WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.


  • @captainwalker actually… we have unused TTs in both SZs… so they made a switcharoo. You may proceed without any edits

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Cruisers moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Townsville to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            1 Artillery, 2 Cruisers, 3 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 3 Infantrys moved from 67 Sea Zone to Flores
            1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to Flores
            2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Lombok
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 2 Cruisers in Lombok, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Flores
                Anzac attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys
                Hisaichi defend with 2 Infantrys
                    Anzac roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Flores, round 2 : 1/6 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Flores to 67 Sea Zone
            1 Fighter moved from Flores to 67 Sea Zone
            1 Fighter moved from Lombok to 67 Sea Zone
            2 Adv.Fighters moved from Lombok to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            1 AAGun moved from New South Wales to Queensland
            2 Infantrys moved from New South Wales to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys moved from Townsville to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Soembawa
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            1 Artillery and 3 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Townsville
            1 Cruiser and 1 Destroyer placed in 67 Sea Zone
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.50
    Hisaichi regular : -0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Dutch
            1 Artillery and 1 Elite moved from Peru to 100 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
            1 Cruiser and 1 Transport moved from 125 Sea Zone to 119 Sea Zone
            4 ArmoredCars, 3 Infantrys and 3 Tanks moved from S.Chile to Santiago
            1 Artillery and 1 Elite moved from 119 Sea Zone to Santiago
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 3 PUs; 
    
        Combat - Dutch
            Battle in Santiago
                Dutch attack with 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Dutch roll dice for 1 Cruiser in Santiago, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Santiago
                    Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks in Santiago, round 2 : 4/12 hits, 4.17 expected hits
                    Neutral roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Santiago, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Dutch lost in Santiago
                    1 Tank owned by the Neutral, 1 Infantry owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks in Santiago, round 3 : 3/10 hits, 3.83 expected hits
                    Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Dutch lost in Santiago
                    1 Tank owned by the Neutral lost in Santiago
                Dutch loses 0 PUs for violating Santiagos neutrality.
                Dutch win, taking Santiago from Neutral with 3 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Dutch
            1 Marine moved from Suriname to 26 Sea Zone
            1 Artillery moved from Suriname to 26 Sea Zone
            1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            1 Artillery and 1 Marine moved from 100 Sea Zone to Peru
    
        Place Units - Dutch
            1 Transport placed in 26 Sea Zone
            1 Adv.Fighter and 1 Infantry placed in Suriname
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.50
    Dutch regular : -0.50
    

    Savegame


  • @Witt hold on…UK forgot to load his inf on the US transports…

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Dutch
            1 Artillery and 1 Elite moved from Peru to 100 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
            1 Cruiser and 1 Transport moved from 125 Sea Zone to 119 Sea Zone
            4 ArmoredCars, 3 Infantrys and 3 Tanks moved from S.Chile to Santiago
            1 Artillery and 1 Elite moved from 119 Sea Zone to Santiago
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 3 PUs; 
    
        Combat - Dutch
            Battle in Santiago
                Dutch attack with 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Dutch roll dice for 1 Cruiser in Santiago, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Santiago
                    Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks in Santiago, round 2 : 4/12 hits, 4.17 expected hits
                    Neutral roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Santiago, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Dutch lost in Santiago
                    1 Tank owned by the Neutral, 1 Infantry owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks in Santiago, round 3 : 3/10 hits, 3.83 expected hits
                    Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Dutch lost in Santiago
                    1 Tank owned by the Neutral lost in Santiago
                Dutch loses 0 PUs for violating Santiagos neutrality.
                Dutch win, taking Santiago from Neutral with 3 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Dutch
            1 Marine moved from Suriname to 26 Sea Zone
            1 Artillery moved from Suriname to 26 Sea Zone
            1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            1 Artillery and 1 Marine moved from 100 Sea Zone to Peru
    
        Place Units - Dutch
            1 Transport placed in 26 Sea Zone
            1 Adv.Fighter and 1 Infantry placed in Suriname
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Tarawa: 1 Infantry
            EDIT: Removing units owned by British from Nauru: 1 Infantry
            EDIT: Adding units owned by British to 104 Sea Zone: 2 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral regular : 0.50
    Dutch regular : -0.50
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Dutch
            1 Artillery and 1 Elite moved from Peru to 100 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
            1 Cruiser and 1 Transport moved from 125 Sea Zone to 119 Sea Zone
            4 ArmoredCars, 3 Infantrys and 3 Tanks moved from S.Chile to Santiago
            1 Artillery and 1 Elite moved from 119 Sea Zone to Santiago
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 3 PUs; 
    
