1d6: 5
dawgoneit Axis -VS- entek Allies TRS I'll get you this time.
-
@dawgoneit Welcome back, glad to hear it!
-
-
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - British 3 Mech.Infs moved from Dheli to Bengal British take Nepal from Hisaichi 2 Fighters moved from sz66 to Bengal 2 B.Transports moved from sz66 to sz63 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys and 2 Infantrys moved from sz63 to E.India British take E.India from Hisaichi 2 Artillerys moved from Nagpur to E.India 3 Infantrys moved from Bhopa to Nepal 1 Transport moved from sz57 to sz49 1 Destroyer moved from sz57 to sz58 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana 5 Infantrys and 1 Marine moved from Magadan to Yakutsk 1 Fighter moved from Moresby to sz58 Purchase Units - British British buy 4 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 1 S.Sub; Remaining resources: 1 PUs; Combat - British Battle in Bengal British attack with 2 Fighters and 3 Mech.Infs Hisaichi defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Infantry and 2 Tanks Hisaichi roll AA dice in Bengal : 0/2 hits, 0.33 expected hits British roll dice for 2 Fighters and 3 Mech.Infs in Bengal, round 2 : 2/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Bengal, round 2 : 1/4 hits, 1.67 expected hits 1 Mech.Inf owned by the British lost in Bengal 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Bengal British roll dice for 2 Fighters and 2 Mech.Infs in Bengal, round 3 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 2 Tanks in Bengal, round 3 : 1/2 hits, 1.00 expected hits 1 Mech.Inf owned by the British lost in Bengal 2 Tanks owned by the Hisaichi lost in Bengal British win, taking Bengal from Hisaichi with 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for British: 2 Mech.Infs Casualties for Hisaichi: 1 Artillery, 1 Infantry and 2 Tanks Battle in sz58 British attack with 1 Destroyer and 1 Fighter Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 Destroyer and 1 Fighter in sz58, round 2 : 1/2 hits, 0.83 expected hits 1 Destroyer owned by the British lost in sz58 1 Submarine owned by the Hisaichi lost in sz58 British win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for British: 1 Destroyer Casualties for Hisaichi: 1 Submarine Non Combat Move - British 1 Fighter moved from sz58 to Halma 2 Fighters moved from Bengal to sz66 1 Destroyer moved from sz64 to sz66 1 Destroyer moved from sz66 to sz56 2 Infantrys moved from Calcutta to C.India Place Units - British 3 Mech.Infs placed in Dheli 4 Artillerys and 2 Infantrys placed in Calcutta 1 Fighter and 1 Infantry placed in Moresby 1 S.Sub placed in sz49 Turn Complete - British British collect 55 PUs; end with 56 PUs
Combat Hit Differential Summary :
British regular : 0.50 Hisaichi regular : 0.17 Hisaichi AA : -0.33
-
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Anzac 1 Infantry moved from Soem to sz57 1 Infantry and 1 S.Sub moved from sz57 to sz66 1 Infantry moved from sz66 to Malaya British take Malaya from Hisaichi 1 Infantry moved from Soem to sz57 1 Artillery moved from Soem to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz61 1 Artillery and 1 Infantry moved from sz61 to N.S Anzac take N.S from Yamamoto 1 EarlyFighter moved from sz66 to Bengal 1 Infantry moved from Flores to sz50 1 Marine moved from Soem to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz57 1 Infantry, 1 Marine and 2 T.Boats moved from sz50 to sz57 2 Artillerys, 3 Infantrys and 1 Marine moved from sz57 to Java 1 Transport moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Infantry moved from Darwin to Derby 2 Artillerys moved from Darwin to Derby 1 Submarine moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Infantrys, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 4 Infantrys and 1 Marine Hisaichi defend with 2 Artillerys Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in Java Anzac roll dice for 3 Artillerys, 4 Infantrys and 1 Marine in Java, round 2 : 2/8 hits, 2.50 expected hits Hisaichi roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Java 1 Artillery owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 3 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Artillerys Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 4 Transports moved from sz61 to sz66 Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 1 S.Sub placed in sz37 1 Marine placed in Melbourne 1 Infantry and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Anzac regular : -0.17 Hisaichi regular : 0.67
