• @Mallery29:

    1-2 FTRs back home isn’t going to make or break Japan.  Â

    Well, Japan starts with 2 FTRS in Japan.

    So, are you saying you are fine just leaving them there on Turn 1 as home defense and not move them to China? Leave 2 Ftrs doing nothing, just in case?

    of course not.

    Every one moves all their air assets to south east asia for the Calcutta crush / push.

    Making Japan having to move air assets back north is not what Japan wants to do.


  • No, you send for your first 3 rounds, where the Allies can’t do dick, and then as strategy adjusts (Russians move close, Allied Fleet comes North), you have to consider having a couple FTRs back North to protect the shipyard production.  If the Allied Fleet doesn’t move North at all and Russia abandons the borders to go to Moscow, then yes, the FTRs are utterly pointless.  The US isn’t in position in the first two rounds to do much, unless Japan is totally out of position.  Hence, why I say you can have the Fighter support move back, especially when your next carrier is ready to be built.


  • Remember that Japan chooses the targets for their Kams so they might just ignore your carriers and go for your battleships and cruisers if they see an invasion coming.


  • Just out of curiosity how do you split up your kami’s, and do you send all six? Say the US is attacking a kami zone with everything they have in a fight to the death. Do you target the capital ships sending say 2 kami’s at each capital ship, or 3? Or do you send them out to 6 different surface ships trying to take out as many dice as possible?


  • @WILD:

    Just out of curiosity how do you split up your kami’s, and do you send all six? Say the US is attacking a kami zone with everything they have in a fight to the death. Do you target the capital ships sending say 2 kami’s at each capital ship, or 3? Or do you send them out to 6 different surface ships trying to take out as many dice as possible?

    So if US is attacking with
                              A   
    3 Battleships      4  4@4  =  12
    3 Carriers          0  3@0  =  0
    4 Cruisers          3  4@3  = 12
    4 Destroyers    2  4@2  =  8
    6 Figs                3  6@3  =  18
    Total Attack                  =  50

    If you take out 4 cruisers and 2 Destroyers = 16 less on Attack = 34
    Cost 64 icps for US just from 6 Kamis if they all hit.

    If you take out 3 Carriers = 0 on Attack  = 50
    Cost 48 icps for US. Now if Figs live and no where to land then it costs US another 60 icps.
    Total cost for US is 108 icps.

    So you do have choices. Do you do the Cruiser-Dest Kami attack and hope Japan gets to the figs on defense rolls while the US attack value drops each round of battle ?
    This will all depend also on what Japan has for Navy being attacked too.
    Correct me if my numbers are wrong.

  • '21 '20 '18 '17

    2 games ago, I put up all 6 in the SZ 6 battle, 4 on a BB and 2 on a DD.  I destroyed both, tipping the odds in my favor.

    The anti-bombardment is best used to defend other targets like islands from the unaccompanied bombardments.

    There are plenty of times that all 6 are insufficient to change the game, so 1 probably will not either, but if you save 1, it can flub the bombardments in second and subsequent wave attacks.  If Japan is in this position, its probably losing.  Its better to use them to win (deter or change odds at a critical moment).

    It is not true that 1-2 fighters do not change the game for SZ 6/Japan on the defense or offense.  There are many times later in the game when everything has another job, all the air is dead or occupied on the Mainland/Island defense and without a few fighters, you can’t project any attack/defense to dissuade anything.  You have to have a DD but having as many 4-air as possible opens new lanes of attack/shuttle bombing optys.


  • @ShadowHAwk:

    @SS:

    @WILD:

    Just out of curiosity how do you split up your kami’s, and do you send all six? Say the US is attacking a kami zone with everything they have in a fight to the death. Do you target the capital ships sending say 2 kami’s at each capital ship, or 3? Or do you send them out to 6 different surface ships trying to take out as many dice as possible?

    So if US is attacking with
                               A     
    3 Battleships      4  4@4  =  12
    3 Carriers           0  3@0  =  0
    4 Cruisers          3  4@3  = 12
    4 Destroyers     2  4@2  =  8
    6 Figs                 3  6@3  =  18
    Total Attack                   =  50

    If you take out 4 cruisers and 2 Destroyers = 16 less on Attack = 34
    Cost 64 icps for US just from 6 Kamis if they all hit.

    If you take out 3 Carriers = 0 on Attack  = 50
    Cost 48 icps for US. Now if Figs live and no where to land then it costs US another 60 icps.
    Total cost for US is 108 icps.

    So you do have choices. Do you do the Cruiser-Dest Kami attack and hope Japan gets to the figs on defense rolls while the US attack value drops each round of battle ?
    This will all depend also on what Japan has for Navy being attacked too.
    Correct me if my numbers are wrong.

    Always go for cruiser/destroyers in this scenario.

    First of all that 16 less attack means 2 less hits, means 2 of your fighters get to shoot 1 extra time to cause more losses.
    If its a fight to the death ( with like decent odds ) he will need his carriers to take hits anyway so his air will not survice.

    So cruiser/destroyers in this scenario gives you more ipc difference and.

    Asuming that your japan fleet also is pretty big there so you did not put your fleet into a death trap.
    Just killing 2 cruiser with the kamis will change the odds considerably, from a US victory to mutual annihilation

    Oh Ya. 16 less = less dice.


  • OK so Kami 6 different ships (target cruisers and destroyers) to reduce enemy dice, was my line of thought too.

  • '19 '17 '16

    Kamis on CVs is useful to soften up a fleet for an attack by Japan. Otherwise, they’re best used on Cruisers.

  • '21 '20 '18 '17

    There have been plenty of times where all 6 missed or 1 ship got tubbed.  Some players argue that the kami should be turned off as an easy Axis nerf against their advantage, especially in G41 and G42.

    I’d opine that the best effect of the kami is to keep them in your pocket to deter USA attacks, since they are less effective in most actual situations (killing 0-1 ships) than they potentially could be (causing USA to decline to attack because you still have them and he can’t be certain he’ll make odds).

Suggested Topics

  • 4
  • 6
  • 4
  • 9
  • 12
  • 4
  • 4
  • 6
Axis & Allies Boardgaming Custom Painted Miniatures

86

Online

17.3k

Users

39.9k

Topics

1.7m

Posts