dawgoneit Axis -VS- entek Allies TRS I'll get you this time.

  • '20 '19 '18 '17 '16

    @dawgoneit Welcome back, glad to hear it!


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - British
            3 Mech.Infs moved from Dheli to Bengal
                  British take Nepal from Hisaichi
            2 Fighters moved from sz66 to Bengal
            2 B.Transports moved from sz66 to sz63
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys and 2 Infantrys moved from sz63 to E.India
                  British take E.India from Hisaichi
            2 Artillerys moved from Nagpur to E.India
            3 Infantrys moved from Bhopa to Nepal
            1 Transport moved from sz57 to sz49
            1 Destroyer moved from sz57 to sz58
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
            5 Infantrys and 1 Marine moved from Magadan to Yakutsk
            1 Fighter moved from Moresby to sz58
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 1 S.Sub; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 2 Fighters and 3 Mech.Infs
                Hisaichi defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Infantry and 2 Tanks
                    Hisaichi roll AA dice in Bengal : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 Fighters and 3 Mech.Infs in Bengal, round 2 : 2/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Bengal, round 2 : 1/4 hits, 1.67 expected hits
                1 Mech.Inf owned by the British lost in Bengal
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Bengal
                    British roll dice for 2 Fighters and 2 Mech.Infs in Bengal, round 3 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Bengal, round 3 : 1/2 hits, 1.00 expected hits
                1 Mech.Inf owned by the British lost in Bengal
                    2 Tanks owned by the Hisaichi lost in Bengal
                British win, taking Bengal from Hisaichi with 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for British: 2 Mech.Infs
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 2 Tanks
            Battle in sz58
                British attack with 1 Destroyer and 1 Fighter
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer and 1 Fighter in sz58, round 2 : 1/2 hits, 0.83 expected hits
                    1 Destroyer owned by the British lost in sz58
                    1 Submarine owned by the Hisaichi lost in sz58
                British win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 Destroyer
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - British
            1 Fighter moved from sz58 to Halma
            2 Fighters moved from Bengal to sz66
            1 Destroyer moved from sz64 to sz66
            1 Destroyer moved from sz66 to sz56
            2 Infantrys moved from Calcutta to C.India
    
        Place Units - British
            3 Mech.Infs placed in Dheli
            4 Artillerys and 2 Infantrys placed in Calcutta
            1 Fighter and 1 Infantry placed in Moresby
            1 S.Sub placed in sz49
    
        Turn Complete - British
            British collect 55 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British regular : 0.50
    Hisaichi regular : 0.17
    Hisaichi AA : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Infantry moved from Soem to sz57
            1 Infantry and 1 S.Sub moved from sz57 to sz66
            1 Infantry moved from sz66 to Malaya
                  British take Malaya from Hisaichi
            1 Infantry moved from Soem to sz57
            1 Artillery moved from Soem to sz57
            1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz61
            1 Artillery and 1 Infantry moved from sz61 to N.S
                  Anzac take N.S from Yamamoto
            1 EarlyFighter moved from sz66 to Bengal
            1 Infantry moved from Flores to sz50
            1 Marine moved from Soem to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz57
            1 Infantry, 1 Marine and 2 T.Boats moved from sz50 to sz57
            2 Artillerys, 3 Infantrys and 1 Marine moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Infantry moved from Darwin to Derby
            2 Artillerys moved from Darwin to Derby
            1 Submarine moved from sz37 to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 3 Artillerys, 4 Infantrys and 1 Marine
                Hisaichi defend with 2 Artillerys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Java
                    Anzac roll dice for 3 Artillerys, 4 Infantrys and 1 Marine in Java, round 2 : 2/8 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 3 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Artillerys
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            4 Transports moved from sz61 to sz66
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            1 S.Sub placed in sz37
            1 Marine placed in Melbourne
            1 Infantry and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.17
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Americans
            2 B.Transports moved from sz7 to sz3
            1 Marine moved from Palana to sz3
            7 Infantrys moved from Palana to sz3
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz3 to sz7
            7 Infantrys and 1 Marine moved from sz7 to N.Japan
            2 Artillerys, 3 Infantrys and 4 Tanks moved from Yakutsk to Vostok
            4 Infantrys moved from Magadan to Yakutsk
            1 Carrier and 4 Destroyers moved from sz20 to sz19
            2 Marines moved from Pearl Harbor to sz25
            2 Marines and 2 S.Subs moved from sz25 to sz19
            2 Marines moved from sz19 to Wake
            1 S.Sub moved from sz23 to sz11
            1 Submarine moved from sz22 to sz9
            1 B29 moved from San Francisco to Marcus
            8 Infantrys moved from Alaska to sz4
            2 B.Transports and 8 Infantrys moved from sz4 to sz7
            2 Destroyers moved from sz4 to sz7
            8 Infantrys moved from sz7 to N.Japan
    
