@FMErwinRommel hi.
I am hoping to go to the next one in May, but cannot go to the Winter ones , because it gets dark so early and I can’t see at all well at night any more .
Adam does post a summary of the games played .
Should be in : Events .
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Thai
1 Transport moved from 110 Sea Zone to 105 Sea Zone
2 Infantrys moved from Bangkok to 105 Sea Zone
2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
2 Infantrys moved from West Borneo to 110 Sea Zone
4 Infantrys moved from 110 Sea Zone to Lombok
1 Fighter moved from Malaya to Lombok
Purchase Units - Thai
Thai buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Combat - Thai
Battle in Lombok
Thai attack with 1 Fighter and 4 Infantrys
Anzac defend with 2 Infantrys
Thai roll dice for 1 Fighter and 4 Infantrys in Lombok, round 2 : 1/5 hits, 1,00 expected hits
Dutch roll dice for 2 Infantrys in Lombok, round 2 : 0/2 hits, 0,67 expected hits
1 Infantry owned by the Anzac lost in Lombok
Thai roll dice for 1 Fighter and 4 Infantrys in Lombok, round 3 : 1/5 hits, 1,00 expected hits
Dutch roll dice for 1 Infantry in Lombok, round 3 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Thai lost in Lombok
1 Infantry owned by the Anzac lost in Lombok
Thai win, taking Lombok from Dutch with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 2 Infantrys
Casualties for Thai: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from Lombok to 110 Sea Zone
1 Adv.Fighter moved from Yunnan to 110 Sea Zone
2 Artillerys and 4 Infantrys moved from S.Thailand to Burma
2 Artillerys and 2 Tanks moved from N.Thailand to Yunnan
1 Artillery and 1 Infantry moved from Bangkok to S.Thailand
1 Artillery and 1 Infantry moved from Bangkok to S.Thailand
Place Units - Thai
2 Artillerys placed in N.Thailand
4 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Thai regular : 0,00
Dutch regular : 0,00
@Entek US up
Boooring :-(
lol
@Karl7 Well there are super exciting moves followed by a period of waiting… ;-)
a bit like a fever chart
sorry we had a pretty big snow and wind storm up here in New York and my internet and power has been out.
@Elrood will get to it today,
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Americans
1 Tank moved from W.Morocco to Tangier
French take Tangier from Italians
1 Tank moved from Tangier to E.Morocco
1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 33 Infantrys, 6 Mech.Infs and 8 Tanks moved from W.Morocco to E.Morocco
3 Mech.Infs moved from Rio de Oro to E.Morocco
2 Adv.Fighters moved from 31 Sea Zone to E.Morocco
7 Infantrys and 1 Marine moved from Mauritania to 31 Sea Zone
7 Infantrys, 1 Marine and 4 Transports moved from 31 Sea Zone to 41 Sea Zone
7 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Marine, 3 Mech.Infs and 3 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in E.Morocco
Americans attack with 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks
Italians defend with 1 AAGun, 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 1 Factory, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks
Italians roll AA dice in E.Morocco : 1/4 hits, 0.67 expected hits
1 Fighter owned by the Americans lost in E.Morocco
Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 2 : 24/78 hits, 23.67 expected hits
Units damaged: 6 Bunkers owned by the Italians
Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 2 : 27/68 hits, 27.17 expected hits
27 Infantrys owned by the Americans lost in E.Morocco
18 Infantrys owned by the Italians lost in E.Morocco
Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 13 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 3 : 20/51 hits, 19.17 expected hits
Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 25 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 3 : 21/50 hits, 21.17 expected hits
6 Mech.Infs owned by the Americans, 13 Infantrys owned by the Americans and 2 ArmoredCars owned by the Americans lost in E.Morocco
20 Infantrys owned by the Italians lost in E.Morocco
Americans roll dice for 3 Adv.Fighters, 4 Artillerys, 10 Elites, 1 Marine, 3 Mech.Infs and 9 Tanks in E.Morocco, round 4 : 11/30 hits, 13.33 expected hits
Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 5 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 4 : 12/30 hits, 14.50 expected hits
