scramble to sz111?
18L cyanight (Axis+1) vs farmboy (Allies) BM3
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Makes sense. It was a risk although to me too. I won’t deny I’m somewhat relieved and was regretting that I hadn’t sacrificed my us carriers to land those fighters when I saw you going for it.
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Holding back your AA really makes it risky. If I get no aa loss then I think I could take it but if I lose 1 or 2 planes its the other way.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Russia to Kweichow
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from West India to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Russia to Kweichow
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from West India to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Algeria to Morocco
1 cruiser moved from 112 Sea Zone to 91 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to VolgogradCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Novgorod to Vyborg
3 fighters moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Evenkiyskiy to Urals
5 mech_infantrys moved from Poland to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
2 artilleries and 2 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 tactical_bomber moved from Russia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 tactical_bomber
Germans defend with 1 aaGun
AA fire in Kazakhstan : 0/1 hits, 0.17 expected hits
1 aaGun owned by the Germans lost in Kazakhstan
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
AA fire in Kazakhstan : : -0.17
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 31 Sea Zone
10 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 31 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 mech_infantrys moved from Anhwe to Hunan
3 fighters moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Aleutian Islands
Battle in Hunan
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
Japanese win, taking Aleutian Islands from Americans, taking Hunan from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 12 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer and 12 fighters in 26 Sea Zone, round 2 : 8/13 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 12 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Hunan to Anhwe
1 armour moved from Kiangsu to Kwangtung
2 armour moved from Kiangsu to Anhwe
3 armour moved from Shantung to Anhwe
4 tactical_bombers moved from Korea to Anhwe
2 fighters and 1 tactical_bomber moved from Japan to Korea
3 marines moved from Midway to 25 Sea Zone
2 battleships, 7 carriers, 1 cruiser and 3 marines moved from 25 Sea Zone to 6 Sea Zone
3 marines moved from 6 Sea Zone to Korea
2 fighters moved from 31 Sea Zone to 6 Sea Zone
11 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 fighter and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Removing units owned by Japanese from Korea: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Anhwe: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from Gibraltar to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from New Guinea to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from Hawaiian Islands to Wake Island
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Java
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 fighter and 2 mech_infantrys in Tunisia, round 2 : 3/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Wake Island
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Wake Island, round 2 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
6 fighters and 2 tactical_bombers moved from Wake Island to 31 Sea Zone
1 fighter moved from 8 Sea Zone to Alaska
6 carriers moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Tunisia to Algeria
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Norway to FinlandPlace Units - Americans
1 armour and 2 infantry placed in Norway
1 artillery placed in Western United States
1 carrier, 2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 4 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : 0.50
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
6 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from Gibraltar to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from New Guinea to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from Hawaiian Islands to Wake Island
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Java
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 fighter and 2 mech_infantrys in Tunisia, round 2 : 3/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Wake Island
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Wake Island, round 2 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
6 fighters and 2 tactical_bombers moved from Wake Island to 31 Sea Zone
1 fighter moved from 8 Sea Zone to Alaska
6 carriers moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Tunisia to Algeria
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Norway to FinlandPlace Units - Americans
1 armour and 2 infantry placed in Norway
1 artillery placed in Western United States
1 carrier, 2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 4 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
6 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from 110 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
Russians take Kazakhstan from Germans
1 bomber moved from India to Volgograd
