16League G40 BM 2.0 Oysteilo (Allies) vs Alex (first-timer)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry and 1 mech_infantry moved from Alexandria to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Alexandria to Egypt
                2 fighters moved from Tobruk to Egypt
                1 bomber moved from Tobruk to Trans-Jordan
                2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 artillery and 1 mech_infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/5 hits
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 :  2/3 hits
                        1 artillery owned by the British, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Trans-Jordan, round 3 :  0/3 hits
                        British roll dice for 1 armour in Trans-Jordan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 4 :  1/2 hits
                        British roll dice for 1 armour in Trans-Jordan, round 4 :  1/1 hits
                        1 armour owned by the British and 1 bomber owned by the Italians lost in Trans-Jordan
                    Italians win, taking Gibraltar from British, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Italians: 1 bomber, 2 infantry and 1 mech_infantry
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 :  1/5 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Egypt
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 :  3/5 hits
                        British roll dice for 1 infantry in Egypt, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                      Italians take Syria from Neutral_Axis
                2 fighters moved from Egypt to Tobruk
                2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Yugoslavia to Albania

    Place Units - Italians
                1 armour, 1 marine and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_38454_Ita2.tsvg


  • @oysteilo:

    you must have super destroyers, two single destroyers cause -35 in damage, not bad :) Or a 97% and and a 86% battle goes down the drainer!

    Prepare for revenge! :)

    I strongly advice ANZAC ships to stay out of 42 sz :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_38454_ANZ2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone

    Turn Complete - French

    triplea_38454_Fre2.tsvg


  • @alexgreat:

    what the heck happened in China…those the BM rules I guess…ah well, cant expect a warning, and you told me explicitly to check the China rules, anyway.

    This is exactely what I tried to warn you about, the garrison rule. Some people put a stack of planes in empty areas and in that way when the chinese dude pops up, he is automatically killed. The chance of hitting a “1” should be about 16,67%


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 118 Sea Zone to 110 Sea Zone
                2 fighters moved from 111 Sea Zone to United Kingdom
                3 infantry moved from Scotland to United Kingdom
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                3 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
                1 bomber and 3 tactical_bombers moved from Western Germany to United Kingdom
                10 infantry moved from Germany to 113 Sea Zone
                9 armour moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                9 armour, 1 artillery, 1 battleship, 1 cruiser, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                9 armour, 1 artillery and 10 infantry moved from 110 Sea Zone to United Kingdom
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 artilleries moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 9 armour, 3 artilleries, 1 bomber, 5 fighters, 15 infantry and 5 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 17 infantry and 1 mech_infantry
                        AA fire in United Kingdom :  2/11 hits
                        2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 :  2/2 hits
                        Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 5 tactical_bombers in United Kingdom, round 2 :  13/36 hits
                        British roll dice for 5 aaGuns, 1 artillery, 1 bomber, 4 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 2 :  12/26 hits
                        1 bomber owned by the British, 7 infantry owned by the British, 2 infantry owned by the French, 12 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 5 tactical_bombers in United Kingdom, round 3 :  9/24 hits
                        British roll dice for 1 artillery, 4 fighters, 10 infantry and 1 mech_infantry in United Kingdom, round 3 :  7/16 hits
                        9 infantry owned by the British, 3 infantry owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 8 armour, 1 bomber, 3 fighters and 5 tactical_bombers in United Kingdom, round 4 :  13/17 hits
                        British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 :  3/7 hits
                        1 infantry owned by the British, 3 armour owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British, 3 fighters owned by the British and 1 fighter owned by the French lost in United Kingdom
                    Germans captures 31PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 armour, 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for Germans: 4 armour, 3 artilleries, 2 fighters and 15 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 1 artillery, 1 bomber, 3 fighters, 17 infantry and 1 mech_infantry
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to British
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 aaGun moved from Scotland to United Kingdom
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                4 tactical_bombers moved from United Kingdom to Holland Belgium
                1 infantry moved from Norway to Finland
                1 artillery moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                2 artilleries and 6 infantry moved from Slovakia Hungary to Germany
                3 mech_infantrys moved from Holland Belgium to Greater Southern Germany

    Place Units - Germans
                10 infantry placed in Germany
                6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 80 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_38454_Ger3.tsvg


