oob-41181-round-02-Germany.tsvg
Scrambles in 110 and 115.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Turning off Edit Mode
Americans buy 2 carriers, 2 destroyers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 95 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 cruiser, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 bomber and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits
3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 bomber and 3 fighters
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 transports moved from 27 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to 54 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 carriers moved from 95 Sea Zone to 99 Sea Zone
3 fighters moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Burma to India
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
4 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
1 infantry placed in Normandy Bordeaux
Americans undo move 4.
1 infantry and 1 tactical_bomber placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 tactical_bomber
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Changing PUs for Americans from 83 to 85
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: 2 artilleries and 15 infantry moved from Szechwan to Shensi
Combat - Chinese
EDIT: Preparing Airbases for Possible Scrambling
EDIT: Battle in Shensi
EDIT: Chinese attack with 2 artilleries and 15 infantry
EDIT: Japanese defend with 1 infantry
EDIT: 2/17 hits
EDIT: 1/1 hits
EDIT: 1 infantry owned by the Japanese lost in Shensi
EDIT: Chinese takes Shensi from Japanese
EDIT: Chinese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Recording Battle Statistics
Non Combat Move - Chinese
EDIT: Cleaning up during movement phase
EDIT: 1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Kansu
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Turning off Edit Mode
Americans buy 2 carriers, 2 destroyers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 95 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 cruiser, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 bomber and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits
3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 bomber and 3 fighters
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 transports moved from 27 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to 54 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 carriers moved from 95 Sea Zone to 99 Sea Zone
3 fighters moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Burma to India
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
4 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
1 infantry placed in Normandy Bordeaux
Americans undo move 4.
1 infantry and 1 tactical_bomber placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 tactical_bomber
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Changing PUs for Americans from 83 to 85
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: 2 artilleries and 15 infantry moved from Szechwan to Shensi
Combat - Chinese
EDIT: Preparing Airbases for Possible Scrambling
EDIT: Battle in Shensi
EDIT: Chinese attack with 2 artilleries and 15 infantry
EDIT: Japanese defend with 1 infantry
EDIT: 2/17 hits
EDIT: 1/1 hits
EDIT: 1 infantry owned by the Japanese lost in Shensi
EDIT: Chinese takes Shensi from Japanese
EDIT: Chinese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Recording Battle Statistics
Non Combat Move - Chinese
EDIT: Cleaning up during movement phase
EDIT: 1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Kansu
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: 2 infantry moved from Sardinia to 95 Sea Zone
EDIT: 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
EDIT: 2 infantry moved from 99 Sea Zone to Crete
EDIT: 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 99 Sea Zone to Greece
EDIT: British undo move 6.
EDIT: British undo move 5.
EDIT: British undo move 3.
EDIT: 2 infantry moved from 99 Sea Zone to Greece
EDIT: 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 99 Sea Zone to Crete
EDIT: 2 fighters and 1 tactical_bomber moved from Russia to Volgograd
EDIT: British undo move 7.
EDIT: 1 infantry moved from United Kingdom to 110 Sea Zone
EDIT: 1 infantry moved from 110 Sea Zone to Holland Belgium
EDIT: 2 infantry moved from Brazil to 86 Sea Zone
Combat - British
EDIT: Battle in Greece
EDIT: British takes Greece from Italians
EDIT: Battle in Crete
EDIT: British takes Crete from Italians
EDIT: Battle in Holland Belgium
EDIT: British takes Holland Belgium from Germans
EDIT: Recording Battle Statistics
Non Combat Move - British
EDIT: Cleaning up during movement phase
EDIT: 1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
EDIT: 1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: British undo move 2.
EDIT: British undo move 1.
EDIT: 7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
EDIT: 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 1 battleship and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
EDIT: 2 infantry moved from Algeria to Tunisia
EDIT: British undo move 4.
