KGF fails even in G42 where you get a sped-up start to the war.
Germany is structurally too strong to affect its economy. I had subs all over his convoy zones, invading Normandy and Holland every turn, took Norway for 3 turns, eventually even got a beachhead on Normandy he couldn’t push off–but its all a distraction because as long as he focuses the fast movers and planes on Russia, eventually its economy gets stripped and Germany can easily hold off the other allies and finish off Russia with 70. And Japan, has 88. That’s just how G42 accelerates the game–the axis takes the middle takes the money, chokes Russia, game over.
They both have ridiculous NOs. The 5 for Caucasus, Bombay and Stalingrad are pretty much silly, just piling on. Taking Leningrad is so easy, and inevitable, I don’t understand why that one has a bonus either.
So for all my Atlantic action, I cost Germany like 20-30 income, which he took from Russia in 1 turn. And that was the weak Axis power!
The reason KJF works is because Japan is actually vulnerable and capable of being defeated. At least until it reaches threshold (70) income. Once its there, the US can no longer outbuild them and Japan wins. Few people cite the fact that neither axis power can be actually invaded in a 10 turn game (say what you will, its never happened in 170 games…), and that is the Allied VC total domination of Axis capitals.