@Witt is up as Turks
WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
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@captainwalker actually… we have unused TTs in both SZs… so they made a switcharoo. You may proceed without any edits
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TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Cruisers moved from 67 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from Townsville to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 1 Artillery, 2 Cruisers, 3 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 3 Infantrys moved from 67 Sea Zone to Flores 1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to Flores 2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Lombok 1 Transport moved from 67 Sea Zone to 70 Sea Zone 2 Infantrys moved from New South Wales to 70 Sea Zone 2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Lombok Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Anzac roll dice for 2 Cruisers in Lombok, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Flores Anzac attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys Hisaichi defend with 2 Infantrys Anzac roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Flores Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Flores, round 2 : 1/6 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Flores Anzac win, taking Flores from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Non Combat Move - Anzac 1 Adv.Fighter moved from Flores to 67 Sea Zone 1 Fighter moved from Flores to 67 Sea Zone 1 Fighter moved from Lombok to 67 Sea Zone 2 Adv.Fighters moved from Lombok to 67 Sea Zone 1 Transport moved from 67 Sea Zone to 70 Sea Zone 1 AAGun moved from New South Wales to Queensland 2 Infantrys moved from New South Wales to 70 Sea Zone 2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 2 Transports moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys moved from Townsville to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 1 Artillery and 3 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 3 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville 1 Cruiser and 1 Destroyer placed in 67 Sea Zone 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : -0.50 Hisaichi regular : -0.33
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TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Dutch 1 Artillery and 1 Elite moved from Peru to 100 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 100 Sea Zone to 119 Sea Zone 1 Cruiser and 1 Transport moved from 125 Sea Zone to 119 Sea Zone 4 ArmoredCars, 3 Infantrys and 3 Tanks moved from S.Chile to Santiago 1 Artillery and 1 Elite moved from 119 Sea Zone to Santiago Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 3 PUs; Combat - Dutch Battle in Santiago Dutch attack with 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Dutch roll dice for 1 Cruiser in Santiago, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Santiago Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks in Santiago, round 2 : 4/12 hits, 4.17 expected hits Neutral roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Santiago, round 2 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Dutch lost in Santiago 1 Tank owned by the Neutral, 1 Infantry owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks in Santiago, round 3 : 3/10 hits, 3.83 expected hits Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Dutch lost in Santiago 1 Tank owned by the Neutral lost in Santiago Dutch loses 0 PUs for violating Santiagos neutrality. Dutch win, taking Santiago from Neutral with 3 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 14 Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Casualties for Dutch: 1 ArmoredCar and 2 Infantrys Non Combat Move - Dutch 1 Marine moved from Suriname to 26 Sea Zone 1 Artillery moved from Suriname to 26 Sea Zone 1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Artillery and 1 Marine moved from 100 Sea Zone to Peru Place Units - Dutch 1 Transport placed in 26 Sea Zone 1 Adv.Fighter and 1 Infantry placed in Suriname 1 Bunker placed in Java Turn Complete - Dutch Dutch collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral regular : 0.50 Dutch regular : -0.50
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@Witt hold on…UK forgot to load his inf on the US transports…
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TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Dutch 1 Artillery and 1 Elite moved from Peru to 100 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 100 Sea Zone to 119 Sea Zone 1 Cruiser and 1 Transport moved from 125 Sea Zone to 119 Sea Zone 4 ArmoredCars, 3 Infantrys and 3 Tanks moved from S.Chile to Santiago 1 Artillery and 1 Elite moved from 119 Sea Zone to Santiago Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 3 PUs; Combat - Dutch Battle in Santiago Dutch attack with 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Dutch roll dice for 1 Cruiser in Santiago, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Santiago Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks in Santiago, round 2 : 4/12 hits, 4.17 expected hits Neutral roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Santiago, round 2 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Dutch lost in Santiago 1 Tank owned by the Neutral, 1 Infantry owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks in Santiago, round 3 : 3/10 hits, 3.83 expected hits Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Dutch lost in Santiago 1 Tank owned