Here is 9 of n for discussion of my Classic House Rules
Special Forces in Classic
Unit Name IPC Cost ATK DEF MOVE Notes
Special Forces 8 3* 3* 2* Cannot be transported with any other type of units. See below for rules and uses of this unit.
Special Forces - The truly elite, the best of the best, the Special Forces of a nation. Special Forces attack value increases to 4 when doing an Airborne Assault. Cannot be transported with any other type of units.
Special Forces are unique units with many and varied powers. These units and their associated rules are entirely optional for play. If Special Forces are in play for a game, the United Kingdom starts play with 1 SF in the United Kingdom territory. The other four nations will need to establish their own Special Forces units if their players want to use them. If the optional rule “New Unit Surcharge” (Post #8) is in effect, UK would not need to pay the fee for more SF but the other 4 powers would need to pay the fee before building any SF.
What to use to denote these units on the board? Much as Paratroopers can be seen as an evolution of Infantry, Special Forces can be seen as an evolution of Troopers. So, take what pieces your power are using for Troopers, and place a Country Marker or an Airborne marker underneath that piece. Viola, Special Forces. Alternatively a player could use special tokens or specially painted infantry pieces. As there are a total of 15 possible Special Forces in a game (3 per country, 5 countries in the game) using some unique method to designate them is probably more important than giving them period-accurate appearance.
Rules for Special Forces
Special Forces units have many uses, some of which are optional. In light of their many uses, no country may possess more than 3 Special Forces at any time. Once this limit has been reached, no more SF may be purchased by that country. Not more than 1 SF per country can purchased in a single turn. Regardless of the location of any other Industrial Complex that may be owned by the purchasing country, Special Forces must be placed on the capital territory of the purchasing country when they are put into play at the end of the turn. The sole exception to this rule is that US SF can be put into play on both the Eastern and the Western United States territories.
Special Forces may assist other units on the attack and on the defense. When SF attack or defend in the company of other units, the SF can enhance the attack or defense value of up to three other ground units by 1, provided that the SF gives up its own attack or defense in the process. This decision is on a roll-by-roll basis. (e.g. First round, attack normally; second round, assist attack; third round, attack normally; etc…) This assistance does not stack with any support from Artillery units.
Special Forces units can use Submarines (1 SF per normal Submarine, 2 SF per Super Submarine) to move around the board as if they were on Transports. If a Submarine carrying SF is sunk, the SF are lost along with the Submarine.
Special Forces can conduct a short-range amphibious assault, without aid from Submarines or Transports. SF have a movement of 2 and can use this movement to cross narrow bodies of water, such as from Great Britain to Western Europe, provided that SF never end their turn on a sea space without being transported by a Submarine or a Transport.
Special Forces are elite units and as such are a rowdy lot. They cannot be transported with other units on the same transport (either on Transports or on Heavy Cargo Planes, if available). A convoy of two transports carrying 1 Infantry and 1 Armor in one transport and 1 (or 2 or 3) Special Forces in another transport is okay. A convoy of two transports carrying 1 Infantry and 1 Armor in one transport and 1 (or 2) Special Forces and 1 (or 2, space permitting) Infantry in another transport is not okay. If this is attempted, whatever else is with the Special Forces will be destroyed before the units get anywhere. The Special Forces will be fine but everything else will be gone. No one knows why this happens that way.
Optional Rules for the Optional Special Forces
Will be listed in Post 9a - More Special Forces Options
There are thoughts on turning commandos loose on my enemies, on “set[ting] Europe ablaze” as Winston Churchill allegedly ordered the Special Operations Executive.
-Midnight_Reaper