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Americans 2 B.Transports moved from sz7 to sz3 1 Marine moved from Palana to sz3 7 Infantrys moved from Palana to sz3 2 B.Transports, 7 Infantrys and 1 Marine moved from sz3 to sz7 7 Infantrys and 1 Marine moved from sz7 to N.Japan 2 Artillerys, 3 Infantrys and 4 Tanks moved from Yakutsk to Vostok 4 Infantrys moved from Magadan to Yakutsk 1 Carrier and 4 Destroyers moved from sz20 to sz19 2 Marines moved from Pearl Harbor to sz25 2 Marines and 2 S.Subs moved from sz25 to sz19 2 Marines moved from sz19 to Wake 1 S.Sub moved from sz23 to sz11 1 Submarine moved from sz22 to sz9 1 B29 moved from San Francisco to Marcus 8 Infantrys moved from Alaska to sz4 2 B.Transports and 8 Infantrys moved from sz4 to sz7 2 Destroyers moved from sz4 to sz7 8 Infantrys moved from sz7 to N.Japan Purchase Units - Americans Americans buy 4 B.Transports, 1 Bunker, 1 Factory and 3 L.Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in Vostok Americans attack with 2 Artillerys, 3 Infantrys and 4 Tanks Masaharu defend with 1 Infantry Americans roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Vostok, round 2 : 4/9 hits, 3.50 expected hits Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Americans 2 B.Transports moved from sz14 to sz23 8 Infantrys moved from San Francisco to sz23 2 B.Transports and 8 Infantrys moved from sz23 to sz14 8 Infantrys moved from sz14 to Seattle 1 B.Transport moved from sz5 to sz6 1 B.Transport moved from sz5 to sz6 1 Infantry moved from Seattle to sz6 7 Infantrys moved from Seattle to sz6 2 B.Transports and 8 Infantrys moved from sz6 to sz5 8 Infantrys moved from sz5 to Alaska Place Units - Americans 2 B.Transports placed in sz4 2 L.Fighters placed in Pearl Harbor 2 B.Transports placed in sz25 1 L.Fighter placed in San Francisco Americans undo move 3. Americans undo move 3. 1 B.Transport placed in sz19 1 L.Fighter placed in Hilo 1 B.Transport placed in sz23 1 Factory placed in Marcus 1 Bunker placed in N.Japan Turn Complete - Americans Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Masaharu regular : -0.33
-
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Russians 1 Infantry moved from Irkutsk to Quingdao 1 Elite and 2 Infantrys moved from Ulaan Ude to Jinan 6 Infantrys and 2 Mech.Infs moved from Ulaan Ude to Quingdao 2 Mech.Infs moved from Tulun to Quingdao 1 Fighter moved from Achinsk to Ulaan Ude Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 7 Infantrys and 4 Mech.Infs Masaharu defend with 1 Infantry Russians roll dice for 7 Infantrys and 4 Mech.Infs in Quingdao, round 2 : 5/11 hits, 3.17 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 7 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Jinan Russians attack with 1 Elite and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 Elite and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 8 Infantrys moved from Kaask to Tulun 2 Infantrys moved from Kyzyl to Kaask 1 Infantry moved from Achinsk to Kyzyl 2 Mech.Infs moved from Achinsk to Tulun 1 Elite and 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Yakutsk to Vostok Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.33 Russians regular : 2.00
-