by the Neutral lost in Santiago Dutch loses 0 PUs for violating Santiagos neutrality. Dutch win, taking Santiago from Neutral with 3 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 14 Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Casualties for Dutch: 1 ArmoredCar and 2 Infantrys Non Combat Move - Dutch 1 Marine moved from Suriname to 26 Sea Zone 1 Artillery moved from Suriname to 26 Sea Zone 1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Artillery and 1 Marine moved from 100 Sea Zone to Peru Place Units - Dutch 1 Transport placed in 26 Sea Zone 1 Adv.Fighter and 1 Infantry placed in Suriname 1 Bunker placed in Java Turn Complete - Dutch Dutch collect 30 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by British from Tarawa: 1 Infantry EDIT: Removing units owned by British from Nauru: 1 Infantry EDIT: Adding units owned by British to 104 Sea Zone: 2 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral regular : 0.50 Dutch regular : -0.50
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TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Dutch 1 Artillery and 1 Elite moved from Peru to 100 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 100 Sea Zone to 119 Sea Zone 1 Cruiser and 1 Transport moved from 125 Sea Zone to 119 Sea Zone 4 ArmoredCars, 3 Infantrys and 3 Tanks moved from S.Chile to Santiago 1 Artillery and 1 Elite moved from 119 Sea Zone to Santiago Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 3 PUs; Combat - Dutch Battle in Santiago Dutch attack with 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Dutch roll dice for 1 Cruiser in Santiago, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Santiago Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Tanks in Santiago, round 2 : 4/12 hits, 4.17 expected hits Neutral roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Santiago, round 2 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Dutch lost in Santiago 1 Tank owned by the Neutral, 1 Infantry owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Dutch roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks in Santiago, round 3 : 3/10 hits, 3.83 expected hits Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Dutch lost in Santiago 1 Tank owned by the Neutral lost in Santiago Dutch loses 0 PUs for violating Santiagos neutrality. Dutch win, taking Santiago from Neutral with 3 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 14 Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Casualties for Dutch: 1 ArmoredCar and 2 Infantrys Non Combat Move - Dutch 1 Marine moved from Suriname to 26 Sea Zone 1 Artillery moved from Suriname to 26 Sea Zone 1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Artillery and 1 Marine moved from 100 Sea Zone to Peru Place Units - Dutch 1 Transport placed in 26 Sea Zone 1 Adv.Fighter and 1 Infantry placed in Suriname 1 Bunker placed in Java Turn Complete - Dutch Dutch collect 30 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by British from Tarawa: 1 Infantry EDIT: Removing units owned by British from Nauru: 1 Infantry EDIT: Adding units owned by British to 104 Sea Zone: 2 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Anzac from Soembawa: 1 Tank EDIT: Adding units owned by Anzac to Java: 1 Tank EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral regular : 0.50 Dutch regular : -0.50
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@Witt use the last post…I made a ncm edit
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@captainwalker keelhaul the lot of them!
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Thai 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 Infantrys moved from West Borneo to 110 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 1 Fighter moved from Malaya to Lombok Purchase Units - Thai Thai buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Thai Battle in Lombok Thai attack with 1 Fighter and 4 Infantrys Anzac defend with 2 Infantrys Thai roll dice for 1 Fighter and 4 Infantrys in Lombok, round 2 : 1/5 hits, 1,00 expected hits Dutch roll dice for 2 Infantrys in Lombok, round 2 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Anzac lost in Lombok Thai roll dice for 1 Fighter and 4 Infantrys in Lombok, round 3 : 1/5 hits, 1,00 expected hits Dutch roll dice for 1 Infantry in Lombok, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Thai lost in Lombok 1 Infantry owned by the Anzac lost in Lombok Thai win, taking Lombok from Dutch with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 2 Infantrys Casualties for Thai: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Lombok to 110 Sea Zone 1 Adv.Fighter moved from Yunnan to 110 Sea Zone 2 Artillerys and 4 Infantrys moved from S.Thailand to Burma 2 Artillerys and 2 Tanks moved from N.Thailand to Yunnan 1 Artillery and 1 Infantry moved from Bangkok to S.Thailand 1 Artillery and 1 Infantry moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys placed in N.Thailand 4 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Thai regular : 0,00 Dutch regular : 0,00
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@Entek US up
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Boooring :-(
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lol
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@Karl7 Well there are super exciting moves followed by a period of waiting… ;-)
a bit like a fever chart
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sorry we had a pretty big snow and wind storm up here in New York and my internet and power has been out.
