@thespaceman:
This is something i havent thought of before but lets take this one step further. The axis could go completely bonkers on one board in order to gain victory on the other and win the game.
Eg germany invades canada. Lets say Germany ignored russia beyond maybe a token effort. But over turns 4-8 could go all out after America. The goal to is get US forces distracted and committed to going Atlantic. Russia takes the opportunity to invade germany but as a consequnce Japan gets hawaii.
Another scenario might be germany building strategic bombers to do Japans dirty work and bomb Australia. Germany again loses on the Europe map but with german help Japan walks into Sydney picking up the last Victory City.
All good points, and they raise an interesting conceptual issue about the Global 1940 victory conditions, whose OOB form reads:
The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of
that round.
The Allies win by controlling Berlin, Rome, and Tokyo for a complete round of play, as long as they control an Allied capital (Washington, London, Paris, or Moscow) at the end of that round.
These victory conditions are actually rather abstracted when you look at them from the perspective of how the actual powers fighting the actual Second World War might have seen them. One part of the problem is that victory is defined in terms of the control of certain cities (capitals and/or non-capitals, depending on which team is involved). This concept has both merits and questionable elements, but in my opinion a more serious conceptual problem arises from the fact that the game is trying to deal with two aspects of WWII which can both be viewed in two different ways. The first aspect is: was WWII fundamentally a single global war or was it fundamentally two separate (though linked) theatre-scale wars occurring pretty much on opposite sides of the planet? The second aspect is: was WWII fundamentally a war between two coalitions – the Axis and the Allies – or was it fundamentally a war involving multiple individual powers who, at various times, were either out of the war or were in on one side or were in on the other side?
I raise this point because the game’s concept of an Axis win (or an Allied win) would probably have looked strange to the actual participants under some outcome scenarios. Let’s take, for example, a hypothetical scenario that fits the requirements for an Allied win: a scenario in which the Allies control one of their capitals (Moscow), plus all three Axis capitals, while the Axis controls Washington, London and Paris. Would the Americans, the British and the French have considered this to be an Allied victory? Perhaps. A Soviet victory? Probably. A victory for themselves? I wonder.
Let’s take another example. In May 1945, the Allies “won on the Europe side of the board” when the parts of Germany and Italy that were still under Axis control surrendered. Let’s say that this situation get replicated on the Global map. The OOB rules says that, for the Allies, “winning on the Europe side of the board” (as happened historically in May 1945) isn’t enough for them to achieve victory; they also have to control Tokyo. (That’s probably the reason why that rule is there: because historically, having the Allies “win on the Europe side of the board” wasn’t enough to complete the Allied victory over the Axis.) Now let’s say that Japan, improbably, somehow manages at this point to defeat the Allies in the Pacific theatre and fulfil the game’s requirements for an Axis victory. Would the defeated Germans and Italians (in real life ) have regarded this outcome as an Axis victory? I rather doubt it.
My point here is that WWII was, in many ways, a complex set of interrelated localized conflicts with different starting and end dates and different participants. To give just a few examples: the war between Japan and China lasted, non-stop, from 1937 to 1945; the war between Germany and France lasted, arguably, from 1939 to 1940 (and was lost by France); from the American and Soviet perspectives, WWII began in 1941 rather than 1939.
And WWII also had a complicated geography – not just because of its overall European theatre / Pacific theatre structure, but also because of the geographic differences between the participants themselves. Some have very small home territories (the surface area of Great Britain is smaller than that of Kansas) while others (like the USSR, the largest country in the world) have vast ones; some had no “remote” territorial possessions beyond their home territories, some had a few, and some had vast holdings of this kind. Just out of curiosity, I assembled this table (I hope the formatting won’t be too wonky when I post it into this thread) to describe each of the game’s powers situation in this regard:
Player Home territory on Has any remote colonial / territorial
powers which side of board? holdings? If so, on which board side?
US Both Yes / Both
USSR Both No
UK Europe Yes / Both
France Europe Yes / Both
ANZAC Pacific Yes / Pacific
Japan Pacific Yes / Pacific
China Pacific No
Germany Europe No
Italy Europe Yes / Europe
Non-player Home territory on Has any remote colonial / territorial
entities which side of board? holdings? If so, on which board side?
with map
roundels
Canada Both No
[Same situation as USSR]
Holland Europe Yes / Both
[Same situation as UK and France]
I guess what I’m wondering at the end of all this is: have any of the folks on the forum who’ve developed house rules come up with a more nuanced set of victory conditions which take these various factors into consideration?