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Xining to Ming Jong 1 Infantry moved from Xining to Nancheng 1 Marine moved from Tsingnan to Sikang 1 Infantry moved from Tsingnan to Sikang 1 Infantry moved from Quyan to Cheng 1 Infantry moved from Gansu to Szechwan 1 Elite moved from Gansu to Szechwan 1 EarlyFighter moved from Gansu to Szechwan 2 Mech.Infs moved from Tsingnan to Gansu 7 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Gobi to Tsingnan 1 Elite moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 Tank moved from Urumal to Gobi 1 Infantry moved from Quyan to Gobi 3 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 EarlyFighter, 1 Elite and 1 Infantry Yamamoto defend with 1 Tank Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Szechwan 1 Tank owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Tank Battle in Sikang Chinese attack with 1 Infantry and 1 Marine Yamamoto defend with 1 Tankette Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Tankette in Sikang, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 3 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Tankette in Sikang, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Yamamoto lost in Sikang Chinese win, taking Sikang from Yamamoto with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Tankette Non Combat Move - Chinese 1 EarlyFighter moved from Szechwan to Gansu Place Units - Chinese 6 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 Chinese regular : 0.00
-
-
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9 Combat Move - British 3 Infantrys moved from Nepal to Bengal 6 Artillerys and 2 Infantrys moved from E.India to Bengal 3 Mech.Infs moved from Dheli to Bengal 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64 4 Artillerys and 2 Infantrys moved from sz64 to Bengal 1 Destroyer moved from sz56 to sz66 1 Destroyer moved from sz66 to sz64 1 Infantry moved from Moresby to sz49 1 Artillery and 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz58 1 Artillery and 1 Infantry moved from sz58 to Celebs 1 Fighter moved from Halma to Celebs 1 Infantry and 1 S.Sub moved from sz49 to sz58 1 Infantry moved from sz58 to Celebs 1 Fighter moved from Moresby to sz59 5 Infantrys and 1 Marine moved from Yakutsk to Vostok 1 Artillery and 1 Infantry moved from Palana to Magadan 1 Transport moved from sz4 to sz6 2 Fighters moved from sz66 to sz73 Purchase Units - British British buy 4 Artillerys, 2 B.Transports, 2 Infantrys, 1 Marine, 2 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs; Combat - British Battle in Bengal British attack with 10 Artillerys, 7 Infantrys and 3 Mech.Infs Hisaichi defend with 1 Tank; Yamamoto defend with 1 AAGun, 1 Factory, 1 Tank and 2 Tankettes; Thai defend with 1 Elite and 4 Infantrys British roll dice for 10 Artillerys, 7 Infantrys and 3 Mech.Infs in Bengal, round 2 : 7/20 hits, 6.67 expected hits Yamamoto roll dice for 1 Elite, 4 Infantrys, 2 Tanks and 2 Tankettes in Bengal, round 2 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the British lost in Bengal 4 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Tankettes owned by the Yamamoto lost in Bengal British roll dice for 10 Artillerys, 4 Infantrys and 3 Mech.Infs in Bengal, round 3 : 7/17 hits, 5.67 expected hits Yamamoto roll dice for 2 Tanks in Bengal, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British lost in Bengal 1 Tank owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in Bengal British win, taking Bengal from Yamamoto with 10 Artillerys, 3 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 22 Casualties for British: 4 Infantrys Casualties for Thai: 1 Elite and 4 Infantrys Casualties for Yamamoto: 1 Tank and 2 Tankettes Casualties for Hisaichi: 1 Tank Battle in sz73 British attack with 2 Fighters Yamamoto defend with 1 Transport British roll dice for 2 Fighters in sz73, round 2 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in sz73, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in sz73 British win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Celebs British attack with 1 Artillery, 1 Fighter and 2 Infantrys Yamamoto defend with 2 Artillerys and 1 Tankette British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Celebs, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Artillerys and 1 Tankette in Celebs, round 2 : 0/3 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto and 1 Tankette owned by the Yamamoto lost in Celebs British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Celebs, round 3 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Celebs British