1 bomber, 11 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Yunnan to KwangsiCombat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 cruiser and 4 fighters
Italians defend with 1 battleship and 2 cruisers
British roll dice for 1 battleship, 1 cruiser and 4 fighters in 92 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 2 cruisers in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the British
2 cruisers owned by the Italians lost in 92 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 4 fighters in 92 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
British win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is 34
Casualties for Italians: 1 battleship and 2 cruisers
Casualties for British: 1 fighter
Battle in Kwangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 1 armour, 2 bombers, 11 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour and 1 factory_minor; Italians defend with 4 bombers and 3 fighters
British roll dice for 1 armour, 2 bombers, 11 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 10/16 hits, 8.17 expected hits
Germans roll dice for 4 armour, 4 bombers and 3 fighters in Volgograd, round 2 : 4/11 hits, 4.67 expected hits
1 mech_infantry owned by the British, 4 armour owned by the Germans, 4 bombers owned by the Italians, 2 bombers owned by the British, 2 fighters owned by the Italians and 1 armour owned by the British lost in Volgograd
retreated to Volgograd
Germans win with 1 fighter remaining. Battle score for attacker is 58
Casualties for British: 1 armour, 2 bombers and 1 mech_infantry
Casualties for Germans: 4 armour
Casualties for Italians: 4 bombers and 2 fightersNon Combat Move - British
11 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Persia to Russia
2 mech_infantrys moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Libya to Alexandria
3 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Kweichow to Sikang
2 aaGuns, 1 artillery and 12 infantry moved from Kweichow to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery moved from Yunnan to Shan State
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 aaGuns moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Morocco to Algeria
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 aaGun moved from Burma to Shan StatePlace Units - British
1 fighter and 4 infantry placed in United Kingdom
1 fighter and 2 infantry placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.67
Italians : -0.67
British : 2.83
Americans : 0.50
Chinese : -0.67
Japanese : -1.00 -
In the battle in Volgograd, depending on the roll, I expected you might choose an OOL other than max defense. Because I beat the odds a bit in my roll and got all but one of your units, I assumed your OOL was max defense and retreated leaving an Italian fighter. If you opt to keep a German tank instead, I would continue the combat. Thought we could do it after with forum dice if that was your choice.
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And I should also note that I had to edit again as the fighters in the atlantic keep defaulting to their own carrier rather than the allied carrier that they are landed on. So I edited the US fighters off of the US mainland and landed them on the British carriers off of Gibraltar and edited the UK fighters (before the UK turn) on to the American carriers that I had moved up to Britain. All the US air are still on the British carriers and the American carriers are empty.
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I changed my mind on two US NCMs. A tac will go from Hawaii to the fleet at Wake. The fighter in Alaska will go to Western Canada. With your permission I can make the edits on the ANZAC turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 armour and 1 mech_infantry moved from Caucasus to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 3 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber; British defend with 14 fighters and 1 tactical_bomber; Americans defend with 2 fighters and 1 tactical_bomber
AA fire in Russia : 1/1 hits
1 fighter owned by the Italians lost in Russia
Italians roll dice for 1 mech_infantry in Russia, round 2 : 0/1 hits
Russians roll dice for 3 aaGuns, 13 artilleries, 18 fighters, 35 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 37/70 hits
1 mech_infantry owned by the Italians lost in Russia
Russians win with 3 aaGuns, 13 artilleries, 18 fighters, 35 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Italians: 1 fighter and 1 mech_infantryNon Combat Move - Italians
1 aaGun and 11 infantry moved from Western Germany to Denmark
1 fighter moved from Holland Belgium to Denmark
3 fighters moved from Southern Italy to Bryansk
2 aaGuns moved from Ukraine to Bryansk
3 armour moved from Caucasus to BryanskPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 aaGuns, 3 armour, 3 infantry and 3 mech_infantrys moved from Queensland to Northern Territory
1 fighter moved from Kweichow to SikangPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to British Columbia: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 aaGuns, 3 armour, 3 infantry and 3 mech_infantrys moved from Queensland to Northern Territory
1 fighter moved from Kweichow to SikangPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to British Columbia: 1 fighter
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Morocco to AlgeriaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
15 bombers moved from Western Germany to Russia
