Test summary from TripleA, engine version: 2.6.14418, time: 16:26:49
Savegame
oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 2:20:34 PM
Savegame -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from Eastern United States to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover War Bonds Activate Technology - British British activating War Bonds Purchase Units - British British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Combat - British Non Combat Move - British 1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from United Kingdom to 92 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 tactical_bomber moved from Gibraltar to Egypt 1 fighter moved from Tanganyika Territory to Persia 1 aaGun moved from Burma to Yunnan 2 aaGuns, 1 artillery and 11 infantry moved from Burma to India 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya Place Units - British 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs British collect 3 PUs from War Bonds; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.33 British rolls : 1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians Combat - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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sorry. I have overlooked your post. Coming up later today
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 1 aaGun, 1 fighter and 4 infantry moved from Queensland to South Australia 1 fighter moved from India to Yunnan Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Germans spend 15 on tech rolls Germans roll 4,6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for Germans EDIT: Turning off Edit Mode Germans buy 3 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Politics - Germans Turning on Edit Mode EDIT: Changing techTokens for Germans from 0 to 3 EDIT: Turning off Edit Mode Combat Move - Germans 1 unit repaired. 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Bessarabia to Ukraine Combat - Germans Battle in 125 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 2 armour, 3 artilleries and 18 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 2 artilleries and 1 infantry moved from France to Northern Italy 2 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Northern Italy to Romania 7 mech_infantrys moved from Western Germany to Poland 8 armour, 5 artilleries, 9 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus 2 bombers moved from Ukraine to Novgorod 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 1 fighter moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Novgorod 1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -0.50
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I accidentally loaded in 2.7 and was about to do combat so I reloaded in 2.6 but had to edit in the original failed research result. So that is why there are edits and you should have additional dice rolls for technology.
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Errors happen. I fully understand. I did a similar error on Russia one. If you got zero hits in the original roll, maybe you should have reloaded and saved 15. I dont know the details here… but it seems like you have rolled twice and chosen the best result. i appreciate the honesty and it is greatly appreciated. So if what I write here is correct I think you should restart and save 15 and edit accordingly
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@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
Errors happen. I fully understand. I did a similar error on Russia one. If you got zero hits in the original roll, maybe you should have reloaded and saved 15. I dont know the details here… but it seems like you have rolled twice and chosen the best result. i appreciate the honesty and it is greatly appreciated. So if what I write here is correct I think you should restart and save 15 and edit accordingly
did you edit the techs or not? I dont fully understand
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Yes, I edited out the techs.
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@simon33 said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
EDIT: Removing Technology Improved Artillery Support for Germans
Actually, I took the worst result!
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@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
If you got zero hits in the original roll, maybe you should have reloaded and saved 15.
That might have been a smarter idea. Oh well.
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no worries, all good
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 8:25:55 PM
Savegame -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 3 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Ukraine to Russia 2 aaGuns, 5 artilleries and 38 infantry moved from Bryansk to Russia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Egypt 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Russia 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Volgograd: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 2,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Sikang 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi 1 bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Hunan 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Shan State 1 bomber moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 2 fighters moved from 42 Sea Zone to Caroline Islands 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 battleship moved from 41 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun and 2 infantry moved from Hopei to Shensi 2 artilleries and 4 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Manchuria to Jehol 2 infantry moved from Sumatra to 41 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 2 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 2 bombers moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China EDIT: 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 transports moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 infantry placed in Japan 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.83
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Just reminding you that it’s your turn.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,5 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Gibraltar to Egypt 2 bombers moved from Eastern United States to Gibraltar Place Units - Americans 1 bomber and 1 fighter placed in Eastern United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kweichow 3 artilleries and 10 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hunan Chinese attack with 3 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 10 infantry in Hunan, round 2 : 1/13 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Yunnan 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Research Technology - British UK_Pacific spend 1 on tech rolls British spend 4 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 1 bomber moved from Egypt to British Somaliland 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - British Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in British Somaliland British attack with 1 bomber and 2 infantry Italians defend with 1 artillery British roll dice for 1 bomber and 2 infantry in British Somaliland, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 infantry in British Somaliland, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland 1 artillery owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from British Somaliland to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Persia 2 aaGuns, 1 artillery and 17 infantry moved from India to Burma 1 aaGun moved from Yunnan to Hunan 1 fighter moved from Kweichow to Burma Place Units - British 1 artillery and 1 fighter placed in Egypt 1 destroyer placed in 71 Sea Zone 1 submarine placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 British collect 30 PUs; end with 31 PUs British collect 4 PUs from War Bonds; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -3.50 Italians regular : 0.33 Japanese regular : 0.67 British rolls : 0.00 British regular : -0.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Belarus 1 armour moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Belarus to Smolensk Italians take Smolensk from Russians 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians 1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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I should have prodded you earlier!