        Combat - Dutch
            Battle in Santiago
                Dutch attack with 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Dutch roll dice for 1 Cruiser in Santiago, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Santiago
                    Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks in Santiago, round 2 : 4/12 hits, 4.17 expected hits
                    Neutral roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Santiago, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Dutch lost in Santiago
                    1 Tank owned by the Neutral, 1 Infantry owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks in Santiago, round 3 : 3/10 hits, 3.83 expected hits
                    Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Dutch lost in Santiago
                    1 Tank owned by the Neutral lost in Santiago
                Dutch loses 0 PUs for violating Santiagos neutrality.
                Dutch win, taking Santiago from Neutral with 3 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Dutch
            1 Marine moved from Suriname to 26 Sea Zone
            1 Artillery moved from Suriname to 26 Sea Zone
            1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            1 Artillery and 1 Marine moved from 100 Sea Zone to Peru
    
        Place Units - Dutch
            1 Transport placed in 26 Sea Zone
            1 Adv.Fighter and 1 Infantry placed in Suriname
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Tarawa: 1 Infantry
            EDIT: Removing units owned by British from Nauru: 1 Infantry
            EDIT: Adding units owned by British to 104 Sea Zone: 2 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Soembawa: 1 Tank
            EDIT: Adding units owned by Anzac to Java: 1 Tank
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral regular : 0.50
    Dutch regular : -0.50
    

    Savegame


  • @Witt use the last post…I made a ncm edit


  • @captainwalker keelhaul the lot of them!


  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from West Borneo to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
            1 Fighter moved from Malaya to Lombok
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in Lombok
                Thai attack with 1 Fighter and 4 Infantrys
                Anzac defend with 2 Infantrys
                    Thai roll dice for 1 Fighter and 4 Infantrys in Lombok, round 2 : 1/5 hits, 1,00 expected hits
                    Dutch roll dice for 2 Infantrys in Lombok, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    Thai roll dice for 1 Fighter and 4 Infantrys in Lombok, round 3 : 1/5 hits, 1,00 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Thai lost in Lombok
                    1 Infantry owned by the Anzac lost in Lombok
                Thai win, taking Lombok from Dutch with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Lombok to 110 Sea Zone
            1 Adv.Fighter moved from Yunnan to 110 Sea Zone
            2 Artillerys and 4 Infantrys moved from S.Thailand to Burma
            2 Artillerys and 2 Tanks moved from N.Thailand to Yunnan
            1 Artillery and 1 Infantry moved from Bangkok to S.Thailand
            1 Artillery and 1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 Artillerys placed in N.Thailand
            4 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0,00
    Dutch regular : 0,00
    

    Savegame

  • 2024 '22 '19 '17 '15

    @Entek US up

  • 2024 '22 '19 '17 '15

    Boooring :-(


  • @Elrood

    lol

  • 2024 '22 '19 '17 '15

    @Karl7 Well there are super exciting moves followed by a period of waiting… ;-)

    a bit like a fever chart


  • sorry we had a pretty big snow and wind storm up here in New York and my internet and power has been out.