win, taking Celebs from Yamamoto with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Artillerys and 1 Tankette Battle in sz59 British attack with 1 Fighter Thai defend with 1 T.Boat British roll dice for 1 Fighter in sz59, round 2 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter in sz59, round 3 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 T.Boat in sz59, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter in sz59, round 4 : 1/1 hits, 0.50 expected hits Thai roll dice for 1 T.Boat in sz59, round 4 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Thai lost in sz59 British win with 1 Fighter remaining. Battle score for attacker is 5 Casualties for Thai: 1 T.Boat Non Combat Move - British 1 Fighter moved from sz59 to sz57 1 Fighter moved from Celebs to sz57 2 Fighters moved from sz73 to sz66 2 Infantrys moved from C.India to E.India Place Units - British 4 Artillerys and 2 Infantrys placed in Calcutta 2 B.Transports placed in sz63 2 Mech.Infs placed in Dheli 1 Marine placed in Moresby 1 S.Sub placed in sz49 Turn Complete - British British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.33 Thai regular : -0.50 British regular : 3.50
-
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9 Combat Move - Anzac 3 Transports moved from sz57 to sz50 2 Artillerys moved from Derby to sz50 1 Artillery moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 1 Submarine moved from sz50 to sz59 3 Artillerys, 3 Infantrys and 3 Transports moved from sz50 to sz57 1 Transport moved from sz61 to sz57 4 Transports moved from sz66 to sz56 1 S.Sub moved from sz66 to sz57 1 Marine moved from Melbourne to sz37 1 Marine and 1 S.Sub moved from sz37 to sz57 3 Artillerys, 3 Infantrys and 1 Marine moved from sz57 to Bali 1 Infantry moved from Darwin to Derby 1 Marine moved from Darwin to Derby 2 T.Boats moved from sz57 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Fighters and 1 Infantry; Remaining resources: 1 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 2 Fighters placed in Darwin 2 Artillerys and 1 Infantry placed in W.Australia Turn Complete - Anzac Anzac collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9 Combat Move - Americans 1 Submarine moved from sz9 to sz17 1 Artillery moved from Vostok to Quingdao 1 Artillery, 3 Infantrys and 4 Tanks moved from Vostok to Quingdao 4 Infantrys moved from Yakutsk to Vostok 8 Infantrys moved from Alaska to sz4 8 Infantrys moved from sz4 to Palana 2 B.Transports moved from sz5 to sz4 8 Infantrys moved from Alaska to sz4 8 Infantrys moved from sz4 to Palana 1 Destroyer moved from sz19 to sz17 1 Destroyer moved from sz19 to sz18 2 L.Fighters moved from Pearl Harbor to sz18 1 B29 moved from Marcus to sz17 8 Infantrys moved from Seattle to sz14 2 B.Transports and 8 Infantrys moved from sz14 to sz5 8 Infantrys moved from sz5 to Alaska 1 B.Transport moved from sz23 to sz22 1 L.Fighter moved from Hilo to sz17 1 Destroyer moved from sz19 to sz17 1 Destroyer moved from sz19 to sz18 Purchase Units - Americans Americans buy 1 B.Carrier, 2 B.Transports, 2 Destroyers, 8 Infantrys, 1 L.Fighter and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in Quingdao Americans attack with 2 Artillerys, 3 Infantrys and 4 Tanks Hisaichi defend with 3 Artillerys and 6 Infantrys Americans roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Quingdao, round 2 : 7/9 hits, 3.50 expected hits Hisaichi roll dice for 3 Artillerys and 6 Infantrys in Quingdao, round 2 : 4/9 hits, 3.00 expected hits 1 Artillery owned by the Americans and 3 Infantrys owned by the Americans lost in Quingdao 6 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Quingdao Americans roll dice for 1 Artillery and 4 Tanks in Quingdao, round 3 : 3/5 hits, 2.33 expected hits Hisaichi roll dice for 2 Artillerys in Quingdao, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Americans lost in Quingdao 2 Artillerys owned by the Hisaichi lost in Quingdao Americans win, taking Quingdao from Hisaichi with 4 Tanks remaining. Battle score for attacker is 10 Casualties for Americans: 2 Artillerys and 3 Infantrys Casualties for Hisaichi: 3 Artillerys and 6 Infantrys Battle in sz18 Americans attack with 2 Destroyers and 2 L.Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 2 Destroyers and 2 L.Fighters in sz18, round 2 : 3/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 2 Destroyers and 2 L.Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in sz17 Americans attack with 1 B29, 2 Destroyers, 1 L.Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 B29, 2 Destroyers and 1 L.Fighter in sz17, round 2 : 2/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans lost in sz17 1 Destroyer owned by the Yamamoto lost in sz17 Americans win with 1 B29, 2 Destroyers and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 B29 moved from sz17 to Marcus 1 L.Fighter moved from sz17 to sz18 1 Carrier moved from sz19 to sz18 1 Infantry moved from Wake to sz19 1 Infantry and 1 S.Sub moved from sz19 to sz18 1 Infantry moved from sz18 to Marcus 1 Marine moved from Wake to sz19 1 Marine and 1 S.Sub moved from sz19 to sz18 1 Marine moved from sz18 to Marcus 1 Marine moved from Wake to sz19 1 Cruiser and 1 Marine moved from sz19 to sz18 1 Marine moved from sz18 to Marcus 1 B.Transport moved from sz19 to sz40 1 Infantry moved from Majuru to sz40 2 Infantrys moved from Taka to sz40 1 B.Transport and 3 Infantrys moved from sz40 to sz19 3 Infantrys moved from sz19 to Wake 1 Infantry moved from Midway to sz11 1 Infantry and 1 S.Sub moved from sz11 to sz18 1 Infantry moved from sz18 to Marcus 1 L.Fighter moved from sz18 to Marcus Place Units - Americans 1 Destroyer placed in sz18 1 Destroyer placed in sz19 1 B.Carrier placed in sz25 1 L.Fighter placed in Pearl Harbor 1 S.Sub placed in sz25 2 B.Transports placed in sz23 8 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : 5.17 Hisaichi regular : 1.33
-
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9 Combat Move - Russians 6 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 1 Elite moved from Vostok to Quingdao 2 Infantrys moved from Vostok to Quingdao 1 Fighter moved from Ulaan Ude to Quingdao 2 Mech.Infs moved from Tulun to Quingdao Purchase Units - Russians Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Elite, 1 Fighter, 8 Infantrys, 1 Marine and 2 Mech.Infs Masaharu defend with 4 Artillerys and 4 Infantrys Russians roll dice for 1 Elite, 1 Fighter, 8 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 2 : 2/13 hits, 3.67 expected hits Masaharu roll dice for 4 Artillerys and 4 Infantrys in Quingdao, round 2 : 3/8 hits, 2.67 expected hits 3 Infantrys owned by the Russians lost in Quingdao 2 Infantrys owned by the Masaharu lost in Quingdao Russians roll dice for 1 Elite, 1 Fighter, 5 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 3 : 2/10 hits, 3.17 expected hits Masaharu roll dice for 4 Artillerys and 2 Infantrys in Quingdao, round 3 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the Russians lost in Quingdao 2 Infantrys owned by the Masaharu lost in Quingdao Russians roll dice for 1 Elite, 1 Fighter, 4 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 4 : 3/9 hits, 3.00 expected hits Masaharu roll dice for 4 Artillerys in Quingdao, round 4 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians lost in Quingdao 3 Artillerys owned by the Masaharu lost in Quingdao Russians roll dice for 1 Elite, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 5 : 4/8 hits, 2.83 expected hits Masaharu roll dice for 1 Artillery in Quingdao, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao 1 Artillery owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Elite, 1 Fighter, 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 12 Casualties for Russians: 6 Infantrys Casualties for Masaharu: 4 Artillerys and 4 Infantrys Non Combat Move - Russians 8 Infantrys moved from Tulun to Ulaan Ude 1 Elite moved from Jinan to Quingdao 1 Marine moved from Kaask to Tulun 7 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 1 Infantry moved from Achinsk to Kyzyl 3 Mech.Infs moved from Achinsk to Tulun 1 Fighter moved from Quingdao to Ulaan Ude Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : -1.67