        Purchase Units - Americans
            Americans buy 4 B.Transports, 1 Bunker, 1 Factory and 3 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 2 Artillerys, 3 Infantrys and 4 Tanks
                Masaharu defend with 1 Infantry
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Vostok, round 2 : 4/9 hits, 3.50 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Americans
            2 B.Transports moved from sz14 to sz23
            8 Infantrys moved from San Francisco to sz23
            2 B.Transports and 8 Infantrys moved from sz23 to sz14
            8 Infantrys moved from sz14 to Seattle
            1 B.Transport moved from sz5 to sz6
            1 B.Transport moved from sz5 to sz6
            1 Infantry moved from Seattle to sz6
            7 Infantrys moved from Seattle to sz6
            2 B.Transports and 8 Infantrys moved from sz6 to sz5
            8 Infantrys moved from sz5 to Alaska
    
        Place Units - Americans
            2 B.Transports placed in sz4
            2 L.Fighters placed in Pearl Harbor
            2 B.Transports placed in sz25
            1 L.Fighter placed in San Francisco
            Americans undo move 3.
            Americans undo move 3.
            1 B.Transport placed in sz19
            1 L.Fighter placed in Hilo
            1 B.Transport placed in sz23
            1 Factory placed in Marcus
            1 Bunker placed in N.Japan
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Masaharu regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to Quingdao
            1 Elite and 2 Infantrys moved from Ulaan Ude to Jinan
            6 Infantrys and 2 Mech.Infs moved from Ulaan Ude to Quingdao
            2 Mech.Infs moved from Tulun to Quingdao
            1 Fighter moved from Achinsk to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 7 Infantrys and 4 Mech.Infs
                Masaharu defend with 1 Infantry
                    Russians roll dice for 7 Infantrys and 4 Mech.Infs in Quingdao, round 2 : 5/11 hits, 3.17 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 7 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 Elite and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Elite and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            8 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Kyzyl to Kaask
            1 Infantry moved from Achinsk to Kyzyl
            2 Mech.Infs moved from Achinsk to Tulun
            1 Elite and 1 Infantry moved from Angarsk to Vostok
            1 Infantry moved from Yakutsk to Vostok
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.33
    Russians regular : 2.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Infantry moved from Xining to Ming Jong
            1 Infantry moved from Xining to Nancheng
            1 Marine moved from Tsingnan to Sikang
            1 Infantry moved from Tsingnan to Sikang
            1 Infantry moved from Quyan to Cheng
            1 Infantry moved from Gansu to Szechwan
            1 Elite moved from Gansu to Szechwan
            1 EarlyFighter moved from Gansu to Szechwan
            2 Mech.Infs moved from Tsingnan to Gansu
            7 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Gobi to Tsingnan
            1 Elite moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            1 Tank moved from Urumal to Gobi
            1 Infantry moved from Quyan to Gobi
            3 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter, 1 Elite and 1 Infantry
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    1 Tank owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in Sikang
                Chinese attack with 1 Infantry and 1 Marine
                Yamamoto defend with 1 Tankette
                    Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tankette in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 3 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tankette in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Yamamoto lost in Sikang
                Chinese win, taking Sikang from Yamamoto with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Tankette
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Szechwan to Gansu
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Chinese regular : 0.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - British
            3 Infantrys moved from Nepal to Bengal
            6 Artillerys and 2 Infantrys moved from E.India to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
            4 Artillerys and 2 Infantrys moved from sz64 to Bengal
            1 Destroyer moved from sz56 to sz66
            1 Destroyer moved from sz66 to sz64
            1 Infantry moved from Moresby to sz49
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Celebs
            1 Fighter moved from Halma to Celebs
            1 Infantry and 1 S.Sub moved from sz49 to sz58
            1 Infantry moved from sz58 to Celebs
            1 Fighter moved from Moresby to sz59
            5 Infantrys and 1 Marine moved from Yakutsk to Vostok
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
            2 Fighters moved from sz66 to sz73
    
