Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 11
Combat Move - Russians
1 Marine moved from Ulaan Ude to Jinan
1 Fighter moved from Ulaan Ude to Jinan
1 Infantry moved from Ulaan Ude to Irkutsk
1 Elite, 6 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude
1 Elite moved from Kaask to Tulun
2 Artillerys moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
3 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 1 Fighter and 1 Marine
Masaharu defend with 1 Infantry
Russians roll dice for 1 Fighter and 1 Marine in Jinan, round 2 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Fighter and 1 Marine in Jinan, round 3 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Russians lost in Jinan
1 Fighter owned by the Russians retreated
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 Marine
Non Combat Move - Russians
1 Fighter moved from Jinan to Ulaan Ude
Place Units - Russians
6 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Hisaichi regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 12
Combat Move - Chinese
3 Infantrys moved from Gansu to Szechwan
1 EarlyFighter moved from Gansu to Szechwan
1 Infantry moved from Gansu to Shangsi
1 Mech.Inf moved from Gansu to Shangsi
1 Elite and 1 Infantry moved from W.Sian to Hanan
Purchase Units - Chinese
Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 3 Tankettes
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 0.83 expected hits
Hisaichi roll dice for 3 Tankettes in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Szechwan
2 Tankettes owned by the Hisaichi lost in Szechwan
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in Szechwan, round 3 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 3 Tankettes
Battle in Hanan
Chinese attack with 1 Elite and 1 Infantry
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Elite and 1 Infantry in Hanan, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Hanan
Chinese win, taking Hanan from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Shangsi
Chinese attack with 1 Infantry and 1 Mech.Inf
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Infantry owned by the Yamamoto lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from W.Sian to N.Chunking
1 Infantry moved from E.Tibet to W.Sian
1 EarlyFighter moved from Szechwan to Gansu
2 Infantrys moved from Tsingnan to Sikang
6 Infantrys and 1 Marine moved from Tsingnan to Gansu
3 Infantrys moved from Gobi to Tsingnan
6 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Quyan to Gobi
1 Mech.Inf moved from Urumal to Tsingnan
3 Infantrys moved from Urumal to Quyan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Chinese regular : 1.67
Hisaichi regular : 1.83
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 12
Combat Move - British
3 Mech.Infs moved from Bengal to N.French I.
3 Artillerys moved from Burma to N.French I.
3 Mech.Infs moved from Dheli to Bengal
2 B.Transports moved from sz64 to sz63
8 Infantrys moved from Calcutta to sz63
2 B.Transports and 8 Infantrys moved from sz63 to sz64
8 Infantrys moved from sz64 to Thailand
2 B.Transports moved from sz64 to sz63
1 Bomber moved from Moresby to sz17
1 Infantry moved from Moresby to sz49
1 Artillery moved from Moresby to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
4 Fighters moved from sz66 to Thailand
1 S.Sub moved from sz61 to sz50
Purchase Units - British
British buy 2 Artillerys, 2 Destroyers, 1 Elite, 8 Infantrys, 3 Mech.Infs, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in N.French I.
British attack with 3 Artillerys and 3 Mech.Infs
Yamamoto defend with 2 Artillerys, 1 Infantry and 1 Mech.Inf
British roll dice for 3 Artillerys and 3 Mech.Infs in N.French I., round 2 : 1/6 hits, 2.00 expected hits
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Mech.Inf in N.French I., round 2 : 1/4 hits, 1.33 expected hits
1 Artillery owned by the British lost in N.French I.
1 Infantry owned by the Yamamoto lost in N.French I.
British roll dice for 2 Artillerys and 3 Mech.Infs in N.French I., round 3 : 2/5 hits, 1.67 expected hits
Yamamoto roll dice for 2 Artillerys and 1 Mech.Inf in N.French I., round 3 : 0/3 hits, 1.00 expected hits
2 Artillerys owned by the Yamamoto lost in N.French I.
British roll dice for 2 Artillerys and 3 Mech.Infs in N.French I., round 4 : 4/5 hits, 1.67 expected hits
Yamamoto roll dice for 1 Mech.Inf in N.French I., round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in N.French I.
