@simon-tressel no Low Luck, please.
Rest seems okay. Never seen that page !
NML 1914 team game 16
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@Private-Panic is up as Italy/Arabia
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@Elrood Your Turks were lucky! But then your Austrians were not.
Game History
Round: 4 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 cavalry, 1 field_gun, 5 heavy_guns and 18 infantry moved from Tuscany to Milan 1 field_gun and 2 infantry moved from Piedmont to Milan 1 infantry moved from Greece to Sea Zone 60 Central Mediterranean 1 field_gun moved from Greece to Sea Zone 60 Central Mediterranean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 71 Eastern Mediterranean to Cyprus Purchase Units - Italy Italy buy 2 heavy_guns and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Italy Battle in Cyprus Italy attack with 1 field_gun and 1 infantry Turkey defend with 1 infantry Italy roll dice for 1 field_gun and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italy lost in Cyprus Italy roll dice for 1 field_gun in Cyprus, round 3 : 1/1 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Cyprus Italy win, taking Cyprus from Turkey with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Italy: 1 infantry Casualties for Turkey: 1 infantry Battle in Milan Italy attack with 1 cavalry, 2 field_guns, 5 heavy_guns and 20 infantry Austria defend with 1 field_gun and 4 infantry Italy roll dice for 1 cavalry, 2 field_guns, 5 heavy_guns and 20 infantry in Milan, round 2 : 9/28 hits, 7.00 expected hits Austria roll dice for 1 field_gun and 4 infantry in Milan, round 2 : 0/5 hits, 1.67 expected hits 1 field_gun owned by the Austria and 4 infantry owned by the Austria lost in Milan Italy win, taking Milan from Austria with 1 cavalry, 2 field_guns, 5 heavy_guns and 20 infantry remaining. Battle score for attacker is 16 Casualties for Austria: 1 field_gun and 4 infantry Non Combat Move - Italy 1 field_gun and 6 infantry moved from Rome to Latium 1 infantry moved from Tripolitania to Cyrenaica Place Units - Italy 2 heavy_guns and 1 infantry placed in Piedmont 5 infantry placed in Rome Turn Complete - Italy Italy collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italy regular : 2.00 Austria regular : -1.67 Italy rolls : 0.00 Turkey regular : 0.33
Game History
Round: 4 Combat Move - Arabia 2 Bedouins moved from Hejaz to Palestine 2 Bedouins moved from Hejaz to Jordan Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Battle in Jordan Arabia attack with 2 Bedouins Turkey defend with 1 infantry Arabia roll dice for 2 Bedouins in Jordan, round 2 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Jordan 1 Bedouin owned by the Arabia retreated to Hejaz Turkey win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Arabia: 1 Bedouin Battle in Palestine Arabia attack with 2 Bedouins Turkey defend with 1 infantry Arabia roll dice for 2 Bedouins in Palestine, round 2 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Palestine, round 2 : 1/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Palestine Arabia roll dice for 1 Bedouin in Palestine, round 3 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Palestine Turkey win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Arabia: 2 Bedouins Non Combat Move - Arabia 11 Bedouins moved from Hejaz to Mecca Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Arabia regular : -0.83 Turkey regular : 2.00
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@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
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Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 3,6,4,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover workingWomen Combat Move - Turkey 1 infantry moved from Oman to Yemen 1 cavalry moved from Arabia to Yemen 2 fighters moved from Trucial Coast to Yemen 1 cavalry moved from Arabia to Yemen 1 field_gun and 1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Smyrna 2 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 2 infantry moved from Sea Zone 68 Aegean Sea to Smyrna 1 cavalry and 1 field_gun moved from Arabia to Hejaz 1 infantry moved from Jordan to Hejaz Purchase Units - Turkey Turkey buy 8 infantry and 4 submarines; Remaining resources: 2 PUs; 0 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 1 cavalry, 1 field_gun and 1 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 cavalry, 1 field_gun and 1 infantry in Hejaz, round 2 : 1/3 hits, 0,83 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 0/1 hits, 0,33 expected hits 1 Bedouin owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Battle in Yemen Turkey attack with 2 cavalrys, 2 fighters and 1 infantry Britain defend with 1 field_gun and 1 infantry Turkey roll dice for 2 cavalrys, 2 fighters and 1 infantry in Yemen, round 2 : 2/5 hits, 1,50 expected hits Arabia roll dice for 1 field_gun and 1 infantry in Yemen, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Yemen Turkey win, taking Yemen from Arabia with 2 