  • '20 '19 '18 '17 '16

    @Elrood will get to it today,

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Americans
            1 Tank moved from W.Morocco to Tangier
                  French take Tangier from Italians
            1 Tank moved from Tangier to E.Morocco
            1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 33 Infantrys, 6 Mech.Infs and 8 Tanks moved from W.Morocco to E.Morocco
            3 Mech.Infs moved from Rio de Oro to E.Morocco
            2 Adv.Fighters moved from 31 Sea Zone to E.Morocco
            7 Infantrys and 1 Marine moved from Mauritania to 31 Sea Zone
            7 Infantrys, 1 Marine and 4 Transports moved from 31 Sea Zone to 41 Sea Zone
            7 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Marine, 3 Mech.Infs and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in E.Morocco
                Americans attack with 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks
                Italians defend with 1 AAGun, 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 1 Factory, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks
                    Italians roll AA dice in E.Morocco : 1/4 hits, 0.67 expected hits
                    1 Fighter owned by the Americans lost in E.Morocco
                    Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 2 : 24/78 hits, 23.67 expected hits
                Units damaged: 6 Bunkers owned by the Italians
                    Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 2 : 27/68 hits, 27.17 expected hits
                    27 Infantrys owned by the Americans lost in E.Morocco
                    18 Infantrys owned by the Italians lost in E.Morocco
                    Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 13 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 3 : 20/51 hits, 19.17 expected hits
                    Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 25 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 3 : 21/50 hits, 21.17 expected hits
                6 Mech.Infs owned by the Americans, 13 Infantrys owned by the Americans and 2 ArmoredCars owned by the Americans lost in E.Morocco
                    20 Infantrys owned by the Italians lost in E.Morocco
                    Americans roll dice for 3 Adv.Fighters, 4 Artillerys, 10 Elites, 1 Marine, 3 Mech.Infs and 9 Tanks in E.Morocco, round 4 : 11/30 hits, 13.33 expected hits
                    Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 5 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 4 : 12/30 hits, 14.50 expected hits
                    7 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Mech.Infs owned by the Americans lost in E.Morocco
                3 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 5 Infantrys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco
                    Americans roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Elites, 1 Marine and 9 Tanks in E.Morocco, round 5 : 10/18 hits, 8.50 expected hits
                    Italians roll dice for 5 Adv.Fighters, 6 Bunkers, 3 Fighters and 5 Tanks in E.Morocco, round 5 : 9/19 hits, 10.33 expected hits
                    1 Marine owned by the Americans, 3 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Tanks owned by the Americans lost in E.Morocco
                    5 Bunkers owned by the Italians and 5 Tanks owned by the Italians lost in E.Morocco
                    Americans roll dice for 3 Adv.Fighters and 6 Tanks in E.Morocco, round 6 : 4/9 hits, 4.50 expected hits
                    Italians roll dice for 5 Adv.Fighters, 1 Bunker and 3 Fighters in E.Morocco, round 6 : 6/9 hits, 5.33 expected hits
                    6 Tanks owned by the Americans lost in E.Morocco
                    3 Fighters owned by the Italians and 1 Bunker owned by the Italians lost in E.Morocco
                3 Adv.Fighters owned by the Americans retreated
                Italians win with 5 Adv.Fighters remaining. Battle score for attacker is -45
                Casualties for Americans: 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks
                Casualties for Italians: 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from E.Morocco to W.Morocco
            2 Adv.Fighters moved from E.Morocco to 41 Sea Zone
            2 Destroyers moved from 31 Sea Zone to 41 Sea Zone
            1 Carrier moved from 31 Sea Zone to 41 Sea Zone
            2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            1 Marine moved from Salvador to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            6 Infantrys moved from Bahia to 35 Sea Zone
            2 B.Transports, 7 Infantrys and 1 Marine moved from 35 Sea Zone to 36 Sea Zone
            7 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 S.Bomber moved from Suriname to Mauritania
            3 Submarines moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys moved from Midway to 89 Sea Zone
            2 Infantrys and 1 Transport moved from 89 Sea Zone to 88 Sea Zone
            2 Infantrys moved from 88 Sea Zone to Wake
            2 Infantrys and 1 Transport moved from 104 Sea Zone to 88 Sea Zone
            2 Adv.Fighters moved from San Francisco to 88 Sea Zone
    
