Are you still around?
MikawaGunichi (X+12) vs ArtofWar Game #3
-
@ArtofWar1947 On my phone and won’t be back to computer for a bit, but just wanted to check if that is the correct game save (says UK instead of France).
-
-
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Non Combat Move - Germans 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 4 armour and 3 mech_infantrys moved from Germany to Eastern Poland 4 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 6 infantry moved from Romania to Eastern Poland 1 armour moved from Greece to Romania 1 fighter moved from Southern Italy to Gibraltar 1 armour moved from Morocco to Tunisia 1 armour and 3 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Malta 1 armour and 3 infantry moved from 98 Sea Zone to Tobruk 2 artilleries and 8 infantry moved from Germany to Poland 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 destroyer and 1 transport placed in 116 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 1 artillery and 1 infantry placed in Germany 1 artillery and 2 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
-
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Karelia 2 fighters and 1 tactical_bomber moved from Leningrad to Karelia Combat - Russians Battle in Karelia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Archangel to Vologda 1 artillery and 3 infantry moved from Leningrad to Novgorod 1 infantry moved from Northern Belarus to Southern Belarus 1 armour and 1 mech_infantry moved from Northern Belarus to Yaroslavl 2 aaGuns, 1 artillery and 15 infantry moved from Northern Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Karelia to Novgorod 2 infantry moved from Bryansk to Kursk 2 infantry moved from Russia to Tula 2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 4 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Stalingrad to Rostov 1 submarine moved from 126 Sea Zone to 109 Sea Zone 1 aaGun and 13 infantry moved from Siberia to Amur Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.83
-
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 2 artilleries and 4 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Davao to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 armour moved from Manilla to 36 Sea Zone 1 armour, 1 artillery, 2 cruisers, 4 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra 1 infantry moved from 42 Sea Zone to Sumatra 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 battleship and 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to New South Wales 1 artillery, 5 infantry and 1 marine moved from Queensland to New South Wales 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales 3 fighters and 3 tactical_bombers moved from New Hebrides to New South Wales 2 bombers moved from Paulau to New South Wales 2 infantry moved from Guam to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 2 fighters and 1 tactical_bomber moved from French Indo China to Borneo Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Java Japanese attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in New South Wales Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 marine and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits 1 bomber owned by the Japanese lost in New South Wales Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 6 fighters, 6 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/22 hits, 9.67 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 5 infantry in New South Wales, round 2 : 6/12 hits, 5.17 expected hits 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales 1 armour owned by the ANZAC, 5 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/16 hits, 8.33 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New South Wales 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 14PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 6 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 artillery, 1 bomber and 6 infantry Casualties for ANZAC: 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 5 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 bomber, 6 fighters and 6 tactical_bombers moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 carrier moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Borneo to French Indo China 1 infantry moved from Kwangtung to Hunan 1 aaGun and 3 infantry moved from Jehol to Shansi 1 artillery and 1 mech_infantry moved from Anhwe to Shansi 2 carriers and 2 transports moved from 55 Sea Zone to 36 Sea Zone 1 destroyer moved from 50 Sea Zone to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 132 Sea Zone 1 battleship and 2 destroyers moved from 22 Sea Zone to 36 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 fighter and 8 infantry placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 5.83 ANZAC AA : 0.00 UK_Pacific regular : -0.33 ANZAC regular : 1.50
-
-
@ArtofWar1947 No thanks
-
