This thread is for league player discussion of Out of the Box 2nd Edition ONLY
2011 Find League Opponents Here
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looking for a game
41
tech on
NOs on
allies bid oncheers
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@Amon:
looking for a game
41
tech on
NOs on
allies bid oncheers
and Triple a on my part
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anyone?
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Dunno if league games are allowed via Triplea…no reason why they shouldn’t be…but still, probably something to take up with DM.
Check out the TripleA aa50 ladder competition…
http://www.tripleawarclub.org/modules/comp/ -
Looking for another game or two. 41 or 42. +NO -tech. Bid for allies. Feel free to PM me your opening bid if interested. :-)
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Looking for a 1941 game, or 1942 if you can convince me =)
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I’m down for a 41 game akreider2
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Looking for a game of 41 or 42, flexable on rules and side.
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looking for a triple a game of either 41 either 42
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Looking for another 41 or 42; easy on whatever rules.
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I’ll take another 41 or 42, auction bid free placement.
I’d like a ‘fast’ player, who will agree to a 3 turn per week minimum rule, and who expects to do 5 turns per week or more, barring unforeseen circumstance or me being too slow.
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@PGMatt:
Looking for another 41 or 42; easy on whatever rules.
Sent u PM Matt
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Looking for another game or two of '41, NOs, no Tech, auction bid for Allies.
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Looking for a 1941 league game with these fun gentlemen’s agreements:
This is a ’41 Setup League tech game played with OOB tech (and latest FAQ rules) as per League rules, but we have mutually agreed to a few “gentleman’s agreement” adjustments.
1. The bid is 9 IPCs to the Allies and is exactly 3 infantry units and nothing else.
2. These 3 infantry units must be placed in any combination on territory(s) which already contains at least 1 land unit or in empty Chinese territories.
3. These units must be of the same power which controlls the territory in which the units are placed.
4. These 3 infantry units may only be placed in territories EAST of Archangel, Moscow, Kazakh, and Persia.
5. Tech researchers may not be purchased until Round 4.
6. When a technology has been acquired, we agree to discount the tech until the following turn. The 2 exceptions to this are Radar (which doesn’t really take effect until after one’s turn is over anyway) and War Bonds (of which the IPCs rolled for may not be spent until one’s following turn also).Interested? PM me please.
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Im thinking about wasting some time on this again, so i need to know what to play AA41 or 42? (played 41 a couple of times…)
Played revised back in 2007.
Also will need practise games before next years league:P
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oh well i bite the bullet…
I want to play league games of 41, no tech but with NO´s.
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i’m ready for another game. 41 or 42 no tech + NO.
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i’m ready for another game. 41 or 42 no tech + NO.
PGMatt vs Mojo +NO -Tech
Even = Mojo allies
Odd = Mojo axisRolling 1d6:
(4) -
cool go ahead at start it up. i’ll set my board up. good luck
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I’m looking for a game. Probably 1941.