@Subotai:
Another fact is that with a global war game which takes 3-9 hours to finish, it can never be even semi-realistic, or else it would be a very boring game which no one would want to play, and then only the balance could be realistic. The other option is to do this in a sophisticated computer game.
I think we should rather complain about the gameplay issues, rather than AA50 being to a-historical.
But there are some exceptions, as some rule changes are both easy and historical, as closing of the Dardanelles, but then all the other straits should have the same rules, as according to history.
I think you may be referring to the scope of the realism of the game. All the AA games are semi-realistic to begin with as they ‘abstractions’ of the war.
What is complained about though is how so many people seem to go after Europe first as the Allies. The fact that they did this historically is true. But when it happens in the game, it’s what is derided. That’s all I was saying. We don’t like how the Axis win by a-historically sandwiching Russia but we also don’t like how the Allies historically win by surrounding Germany/Italy. We live in a funky world of ideas, and possibly not sure which side is up.
What’s strange is that it is considered that the Axis have the advantage in '41 and it takes the Allies working together to win so when we ask, ‘why has the game turned into KGIF?’ it’s possibly because it’s the only way to win, it’s desperation. KGIF is more viable because of the proximity of the Allied powers to the Euro theater of the game. If Germany/Italy had the ability to stalemate the Allies on their income alone the game is way out of whack, but generally speaking in my experience, they don’t and have to use their advantage early to win before the Allies get into full swing.