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Midway to 26 Sea Zone 3 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Iwo Jima 1 bomber moved from Midway to 7 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Midway to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from Midway to Marshall Islands Combat - Americans Battle in Iwo Jima Battle in Marshall Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Marshall Islands, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Iwo Jima from Japanese, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 marines moved from Midway to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 marines and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from 7 Sea Zone to Midway 1 destroyer moved from 31 Sea Zone to 32 Sea Zone 2 fighters moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Midway to Wake Island 1 artillery moved from Eastern United States to 104 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery and 1 marine moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to 88 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kweichow 2 artilleries and 6 infantry moved from Szechwan to Kweichow 2 infantry moved from Hopei to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Tsinghai to Honan 6 infantry moved from Inner Mongolia to Honan Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 8 infantry in Kweichow, round 2 : 3/11 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Honan, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Tsinghai Place Units - Chinese 1 artillery placed in Honan 1 artillery and 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 2 fighters moved from 100 Sea Zone to Alexandria 1 fighter moved from Anglo-Egyptian Sudan to Alexandria 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis Combat - British Battle in Alexandria British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 2 fighters moved from Alexandria to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Union of South Africa to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from British Somaliland to 78 Sea Zone 1 infantry and 1 marine moved from Ethiopia to 78 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 78 Sea Zone to 100 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 100 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 artillery and 1 infantry moved from Kenya to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 1 cruiser moved from 104 Sea Zone to 88 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 armour and 1 fighter placed in Southern Persia 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,3,1,6 British collect 30 PUs (4 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5,1,4 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.33 Italians regular : -0.50 Japanese regular : -1.00 British regular : 0.50
-
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 100 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to 100 Sea Zone 2 cruisers moved from 98 Sea Zone to 99 Sea Zone 2 marines moved from Southern Italy to 99 Sea Zone 2 cruisers and 2 marines moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 1 marine moved from 101 Sea Zone to Crete 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Combat - Italians Battle in Crete Battle in Cyprus Battle in 100 Sea Zone Italians attack with 2 bombers, 1 destroyer and 2 fighters French defend with 1 destroyer Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in 100 Sea Zone 1 destroyer owned by the French lost in 100 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking 100 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for French: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Greece 1 armour moved from Yugoslavia to Eastern Poland 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 100 Sea Zone to 99 Sea Zone 1 bomber moved from 100 Sea Zone to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Algeria 1 battleship moved from 98 Sea Zone to 101 Sea Zone Place Units - Italians 1 destroyer placed in 99 Sea Zone 1 carrier placed in 99 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 1.67
-
Game History
Round: 3 Combat Move - ANZAC 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 40 Sea Zone to 78 Sea Zone Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 5 infantry moved from Finland to Karelia 1 tactical_bomber moved from Western Germany to 118 Sea Zone 2 destroyers moved from 116 Sea Zone to 118 Sea Zone 1 bomber moved from Southern Italy to 118 Sea Zone 5 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Eastern Poland to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Northern Belarus to Eastern Poland 1 transport moved from 98 Sea Zone to 101 Sea Zone 2 infantry moved from Greece to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Syria 1 cruiser moved from 98 Sea Zone to 101 Sea Zone 1 fighter moved from 98 Sea Zone to Syria Combat - Germans Battle in Karelia Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 118 Sea Zone Germans attack with 1 bomber, 2 destroyers and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 bomber, 2 destroyers and 1 tactical_bomber in 118 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans lost in 118 Sea Zone 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Syria Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 2 infantry in Syria, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria Germans roll dice for 1 fighter and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria Germans win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 fighter moved from Syria to 101 Sea Zone 1 carrier and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 armour moved from Tunisia to Tobruk 1 fighter moved from Malta to Gibraltar 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 4 aaGuns, 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Romania to Eastern Poland 4 mech_infantrys moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Baltic States 1 bomber and 1 tactical_bomber moved from 118 Sea Zone to Eastern Poland 2 infantry moved from Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 artillery and 1 infantry moved from Germany to Poland Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 3 infantry placed in France 8 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.50 British regular : 0.33
-
Good grief, I was experimenting with the R-4 turn in what I thought was Local Game mode. With your permission, I would like to redo R-4 with a sensible strategy.
-
Sure, go ahead.
-
Thank you.
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Northern Belarus Russians take Northern Belarus from Germans 2 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Leningrad Combat - Russians Battle in Leningrad Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 1 armour and 1 mech_infantry moved from Yaroslavl to Novgorod 2 infantry moved from Kursk to Ukraine 1 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Stalingrad to Rostov 2 infantry moved from Tula to Kursk 2 infantry moved from Russia to Tula 1 aaGun and 4 infantry moved from Siberia to Amur Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.00
-
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier, 1 factory_minor, 11 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Solomon Islands 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from 55 Sea Zone to New Guinea 1 armour and 1 artillery moved from Java to 42 Sea Zone 2 infantry moved from Sumatra to 42 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 42 Sea Zone to 132 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in New Guinea Battle in New Britain Battle in Dutch New Guinea Battle in Solomon Islands Battle in Malaya Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 2 destroyers and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Borneo to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 battleship moved from 64 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 47 Sea Zone 2 transports moved from 64 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Queensland to 35 Sea Zone 1 bomber, 3 fighters and 3 tactical_bombers moved from Queensland to Caroline Islands 1 submarine moved from 132 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 mech_infantry moved from Shansi to Kiangsu 1 infantry moved from Shansi to Anhwe 1 aaGun, 1 artillery and 2 infantry moved from Shansi to Jehol 6 infantry moved from Japan to Kyushu 1 fighter moved from Malaya to 132 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Kyushu Place Units - Japanese 3 infantry placed in French Indo China 8 infantry placed in Japan 1 factory_minor placed in Queensland 1 battleship and 1 carrier placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2,2,5,3,2,1,1,3,1,5,5,3,5,3,4 Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 UK_Pacific regular : -0.33
-
-
@ArtofWar1947 Neither, thanks
-
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Iwo Jima to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 2 infantry and 1 marine moved from Brazil to 88 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 88 Sea Zone to 85 Sea Zone 2 infantry and 1 marine moved from 85 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 bomber moved from Midway to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Guam Battle in French West Africa Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 2 fighters, 2 marines and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 fighter moved from Wake Island to 26 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 32 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Midway 1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 bomber moved from 56 Sea Zone to Northern Australia Place Units - Americans 1 harbour placed in Midway 1 transport placed in 11 Sea Zone 2 fighters placed in Eastern United States 2 destroyers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Americans undo move 3. 2 fighters placed in 104 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 3 artilleries and 6 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Honan to Anhwe 1 fighter moved from Tsinghai to Anhwe 1 artillery and 4 infantry moved from Honan to Hopei Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Hopei Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Chinese win, taking Kiangsi from Japanese, taking Hopei from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese win, taking Yunnan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Inner Mongolia 2 infantry placed in Honan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Southern France 1 infantry moved from Iraq to Syria 3 fighters and 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from 83 Sea Zone to Syria 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 fighter moved from Southern Persia to Syria 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State Combat - British Strategic bombing raid in Southern France Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in French Madagascar Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Syria British attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to Eastern India 2 artilleries moved from Eastern India to Burma 1 armour moved from Southern Persia to Central India 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Alexandria to Egypt 1 fighter moved from Syria to Southern Persia 1 fighter and 1 tactical_bomber moved from Syria to 83 Sea Zone 3 fighters moved from Syria to Egypt 1 cruiser moved from 88 Sea Zone to 85 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - British 2 artilleries and 1 infantry placed in Egypt 1 artillery, 1 fighter and 1 mech_infantry placed in Southern Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4 British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turning on Edit Mode EDIT: Adding units owned by British to Burma: 3 infantry EDIT: Removing units owned by British from Eastern India: 2 artilleries and 3 infantry EDIT: Adding units owned by British to Shan State: 10 infantry EDIT: Adding units owned by British to Burma: 2 artilleries EDIT: Removing units owned by British from Burma: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Adding units owned by British to Shan State: 2 aaGuns and 2 artilleries EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by British to Shan State: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,2,6,4,4,2,5 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry
-
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 transport moved from 101 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 marine moved from Crete to 101 Sea Zone 1 marine moved from Cyprus to 101 Sea Zone 1 artillery and 1 infantry moved from Greece to Western Turkey 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 101 Sea Zone to Western Turkey 2 fighters moved from 99 Sea Zone to Western Turkey 1 bomber moved from Southern Italy to Western Turkey Combat - Italians Battle in Western Turkey Italians attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 marines Neutral_True defend with 8 infantry Italians roll dice for 1 battleship and 2 cruisers in Western Turkey, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 marines in Western Turkey, round 2 : 5/11 hits, 3.83 expected hits Neutral_True roll dice for 8 infantry in Western Turkey, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Italians lost in Western Turkey 6 infantry owned by the Neutral_True lost in Western Turkey Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 marines in Western Turkey, round 3 : 2/7 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Western Turkey, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Western Turkey 2 infantry owned by the Neutral_True lost in Western Turkey Italians win, taking Western Turkey from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 2 marines remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 4 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Italians 2 fighters moved from Western Turkey to 101 Sea Zone 1 bomber moved from Western Turkey to Southern Italy 2 infantry moved from Albania to Greece 2 armour moved from Eastern Poland to Bulgaria 1 carrier and 1 destroyer moved from 99 Sea Zone to 101 Sea Zone Place Units - Italians 1 harbour placed in Cyprus 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Neutral_True regular : 1.67
-
The Italian’s occupation of Western Turkey certainly makes the game more interesting.
Game History
Round: 4 Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Italian Somaliland to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Egypt Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - French Turn Complete - French
Combat Hit Differential Summary :