        Place Units - Americans
            1 Carrier and 1 Destroyer placed in 88 Sea Zone
            3 Submarines placed in 91 Sea Zone
            3 Mech.Infs placed in Rio de Oro
            1 Infantry and 1 Marine placed in Salvador
            2 Infantrys placed in Bahia
            3 Infantrys placed in South Atlantic USA
            5 Infantrys placed in Washington
            1 B.Transport and 1 Cruiser placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -3.50
    Italians AA : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Americans
            1 Tank moved from W.Morocco to Tangier
                  French take Tangier from Italians
            1 Tank moved from Tangier to E.Morocco
            1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 33 Infantrys, 6 Mech.Infs and 8 Tanks moved from W.Morocco to E.Morocco
            3 Mech.Infs moved from Rio de Oro to E.Morocco
            2 Adv.Fighters moved from 31 Sea Zone to E.Morocco
            7 Infantrys and 1 Marine moved from Mauritania to 31 Sea Zone
            7 Infantrys, 1 Marine and 4 Transports moved from 31 Sea Zone to 41 Sea Zone
            7 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Marine, 3 Mech.Infs and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in E.Morocco
                Americans attack with 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks
                Italians defend with 1 AAGun, 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 1 Factory, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks
                    Italians roll AA dice in E.Morocco : 1/4 hits, 0.67 expected hits
                    1 Fighter owned by the Americans lost in E.Morocco
                    Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 2 : 24/78 hits, 23.67 expected hits
                Units damaged: 6 Bunkers owned by the Italians
                    Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 2 : 27/68 hits, 27.17 expected hits
                    27 Infantrys owned by the Americans lost in E.Morocco
                    18 Infantrys owned by the Italians lost in E.Morocco
                    Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 13 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 3 : 20/51 hits, 19.17 expected hits
                    Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 25 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 3 : 21/50 hits, 21.17 expected hits
                6 Mech.Infs owned by the Americans, 13 Infantrys owned by the Americans and 2 ArmoredCars owned by the Americans lost in E.Morocco
                    20 Infantrys owned by the Italians lost in E.Morocco
                    Americans roll dice for 3 Adv.Fighters, 4 Artillerys, 10 Elites, 1 Marine, 3 Mech.Infs and 9 Tanks in E.Morocco, round 4 : 11/30 hits, 13.33 expected hits
                    Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 5 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 4 : 12/30 hits, 14.50 expected hits
                    7 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Mech.Infs owned by the Americans lost in E.Morocco
                3 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 5 Infantrys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco
                    Americans roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Elites, 1 Marine and 9 Tanks in E.Morocco, round 5 : 10/18 hits, 8.50 expected hits
                    Italians roll dice for 5 Adv.Fighters, 6 Bunkers, 3 Fighters and 5 Tanks in E.Morocco, round 5 : 9/19 hits, 10.33 expected hits
                    1 Marine owned by the Americans, 3 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Tanks owned by the Americans lost in E.Morocco
                    5 Bunkers owned by the Italians and 5 Tanks owned by the Italians lost in E.Morocco
                    Americans roll dice for 3 Adv.Fighters and 6 Tanks in E.Morocco, round 6 : 4/9 hits, 4.50 expected hits
                    Italians roll dice for 5 Adv.Fighters, 1 Bunker and 3 Fighters in E.Morocco, round 6 : 6/9 hits, 5.33 expected hits
                    6 Tanks owned by the Americans lost in E.Morocco
                    3 Fighters owned by the Italians and 1 Bunker owned by the Italians lost in E.Morocco
                3 Adv.Fighters owned by the Americans retreated
                Italians win with 5 Adv.Fighters remaining. Battle score for attacker is -45
                Casualties for Americans: 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks
                Casualties for Italians: 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from E.Morocco to W.Morocco
            2 Adv.Fighters moved from E.Morocco to 41 Sea Zone
            2 Destroyers moved from 31 Sea Zone to 41 Sea Zone
            1 Carrier moved from 31 Sea Zone to 41 Sea Zone
            2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            1 Marine moved from Salvador to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            6 Infantrys moved from Bahia to 35 Sea Zone
            2 B.Transports, 7 Infantrys and 1 Marine moved from 35 Sea Zone to 36 Sea Zone
            7 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 S.Bomber moved from Suriname to Mauritania
            3 Submarines moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys moved from Midway to 89 Sea Zone
            2 Infantrys and 1 Transport moved from 89 Sea Zone to 88 Sea Zone
            2 Infantrys moved from 88 Sea Zone to Wake
            2 Infantrys and 1 Transport moved from 104 Sea Zone to 88 Sea Zone
            2 Adv.Fighters moved from San Francisco to 88 Sea Zone
    
        Place Units - Americans
            1 Carrier and 1 Destroyer placed in 88 Sea Zone
            3 Submarines placed in 91 Sea Zone
            3 Mech.Infs placed in Rio de Oro
            1 Infantry and 1 Marine placed in Salvador
            2 Infantrys placed in Bahia
            3 Infantrys placed in South Atlantic USA
            5 Infantrys placed in Washington
            1 B.Transport and 1 Cruiser placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 13 Sea Zone: 1 B.Transport
            EDIT: Removing units owned by Americans from Washington: 1 AAGun
            EDIT: Adding units owned by Americans to 28 Sea Zone: 1 AAGun and 1 B.Transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -3.50
    Italians AA : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    Please use the second post, there is a small NCM edit.


  • Hi all.
    Have tried twice , but Java won’t let me proceed (first post). Have to give up and press : Exit.

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