@simon-tressel no Low Luck, please.
Rest seems okay. Never seen that page !
NML 1914 team game 16
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works!
@Witt UK up
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Simon.Tressel, who just joined Triplea forum, contacted me and said he started playing NML against the computer but would like to join our team game. I said we welcome new players, but we may have reached the end of our long run of games due to waning interest on the game being unbalanced.
Adding a newbie might help us to carry on. NML has been criticized for being too defensive, while at the same time, games 15 and 16 have shown that an all-out early G effort against Paris is very doable. In this game, G got tech and F didn’t. But Brits showed that they could make an extraordinary early effort to reinforce Paris, greater than in prior games.
With different players playing different sides and with a few minor tweaks to the game rules, I think we can give new life to the game. Adding new players will help.
Does anybody know this new player? If we decide to play a game 17, shall we invite him to join us? -
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Sorry, all, witt asked me to do GB and I didn’t get around to it yesterday. Will do so later today.
@FMErwinRommel Always happy to welcome new players to the group. Plus I don’t have a waning interest for the game and am keen to keep playing.
We just need to help F to withstand the G5 attack and so make the game more interesting. This is easy to do and we have done it before, but for some reason we keep revisiting all the options that don’t actually address the issue directly. F needs any one of industry, propaganda or bunkers. I suggest industry, which means F has to pay for any additional defense of Paris.
As I keep saying, when I played F with Industry, I was able to survive beyond G5, but it really was touch and go. Which is as it should be. We just did it the once I think. So the test was a success. But you didn’t like it. Why don’t you play F with Industry before making up your mind?
We keep loading other changes on top of that which just cause a complicated debate, meaning we get nowhere.
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@Private-Panic UK is already done. Russia is up
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@Elrood Ahhh - okey-dokey!
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@Private-Panic If france feels free to repeatedly buy colonials for Algier and Tobruk and plane for Marssaille, then I see no need to adjust anything in their favor… when Germany shows his hand by going all out towards Paris starting G1, then every franc MUST be spent on defense of Paris.
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@Elrood I daresay it was not!
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I agree with Elrood, that if France were to go all out from F1 with max HGs and trenches and heavy spending on land defense tech, and UK built transports and figs in England early on like Witt did this game, the battle for Paris would be close.
The thing is, G, F and UK rarely go all out for Paris attack or defense. And how G spends on Western Front makes a big difference. That’s why I’d like to de-emphasize Paris, by not letting G build fast movers in Berlin on G1 and G2, and by giving G a bid bonus to only be used in the Pacific. Then F and UK can also spend more elsewhere. The game is more fun when the other powers have a prominent role in deciding the winning side.But, if we want to continue without adjusting the rules, I’d be willing to play France without any bid bonus or else play Austria or Turkey.
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@Witt will be able to do Russia later today.
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I will agree to a change to the set up. Would like to see a different start and a longer game too.
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@Witt Hooray for the neutrals in Baluch and Monterrey for repelling the expansionist, colonial empire.
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 4 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 1,2,3,5,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover railwayGuns Combat Move - Russia 3 heavy_guns moved from Kiev to Odessa 3 heavy_guns moved from Minsk to Belarus 3 conscripts moved from Smolensk to Belarus 3 infantry moved from Pskov to Latvia 1 conscript, 1 field_gun and 1 infantry moved from Vladivostok to Primorsky 1 conscript, 1 field_gun and 1 infantry moved from Irkutsk to Bratsk 1 conscript moved from Koryak to Chukotka Russia take Chukotka from Communists 1 conscript moved from Koryak to Magadan Russia take Magadan from Communists Purchase Units - Russia Russia buy 2 cavalrys, 2 conscripts, 4 field_guns, 3 heavy_guns, 3 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Non Combat Move - Russia 2 heavy_guns moved from Belarus to Odessa 1 field_gun moved from Norilsk to Evenkia 1 conscript moved from Western Siberian Lowlands to Norilsk 1 conscript moved from Chita to Bratsk 1 conscript moved from Norilsk to Evenkia 2 infantry moved from St. Petersburg to Pskov Place Units - Russia 3 trenchs placed in Odessa 3 trenchs placed in Belarus 1 trench placed in Bratsk 1 trench placed in Georgia 1 trench placed in Primorsky 1 trench placed in Lithuania 1 field_gun, 1 heavy_gun and 1 infantry placed in Minsk 1 field_gun, 1 heavy_gun and 1 infantry placed in Kiev 2 cavalrys placed in Omsk 1 field_gun, 1 heavy_gun and 1 infantry placed in Irkutsk 2 conscripts and 1 field_gun placed in Vladivostok Activate Technology - Russia Russia activating railwayGuns Turn Complete - Russia Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
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@Private-Panic triplea_41470_4 Com.tsvg