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@Elrood will get to it today,
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Americans 1 Tank moved from W.Morocco to Tangier French take Tangier from Italians 1 Tank moved from Tangier to E.Morocco 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 33 Infantrys, 6 Mech.Infs and 8 Tanks moved from W.Morocco to E.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 2 Adv.Fighters moved from 31 Sea Zone to E.Morocco 7 Infantrys and 1 Marine moved from Mauritania to 31 Sea Zone 7 Infantrys, 1 Marine and 4 Transports moved from 31 Sea Zone to 41 Sea Zone 7 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Marine, 3 Mech.Infs and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in E.Morocco Americans attack with 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks Italians defend with 1 AAGun, 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 1 Factory, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks Italians roll AA dice in E.Morocco : 1/4 hits, 0.67 expected hits 1 Fighter owned by the Americans lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 2 : 24/78 hits, 23.67 expected hits Units damaged: 6 Bunkers owned by the Italians Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 2 : 27/68 hits, 27.17 expected hits 27 Infantrys owned by the Americans lost in E.Morocco 18 Infantrys owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 13 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 3 : 20/51 hits, 19.17 expected hits Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 25 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 3 : 21/50 hits, 21.17 expected hits 6 Mech.Infs owned by the Americans, 13 Infantrys owned by the Americans and 2 ArmoredCars owned by the Americans lost in E.Morocco 20 Infantrys owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 4 Artillerys, 10 Elites, 1 Marine, 3 Mech.Infs and 9 Tanks in E.Morocco, round 4 : 11/30 hits, 13.33 expected hits Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 5 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 4 : 12/30 hits, 14.50 expected hits 7 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Mech.Infs owned by the Americans lost in E.Morocco 3 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 5 Infantrys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Elites, 1 Marine and 9 Tanks in E.Morocco, round 5 : 10/18 hits, 8.50 expected hits Italians roll dice for 5 Adv.Fighters, 6 Bunkers, 3 Fighters and 5 Tanks in E.Morocco, round 5 : 9/19 hits, 10.33 expected hits 1 Marine owned by the Americans, 3 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Tanks owned by the Americans lost in E.Morocco 5 Bunkers owned by the Italians and 5 Tanks owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters and 6 Tanks in E.Morocco, round 6 : 4/9 hits, 4.50 expected hits Italians roll dice for 5 Adv.Fighters, 1 Bunker and 3 Fighters in E.Morocco, round 6 : 6/9 hits, 5.33 expected hits 6 Tanks owned by the Americans lost in E.Morocco 3 Fighters owned by the Italians and 1 Bunker owned by the Italians lost in E.Morocco 3 Adv.Fighters owned by the Americans retreated Italians win with 5 Adv.Fighters remaining. Battle score for attacker is -45 Casualties for Americans: 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks Casualties for Italians: 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks Non Combat Move - Americans 1 Adv.Fighter moved from E.Morocco to W.Morocco 2 Adv.Fighters moved from E.Morocco to 41 Sea Zone 2 Destroyers moved from 31 Sea Zone to 41 Sea Zone 1 Carrier moved from 31 Sea Zone to 41 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 1 Marine moved from Salvador to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 6 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports, 7 Infantrys and 1 Marine moved from 35 Sea Zone to 36 Sea Zone 7 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 S.Bomber moved from Suriname to Mauritania 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Infantrys moved from Midway to 89 Sea Zone 2 Infantrys and 1 Transport moved from 89 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 2 Infantrys and 1 Transport moved from 104 Sea Zone to 88 Sea Zone 2 Adv.Fighters moved from San Francisco to 88 Sea Zone Place Units - Americans 1 Carrier and 1 Destroyer placed in 88 Sea Zone 3 Submarines placed in 91 Sea Zone 3 Mech.Infs placed in Rio de Oro 1 Infantry and 1 Marine placed in Salvador 2 Infantrys placed in Bahia 3 Infantrys placed in South Atlantic USA 5 Infantrys placed in Washington 1 B.Transport and 1 Cruiser placed in 13 Sea Zone Turn Complete - Americans Americans collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -3.50 Italians AA : 0.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Americans 1 Tank moved from W.Morocco to Tangier French take Tangier from Italians 1 Tank moved from Tangier to E.Morocco 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 33 Infantrys, 6 Mech.Infs and 8 Tanks moved from W.Morocco to E.