        Purchase Units - British
            British buy 4 Artillerys, 2 B.Transports, 2 Infantrys, 1 Marine, 2 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 10 Artillerys, 7 Infantrys and 3 Mech.Infs
                Hisaichi defend with 1 Tank; Yamamoto defend with 1 AAGun, 1 Factory, 1 Tank and 2 Tankettes; Thai defend with 1 Elite and 4 Infantrys
                    British roll dice for 10 Artillerys, 7 Infantrys and 3 Mech.Infs in Bengal, round 2 : 7/20 hits, 6.67 expected hits
                    Yamamoto roll dice for 1 Elite, 4 Infantrys, 2 Tanks and 2 Tankettes in Bengal, round 2 : 3/9 hits, 3.00 expected hits
                    3 Infantrys owned by the British lost in Bengal
                    4 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Tankettes owned by the Yamamoto lost in Bengal
                    British roll dice for 10 Artillerys, 4 Infantrys and 3 Mech.Infs in Bengal, round 3 : 7/17 hits, 5.67 expected hits
                    Yamamoto roll dice for 2 Tanks in Bengal, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Bengal
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in Bengal
                British win, taking Bengal from Yamamoto with 10 Artillerys, 3 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 22
                Casualties for British: 4 Infantrys
                Casualties for Thai: 1 Elite and 4 Infantrys
                Casualties for Yamamoto: 1 Tank and 2 Tankettes
                Casualties for Hisaichi: 1 Tank
            Battle in sz73
                British attack with 2 Fighters
                Yamamoto defend with 1 Transport
                    British roll dice for 2 Fighters in sz73, round 2 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in sz73, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in sz73
                British win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Celebs
                British attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Yamamoto defend with 2 Artillerys and 1 Tankette
                    British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Celebs, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Tankette in Celebs, round 2 : 0/3 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto and 1 Tankette owned by the Yamamoto lost in Celebs
                    British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Celebs, round 3 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Celebs
                British win, taking Celebs from Yamamoto with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Artillerys and 1 Tankette
            Battle in sz59
                British attack with 1 Fighter
                Thai defend with 1 T.Boat
                    British roll dice for 1 Fighter in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Fighter in sz59, round 3 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 T.Boat in sz59, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Fighter in sz59, round 4 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 T.Boat in sz59, round 4 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Thai lost in sz59
                British win with 1 Fighter remaining. Battle score for attacker is 5
                Casualties for Thai: 1 T.Boat
    
        Non Combat Move - British
            1 Fighter moved from sz59 to sz57
            1 Fighter moved from Celebs to sz57
            2 Fighters moved from sz73 to sz66
            2 Infantrys moved from C.India to E.India
    