  • nicely done! must figure out what to do with soviet, but there will be attacks  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 marine moved from Novgorod to 115 Sea Zone
                1 marine moved from 115 Sea Zone to Finland
                1 artillery and 2 infantry moved from Vyborg to Finland
                1 infantry moved from Karelia to Finland
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                2 fighters and 1 tactical_bomber moved from Novgorod to Finland
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Eastern Poland to Romania
                      Russians take Romania from Germans

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 artillery moved from Bessarabia to Romania
                6 infantry moved from Eastern Poland to Romania
                1 artillery moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Romania
                1 infantry moved from Eastern Poland to Romania
                1 aaGun moved from Eastern Poland to Romania
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                6 infantry moved from Buryatia to Amur
                2 fighters and 1 tactical_bomber moved from Finland to Novgorod
                2 artilleries and 2 infantry moved from Baltic States to Eastern Poland
                1 armour moved from Ukraine to Romania
                1 armour and 5 mech_infantrys moved from Ukraine to Eastern Poland
                3 mech_infantrys moved from Ukraine to Eastern Poland

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs

    triplea_38454_Rus3.tsvg


  • one sec


  • it’s ok, go ahead

    I don’t have much experience in playing post sea lion. Will keep going for a couple of more rounds at least to see where this is going


  • @oysteilo:

    it’s ok, go ahead

    I don’t have much experience in playing post sea lion. Will keep going for a couple of more rounds at least to see where this is going

    one edit, the soviet sub will go to sz109


  • @oysteilo:

    @oysteilo:

    it’s ok, go ahead

    I don’t have much experience in playing post sea lion. Will keep going for a couple of more rounds at least to see where this is going

    one edit, the soviet sub will go to sz109

    ohhhh and the two aa guns in western ukraine will go to eastern poland (there are so many things to look for)


  • 68…  insame BM mode, I guess.
    Never bothered to check what Russia could get out of this, not bad :)


  • @alexgreat:

    68…   insame BM mode, I guess.
    Never bothered to check what Russia could get out of this, not bad :)

    this has nothing to do with balance mode, Soviet can declare war on Germany if London goes down


  • @oysteilo:

    @alexgreat:

    68…�  � insame BM mode, I guess.
    Never bothered to check what Russia could get out of this, not bad :)

    this has nothing to do with balance mode, Soviet can declare war on Germany if London goes down

    in the vanilla game I think Soviet would get 64 in this situation


  • yeah, just did the math, its really the comm spread that makes this number, true enough.


  • I know about the Soviet DC after London, oc, just cant remember anymore the few times I did sealion and what the Russian immediately got. Number looked high, but on closer look, as you say, not that much different from vanilla.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Kiangsu to Anhwe
                1 infantry moved from Hopei to Anhwe
                2 armour moved from Kiangsu to Hunan
                1 fighter moved from Kwangsi to Anhwe
                1 tactical_bomber moved from Kwangsi to Hunan
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kweichow to Szechwan
                1 tactical_bomber moved from Kwangsi to Szechwan
                2 bombers moved from Kwangsi to India

    Combat - Japanese
                Battle in Celebes
                Battle in Sumatra
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 cruiser in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from India to Kwangsi
                1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 battleship and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 fighter moved from 45 Sea Zone to Philippines
                2 artilleries and 3 infantry moved from Kweichow to Hopei
                1 tactical_bomber moved from Kiangsi to Japan
                2 fighters moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Hunan to Hopei
                1 fighter moved from Anhwe to Hopei
                1 tactical_bomber moved from Szechwan to Hopei
                1 mech_infantry moved from Kwangtung to Hunan
                1 tactical_bomber moved from Siam to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Kwangsi to Manchuria
                1 fighter moved from 37 Sea Zone to Kwangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_38454_Jap3.tsvg


  • OK

    I will post tomorrow. I am drinking beers now :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
                1 fighter moved from British Guiana to French West Africa

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in French West Africa
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Neutral_Axis defend with 1 infantry
                    Americans win, taking 106 Sea Zone from Germans, taking French West Africa from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from French West Africa to Gold Coast
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Midway to 26 Sea Zone
                4 fighters moved from Midway to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Western United States to Hawaiian Islands
                2 infantry moved from Brazil to Suriname
                1 submarine moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                Americans undo move 2.
                Americans undo move 1.
                1 transport placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_38454_Ame3.tsvg

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