EDIT: 4 infantry moved from Iraq to Northwest Persia
EDIT: 1 armour and 1 mech_infantry moved from Iraq to Persia
EDIT: 1 fighter moved from Anglo Egyptian Sudan to 99 Sea Zone
EDIT: 1 armour and 1 mech_infantry moved from Kenya to Egypt
EDIT: 1 infantry moved from Kenya to Anglo Egyptian Sudan
EDIT: 1 infantry moved from Italian Somaliland to Ethiopia
EDIT: 2 infantry moved from Union of South Africa to 71 Sea Zone
EDIT: 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
EDIT: 1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
EDIT: 2 aaGuns moved from Szechwan to Shensi
Place Units - British
1 armour placed in Union of South Africa
1 fighter and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
EDIT: Removing units owned by British from Burma: 1 aaGun, 2 artilleries, 23 infantry and 2 mech_infantrys
EDIT: Adding units owned by British to India: 1 aaGun, 2 artilleries, 23 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Northern Italy to Holland Belgium
1 artillery and 3 infantry moved from Bessarabia to Ukraine
2 artilleries and 4 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 1/8 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 2 fighters
British defend with 1 infantry
Italians roll dice for 2 fighters in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 2 fighters in Holland Belgium, round 3 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,5
Italians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 bomber moved from Southern France to Greece
1 armour and 2 mech_infantrys moved from Western Germany to France
1 armour and 2 mech_infantrys moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 artillery and 1 infantry moved from Rostov to Tambov
1 fighter moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Vologda
1 armour moved from Nenetsia to Vologda
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Smolensk
Combat - Germans
Battle in Vologda
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Vologda, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys
British defend with 7 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 4 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/15 hits
Americans roll dice for 10 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/11 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 armour, 1 artillery, 1 bomber, 4 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 4/14 hits
Americans roll dice for 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/8 hits
4 infantry owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 armour, 1 artillery, 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 4 : 3/10 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/4 hits
3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 armour, 1 artillery, 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 5 : 4/10 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 armour, 1 artillery, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 5 infantry
Casualties for British: 7 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Greece
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Greece, round 2 : 0/3 hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Greece, round 3 : 2/3 hits
British roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Greece to France
1 bomber moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to France
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in France
2 armour, 5 infantry and 2 mech_infantrys placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
Germans undo move 3.
2 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,2,2,6,6,4,5,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,3
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 artillery and 2 infantry moved from Russia to Vologda
6 armour, 13 artilleries, 3 fighters, 40 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 6 armour, 13 artilleries, 3 fighters, 40 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 aaGuns, 21 armour, 9 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
AA fire in Bryansk : 1/5 hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 6 armour, 13 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 26/65 hits
Italians roll dice for 2 aaGuns, 21 armour, 9 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 27/50 hits
27 infantry owned by the Russians, 2 aaGuns owned by the Germans, 8 artilleries owned by the Germans, 14 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 6 armour, 13 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 13/38 hits
Italians roll dice for 21 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Bryansk, round 3 : 8/26 hits
8 infantry owned by the Russians, 1 artillery owned by the Germans and 12 armour owned by the Germans lost in Bryansk
Russians roll dice for 6 armour, 13 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 12/30 hits
Italians roll dice for 9 armour, 2 fighters and 2 tactical_bombers in Bryansk, round 4 : 8/13 hits
2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Germans, 9 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Bryansk
6 armour owned by the Russians and 12 artilleries owned by the Russians retreated to Russia
Italians win with 1 fighter remaining. Battle score for attacker is 112
Casualties for Germans: 2 aaGuns, 21 armour, 9 artilleries, 1 fighter, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 1 artillery, 1 fighter, 40 infantry and 2 mech_infantrys
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
5 transports moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
4 artilleries and 3 infantry moved from Siam to Shan State
2 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers moved from French Indo China to Shan State
1 artillery and 3 infantry moved from Malaya to Shan State
2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Shan State
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Um, I expected to have you state that you forgot to retreat the German troops. Yea, it was fun killing them, but it does ruin the game. I have edited my moves several times, and consider this just part of the game via email.
If you want, I would suggest redoing the German non combat move. And continue from there
Or press on… your choice.
