@simon-tressel no Low Luck, please.
Rest seems okay. Never seen that page !
NML 1914 team game 16
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@Private-Panic not to mention the 51st state of Manitoba
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@Elrood Soon to be followed by the 52nd of The Britain Protectorate
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Game History
Round: 3 Research Technology - USA USA spend 5 on tech rolls USA roll 2,6,1 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover science Combat Move - USA USA loses 0 PUs for violating Mexico Citys neutrality. 1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 battlecruiser, 1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira 1 cavalry and 2 infantry moved from Chihuahua to Mexico City USA take Mexico City from Neutral Purchase Units - USA USA buy 1 battlecruiser, 1 destroyer, 3 field_guns, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Madeira USA attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry USA roll dice for 1 battlecruiser in Madeira, round 2 : 1/1 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Madeira USA loses 0 PUs for violating Madeiras neutrality. USA win, taking Madeira from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - USA 2 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea Place Units - USA 1 battlecruiser and 1 transport placed in Sea Zone 153 Pacific Ocean 1 field_gun placed in San Francisco 1 field_gun and 1 infantry placed in Charleston 1 destroyer and 1 transport placed in Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry placed in New York 1 transport placed in Sea Zone 29 Mid Atlantic Activate Technology - USA USA activating science Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
USA regular : 0.33 Neutral regular : -0.33
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@Witt G4-41470.tsvg
Round: 4Research Technology - Germany Germany spend 15 on tech rolls Germany roll 2,1,6,3,3 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover creepingBarage Combat Move - Germany 3 fighters and 1 infantry moved from Champagne to Burgundy 1 cavalry moved from Wurttemburg to Franche-Comte Germany take Franche-Comte from France 1 cavalry moved from Franche-Comte to Champagne 1 cavalry moved from Belgium to Picardy Germany take Picardy from France 1 cavalry moved from Picardy to Champagne 3 battlecruisers, 2 battleships, 3 cruisers and 4 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight Purchase Units - Germany Germany buy 6 cavalrys, 1 destroyer, 5 field_guns, 3 fighters, 3 heavy_guns, 2 submarines and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Burgundy Germany attack with 3 fighters and 1 infantry France defend with 1 field_gun Germany roll dice for 3 fighters and 1 infantry in Burgundy, round 2 : 2/4 hits, 1.33 expected hits France roll dice for 1 field_gun in Burgundy, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the France lost in Burgundy Germany win, taking Burgundy from France with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for France: 1 field_gun Battle in Sea Zone 14 Helgoland Bight Germany attack with 3 battlecruisers, 2 battleships, 3 cruisers and 4 submarines Britain defend with 1 cruiser Germany roll dice for 4 submarines in Sea Zone 14 Helgoland Bight, round 2 : 4/4 hits, 1.33 expected hits 1 cruiser owned by the Britain lost in Sea Zone 14 Helgoland Bight Germany win with 3 battlecruisers, 2 battleships, 3 cruisers and 4 submarines remaining. Battle score for attacker is 10 Casualties for Britain: 1 cruiser Non Combat Move - Germany 4 field_guns, 1 heavy_gun and 3 infantry moved from Belgium to Champagne 1 field_gun moved from Rhine to Champagne 1 gas moved from Rhine to Champagne 5 cavalrys moved from Wurttemburg to Champagne 6 cavalrys moved from Bavaria to Champagne 3 fighters moved from Burgundy to Belgium 15 infantry moved from Rhine to Champagne 16 cavalrys moved from Hanover to Belgium 1 infantry moved from Holstein to Hanover 13 cavalrys moved from Berlin to Rhine 1 submarine moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean 1 submarine moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 101 South Atlantic 1 submarine moved from Sea Zone 79 Arabian Sea to Sea Zone 76 Indian Ocean 1 cruiser moved from Sea Zone 79 Arabian Sea to Sea Zone 83 Indian Ocean 12 field_guns moved from Alsace to Champagne 1 submarine moved from Sea Zone 5 Arctic Ocean to Sea Zone 13 Skagerrak Place Units - Germany 2 field_guns placed in German New Guinea 3 field_guns and 1 trench placed in Dar es Salaam 6 cavalrys placed in Wurttemburg 3 fighters placed in Belgium 1 heavy_gun placed in Mecklenburg 2 heavy_guns placed in Warsaw 1 destroyer and 2 submarines placed in Sea Zone 12 Baltic Sea Activate Technology - Germany Germany activating creepingBarage Turn Complete - Germany Germany collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germany regular : 3.33 France regular : -0.33
My entire home fleet attacked a single UK CA, and all 4 subs hit. I wish I could have saved that good dice for when I really needed it.
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@FMErwinRommel Paris looks assured now that you have 25 rolls at plus 1 for the Art.
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@Witt Tech luck is a big factor in whether Paris holds or falls in G5. Barrage tech for G adds 15+ hits over 4 rounds of combat. If I had gotten mustard gas instead, the benefit would be less, depending on when I got it and how many gas that I built.
France could get a similar amount of defense if it got railway guns, depending on how many HGs it bought. France, getting propaganda on F1 would add 12 inf, but only 3 on F4. Bunkers would be taken out on first round, so only give 2 hits.
I’ve learned that building fast moving cav or gas in Berlin is more effective than buying another IC in Rhine, when the deadline is G5. -
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@Elrood is up as Austria, not Adam. Nice try Leo.
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I really struggled to do my go, as the batteries were going in thr mouse and I couldn’t open it.
Have bought a new one . Was very frustrating.
I make it that you have 97.7, wity 40 surviving.
That means : Game over . -
@Witt Yes, but we’ve never continued playing the game after Paris fell, and it would be interesting to see how the game turned out.
Has anyone played a game where Paris fell and continued the game to see if Entente could still win?
Annual income for both sides would be equal and production would be close.
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@FMErwinRommel it is impossible to win , without France and its 60 income .
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@FMErwinRommel If you really wanted to do that, FM, you should have volunteered to play France.
In any case, more interesting would be to revert to an adjustment that made the capture of Paris more difficult. After much experience of the game we used to do this. Then you joined us, FM, and were keen to stop it following a game in which my F survived. But, as I said at the time, it really was touch and go, despite the pro-French adjustment, which I think might have been the Industry tech.
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And Germany getting France’s income , means a fleet can be built that can better Britain’s Channel one . Britain’s can’t then build to hold against Turkey and Germany will take all of France and probably Rome, especially with Cav that can move 3.
What hope can the Entente have of gaining income that they can spend against the CPs on land? -
All that talk of winning… guys… I do not even know the win conditions or have seen them achieved by any side. Usually someone (Witt) is preaching gloom and doom and then the game is forfeit.
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@Elrood like you would play the Entente under these conditions. We know how you hate to lose!
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@Witt The whole game mod is lopsided. I do not believe it can be fixed with the limited tools we have.
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I have said how France needs IPropaganda and how Germany should be given an IC in the East. Perhaps , Britain could have a Naval Tech or a couple of DDs.
We Need to take away the Paris take down strategy and see more Eastern Front and other map use. -
@Witt It would mean that Germany has even more to build against France, lest they get oveerun eventually, and has no income left for that eastern IC…
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@Witt You only want to see Germany suffer a pointless struggle, like in your Global40 - 1943 mod :-P
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@Elrood I want to see Germany defeated , yes, crushed into pieces and as small as Belgium .