Regarding the article posted above:
After some time to think about this, I would say that there are several pieces to this article that give me hope that there will be more to this game than just smashing zombies.
Scott Van Essen is the lead designer of Axis & Allies & Zombies. He says designing an Axis & Allies game is a dream come true as he’s been a fan his entire adult life, playing close to 500 games of Axis & Allies (not counting all those playtest games) since he began in 1987 with Classic edition. He fell in love with the game immediately and has played (and owns a copy of) every version and expansion (except the Nova edition.)
This is a person who (appears) to know A&A. Whether his vision will match ours remains to be seen.
The map will be a world map.
Sticking with a world map means another re-fight of the whole war, which is well in the A&A wheel house.
How are the Zombies played? The zombies are generated by the game, no player is their “controller.”
This also means that the players can ignore the zombie NPC faction if they choose - which makes this more of a game I’d be interested in.
It is Axis vs Allies. The Zombies have no objective, but they are an elemental force that will overrun the world if left unchecked.
Again, this means that the zombies can be left off the map if the players agree.
The announcement mentioned “streamlined gameplay.” Can you elaborate on that? We did this by keeping the play time fast, and by removing some rules for which the costs in complexity and learning the game outweighed their benefits in fun, balance, and simulation. We are also including an introductory scenario to help new players acclimate to the basic mechanics and jump into the action quickly.
How well this works remains to be seen, but if they can succeed in doing this it will be good for the long-term health of the A&A brand.
Do the rules maintain the spirit of Axis & Allies area control? Yes, they do.
Another good sign - not mucking too much with the way the game plays.
What role will sea units play? Is there any way for Zombies to cross bodies of Water? Zombies can appear in any land territory. Sea units become much more important because it’s easier to travel over the oceans than through zombie-infested territory.
Confirmation that there will be sea units in this game is nice.
Will there be nuclear weapons? Everyone asks this! No, there won’t be any nuclear weapons in the game. Feels weird to apologize for a lack of nuclear weapons, but really chainsaw tanks are so much cooler.
Nukes aren’t anything that can’t be house ruled in…
What is the time period of the game? Pre-WWII? During WWII? Post WWII? Or some other time? The main game begins in 1941, with Germany close to the peak of Operation Barbarossa and Japan poised to attack Pearl Harbor. The intro scenario (mentioned above) roughly recreates the European theater in the time period from 1939 to 1941 where Germany captured the majority of Europe.
Another '41 game? This really is about zombies - the zombies of all those ghouled 1941 game boxes coming back to life…
Seriously though, a game with a map about '42 size with rules for playing an intro version of the European War from 1939 to 1941 and main rules for playing from '41 to the end? That actually does sound intriguing to me.
Are there cards involved in game play? Indeed there are! Cards play an integral role into how zombies are spawned. In addition, there will be rules and a separate deck of cards you can use as an expansion for your Axis & Allies 1942 games.
Mentioning that (some of) the cards included are further meant to be useful with 1942 shows commitment to the brand, as opposed to just cashing in on zombies. Whether those cards will be to our liking is a different story but they’re not the first ones with such ideas.
After AAZ, should we expect to see more Axis & Allies games in the future? Will they be serious, “zany,” or a combination? I think you’ll see a combination of both.
Perhaps we’ll see that A&A: Stalingrad game after all…
What will be the MSRP? The MSRP for AAZ will be between $40-$50.
Depending on what’s inside, this could be a bargain.
Mons Johnson has a lot more credits than listed, including a lot of work on Axis & Allies. He was a developer for the Axis & Allies miniatures games and has consulted on the Axis & Allies Anniversary Edition, Guadalcanal, AA Europe, AA Pacific, AA 1914. He has also worked on board games like Betrayal at House on the Hill, Vegas Showdown, and Tyrants of the Underdark.
Two out of four developers with previous A&A experience? We just might get a real game out of this.
That’s what I think, given what we have been told so far.
-Midnight_Reaper