@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
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@redrum time for Italy
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Italians 1 unit repaired. 3 Infantrys moved from S.Tunisia to S.Algeria 2 Tanks moved from Tunis to S.Algeria 1 Tank moved from S.Tunisia to S.Algeria 1 Infantry moved from Kufra to New Valley 1 Infantry moved from Kordofan to Equatoria Italians take Equatoria from British 1 Artillery and 1 Infantry moved from Kordofan to Equatoria 1 Tank moved from Kordofan to Kufra 2 Artillerys, 1 Infantry and 1 Tank moved from Serbia to Greece 2 Artillerys moved from Provence to Burgundy 1 Tank moved from Provence to Languedoc Italians take Languedoc from French 5 Infantrys moved from Rome to 46 Sea Zone 5 Infantrys and 3 Transports moved from 46 Sea Zone to 43 Sea Zone 1 Tank moved from Provence to 43 Sea Zone 1 Artillery and 1 Infantry moved from Croatia to 50 Sea Zone 1 Transport moved from 49 Sea Zone to 50 Sea Zone 1 Elite moved from Rome to 50 Sea Zone 1 Infantry moved from Croatia to 50 Sea Zone 1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 50 Sea Zone to 49 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 49 Sea Zone to Greece 1 Transport moved from 47 Sea Zone to 46 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Artillery moved from Tunis to 47 Sea Zone 2 Infantrys moved from Sicily to 47 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 1 Infantry moved from Tobruk to 48 Sea Zone 1 Artillery and 5 Infantrys moved from 48 Sea Zone to Greece 1 Destroyer moved from 49 Sea Zone to 48 Sea Zone 1 Infantry moved from Lombardy to Provence 1 Infantry moved from Kufra to Mersa Matruh Italians take Mersa Matruh from British 1 Battleship and 2 Destroyers moved from 47 Sea Zone to 48 Sea Zone 3 Infantrys and 1 Tank moved from 43 Sea Zone to Baleares 2 Infantrys moved from 43 Sea Zone to Languedoc Purchase Units - Italians Italians buy 2 Artillerys, 1 Carrier, 10 Infantrys, 1 Mech.Inf and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Greece Italians attack with 4 Artillerys, 1 Elite, 8 Infantrys and 1 Tank Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank Italians roll dice for 1 Battleship in Greece, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 4 Artillerys, 1 Elite, 8 Infantrys and 1 Tank in Greece, round 2 : 3/14 hits, 4.17 expected hits Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 3/7 hits, 2.67 expected hits 3 Infantrys owned by the Italians lost in Greece 3 Infantrys owned by the Neutral lost in Greece Italians roll dice for 4 Artillerys, 1 Elite, 5 Infantrys and 1 Tank in Greece, round 3 : 4/11 hits, 3.67 expected hits Neutral roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Greece, round 3 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Italians lost in Greece 1 Fighter owned by the Neutral, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Greece Italians loses 0 PUs for violating Greeces neutrality. Italians win, taking Greece from Neutral with 4 Artillerys, 1 Elite, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 13 Casualties for Italians: 5 Infantrys Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank Battle in Baleares Italians attack with 3 Infantrys and 1 Tank Neutral defend with 1 Infantry Italians roll dice for 3 Infantrys and 1 Tank in Baleares, round 2 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Baleares, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Baleares Italians loses 0 PUs for violating Balearess neutrality. Italians win, taking Baleares from Neutral with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Campania to 46 Sea Zone 2 Fighters moved from Campania to Tripoli Place Units - Italians 1 Carrier placed in 46 Sea Zone 2 Transports placed in 43 Sea Zone 2 Artillerys placed in Provence 1 Infantry and 1 Mech.Inf placed in Tunis 9 Infantrys placed in Rome Turn Complete - Italians Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Neutral regular : 0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - French 1 Submarine moved from 55 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from N.Thailand to N.French Indochina 1 Infantry moved from French Somaliland to Italian East Africa Purchase Units - French French buy 1 Factory and 18 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in N.French Indochina French attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Infantry French roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 2/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.French Indochina 1 Infantry owned by the Yamamoto lost in N.French Indochina French win, taking N.French Indochina from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - French 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone 1 AAGun, 1 Artillery and 5 Infantrys moved from E.Morocco to W.Morocco 1 AAGun, 1 Artillery, 1 Fighter and 12 Infantrys moved from Paris to Normandy 1 Infantry moved from Orleanais to Normandy Place Units - French 1 Factory placed in French Equatorial Africa 2 Infantrys placed in Syria 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 4 Infantrys placed in E.Morocco Turning on Edit Mode EDIT: Removing units owned by French from Churchill: 2 Infantrys EDIT: Adding units owned by French to Canadian Prairies: 2 Infantrys EDIT: Turning off Edit Mode 1 Infantry placed in Churchill Turn Complete - French French collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 French regular : 1.17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - French 1 Submarine moved from 55 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from N.Thailand to N.French Indochina 1 Infantry moved from French Somaliland to Italian East Africa Purchase Units - French French buy 1 Factory and 18 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in N.French Indochina French attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Infantry French roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 2/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.French Indochina 1 Infantry owned by the Yamamoto lost in N.French Indochina French win, taking N.French Indochina from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - French 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone 1 AAGun, 1 Artillery and 5 Infantrys moved from E.Morocco to W.Morocco 1 AAGun, 1 Artillery, 1 Fighter and 12 Infantrys moved from Paris to Normandy 1 Infantry moved from Orleanais to Normandy Place Units - French 1 Factory placed in French Equatorial Africa 2 Infantrys placed in Syria 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 4 Infantrys placed in E.Morocco Turning on Edit Mode EDIT: Removing units owned by French from Churchill: 2 Infantrys EDIT: Adding units owned by French to Canadian Prairies: 2 Infantrys EDIT: Turning off Edit Mode 1 Infantry placed in Churchill Turn Complete - French French collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 French regular : 1.17
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Yamamoto 1 Bomber moved from Kwajalein to 117 Sea Zone 1 Artillery moved from Woleai to 108 Sea Zone 1 Infantry moved from Ulithi to 108 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 108 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Davao 1 Artillery moved from Hainan to 92 Sea Zone 1 Artillery and 1 Transport moved from 92 Sea Zone to 93 Sea Zone 1 Infantry moved from Kyushu to 93 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Davao 1 Artillery moved from Hainan to 92 Sea Zone 1 Artillery and 1 Transport moved from 92 Sea Zone to 93 Sea Zone 1 Infantry moved from Peleliu to 93 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Davao 1 Battleship moved from 102 Sea Zone to 107 Sea Zone 2 Infantrys and 3 Tanks moved from Hong Kong to Kiangsi 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry and 1 Tank moved from Kyushu to 84 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from Kyushu to 93 Sea Zone 2 Infantrys and 1 Transport moved from 93 Sea Zone to 92 Sea Zone 3 Infantrys and 1 Tank moved from 92 Sea Zone to Kwangsi 1 Tank moved from Kwangtung to Kwangsi 1 Transport moved from 93 Sea Zone to 94 Sea Zone 1 Infantry moved from Saipan to 94 Sea Zone 1 Tank moved from Saipan to 94 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 94 Sea Zone to 93 Sea Zone 1 Infantry and 1 Tank moved from 93 Sea Zone to Samar Yamamoto take Samar from Americans 1 Infantry moved from Kwangtung to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Mindoro Yamamoto take Mindoro from Americans 2 Artillerys moved from Tokyo to 85 Sea Zone 1 Infantry moved from Iwo Jima to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 85 Sea Zone to 107 Sea Zone 2 Artillerys and 2 Infantrys moved from 107 Sea Zone to Davao Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 117 Sea Zone Yamamoto attack with 1 Bomber British defend with 1 Submarine Yamamoto roll dice for 1 Bomber in 117 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 Submarine owned by the British lost in 117 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in Kiangsi Yamamoto attack with 2 Infantrys and 3 Tanks Chinese defend with 1 Tank Yamamoto roll dice for 2 Infantrys and 3 Tanks in Kiangsi, round 2 : 1/5 hits, 1,83 expected hits Chinese roll dice for 1 Tank in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits 1 Tank owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Kwangsi Yamamoto attack with 3 Infantrys and 2 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 3 Infantrys and 2 Tanks in Kwangsi, round 2 : 1/5 hits, 1,50 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Yamamoto win, taking Kwangsi from Chinese with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Davao Yamamoto attack with 5 Artillerys and 5 Infantrys Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 3 Infantrys and 1 Tank Yamamoto roll dice for 2 Battleships in Davao, round 2 : 1/2 hits, 1,33 expected hits 1 Infantry owned by the Americans lost in Davao Yamamoto roll dice for 5 Artillerys and 5 Infantrys in Davao, round 2 : 2/10 hits, 3,33 expected hits Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Davao, round 2 : 0/4 hits, 1,67 expected hits 2 Infantrys owned by the Americans lost in Davao Yamamoto roll dice for 5 Artillerys and 5 Infantrys in Davao, round 3 : 3/10 hits, 3,33 expected hits Americans roll dice for 1 Fighter and 1 Tank in Davao, round 3 : 1/2 hits, 1,00 expected hits 1 Infantry owned by the Yamamoto lost in Davao 1 Fighter owned by the Americans and 1 Tank owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 5 Artillerys and 4 Infantrys remaining. Battle score for attacker is 17 Casualties for Americans: 1 Fighter, 3 