7 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Mech.Infs owned by the Americans lost in E.Morocco
3 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 5 Infantrys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco
Americans roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Elites, 1 Marine and 9 Tanks in E.Morocco, round 5 : 10/18 hits, 8.50 expected hits
Italians roll dice for 5 Adv.Fighters, 6 Bunkers, 3 Fighters and 5 Tanks in E.Morocco, round 5 : 9/19 hits, 10.33 expected hits
1 Marine owned by the Americans, 3 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Tanks owned by the Americans lost in E.Morocco
5 Bunkers owned by the Italians and 5 Tanks owned by the Italians lost in E.Morocco
Americans roll dice for 3 Adv.Fighters and 6 Tanks in E.Morocco, round 6 : 4/9 hits, 4.50 expected hits
Italians roll dice for 5 Adv.Fighters, 1 Bunker and 3 Fighters in E.Morocco, round 6 : 6/9 hits, 5.33 expected hits
6 Tanks owned by the Americans lost in E.Morocco
3 Fighters owned by the Italians and 1 Bunker owned by the Italians lost in E.Morocco
3 Adv.Fighters owned by the Americans retreated
Italians win with 5 Adv.Fighters remaining. Battle score for attacker is -45
Casualties for Americans: 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks
Casualties for Italians: 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks
Non Combat Move - Americans
1 Adv.Fighter moved from E.Morocco to W.Morocco
2 Adv.Fighters moved from E.Morocco to 41 Sea Zone
2 Destroyers moved from 31 Sea Zone to 41 Sea Zone
1 Carrier moved from 31 Sea Zone to 41 Sea Zone
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
1 Marine moved from Salvador to 35 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
6 Infantrys moved from Bahia to 35 Sea Zone
2 B.Transports, 7 Infantrys and 1 Marine moved from 35 Sea Zone to 36 Sea Zone
7 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 S.Bomber moved from Suriname to Mauritania
3 Submarines moved from 91 Sea Zone to 88 Sea Zone
2 Infantrys moved from Midway to 89 Sea Zone
2 Infantrys and 1 Transport moved from 89 Sea Zone to 88 Sea Zone
2 Infantrys moved from 88 Sea Zone to Wake
2 Infantrys and 1 Transport moved from 104 Sea Zone to 88 Sea Zone
2 Adv.Fighters moved from San Francisco to 88 Sea Zone
Place Units - Americans
1 Carrier and 1 Destroyer placed in 88 Sea Zone
3 Submarines placed in 91 Sea Zone
3 Mech.Infs placed in Rio de Oro
1 Infantry and 1 Marine placed in Salvador
2 Infantrys placed in Bahia
3 Infantrys placed in South Atlantic USA
5 Infantrys placed in Washington
1 B.Transport and 1 Cruiser placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -3.50
Italians AA : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Americans
1 Tank moved from W.Morocco to Tangier
French take Tangier from Italians
1 Tank moved from Tangier to E.Morocco
1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 33 Infantrys, 6 Mech.Infs and 8 Tanks moved from W.Morocco to E.Morocco
3 Mech.Infs moved from Rio de Oro to E.Morocco
2 Adv.Fighters moved from 31 Sea Zone to E.Morocco
7 Infantrys and 1 Marine moved from Mauritania to 31 Sea Zone
7 Infantrys, 1 Marine and 4 Transports moved from 31 Sea Zone to 41 Sea Zone
7 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Marine, 3 Mech.Infs and 3 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in E.Morocco
Americans attack with 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks
Italians defend with 1 AAGun, 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 1 Factory, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks
Italians roll AA dice in E.Morocco : 1/4 hits, 0.67 expected hits
1 Fighter owned by the Americans lost in E.Morocco
Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 2 : 24/78 hits, 23.67 expected hits
Units damaged: 6 Bunkers owned by the Italians
Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 2 : 27/68 hits, 27.17 expected hits
27 Infantrys owned by the Americans lost in E.Morocco
18 Infantrys owned by the Italians lost in E.Morocco
Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 13 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 3 : 20/51 hits, 19.17 expected hits
Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 25 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 3 : 21/50 hits, 21.17 expected hits
6 Mech.Infs owned by the Americans, 13 Infantrys owned by the Americans and 2 ArmoredCars owned by the Americans lost in E.Morocco
20 Infantrys owned by the Italians lost in E.Morocco
Americans roll dice for 3 Adv.Fighters, 4 Artillerys, 10 Elites, 1 Marine, 3 Mech.Infs and 9 Tanks in E.Morocco, round 4 : 11/30 hits, 13.33 expected hits
Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 5 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 4 : 12/30 hits, 14.50 expected hits
7 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Mech.Infs owned by the Americans lost in E.Morocco
3 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 5 Infantrys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco
Americans roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Elites, 1 Marine and 9 Tanks in E.Morocco, round 5 : 10/18 hits, 8.50 expected hits
Italians roll dice for 5 Adv.Fighters, 6 Bunkers, 3 Fighters and 5 Tanks in E.Morocco, round 5 : 9/19 hits, 10.33 expected hits
1 Marine owned by the Americans, 3 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Tanks owned by the Americans lost in E.Morocco
5 Bunkers owned by the Italians and 5 Tanks owned by the Italians lost in E.Morocco
Americans roll dice for 3 Adv.Fighters and 6 Tanks in E.Morocco, round 6 : 4/9 hits, 4.50 expected hits
Italians roll dice for 5 Adv.Fighters, 1 Bunker and 3 Fighters in E.Morocco, round 6 : 6/9 hits, 5.33 expected hits
6 Tanks owned by the Americans lost in E.Morocco
3 Fighters owned by the Italians and 1 Bunker owned by the Italians lost in E.Morocco
3 Adv.Fighters owned by the Americans retreated
Italians win with 5 Adv.Fighters remaining. Battle score for attacker is -45
Casualties for Americans: 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks
Casualties for Italians: 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks
Non Combat Move - Americans
1 Adv.Fighter moved from E.Morocco to W.Morocco
2 Adv.Fighters moved from E.Morocco to 41 Sea Zone
2 Destroyers moved from 31 Sea Zone to 41 Sea Zone
1 Carrier moved from 31 Sea Zone to 41 Sea Zone
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
1 Marine moved from Salvador to 35 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
6 Infantrys moved from Bahia to 35 Sea Zone
2 B.Transports, 7 Infantrys and 1 Marine moved from 35 Sea Zone to 36 Sea Zone
7 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 S.Bomber moved from Suriname to Mauritania
3 Submarines moved from 91 Sea Zone to 88 Sea Zone
2 Infantrys moved from Midway to 89 Sea Zone
2 Infantrys and 1 Transport moved from 89 Sea Zone to 88 Sea Zone
2 Infantrys moved from 88 Sea Zone to Wake
2 Infantrys and 1 Transport moved from 104 Sea Zone to 88 Sea Zone
2 Adv.Fighters moved from San Francisco to 88 Sea Zone
Place Units - Americans
1 Carrier and 1 Destroyer placed in 88 Sea Zone
3 Submarines placed in 91 Sea Zone
3 Mech.Infs placed in Rio de Oro
1 Infantry and 1 Marine placed in Salvador
2 Infantrys placed in Bahia
3 Infantrys placed in South Atlantic USA
5 Infantrys placed in Washington
1 B.Transport and 1 Cruiser placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 106 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 13 Sea Zone: 1 B.Transport
EDIT: Removing units owned by Americans from Washington: 1 AAGun
EDIT: Adding units owned by Americans to 28 Sea Zone: 1 AAGun and 1 B.Transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -3.50
Italians AA : 0.33
Please use the second post, there is a small NCM edit.
Hi all.
Have tried twice , but Java won’t let me proceed (first post). Have to give up and press : Exit.
Will try again , but higher after work , in 20 hiurs . .
Witt said he had problems with the savegame… I try a test post and test roll on my PC to validate that
Test summary from TripleA, engine version: 2.7.14870, time: 14:09:24
Savegame
Seems all is working fine… please resume
@Witt have you updated Java recently?
@captainwalker no.
I always worry that I won’t be able to play!
What do we need ?
Will ask Al to look some time . We have friends over and work in 90 mins .
@Witt I’ve been getting notifications that my Java needs an update, but haven’t done it yet just for that reason.