Cheers,
Jim
Iv’e screwed up this game pretty good so far.
might as well press on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Java
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 2 infantry moved from Morocco to Algeria
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to 91 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to 96 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
5 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 artilleries and 17 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 17 infantry in Szechwan, round 2 : 3/19 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Java
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 2 infantry moved from Morocco to Algeria
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to 91 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to 96 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
5 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 artilleries and 17 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 17 infantry in Szechwan, round 2 : 3/19 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
4 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Persia to Caucasus
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Cyprus
Battle in Malta
Battle in Greece
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits
Germans roll dice for 1 armour in Greece, round 2 : 0/1 hits
1 armour owned by the Germans lost in Greece
British win, taking Cyprus from Italians, taking Malta from Italians, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 9 infantry
Germans defend with 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 mech_infantrys
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 artillery, 3 fighters and 9 infantry in Normandy Bordeaux, round 2 : 4/13 hits
Germans roll dice for 4 armour, 1 artillery and 4 mech_infantrys in Normandy Bordeaux, round 2 : 6/9 hits
4 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 3/7 hits
Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/5 hits
1 artillery owned by the Germans, 2 armour owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 4 : 0/4 hits
Germans roll dice for 2 armour in Normandy Bordeaux, round 4 : 1/2 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour, 1 artillery and 4 mech_infantrys
Casualties for British: 1 artillery and 9 infantry
3 fighters owned by the British retreated
Battle in Bryansk
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter
British roll dice for 2 fighters and 1 tactical_bomber in Bryansk, round 2 : 3/3 hits
Italians roll dice for 1 fighter in Bryansk, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Bryansk
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Battle in Caucasus
British attack with 1 armour and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 4 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Persia to Eastern Persia
1 fighter moved from Caucasus to 99 Sea Zone
1 tactical_bomber moved from Caucasus to 99 Sea Zone
1 fighter moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
As you wish… :-D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from Northern Italy to Greece
1 infantry moved from Ukraine to Bryansk
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 2 infantry; French defend with 3 infantry; Americans defend with 1 aaGun and 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits
British roll dice for 1 aaGun and 7 infantry in Algeria, round 2 : 3/7 hits
1 aaGun owned by the Americans, 1 infantry owned by the French and 3 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/5 hits
British roll dice for 6 infantry in Algeria, round 3 : 3/6 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Tunisia
British win with 5 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGun
Battle in Greece
Italians attack with 1 fighter
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter in Greece, round 2 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Greece
British win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Yugoslavia
Place Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,3
Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Alexandria to Tobruk
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Alexandria to Tobruk
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 76 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Vologda
2 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Vologda
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Normandy Bordeaux to France
1 infantry moved from France to Holland Belgium
2 bombers moved from France to Greece
1 artillery moved from France to Holland Belgium
1 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Vologda
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Vologda, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Greece
Germans attack with 2 bombers
British defend with 1 artillery
Germans roll dice for 2 bombers in Greece, round 2 : 0/2 hits
British roll dice for 1 artillery in Greece, round 2 : 1/1 hits
1 bomber owned by the Germans lost in Greece
Germans roll dice for 1 bomber in Greece, round 3 : 0/1 hits
British roll dice for 1 artillery in Greece, round 3 : 0/1 hits
Germans roll dice for 1 bomber in Greece, round 4 : 0/1 hits
British roll dice for 1 artillery in Greece, round 4 : 1/1 hits
1 bomber owned by the Germans lost in Greece
British win with 1 artillery remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombers
Non Combat Move - Germans
2 armour moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
2 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Poland
1 infantry moved from Novgorod to Belarus
Place Units - Germans
1 fighter placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in France
1 mech_infantry placed in Western Germany
2 infantry placed in Western Germany
3 artilleries and 3 infantry placed in Germany
Germans undo move 6.
2 infantry placed in Germany
Germans undo move 1.
1 fighter placed in Germany
Germans undo move 3.
1 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
1 armour moved from Russia to Vologda
2 armour moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
2 infantry moved from Novosibirsk to Samara
2 artilleries moved from Russia to Samara
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 artilleries and 1 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 armour moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 artilleries moved from Russia to Tambov
3 artilleries moved from Russia to Tambov
1 artillery moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 2 armour, 7 artilleries and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 armour, 7 artilleries and 1 infantry in Tambov, round 2 : 3/10 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 7 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 2 infantry in Samara, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 3 artilleries and 1 infantry in Samara, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 4 armour, 3 artilleries and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 4 armour, 3 artilleries and 2 infantry in Vologda, round 2 : 4/9 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
4 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs