18L Dawgoneit (L) vs AetV (X) G40 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Iraq to Syria
1 infantry moved from Trans-Jordan to SyriaCombat - ANZAC
Battle in Syria
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Syria, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Iraq to Syria
1 infantry moved from Trans-Jordan to SyriaCombat - ANZAC
Battle in Syria
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Syria, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
1 fighter moved from Morocco to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Rostov
2 bombers moved from Western Ukraine to Belarus
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
14 armour, 8 artilleries, 18 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Rostov
2 bombers moved from Western Ukraine to Belarus
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
14 armour, 8 artilleries, 18 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Bryansk
Germans attack with 17 armour, 8 artilleries, 18 infantry and 17 mech_infantrys
Russians defend with 2 aaGuns and 2 infantry
Germans roll dice for 17 armour, 8 artilleries, 18 infantry and 17 mech_infantrys in Bryansk, round 2 : 13/60 hits, 18,33 expected hits
Russians roll dice for 2 aaGuns and 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 8 artilleries, 18 infantry and 17 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Rostov
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 fighter; Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -16
Casualties for Germans: 1 fighter and 1 submarine
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Eastern Poland to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Belarus to Western Germany
1 tactical_bomber moved from Rostov to UkrainePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
3 armour placed in Novgorod
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -8,00
Americans : -1,00
Russians : 0,00 -
I assumed you would scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
3 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Tambov to Russia
14 infantry moved from Timguska to NovosibirskCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 infantry moved from Jehol to Chahar
4 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
3 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Chahar
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 15 infantry
Japanese roll dice for 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 7/20 hits, 7,33 expected hits
Chinese roll dice for 15 infantry in Chahar, round 2 : 7/15 hits, 5,00 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 : 5/13 hits, 6,17 expected hits
Chinese roll dice for 8 infantry in Chahar, round 3 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 3 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 4 : 9/12 hits, 6,00 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 15 infantry
Casualties for Japanese: 9 infantry
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from French Indo China to Shan State
1 aaGun moved from French Indo China to Shan State
1 artillery, 1 infantry and 2 marines moved from Malaya to Shan State
3 bombers moved from Chahar to Yunnan
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 artillery and 2 infantry moved from Manchuria to JeholPlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in Manchuria
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans : 0,67
Chinese : 0,33
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea ZoneCombat - Americans
Battle in Java
Battle in Celebes
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea ZoneCombat - Americans
Battle in Java
Battle in Celebes
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns
EDIT: Adding units owned by British to India: 2 aaGuns
EDIT: Turning off Edit Mode
British buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 armour and 3 infantry moved from Iraq to 80 Sea Zone
1 armour, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour and 3 infantry moved from 39 Sea Zone to India
1 battleship, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Morocco to French Central AfricaPlace Units - British
2 armour and 1 infantry placed in Iraq
British undo move 1.
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Syria
1 armour moved from Egypt to Syria
Italians take Trans-Jordan from British
2 fighters moved from Egypt to SyriaCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Italians attack with 1 armour, 1 bomber and 2 fighters
ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Syria, round 2 : 2/4 hits, 2,17 expected hits
ANZAC roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Syria
Italians win, taking Syria from ANZAC with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 fighters moved from Syria to Egypt
1 bomber moved from Syria to Southern Italy
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Ukraine
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0,00
ANZAC : -0,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Smolensk
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 bomber and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
16 armour and 15 mech_infantrys moved from Bryansk to Volgograd
3 aaGuns, 8 artilleries and 17 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 bomber moved from Smolensk to Novgorod
1 bomber moved from 115 Sea Zone to Novgorod
1 marine moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber and 1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Ukraine to EgyptPlace Units - Germans
1 factory_minor placed in Western Ukraine
1 destroyer placed in 110 Sea Zone
2 infantry placed in France
1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 1,50
Americans : 0,67
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
12 infantry moved from Novosibirsk to Vologda
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 artillery, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
3 infantry moved from Manchuria to Amur
1 fighter moved from Anhwe to Amur
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 marine moved from Shan State to 38 Sea Zone
1 artillery, 1 marine and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
3 bombers moved from Yunnan to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Siberia
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 0/5 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 3 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 1 infantry and 1 marine
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Amur
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Amur, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter and 2 infantry in Amur, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Amur, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Amur, round 5 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 bombers moved from 37 Sea Zone to Shan State
2 armour and 1 mech_infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Shan State
1 tactical_bomber moved from Kweichow to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 fighter moved from Amur to ManchuriaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 infantry placed in Manchuria
3 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 4.
3 infantry placed in Malaya
Japanese undo move 4.
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : -1,50
Chinese : -0,67
Russians : 0,67
Japanese : -4,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 110 Sea Zone
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 1 tactical_bomber
Italians defend with 1 submarine; Neutral_Axis defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 destroyers, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/6 hits
Neutral_Axis roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Neutral_Axis, 1 submarine owned by the Italians and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Casualties for Neutral_Axis: 1 cruiser and 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 110 Sea Zone
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 1 tactical_bomber
Italians defend with 1 submarine; Neutral_Axis defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 destroyers, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/6 hits
Neutral_Axis roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Neutral_Axis roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Neutral_Axis, 1 submarine owned by the Italians and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Casualties for Neutral_Axis: 1 cruiser and 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
3 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French Central Africa to Egypt
3 armour moved from Iraq to Egypt
British take Trans-Jordan from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries moved from Iraq to Syria
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea ZoneCombat - British
Battle in Syria
British attack with 2 artilleries
Italians defend with 1 armour
British roll dice for 2 artilleries in Syria, round 2 : 1/2 hits
Italians roll dice for 1 armour in Syria, round 2 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Italians: 1 armour
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Egypt
British attack with 8 armour, 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
AA fire in Egypt : 0/3 hits
British roll dice for 8 armour, 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys in Egypt, round 2 : 7/21 hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 3 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 9/18 hits
3 mech_infantrys owned by the British, 1 aaGun owned by the Italians, 6 infantry owned by the Italians and 6 infantry owned by the British lost in Egypt
British roll dice for 8 armour, 1 artillery and 3 fighters in Egypt, round 3 : 7/12 hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 4/12 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 4 infantry owned by the Italians, 3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 5 armour and 3 fighters in Egypt, round 4 : 5/8 hits
Italians roll dice for 3 fighters and 2 tactical_bombers in Egypt, round 4 : 3/5 hits
1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 2 fighters owned by the Italians and 3 armour owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 6 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantryNon Combat Move - British
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 41 Sea Zone to India
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
sorry for the delay. i had a dinner party in my yard last night and i took most of the week setting up for it.
it was a great surf & turf party. i will be quicker this week.Wayne