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 2 Adv.Fighters moved from 31 Sea Zone to E.Morocco 7 Infantrys and 1 Marine moved from Mauritania to 31 Sea Zone 7 Infantrys, 1 Marine and 4 Transports moved from 31 Sea Zone to 41 Sea Zone 7 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Marine, 3 Mech.Infs and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in E.Morocco Americans attack with 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks Italians defend with 1 AAGun, 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 1 Factory, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks Italians roll AA dice in E.Morocco : 1/4 hits, 0.67 expected hits 1 Fighter owned by the Americans lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 2 : 24/78 hits, 23.67 expected hits Units damaged: 6 Bunkers owned by the Italians Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 2 : 27/68 hits, 27.17 expected hits 27 Infantrys owned by the Americans lost in E.Morocco 18 Infantrys owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 10 Elites, 13 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks in E.Morocco, round 3 : 20/51 hits, 19.17 expected hits Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 25 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 3 : 21/50 hits, 21.17 expected hits 6 Mech.Infs owned by the Americans, 13 Infantrys owned by the Americans and 2 ArmoredCars owned by the Americans lost in E.Morocco 20 Infantrys owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 4 Artillerys, 10 Elites, 1 Marine, 3 Mech.Infs and 9 Tanks in E.Morocco, round 4 : 11/30 hits, 13.33 expected hits Italians roll dice for 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 3 Fighters, 5 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks in E.Morocco, round 4 : 12/30 hits, 14.50 expected hits 7 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Mech.Infs owned by the Americans lost in E.Morocco 3 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 5 Infantrys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Elites, 1 Marine and 9 Tanks in E.Morocco, round 5 : 10/18 hits, 8.50 expected hits Italians roll dice for 5 Adv.Fighters, 6 Bunkers, 3 Fighters and 5 Tanks in E.Morocco, round 5 : 9/19 hits, 10.33 expected hits 1 Marine owned by the Americans, 3 Elites owned by the Americans, 2 Artillerys owned by the Americans and 3 Tanks owned by the Americans lost in E.Morocco 5 Bunkers owned by the Italians and 5 Tanks owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters and 6 Tanks in E.Morocco, round 6 : 4/9 hits, 4.50 expected hits Italians roll dice for 5 Adv.Fighters, 1 Bunker and 3 Fighters in E.Morocco, round 6 : 6/9 hits, 5.33 expected hits 6 Tanks owned by the Americans lost in E.Morocco 3 Fighters owned by the Italians and 1 Bunker owned by the Italians lost in E.Morocco 3 Adv.Fighters owned by the Americans retreated Italians win with 5 Adv.Fighters remaining. Battle score for attacker is -45 Casualties for Americans: 2 ArmoredCars, 4 Artillerys, 10 Elites, 1 Fighter, 40 Infantrys, 1 Marine, 9 Mech.Infs and 9 Tanks Casualties for Italians: 2 Artillerys, 6 Bunkers, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks Non Combat Move - Americans 1 Adv.Fighter moved from E.Morocco to W.Morocco 2 Adv.Fighters moved from E.Morocco to 41 Sea Zone 2 Destroyers moved from 31 Sea Zone to 41 Sea Zone 1 Carrier moved from 31 Sea Zone to 41 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 1 Marine moved from Salvador to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 6 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports, 7 Infantrys and 1 Marine moved from 35 Sea Zone to 36 Sea Zone 7 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 S.Bomber moved from Suriname to Mauritania 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Infantrys moved from Midway to 89 Sea Zone 2 Infantrys and 1 Transport moved from 89 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 2 Infantrys and 1 Transport moved from 104 Sea Zone to 88 Sea Zone 2 Adv.Fighters moved from San Francisco to 88 Sea Zone Place Units - Americans 1 Carrier and 1 Destroyer placed in 88 Sea Zone 3 Submarines placed in 91 Sea Zone 3 Mech.Infs placed in Rio de Oro 1 Infantry and 1 Marine placed in Salvador 2 Infantrys placed in Bahia 3 Infantrys placed in South Atlantic USA 5 Infantrys placed in Washington 1 B.Transport and 1 Cruiser placed in 13 Sea Zone Turn Complete - Americans Americans collect 106 PUs; end with 106 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 13 Sea Zone: 1 B.Transport EDIT: Removing units owned by Americans from Washington: 1 AAGun EDIT: Adding units owned by Americans to 28 Sea Zone: 1 AAGun and 1 B.Transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -3.50 Italians AA : 0.33
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Please use the second post, there is a small NCM edit.
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Hi all.
Have tried twice , but Java won’t let me proceed (first post). Have to give up and press : Exit.