1. Germany has 35 IPCs, and the Allies bomb Germany, inflicting 20 damage points. Germany could spend 15 on repairs, then spend the balance of 20 on two tanks, one artillery and two infantry.
2. Germany has 35 IPCs, and the Allies bomb Germany, inflicting 10 damage points. Germany could spend 6 on repairs, then spend the balance of 29 on five tanks and an artillery.
3. Germany has 35 IPCs, and the Allies bomb Germany, inflicting 3 damage points. Germany spends nothing on repair, then spends the balance of 32 on five tanks, an artillery and an infantry.
1. Determine total IPC
2. Determine SBR loses
3. Decide what you want to spend on repair
(Note: repair is carried over from turn to turn that’s not repaired)
4. Value of what was spent on repair under #3 subtract from #1
(Note: if you don’t repair subtract total SBR damage from total)
5. Net value of what you can purchase that turn on units
Examples:
1. 35
2. 3
3. 3
4. 3-35
5. 32
1. 35
2. 3
3. 0
4. 3-35
5. 32
1. 35
2. 28
3. 28
4. 28-35
5. 7
1. 35
2. 28
3. 15
4. 15-35
5. 20
1. 35
2. 20
3. 15
4. 15-35
5. 20
1. 35
2. 10
3. 6
4. 6-35
5. 29
1. 40
2. 23
3. 17
4. 17-40
5. 13
1. 40
2. 23
3. 0
4. 23-40
5. 13
1. 40
2. 18
3. 15
4. 15-40
5. 20
1. 40
2. 38
3. 38
4. 38-40
5. 2
1. 40
2. 38
3. 38
4. 38-40
5. 2
Patterns in this:
So the pattern shows you are best off if you repair the most damage possible each turn because the effect would be felt on each turn it’s not repaired.
Second, Each nations SBR damage is limited to double its territories value where the factory is in, so its not a good idea to buy factories in high value territories, but spread them into lots of little value territories instead. Nations like USA and Russia can potentially get a big hurt by the fact that double their factories is over or nearly greater than the total IPC output, which makes then targets of massive campaigns of SBR. They can’t repair more than their total IPC production if you have reduced them (speaking about Russia mostly but UK is in range) enough they wont ever get to build anything.
Now you need to have lots of fighters in capital, to fight dogfights and get rid of escorts, making fighters the unit that grew in importance along with bombers. People will buy lots of fighters to protect factories.
Third, this means transports are even more valuable, because you’re buying fewer factories trying to avoid SBR