22 armour, 4 artilleries, 3 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
5 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 mech_infantry moved from Urals to RussiaCombat - Germans
Battle in Russia
Germans attack with 25 armour, 4 artilleries, 15 bombers, 5 fighters, 4 infantry, 11 mech_infantrys and 5 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber; British defend with 14 fighters and 1 tactical_bomber; Americans defend with 2 fighters and 1 tactical_bomber
AA fire in Russia : 3/9 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 25 armour, 4 artilleries, 15 bombers, 2 fighters, 4 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 36/66 hits
Russians roll dice for 3 aaGuns, 13 artilleries, 18 fighters, 35 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 32/70 hits
11 mech_infantrys owned by the Germans, 3 aaGuns owned by the Russians, 4 infantry owned by the Germans, 13 armour owned by the Germans, 4 artilleries owned by the Germans and 33 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 15 bombers, 2 fighters and 5 tactical_bombers in Russia, round 3 : 23/34 hits
Russians roll dice for 13 artilleries, 18 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 20/37 hits
5 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Russians, 2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 2 fighters owned by the Russians, 13 artilleries owned by the Russians, 11 armour owned by the Germans, 2 fighters owned by the Americans and 2 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour and 13 bombers in Russia, round 4 : 9/14 hits
Russians roll dice for 14 fighters in Russia, round 4 : 10/14 hits
10 bombers owned by the Germans and 9 fighters owned by the British lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 5 : 3/4 hits
Russians roll dice for 5 fighters in Russia, round 5 : 5/5 hits
3 bombers owned by the Germans, 3 fighters owned by the British and 1 armour owned by the Germans lost in Russia
Russians win with 2 fighters remaining. Battle score for attacker is -138
Casualties for Germans: 25 armour, 4 artilleries, 15 bombers, 5 fighters, 4 infantry, 11 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 3 aaGuns, 13 artilleries, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 12 fighters and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 tactical_bomberNon Combat Move - Germans
2 artilleries and 2 infantry moved from France to Western Germany
2 infantry moved from Vyborg to Novgorod
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 fighters placed in Novgorod
8 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
1 fighter and 2 infantry placed in Novgorod
Germans undo move 3.
3 fighters and 7 infantry placed in Western Germany
1 infantry placed in Novgorod
Germans undo move 3.
3 fighters and 5 infantry placed in Western Germany
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
Good Game
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Thanks for the game, and very well played.
That was very close and I think I just got the edge in dice luck, in the right moments if not overall. Right at the end I went 4/10 with my AA against Italy and Germany) and that battle in Russia was very close.
Had you landed Japan air in Kazakhstan to block the British land units, that might have also changed the equation in Volgograd. Even with the same dice rolls in Volgograd I would have ended up with 2 less air in Moscow.
I think I misplayed the Soviets early. I had read that a counter to dark skies was to try to trade land units (given the relative scarcity of them for Germany when they do bomber buys). But I implemented that poorly. The attrition favoured me and kept me alive in the early rounds I think.
I think you then had a bit of luck in Norway and Shan state. You were obviously going to win Norway but I expected the trade in air to set you back at least a turn for an attack on Moscow and give me more flexibility with the allied fleet in the Atlantic. And I knew there was a chance I would lose in Shan state (my odds were a little better than 80%) but I expected you to lose most of your land units and be unable to threaten a land attack anywhere in the pacific or reclaim the islands for a couple of turns.
But I think the dice favoured me after that as well. US air hit Japanese units in China 3 times without loss. I would get a hit from blockers more often then not too. And then that final turn worked out perfectly for me before your Moscow attack. The attack on on Volgograd went as well for me as could be reasonably expected and then the AA in Moscow was huge.
Anyway, I’m curious what you think of your strategy played out. My own sense, for what it is worth, is that it is very dangerous, but also perhaps more fragile in that fewer high value units are more susceptible to the dice.
And let me know if you want another. I’m happy to switch sides or not, if you want to see this through again.
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Very well played on your part sir. You did an incredible job cycling planes in and out of Russia. I tried to get you to move your planes to Norway and then saw that you could easily swap planes in Russia with your Carriers. That was incredible. Well done.
If I take Bryansk on turn 4 its over before any aircraft arrive. You delayed me two rounds not just one but two before I could sit in Bryansk. I also lost momentum when you blocked Japan from Persia.
Good Game and sure I will play another.