4 destroyers and 2 transports in 35 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 6 carriers, 4 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 1/10 hits, 2.33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Celebes
Japanese attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/8 hits, 3.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kweichow
Japanese attack with 1 bomber, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 5 artilleries and 1 infantry
Japanese roll dice for 1 bomber, 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 6/12 hits, 5.83 expected hits
Chinese roll dice for 5 artilleries and 1 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 5 artilleries and 1 infantryNon Combat Move - Japanese
1 fighter and 4 tactical_bombers moved from Kweichow to French Indo China
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
4 infantry and 1 marine moved from 35 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 bomber moved from Celebes to Philippines
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Kweichow to French Indo China
3 fighters moved from Kweichow to Anhwe
1 fighter moved from Shan State to French Indo China
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : -0.33
ANZAC : 1.50
Chinese : 0.67
UK_Pacific : 0.67
Japanese : 1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports moved from 109 Sea Zone to 106 Sea Zone
4 fighters moved from 109 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 66 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
2 infantry moved from Brazil to Suriname
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 90 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from Aleutian Islands to British Columbia
1 aaGun moved from Western United States to British Columbia
1 fighter moved from British Columbia to Western United States
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Eastern United States to Western United States
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 37 Sea Zone to IndiaPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0,00
Americans : 0,33
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : 0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports moved from 109 Sea Zone to 106 Sea Zone
4 fighters moved from 109 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 66 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
2 infantry moved from Brazil to Suriname
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 90 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from Aleutian Islands to British Columbia
1 aaGun moved from Western United States to British Columbia
1 fighter moved from British Columbia to Western United States
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Eastern United States to Western United States
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 37 Sea Zone to IndiaPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 carrier moved from 109 Sea Zone to 106 Sea Zone
3 fighters and 2 tactical_bombers moved from 106 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 submarine moved from 68 Sea Zone to 87 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 89 Sea Zone to 101 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 32 PUs; end with 33 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 artilleriesCombat Hit Differential Summary :
Germans : 0,00
British : 0,17
Americans : 0,33
Chinese : 0,67
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 13 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Albania to Greece
5 infantry moved from Yugoslavia to Albania
3 artilleries moved from Northern Italy to Yugoslavia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
4 mech_infantrys moved from Sikang to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 bomber and 1 fighter moved from Sikang to Yunnan
1 artillery and 3 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in Syria
Battle in Yunnan
Italians attack with 1 bomber, 1 fighter and 5 mech_infantrys
Chinese defend with 1 artillery and 3 infantry
Italians roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Yunnan, round 2 : 3/7 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Italians and 3 infantry owned by the Chinese lost in Yunnan
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Chinese lost in Yunnan
Italians win, taking Syria from ANZAC, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 4 mech_infantrys
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Italians
1 fighter moved from Yunnan to Sikang
1 bomber moved from Yunnan to Eastern Persia
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
5 infantry placed in Northern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians : 0.50
Chinese : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 60 Sea Zone to 40 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
EDIT: Turning off Edit Mode
1 submarine placed in 54 Sea Zone
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : -0,67
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 60 Sea Zone to 40 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
EDIT: Turning off Edit Mode
1 submarine placed in 54 Sea Zone
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 1 fighter and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Tobruk to 96 Sea Zone
2 artilleries, 2 carriers and 3 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
3 fighters moved from Southern Italy to Egypt
13 armour and 24 mech_infantrys moved from Iraq to Egypt
6 artilleries moved from Iraq to Trans-Jordan
4 infantry moved from Tobruk to Alexandria
1 bomber moved from Persia to Egypt
8 bombers moved from Caucasus to Egypt
3 bombers moved from Russia to Egypt
2 bombers moved from Volgograd to Egypt
2 bombers moved from Gibraltar to Egypt
1 artillery moved from Sikang to Szechwan
1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Chahar
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 13 armour, 3 artilleries, 16 bombers, 3 fighters, 3 infantry and 24 mech_infantrys
British defend with 1 aaGun, 11 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry, 1 marine and 6 mech_infantrys
AA fire in Egypt : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 13 armour, 3 artilleries, 16 bombers, 2 fighters, 3 infantry and 24 mech_infantrys in Egypt, round 2 : 29/61 hits, 24.17 expected hits
British roll dice for 1 aaGun, 11 artilleries, 3 fighters, 12 infantry, 1 marine and 6 mech_infantrys in Egypt, round 2 : 14/33 hits, 12.00 expected hits
6 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 infantry owned by the Germans, 10 artilleries owned by the British, 11 mech_infantrys owned by the Germans and 12 infantry owned by the British lost in Egypt
Germans roll dice for 13 armour, 3 artilleries, 16 bombers, 2 fighters and 13 mech_infantrys in Egypt, round 3 : 20/47 hits, 21.83 expected hits
British roll dice for 1 artillery, 3 fighters and 1 marine in Egypt, round 3 : 4/5 hits, 2.67 expected hits
1 marine owned by the British, 3 artilleries owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 13 armour, 16 bombers, 2 fighters and 12 mech_infantrys remaining. Battle score for attacker is 65
Casualties for Germans: 3 artilleries, 1 fighter, 3 infantry and 12 mech_infantrys
Casualties for British: 1 aaGun, 11 artilleries, 3 fighters, 12 infantry, 1 marine and 6 mech_infantrysNon Combat Move - Germans
2 fighters moved from Egypt to 98 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Volgograd
1 aaGun and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Yugoslavia to Northern Italy
5 infantry moved from Northern Italy to France
2 infantry moved from France to Western Germany
1 aaGun moved from France to Southern France
1 infantry moved from Southern France to France
1 bomber moved from Egypt to Greece
15 bombers moved from Egypt to Trans-Jordan
5 mech_infantrys moved from Northwest Persia to Eastern Persia
5 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - Germans
3 infantry placed in Southern France
1 fighter and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Volgograd
1 bomber and 2 infantry placed in Novgorod
2 bombers placed in Russia
3 infantry placed in NorwayTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : 3.00
British : 3.33
AA fire in Egypt : : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
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file not working….if you’re not moving anything I can work from the G file but need to make sure.
This game seems decided since there’s no way Allies can take back a VC in Europe during the next round.
If you’re up for it feel free to start Game 2 where you get Axis +3.
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Ill post it, I don’t see allies take a vc back indeed. Well played!! Ill set up the new game today or tomorrow