1 Mech.Inf owned by the Yamamoto lost in N.French I.
British win, taking N.French I. from Yamamoto with 1 Artillery and 3 Mech.Infs remaining. Battle score for attacker is 7
Casualties for British: 2 Artillerys
Casualties for Yamamoto: 2 Artillerys, 1 Infantry and 1 Mech.Inf
Battle in Java
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 2 Infantrys
British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Java
British roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Java
British win, taking Java from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in sz17
British attack with 1 Bomber
Yamamoto defend with 1 Destroyer
British roll dice for 1 Bomber in sz17, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
1 Bomber owned by the British lost in sz17
1 Destroyer owned by the Yamamoto lost in sz17
Yamamoto win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 Bomber
Casualties for Yamamoto: 1 Destroyer
Battle in Thailand
British attack with 4 Fighters and 8 Infantrys
Yamamoto defend with 3 Artillerys
British roll dice for 4 Fighters and 8 Infantrys in Thailand, round 2 : 2/12 hits, 3.33 expected hits
Thai roll dice for 3 Artillerys in Thailand, round 2 : 0/3 hits, 1.00 expected hits
2 Artillerys owned by the Yamamoto lost in Thailand
British roll dice for 4 Fighters and 8 Infantrys in Thailand, round 3 : 7/12 hits, 3.33 expected hits
Thai roll dice for 1 Artillery in Thailand, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Thailand
1 Artillery owned by the Yamamoto lost in Thailand
British win, taking Thailand from Thai with 4 Fighters and 7 Infantrys remaining. Battle score for attacker is 10
Casualties for Yamamoto: 3 Artillerys
Casualties for British: 1 Infantry
Non Combat Move - British
4 Fighters moved from Thailand to sz66
2 Infantrys moved from Bengal to Burma
1 Artillery moved from Vancouver to British Columbia
Place Units - British
1 Destroyer and 1 Transport placed in sz6
8 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
2 Tankettes placed in Bengal
1 Artillery and 1 Elite placed in Moresby
1 Destroyer placed in sz49
British undo move 5.
1 Artillery placed in Vancouver
1 Artillery and 1 Elite placed in Moresby
Turn Complete - British
British collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Thai regular : -0.33
British regular : 5.00
Hisaichi regular : -1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 12
Combat Move - Anzac
3 Artillerys moved from Derby to sz50
3 Infantrys moved from W.Australia to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Lambok
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
1 Artillery and 1 Infantry moved from sz56 to Sumatra
Anzac take Sumatra from Yamamoto
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Lambok
2 Fighters moved from sz56 to sz59
2 Artillerys moved from Melbourne to S.W.Australia
1 Artillery and 3 Infantrys moved from S.W.Australia to W.Australia
2 Artillerys and 1 Infantry moved from Darwin to Derby
1 Transport moved from sz57 to sz50
Purchase Units - Anzac
Anzac buy 4 Artillerys, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lambok
Anzac attack with 2 Artillerys and 2 Infantrys
Thai defend with 2 Marines
Anzac roll dice for 2 Artillerys and 2 Infantrys in Lambok, round 2 : 1/4 hits, 1.33 expected hits
Thai roll dice for 2 Marines in Lambok, round 2 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Thai lost in Lambok
Anzac roll dice for 2 Artillerys and 2 Infantrys in Lambok, round 3 : 1/4 hits, 1.33 expected hits
Thai roll dice for 1 Marine in Lambok, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Thai lost in Lambok
Anzac win, taking Lambok from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Thai: 2 Marines
Battle in sz59
Anzac attack with 2 Fighters
Thai defend with 1 Transport
Anzac roll dice for 2 Fighters in sz59, round 2 : 0/2 hits, 1.00 expected hits
Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 Fighters in sz59, round 3 : 1/2 hits, 1.00 expected hits