cavalrys, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Battle in Smyrna Turkey attack with 1 field_gun and 3 infantry Britain defend with 1 field_gun and 1 infantry Turkey roll dice for 1 battlecruiser and 2 battleships in Smyrna, round 2 : 2/3 hits, 2,00 expected hits Britain roll dice for 1 field_gun and 1 infantry in Smyrna, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Smyrna Turkey win, taking Smyrna from Britain with 1 field_gun and 3 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Non Combat Move - Turkey 2 fighters moved from Yemen to Arabia 1 infantry moved from Mesopotamia to Arabia 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Dardanelles to Smyrna 1 field_gun moved from Damascus to Jordan 1 infantry moved from Damascus to Jordan 1 infantry moved from Damascus to Syria Place Units - Turkey 4 submarines placed in Sea Zone 68 Aegean Sea 3 infantry placed in Damascus 3 infantry placed in Baghdad 2 infantry placed in Constantinople Activate Technology - Turkey Turkey activating workingWomen Trigger TurkeyT1: buyfield_gun_w added to productionTurkey Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey Trigger TurkeyT1: buyfield_gun removed from productionTurkey Trigger TurkeyT1: buyheavy_gun removed from productionTurkey Trigger TurkeyT1: buygas_w added to productionTurkey Trigger TurkeyT1: buyfighter_w added to productionTurkey Trigger TurkeyT1: buygas removed from productionTurkey Trigger TurkeyT1: buyfighter removed from productionTurkey Turn Complete - Turkey Turkey collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Arabia regular : -1,00 Turkey regular : 0,67 Britain regular : -0,67
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I could not post for some reason… hope it works as i saved manually
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14934, time: 17:48:50
Savegame -
TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 3,6,4,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover workingWomen Combat Move - Turkey 1 infantry moved from Oman to Yemen 1 cavalry moved from Arabia to Yemen 2 fighters moved from Trucial Coast to Yemen 1 cavalry moved from Arabia to Yemen 1 field_gun and 1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Smyrna 2 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 2 infantry moved from Sea Zone 68 Aegean Sea to Smyrna 1 cavalry and 1 field_gun moved from Arabia to Hejaz 1 infantry moved from Jordan to Hejaz Purchase Units - Turkey Turkey buy 8 infantry and 4 submarines; Remaining resources: 2 PUs; 0 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 1 cavalry, 1 field_gun and 1 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 cavalry, 1 field_gun and 1 infantry in Hejaz, round 2 : 1/3 hits, 0,83 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 0/1 hits, 0,33 expected hits 1 Bedouin owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Battle in Yemen Turkey attack with 2 cavalrys, 2 fighters and 1 infantry Britain defend with 1 field_gun and 1 infantry Turkey roll dice for 2 cavalrys, 2 fighters and 1 infantry in Yemen, round 2 : 2/5 hits, 1,50 expected hits Arabia roll dice for 1 field_gun and 1 infantry in Yemen, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Yemen Turkey win, taking Yemen from Arabia with 2 cavalrys, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Battle in Smyrna Turkey attack with 1 field_gun and 3 infantry Britain defend with 1 field_gun and 1 infantry Turkey roll dice for 1 battlecruiser and 2 battleships in Smyrna, round 2 : 2/3 hits, 2,00 expected hits Britain roll dice for 1 field_gun and 1 infantry in Smyrna, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Smyrna Turkey win, taking Smyrna from Britain with 1 field_gun and 3 infantry remaining. Battle score for attacker is 7 Casualties for Britain: 1 field_gun and 1 infantry Non Combat Move - Turkey 2 fighters moved from Yemen to Arabia 1 infantry moved from Mesopotamia to Arabia 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Dardanelles to Smyrna 1 field_gun moved from Damascus to Jordan 1 infantry moved from Damascus to Jordan 1 infantry moved from Damascus to Syria Place Units - Turkey 4 submarines placed in Sea Zone 68 Aegean Sea 3 infantry placed in Damascus 3 infantry placed in Baghdad 2 infantry placed in Constantinople Activate Technology - Turkey Turkey activating workingWomen Trigger TurkeyT1: buyfield_gun_w added to productionTurkey Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey Trigger TurkeyT1: buyfield_gun removed from productionTurkey Trigger TurkeyT1: buyheavy_gun removed from productionTurkey Trigger TurkeyT1: buygas_w added to productionTurkey Trigger TurkeyT1: buyfighter_w added to productionTurkey Trigger TurkeyT1: buygas removed from productionTurkey Trigger TurkeyT1: buyfighter removed from productionTurkey Turn Complete - Turkey Turkey collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Arabia regular : -1,00 Turkey regular : 0,67 Britain regular : -0,67
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works!
