Sub chickens out, and so do fighters
Royal navy is screwed, happy hunting
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Southern Italy to 113 Sea Zone
1 bomber moved from Belarus to 113 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 submarines
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
2 fighters moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from 113 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 infantry moved from Novgorod to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Germany : 1 bomber, 1 factory_major and 4 mech_infantrys
Southern Italy : 1 fighter
Belarus : 4 aaGuns, 4 armour, 12 artilleries, 2 fighters, 10 infantry, 11 mech_infantrys and 2 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 7 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 5 infantry and 9 mech_infantrys
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 2 infantry
113 Sea Zone : 3 submarines
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 armour moved from Novosibirsk to Nenetsia
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Nenetsia
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Nenetsia
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Nenetsia, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Nenetsia
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/7 hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 2/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/5 hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 4 : 3/5 hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
2 bombers moved from Shantung to Japan
2 battleships, 3 carriers, 9 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from India to Shantung
Place Units - Japanese
3 infantry placed in India
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor, 4 fighters, 2 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
19 Sea Zone : 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to 19 Sea Zone
1 battleship, 3 cruisers, 8 destroyers, 2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 19 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
any kamikaze’s in sz19?
4 on cruisers, 2 on destroyers
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to 19 Sea Zone
1 battleship, 3 cruisers, 8 destroyers, 2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 19 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 19 Sea Zone, round 2 : 3/5 hits
3 subs hit.
OOL please
Max D please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to 19 Sea Zone
1 battleship, 3 cruisers, 8 destroyers, 2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 19 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 19 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 7/21 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 15/20 hits
5 submarines owned by the Americans, 1 carrier owned by the Americans, 5 submarines owned by the Japanese and 8 destroyers owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 tactical_bombers in 19 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 3 : 10/20 hits
9 destroyers owned by the Japanese, 3 cruisers owned by the Americans and 7 fighters owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship and 2 tactical_bombers in 19 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 4 : 7/11 hits
1 battleship owned by the Americans, 2 tactical_bombers owned by the Americans and 2 carriers owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 battleships, 1 carrier, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -124
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 9 destroyers and 5 submarines
5 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Shantung
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 fighters moved from Yakut S.S.R. to Soviet Far East
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 armour and 4 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
2 artilleries and 4 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
1 infantry placed in Kwangsi
3 infantry placed in Yunnan
1 infantry placed in Kwangsi
Chinese undo move 5.
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
2 infantry placed in Chahar
2 infantry placed in Hopei
1 infantry placed in Kiangsi
Chinese undo move 4.
1 infantry placed in Kiangsi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to 19 Sea Zone
1 battleship, 3 cruisers, 8 destroyers, 2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 19 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 19 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 7/21 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 15/20 hits
5 submarines owned by the Americans, 1 carrier owned by the Americans, 5 submarines owned by the Japanese and 8 destroyers owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 tactical_bombers in 19 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 3 : 10/20 hits
9 destroyers owned by the Japanese, 3 cruisers owned by the Americans and 7 fighters owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship and 2 tactical_bombers in 19 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 4 : 7/11 hits
1 battleship owned by the Americans, 2 tactical_bombers owned by the Americans and 2 carriers owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 battleships, 1 carrier, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -124
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 9 destroyers and 5 submarines
5 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Shantung
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 fighters moved from Yakut S.S.R. to Soviet Far East
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 armour and 4 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
2 artilleries and 4 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
1 infantry placed in Kwangsi
3 infantry placed in Yunnan
1 infantry placed in Kwangsi
Chinese undo move 5.
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
2 infantry placed in Chahar
2 infantry placed in Hopei
1 infantry placed in Kiangsi
Chinese undo move 4.
1 infantry placed in Kiangsi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs
Purchase Units - British
British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
9 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
1 armour moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 infantry and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Battle in Southern France
Battle in India
British attack with 9 armour, 1 artillery, 1 fighter, 3 infantry and 6 mech_infantrys
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 9 armour, 1 artillery, 1 fighter, 3 infantry and 6 mech_infantrys in India, round 2 : 7/20 hits
Japanese roll dice for 2 artilleries and 7 infantry in India, round 2 : 6/9 hits
7 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 3 infantry owned by the British lost in India
British roll dice for 9 armour, 1 artillery, 1 fighter and 3 mech_infantrys in India, round 3 : 5/14 hits
Japanese roll dice for 2 artilleries in India, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in India
British win, taking Southern France from Italians, taking India from Japanese, taking Kwangtung from Chinese with 9 armour, 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Japanese: 2 artilleries and 7 infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from India to West India
Place Units - British
2 armour and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 artillery and 2 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 armour owned by the Italians lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits
British roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major, 9 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Belarus : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag
93 Sea Zone : 1 flag, 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 destroyers and 5 submarines moved from 35 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 2 destroyers and 5 submarines
Japanese defend with 2 battleships, 1 carrier and 1 transport
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits
1 carrier owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 3 : 1/5 hits
1 battleship owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 4 : 1/5 hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 5 submarines remaining. Battle score for attacker is 55
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleships, 1 carrier and 1 transport
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 destroyers and 5 submarines moved from 35 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 2 destroyers and 5 submarines
Japanese defend with 2 battleships, 1 carrier and 1 transport
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits
1 carrier owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 3 : 1/5 hits
1 battleship owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 4 : 1/5 hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 5 submarines remaining. Battle score for attacker is 55
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleships, 1 carrier and 1 transport
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
You know what…I’m gonna throw in the towel on this one. I’ve been trying to gain ground the whole game, since that disastrous battle in France round 1. I thought I had something with Japan, but you being able to throw everything their way early was a killer. And not having to worry about a German advance till late let Russia get some strong units to back up their infantry.
Good game man.
G.G.
another?
Sure. Same thing? Swap same bid? Start fresh bid?
Swap same bid
You have 24
Bid Placement Please