Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
Savegame
G40L Snigg(Axis) vs. Dawgoneit (Allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Southern Italy to 113 Sea Zone
1 bomber moved from Belarus to 113 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 submarines
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 fighters moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from 113 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 infantry moved from Novgorod to Belarus
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Germany : 1 bomber, 1 factory_major and 4 mech_infantrys
Southern Italy : 1 fighter
Belarus : 4 aaGuns, 4 armour, 12 artilleries, 2 fighters, 10 infantry, 11 mech_infantrys and 2 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 7 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 5 infantry and 9 mech_infantrys
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 2 infantry
113 Sea Zone : 3 submarines
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 armour moved from Novosibirsk to Nenetsia
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Nenetsia
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Nenetsia
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Nenetsia, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Nenetsia
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shantung to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/7 hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 2/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/5 hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 4 : 3/5 hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
2 bombers moved from Shantung to Japan
2 battleships, 3 carriers, 9 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from India to ShantungPlace Units - Japanese
3 infantry placed in India
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor, 4 fighters, 2 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
19 Sea Zone : 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to 19 Sea Zone
1 battleship, 3 cruisers, 8 destroyers, 2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 19 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese -
any kamikaze’s in sz19?
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4 on cruisers, 2 on destroyers
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to 19 Sea Zone
1 battleship, 3 cruisers, 8 destroyers, 2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 19 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 19 Sea Zone, round 2 : 3/5 hits -
3 subs hit.
OOL please -
Max D please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to 19 Sea Zone
1 battleship, 3 cruisers, 8 destroyers, 2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 19 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 19 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 7/21 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 15/20 hits
5 submarines owned by the Americans, 1 carrier owned by the Americans, 5 submarines owned by the Japanese and 8 destroyers owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 tactical_bombers in 19 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 3 : 10/20 hits
9 destroyers owned by the Japanese, 3 cruisers owned by the Americans and 7 fighters owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship and 2 tactical_bombers in 19 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 4 : 7/11 hits
1 battleship owned by the Americans, 2 tactical_bombers owned by the Americans and 2 carriers owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 battleships, 1 carrier, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -124
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 9 destroyers and 5 submarines
5 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in ShantungNon Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 fighters moved from Yakut S.S.R. to Soviet Far East
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 armour and 4 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
2 artilleries and 4 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
1 infantry placed in Kwangsi
3 infantry placed in Yunnan
1 infantry placed in Kwangsi
Chinese undo move 5.
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
2 infantry placed in Chahar
2 infantry placed in Hopei
1 infantry placed in Kiangsi
Chinese undo move 4.
1 infantry placed in Kiangsi
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to 19 Sea Zone
1 battleship, 3 cruisers, 8 destroyers, 2 fighters and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 19 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 19 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 7/21 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 15/20 hits
5 submarines owned by the Americans, 1 carrier owned by the Americans, 5 submarines owned by the Japanese and 8 destroyers owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 tactical_bombers in 19 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 2 battleships, 3 carriers, 9 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 3 : 10/20 hits
9 destroyers owned by the Japanese, 3 cruisers owned by the Americans and 7 fighters owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship and 2 tactical_bombers in 19 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 4 : 7/11 hits
1 battleship owned by the Americans, 2 tactical_bombers owned by the Americans and 2 carriers owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 battleships, 1 carrier, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -124
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 8 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 9 destroyers and 5 submarines
5 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in ShantungNon Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 fighters moved from Yakut S.S.R. to Soviet Far East
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 armour and 4 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
2 artilleries and 4 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
1 infantry placed in Kwangsi
3 infantry placed in Yunnan
1 infantry placed in Kwangsi
Chinese undo move 5.
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
2 infantry placed in Chahar
2 infantry placed in Hopei
1 infantry placed in Kiangsi
Chinese undo move 4.
1 infantry placed in Kiangsi
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUsPurchase Units - British
British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
9 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
1 armour moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 infantry and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Southern France
Battle in India
British attack with 9 armour, 1 artillery, 1 fighter, 3 infantry and 6 mech_infantrys
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 9 armour, 1 artillery, 1 fighter, 3 infantry and 6 mech_infantrys in India, round 2 : 7/20 hits
Japanese roll dice for 2 artilleries and 7 infantry in India, round 2 : 6/9 hits
7 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 3 infantry owned by the British lost in India
British roll dice for 9 armour, 1 artillery, 1 fighter and 3 mech_infantrys in India, round 3 : 5/14 hits
Japanese roll dice for 2 artilleries in India, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in India
British win, taking Southern France from Italians, taking India from Japanese, taking Kwangtung from Chinese with 9 armour, 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Japanese: 2 artilleries and 7 infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from India to West IndiaPlace Units - British
2 armour and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 artillery and 2 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 armour owned by the Italians lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits
British roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major, 9 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Belarus : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag
93 Sea Zone : 1 flag, 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 destroyers and 5 submarines moved from 35 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 2 destroyers and 5 submarines
Japanese defend with 2 battleships, 1 carrier and 1 transport
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits
1 carrier owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 3 : 1/5 hits
1 battleship owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 4 : 1/5 hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 5 submarines remaining. Battle score for attacker is 55
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleships, 1 carrier and 1 transportNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 destroyers and 5 submarines moved from 35 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 2 destroyers and 5 submarines
Japanese defend with 2 battleships, 1 carrier and 1 transport
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits
1 carrier owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 battleships and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 3 : 1/5 hits
1 battleship owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 5 submarines in 19 Sea Zone, round 4 : 1/5 hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 5 submarines remaining. Battle score for attacker is 55
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleships, 1 carrier and 1 transportNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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You know what…I’m gonna throw in the towel on this one. I’ve been trying to gain ground the whole game, since that disastrous battle in France round 1. I thought I had something with Japan, but you being able to throw everything their way early was a killer. And not having to worry about a German advance till late let Russia get some strong units to back up their infantry.
Good game man.
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G.G.
another? -
Sure. Same thing? Swap same bid? Start fresh bid?
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Swap same bid
You have 24
Bid Placement Please