Round: 4Research Technology - Communists Communists spend 5 on tech rolls Communists roll 1,2,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover creepingBarage Combat Move - Communists 1 gas moved from Yakutsk to Chita 1 infantry moved from Aldan to Chita 2 conscripts and 1 field_gun moved from Sakhe to Chukotka 1 cavalry moved from Khabarovsk to Chukotka 1 cavalry, 1 conscript and 1 field_gun moved from Khabarovsk to Magadan 1 conscript moved from Amur to Khabarovsk 5 cavalrys moved from Aldan to Khabarovsk 4 infantry moved from Yakutsk to Aldan 1 conscript and 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 4 conscripts, 1 gas, 1 heavy_gun and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Chita Communists attack with 1 gas and 1 infantry Russia defend with 1 conscript and 1 trench Communists roll dice for 1 gas in Chita, round 2 : 1/1 hits, 0.83 expected hits 1 conscript owned by the Russia lost in Chita 1 gas owned by the Communists lost in Chita Communists roll dice for 1 infantry in Chita, round 2 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 trench in Chita, round 2 : 0/0 hits, 0.00 expected hits 1 trench owned by the Russia lost in Chita Communists win, taking Chita from Russia with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript and 1 trench Casualties for Communists: 1 gas Battle in Chukotka Communists attack with 1 cavalry, 2 conscripts and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 cavalry, 2 conscripts and 1 field_gun in Chukotka, round 2 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Chukotka, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry, 2 conscripts and 1 field_gun in Chukotka, round 3 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Chukotka, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Chukotka Communists win, taking Chukotka from Russia with 1 cavalry, 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Magadan Communists attack with 1 cavalry, 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 cavalry, 1 conscript and 1 field_gun in Magadan, round 2 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Magadan, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry, 1 conscript and 1 field_gun in Magadan, round 3 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Magadan, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry, 1 conscript and 1 field_gun in Magadan, round 4 : 2/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Magadan, round 4 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Magadan Communists win, taking Magadan from Russia with 1 cavalry, 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists 1 conscript moved from Amur to Aldan Place Units - Communists 1 trench placed in Khabarovsk 1 trench placed in Aldan 4 conscripts, 1 gas and 1 heavy_gun placed in Yakutsk Activate Technology - Communists Communists activating creepingBarage Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Communists regular : -0.33 Russia regular : -0.83
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@Elrood said in NML 1914 team game 16:
@Private-Panic If france feels free to repeatedly buy colonials for Algier and Tobruk and plane for Marssaille, then I see no need to adjust anything in their favor… when Germany shows his hand by going all out towards Paris starting G1, then every franc MUST be spent on defense of Paris.
Has France not been maximising defense of Paris then? I don’t monitor what my allies get up to.
So I think @FMErwinRommel has volunteered to be F next turn. Let’s see how that goes.
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@FMErwinRommel May your bullets miss and your artillery explode!
Game History
Round: 4 Research Technology - USA USA spend 5 on tech rolls USA roll 5,4 and gets 0 hits Combat Move - USA USA loses 0 PUs for violating Majorcas neutrality. 1 field_gun moved from Madeira to Sea Zone 34 Mid Atlantic 1 infantry moved from Madeira to Sea Zone 34 Mid Atlantic 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea 2 infantry moved from Sea Zone 54 Alboran Sea to Majorca USA take Majorca from Neutral 1 cruiser moved from Sea Zone 34 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 battlecruiser moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands 1 cavalry moved from Mexico City to Monterrey 2 infantry moved from Mexico City to Monterrey Purchase Units - USA USA buy 1 battlecruiser, 1 destroyer, 2 field_guns, 4 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens; Combat - USA Battle in Monterrey USA attack with 1 cavalry and 2 infantry Neutral defend with 1 infantry USA roll dice for 1 cavalry and 2 infantry in Monterrey, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Monterrey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Monterrey USA roll dice for 1 cavalry and 1 infantry in Monterrey, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Monterrey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Monterrey 1 cavalry owned by the USA retreated to Mexico City Neutral win with 1 infantry remaining. Battle score for attacker is -6 Casualties for USA: 2 infantry Battle in Canary Islands USA attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry USA roll dice for 1 field_gun and 1 infantry in Canary Islands, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Canary Islands USA loses 0 PUs for violating Canary Islandss neutrality. USA win, taking Canary Islands from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - USA 1 infantry moved from Arkansas to Atlanta 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun moved from New York to Sea Zone 29 Mid Atlantic 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira 1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Koryak Place Units - USA 1 battlecruiser, 1 destroyer and 1 transport placed in Sea Zone 30 Mid Atlantic 1 infantry placed in Charleston 1 transport placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in New York 1 transport placed in Sea Zone 153 Pacific Ocean 2 infantry placed in San Francisco 1 field_gun placed in Mexico City Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - USA USA collect 75 PUs; end with 77 PUs
Combat Hit Differential Summary :
USA regular : 0.50 Neutral regular : 1.00
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@Private-Panic well at least 20 IPCs were spent elsewhere, unable to reach Paris
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@Elrood You can play F after FM then. We should then have a meeting of minds on what to do, if anything. My memory tells me that when I last played F with Industry tech and survived the G onslaught I did not divert resources away from Paris. It was still touch and go. I think you and witt were my allies, so you may remember. Presumably FM was G, which might explain why he hates the idea of helping F.
Anyway, if you gents prove witt and I wrong over the next couple of games we will forget the idea.
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@Witt The German army is on its way to defend Spain against the upcoming USA invasion. The quickest and easiest way is to get on France’s excellent railway system at Paris, which has the only terminals with the capacity to handle our large army.
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@Private-Panic First Ponco Villa wiped out the British invaders and now withstood the Yanquis. Viva Mexico.