        Place Units - British
            4 Artillerys and 2 Infantrys placed in Calcutta
            2 B.Transports placed in sz63
            2 Mech.Infs placed in Dheli
            1 Marine placed in Moresby
            1 S.Sub placed in sz49
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Thai regular : -0.50
    British regular : 3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Anzac
            3 Transports moved from sz57 to sz50
            2 Artillerys moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            1 Submarine moved from sz50 to sz59
            3 Artillerys, 3 Infantrys and 3 Transports moved from sz50 to sz57
            1 Transport moved from sz61 to sz57
            4 Transports moved from sz66 to sz56
            1 S.Sub moved from sz66 to sz57
            1 Marine moved from Melbourne to sz37
            1 Marine and 1 S.Sub moved from sz37 to sz57
            3 Artillerys, 3 Infantrys and 1 Marine moved from sz57 to Bali
            1 Infantry moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
            2 T.Boats moved from sz57 to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Fighters and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Fighters placed in Darwin
            2 Artillerys and 1 Infantry placed in W.Australia
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Submarine moved from sz9 to sz17
            1 Artillery moved from Vostok to Quingdao
            1 Artillery, 3 Infantrys and 4 Tanks moved from Vostok to Quingdao
            4 Infantrys moved from Yakutsk to Vostok
            8 Infantrys moved from Alaska to sz4
            8 Infantrys moved from sz4 to Palana
            2 B.Transports moved from sz5 to sz4
            8 Infantrys moved from Alaska to sz4
            8 Infantrys moved from sz4 to Palana
            1 Destroyer moved from sz19 to sz17
            1 Destroyer moved from sz19 to sz18
            2 L.Fighters moved from Pearl Harbor to sz18
            1 B29 moved from Marcus to sz17
            8 Infantrys moved from Seattle to sz14
            2 B.Transports and 8 Infantrys moved from sz14 to sz5
            8 Infantrys moved from sz5 to Alaska
            1 B.Transport moved from sz23 to sz22
            1 L.Fighter moved from Hilo to sz17
            1 Destroyer moved from sz19 to sz17
            1 Destroyer moved from sz19 to sz18
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 2 B.Transports, 2 Destroyers, 8 Infantrys, 1 L.Fighter and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Quingdao
                Americans attack with 2 Artillerys, 3 Infantrys and 4 Tanks
                Hisaichi defend with 3 Artillerys and 6 Infantrys
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Quingdao, round 2 : 7/9 hits, 3.50 expected hits
                    Hisaichi roll dice for 3 Artillerys and 6 Infantrys in Quingdao, round 2 : 4/9 hits, 3.00 expected hits
                    1 Artillery owned by the Americans and 3 Infantrys owned by the Americans lost in Quingdao
                    6 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Quingdao
                    Americans roll dice for 1 Artillery and 4 Tanks in Quingdao, round 3 : 3/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Artillerys in Quingdao, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Americans lost in Quingdao
                    2 Artillerys owned by the Hisaichi lost in Quingdao
                Americans win, taking Quingdao from Hisaichi with 4 Tanks remaining. Battle score for attacker is 10
                Casualties for Americans: 2 Artillerys and 3 Infantrys
                Casualties for Hisaichi: 3 Artillerys and 6 Infantrys
            Battle in sz18
                Americans attack with 2 Destroyers and 2 L.Fighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Destroyers and 2 L.Fighters in sz18, round 2 : 3/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with 2 Destroyers and 2 L.Fighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz17
                Americans attack with 1 B29, 2 Destroyers, 1 L.Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B29, 2 Destroyers and 1 L.Fighter in sz17, round 2 : 2/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans lost in sz17
                    1 Destroyer owned by the Yamamoto lost in sz17
                Americans win with 1 B29, 2 Destroyers and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 B29 moved from sz17 to Marcus
            1 L.Fighter moved from sz17 to sz18
            1 Carrier moved from sz19 to sz18
            1 Infantry moved from Wake to sz19
            1 Infantry and 1 S.Sub moved from sz19 to sz18
            1 Infantry moved from sz18 to Marcus
            1 Marine moved from Wake to sz19
            1 Marine and 1 S.Sub moved from sz19 to sz18
            1 Marine moved from sz18 to Marcus
            1 Marine moved from Wake to sz19
            1 Cruiser and 1 Marine moved from sz19 to sz18
            1 Marine moved from sz18 to Marcus
            1 B.Transport moved from sz19 to sz40
            1 Infantry moved from Majuru to sz40
            2 Infantrys moved from Taka to sz40
            1 B.Transport and 3 Infantrys moved from sz40 to sz19
            3 Infantrys moved from sz19 to Wake
            1 Infantry moved from Midway to sz11
            1 Infantry and 1 S.Sub moved from sz11 to sz18
            1 Infantry moved from sz18 to Marcus
            1 L.Fighter moved from sz18 to Marcus
    
        Place Units - Americans
            1 Destroyer placed in sz18
            1 Destroyer placed in sz19
            1 B.Carrier placed in sz25
            1 L.Fighter placed in Pearl Harbor
            1 S.Sub placed in sz25
            2 B.Transports placed in sz23
            8 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Americans regular : 5.17
    Hisaichi regular : 1.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Russians
            6 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            1 Elite moved from Vostok to Quingdao
            2 Infantrys moved from Vostok to Quingdao
            1 Fighter moved from Ulaan Ude to Quingdao
            2 Mech.Infs moved from Tulun to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Elite, 1 Fighter, 8 Infantrys, 1 Marine and 2 Mech.Infs
                Masaharu defend with 4 Artillerys and 4 Infantrys
                    Russians roll dice for 1 Elite, 1 Fighter, 8 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 2 : 2/13 hits, 3.67 expected hits
                    Masaharu roll dice for 4 Artillerys and 4 Infantrys in Quingdao, round 2 : 3/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Russians lost in Quingdao
                    2 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite, 1 Fighter, 5 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 3 : 2/10 hits, 3.17 expected hits
                    Masaharu roll dice for 4 Artillerys and 2 Infantrys in Quingdao, round 3 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    2 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite, 1 Fighter, 4 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 4 : 3/9 hits, 3.00 expected hits
                    Masaharu roll dice for 4 Artillerys in Quingdao, round 4 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    3 Artillerys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 5 : 4/8 hits, 2.83 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    1 Artillery owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Elite, 1 Fighter, 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Russians: 6 Infantrys
                Casualties for Masaharu: 4 Artillerys and 4 Infantrys
    
        Non Combat Move - Russians
            8 Infantrys moved from Tulun to Ulaan Ude
            1 Elite moved from Jinan to Quingdao
            1 Marine moved from Kaask to Tulun
            7 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Achinsk to Kyzyl
            3 Mech.Infs moved from Achinsk to Tulun
            1 Fighter moved from Quingdao to Ulaan Ude
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : -1.67
    

    Savegame

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