Thai roll dice for 1 Transport in sz59, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in sz59
Anzac win with 2 Fighters remaining. Battle score for attacker is 6
Casualties for Thai: 1 Transport
Non Combat Move - Anzac
2 Fighters moved from sz59 to sz56
Place Units - Anzac
2 Artillerys and 1 Infantry placed in W.Australia
2 Artillerys and 1 Infantry placed in Darwin
2 Infantrys placed in Melbourne
1 Submarine placed in sz37
Turn Complete - Anzac
Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Anzac regular : -1.67
Thai regular : -1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 12
Combat Move - Americans
2 Artillerys moved from Marcus to sz18
1 Artillery moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Marine moved from Marcus to sz18
1 Marine moved from Marcus to sz18
3 Artillerys, 2 B.Carriers, 2 B.Transports, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 Infantrys, 5 L.Fighters, 2 Marines and 1 S.Sub moved from sz18 to sz16
3 Artillerys, 3 Infantrys, 5 L.Fighters and 2 Marines moved from sz16 to Akina
1 B29 moved from Marcus to Akina
1 L.Fighter moved from Magadan to Akina
8 Infantrys moved from Magadan to Yakutsk
8 Infantrys moved from Palana to Magadan
1 Destroyer moved from sz25 to sz20
1 Destroyer moved from sz11 to sz5
1 Elite moved from San Francisco to sz23
7 Infantrys moved from San Francisco to sz23
2 B.Transports, 1 Elite and 7 Infantrys moved from sz23 to sz6
1 Elite and 7 Infantrys moved from sz6 to N.Canada
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Battleship, 1 Destroyer and 3 L.Fighters; Remaining resources: 2 PUs;
Combat - Americans
Battle in Akina
Americans attack with 3 Artillerys, 1 B29, 3 Infantrys, 6 L.Fighters and 2 Marines
Masaharu defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
Masaharu roll AA dice in Akina : 1/7 hits, 1.17 expected hits
1 L.Fighter owned by the Americans lost in Akina
Americans roll dice for 1 Cruiser in Akina, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 Artillerys, 1 B29, 3 Infantrys, 5 L.Fighters and 2 Marines in Akina, round 2 : 7/14 hits, 6.33 expected hits
Units damaged: 1 Bunker owned by the Masaharu
Masaharu roll dice for 1 Bunker and 8 Infantrys in Akina, round 2 : 5/9 hits, 3.17 expected hits
3 Infantrys owned by the Americans and 2 Artillerys owned by the Americans lost in Akina
6 Infantrys owned by the Masaharu lost in Akina
Americans roll dice for 1 Artillery, 1 B29, 5 L.Fighters and 2 Marines in Akina, round 3 : 3/9 hits, 4.67 expected hits
Masaharu roll dice for 1 Bunker and 2 Infantrys in Akina, round 3 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Americans lost in Akina
2 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Akina
Americans captures 33PUs while taking Masaharu capital
Americans win, taking Akina from Masaharu with 1 B29, 5 L.Fighters and 2 Marines remaining. Battle score for attacker is -8
Casualties for Americans: 3 Artillerys, 3 Infantrys and 1 L.Fighter
Casualties for Masaharu: 1 Bunker and 8 Infantrys
Battle in sz5
Americans attack with 1 Destroyer
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Destroyer in sz5, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz5, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz5
1 Destroyer owned by the Yamamoto lost in sz5
Yamamoto win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
5 Infantrys moved from Alaska to sz4
5 Infantrys moved from sz4 to Palana
1 B29 moved from Akina to Marcus
5 L.Fighters moved from Akina to sz16
2 L.Fighters moved from Pearl Harbor to sz9
1 L.Fighter moved from sz9 to sz16
1 L.Fighter moved from sz9 to Marcus
Place Units - Americans
1 B.Carrier placed in sz25
1 Battleship placed in sz20
2 L.Fighters placed in sz25
1 L.Fighter placed in sz25
1 Destroyer placed in sz4
Turn Complete - Americans
Americans collect 93 PUs; end with 128 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Americans regular : -0.83
Masaharu regular : 1.67
Masaharu AA : -0.17
@Entek well. I’m going to call this one.
@dawgoneit gg
another?
@Entek yup