@Witt UK up
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Simon.Tressel, who just joined Triplea forum, contacted me and said he started playing NML against the computer but would like to join our team game. I said we welcome new players, but we may have reached the end of our long run of games due to waning interest on the game being unbalanced.
Adding a newbie might help us to carry on. NML has been criticized for being too defensive, while at the same time, games 15 and 16 have shown that an all-out early G effort against Paris is very doable. In this game, G got tech and F didn’t. But Brits showed that they could make an extraordinary early effort to reinforce Paris, greater than in prior games.
With different players playing different sides and with a few minor tweaks to the game rules, I think we can give new life to the game. Adding new players will help.
Does anybody know this new player? If we decide to play a game 17, shall we invite him to join us? -
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Sorry, all, witt asked me to do GB and I didn’t get around to it yesterday. Will do so later today.
@FMErwinRommel Always happy to welcome new players to the group. Plus I don’t have a waning interest for the game and am keen to keep playing.
We just need to help F to withstand the G5 attack and so make the game more interesting. This is easy to do and we have done it before, but for some reason we keep revisiting all the options that don’t actually address the issue directly. F needs any one of industry, propaganda or bunkers. I suggest industry, which means F has to pay for any additional defense of Paris.
As I keep saying, when I played F with Industry, I was able to survive beyond G5, but it really was touch and go. Which is as it should be. We just did it the once I think. So the test was a success. But you didn’t like it. Why don’t you play F with Industry before making up your mind?
We keep loading other changes on top of that which just cause a complicated debate, meaning we get nowhere.
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@Private-Panic UK is already done. Russia is up
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@Elrood Ahhh - okey-dokey!
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@Private-Panic If france feels free to repeatedly buy colonials for Algier and Tobruk and plane for Marssaille, then I see no need to adjust anything in their favor… when Germany shows his hand by going all out towards Paris starting G1, then every franc MUST be spent on defense of Paris.
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@Elrood I daresay it was not!
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I agree with Elrood, that if France were to go all out from F1 with max HGs and trenches and heavy spending on land defense tech, and UK built transports and figs in England early on like Witt did this game, the battle for Paris would be close.
The thing is, G, F and UK rarely go all out for Paris attack or defense. And how G spends on Western Front makes a big difference. That’s why I’d like to de-emphasize Paris, by not letting G build fast movers in Berlin on G1 and G2, and by giving G a bid bonus to only be used in the Pacific. Then F and UK can also spend more elsewhere. The game is more fun when the other powers have a prominent role in deciding the winning side.But, if we want to continue without adjusting the rules, I’d be willing to play France without any bid bonus or else play Austria or Turkey.
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@Witt will be able to do Russia later today.
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I will agree to a change to the set up. Would like to see a different start and a longer game too.
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@Witt Hooray for the neutrals in Baluch and Monterrey for repelling the expansionist, colonial empire.
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 4 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 1,2,3,5,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover railwayGuns Combat Move - Russia 3 heavy_guns moved from Kiev to Odessa 3 heavy_guns moved from Minsk to Belarus 3 conscripts moved from Smolensk to Belarus 3 infantry moved from Pskov to Latvia 1 conscript, 1 field_gun and 1 infantry moved from Vladivostok to Primorsky 1 conscript, 1 field_gun and 1 infantry moved from Irkutsk to Bratsk 1 conscript moved from Koryak to Chukotka Russia take Chukotka from Communists 1 conscript moved from Koryak to Magadan Russia take Magadan from Communists Purchase Units - Russia Russia buy 2 cavalrys, 2 conscripts, 4 field_guns, 3 heavy_guns, 3 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Non Combat Move - Russia 2 heavy_guns moved from Belarus to Odessa 1 field_gun moved from Norilsk to Evenkia 1 conscript moved from Western Siberian Lowlands to Norilsk 1 conscript moved from Chita to Bratsk 1 conscript moved from Norilsk to Evenkia 2 infantry moved from St. Petersburg to Pskov Place Units - Russia 3 trenchs placed in Odessa 3 trenchs placed in Belarus 1 trench placed in Bratsk 1 trench placed in Georgia 1 trench placed in Primorsky 1 trench placed in Lithuania 1 field_gun, 1 heavy_gun and 1 infantry placed in Minsk 1 field_gun, 1 heavy_gun and 1 infantry placed in Kiev 2 cavalrys placed in Omsk 1 field_gun, 1 heavy_gun and 1 infantry placed in Irkutsk 2 conscripts and 1 field_gun placed in Vladivostok Activate Technology - Russia Russia activating railwayGuns Turn Complete - Russia Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :