Well looking back I’ll apologize to Gamer for sabotaging his thread with my anti-tech ramblings. I guess I find that heavy bombers, particularly USA heavies, are impossible to counter if used right. So perhaps house rules changing the way heavies work are in order. I suppose if one plays tech and techs alot then the price of the bomber should probably go up, but on the other hand, unlike in Revised, bomber dominance isn’t so unfair to Axis since they have plenty of incentive to buy bombers and income equalizes pretty quick in AA50.
Sub you make a good point that the meat of the discussion is subjective feelings about what constitutes a good game–for me fairness, balance, vigorous competition and fun for both sides are right up there. The fun consists in being challenged and refining one’s strats and trying to make good decisions in response to dice outcomes. Personally, I never much liked low luck in Revised, but I enjoy playing with it in AA50. The reason is long KGF build-ups seemed common playing ll in Revised, but in AA50 the game tends to break one way or another before the end of 10 rounds. So I find I enjoy both dice and ll settings. I think in both settings, the player with the better game-plan should win 90% or more…I suppose in ll that goes up to around 95%.