Infantrys and 1 Tank Casualties for Yamamoto: 1 Infantry Non Combat Move - Yamamoto 1 Destroyer moved from 108 Sea Zone to 111 Sea Zone 2 Carriers moved from 102 Sea Zone to 107 Sea Zone 1 Carrier moved from 107 Sea Zone to 111 Sea Zone 1 Fighter moved from 107 Sea Zone to 111 Sea Zone 1 Fighter moved from Formosa to 111 Sea Zone 1 Fighter moved from 102 Sea Zone to 107 Sea Zone 1 Adv.Fighter moved from Tokyo to 107 Sea Zone 1 Submarine moved from 85 Sea Zone to 107 Sea Zone 2 Submarines moved from 107 Sea Zone to 111 Sea Zone 1 Destroyer moved from 106 Sea Zone to 111 Sea Zone 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone 1 Bomber moved from 117 Sea Zone to Woleai 1 Bomber moved from Formosa to Mindanao 1 Destroyer moved from 107 Sea Zone to 111 Sea Zone 1 Tank moved from Kwangtung to Kwangsi Place Units - Yamamoto 1 Carrier placed in 85 Sea Zone 2 Adv.Fighters placed in 85 Sea Zone 2 Artillerys, 3 Infantrys and 1 Tank placed in Hong Kong 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83 Yamamoto regular : -3,00 Americans regular : -1,67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Chinese 2 Infantrys and 1 Tank moved from Suiyuan to Chahar 1 Infantry moved from Shansi to Anhwei 1 Artillery and 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Yamamoto 1 Fighter moved from Shensi to Anhwei Purchase Units - Chinese Chinese buy 2 Adv.Fighters, 2 Artillerys, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 2 Infantrys Chinese roll dice for 2 Infantrys and 1 Tank in Chahar, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Anhwei Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 4 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 5 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Anhwei to Hupeh 1 Infantry moved from Kweichow to Hunan 1 Infantry moved from Yunnan to Kweichow 1 Infantry moved from Shensi to Shansi 1 Artillery and 1 Infantry moved from Shensi to Hupeh 3 Tanks moved from Shensi to Hupeh 1 Infantry moved from Ningsia to Suiyuan 1 AAGun, 1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow 1 Infantry moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 2 Tanks moved from Gobi Altai to Shensi 2 Infantrys moved from Urumqi to E.Sinkiang 1 AAGun moved from Urumqi to E.Sinkiang Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 2 Adv.Fighters, 1 Infantry and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Hisaichi regular : -2.00
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@captainwalker 3fe91923-8144-416a-96e7-c4cf0f1f804f-his 2.tsvg
Game History
Round: 2 Combat Move - Hisaichi 1 Tank moved from Peking to Chita 1 Tank moved from Khabarovsk to Chita 1 Infantry moved from Heilungchiang to Chita 1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang 2 Tanks moved from Vladivostok to Heilungchiang 2 Tanks moved from Shanghai to Peking 2 Infantrys moved from Shantung to Chahar 1 Tank moved from Shantung to Peking 3 Fighters moved from Shantung to Chahar 1 Infantry moved from Shanghai to Shantung 1 Tank moved from Formosa to 92 Sea Zone 1 Infantry moved from Formosa to 92 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from Manila to 106 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Elite and 2 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport, 1 Elite and 2 Infantrys moved from 84 Sea Zone to 111 Sea Zone 1 Elite and 2 Infantrys moved from 111 Sea Zone to British Borneo 1 Battleship, 1 Carrier and 1 Fighter moved from 106 Sea Zone to 110 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin 3 Artillerys, 5 Infantrys and 2 Tanks moved from West Borneo to Banjarmasin 1 Artillery moved from S.French Indochina to 106 Sea Zone 1 Artillery and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from 110 Sea Zone to Banjarmasin 1 Bomber moved from Bangkok to Banjarmasin 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from Liaoning to Peking 1 Artillery moved from Shantung to Chahar 1 Transport moved from 106 Sea Zone to 110 Sea Zone 2 Transports moved from 106 Sea Zone to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Destroyer moved from 93 Sea Zone to 84 Sea Zone 2 Submarines moved from 93 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Elite, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Banjarmasin Hisaichi attack with 5 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 3 Tanks Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 7 Infantrys and 2 Tanks Dutch roll AA dice in Banjarmasin : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 5 Artillerys, 1 Fighter, 7 Infantrys and 3 Tanks in Banjarmasin, round 2 : 5/16 hits, 5.50 expected hits Dutch roll dice for 1 Fighter, 7 Infantrys and 2 Tanks in Banjarmasin, round 2 : 3/10 hits, 3.83 expected hits 3 Infantrys owned by the Hisaichi lost in Banjarmasin 5 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 5 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 3 : 3/13 hits, 4.83 expected hits Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/5 hits, 2.17 expected hits 1 Artillery owned by the Hisaichi lost in Banjarmasin 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 4 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 4 : 2/12 hits, 4.50 expected hits Dutch roll dice for 1 Fighter and 1 Tank in Banjarmasin, round 4 : 2/2 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin 1 Fighter owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi captures 24PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 3 Artillerys, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 4 Infantrys Casualties for Dutch: 1 Fighter, 7 Infantrys and 2 Tanks Battle in Chahar Hisaichi attack with 1 Artillery, 3 Fighters and 2 Infantrys Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Chahar, round 2 : 2/6 hits, 1.83 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 1 Tank Battle in British Borneo Hisaichi attack with 1 Elite and 2 Infantrys British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in British Borneo, round 2 : 0/3 hits, 0.67 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in British Borneo Hisaichi roll dice for 1 Elite and 1 Infantry in British Borneo, round 3 : 1/2 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 3 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in British Borneo 1 Infantry owned by the British lost in British Borneo British win with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Elite and 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - Hisaichi 3 Fighters moved from Chahar to Chita 1 Fighter moved from Banjarmasin to 110 Sea Zone Place Units - Hisaichi 1 Factory placed in Chita 2 Adv.Fighters placed in Changchun 1 Elite and 2 Infantrys placed in Peking 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Dutch AA : 0.67 British regular : 1.67 Dutch regular : -1.00 Hisaichi regular : -5.50
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TripleA Manual Gamesave Post: Hisaichi round 2
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 2 Combat Move - Hisaichi 1 Tank moved from Peking to Chita 1 Tank moved from Khabarovsk to Chita 1 Infantry moved from Heilungchiang to Chita 1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang 2 Tanks moved from Vladivostok to Heilungchiang 2 Tanks moved from Shanghai to Peking 2 Infantrys moved from Shantung to Chahar 1 Tank moved from Shantung to Peking 3 Fighters moved from Shantung to Chahar 1 Infantry moved from Shanghai to Shantung 1 Tank moved from Formosa to 92 Sea Zone 1 Infantry moved from Formosa to 92 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from Manila to 106 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Elite and 2 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport, 1 Elite and 2 Infantrys moved from 84 Sea Zone to 111 Sea Zone 1 Elite and 2 Infantrys moved from 111 Sea Zone to British Borneo 1 Battleship, 1 Carrier and 1 Fighter moved from 106 Sea Zone to 110 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin 3 Artillerys, 5 Infantrys and 2 Tanks moved from West Borneo to Banjarmasin 1 Artillery moved from S.French Indochina to 106 Sea Zone 1 Artillery and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from 110 Sea Zone to Banjarmasin 1 Bomber moved from Bangkok to Banjarmasin 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from Liaoning to Peking 1 Artillery moved from Shantung to Chahar 1 Transport moved from 106 Sea Zone to 110 Sea Zone 2 Transports moved from 106 Sea Zone to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Destroyer moved from 93 Sea Zone to 84 Sea Zone 2 Submarines moved from 93 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Elite, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Banjarmasin Hisaichi attack with 5 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 3 Tanks Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 7 Infantrys and 2 Tanks Dutch roll AA dice in Banjarmasin : 1/2 hits, 0,33 expected hits 1 Bomber owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits, 0,67 expected hits Hisaichi roll dice for 5 Artillerys, 1 Fighter, 7 Infantrys and 3 Tanks in Banjarmasin, round 2 : 5/16 hits, 5,50 expected hits Dutch roll dice for 1 Fighter, 7 Infantrys and 2 Tanks in Banjarmasin, round 2 : 3/10 hits, 3,83 expected hits 3 Infantrys owned by the Hisaichi lost in Banjarmasin 5 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 5 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 3 : 3/13 hits, 4,83 expected hits Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/5 hits, 2,17 expected hits 1 Artillery owned by the Hisaichi lost in Banjarmasin 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 4 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 4 : 2/12 hits, 4,50 expected hits Dutch roll dice for 1 Fighter and 1 Tank in Banjarmasin, round 4 : 2/2 hits, 1,00 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin 1 Fighter owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi captures 24PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 3 Artillerys, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 4 Infantrys Casualties for Dutch: 1 Fighter, 7 Infantrys and 2 Tanks Battle in Chahar Hisaichi attack with 1 Artillery, 3 Fighters and 2 Infantrys Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Chahar, round 2 : 2/6 hits, 1,83 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 0/2 hits, 0,83 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 1 Tank Battle in British Borneo Hisaichi attack with 1 Elite and 2 Infantrys British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in British Borneo, round 2 : 0/3 hits, 0,67 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi lost in British Borneo Hisaichi roll dice for 1 Elite and 1 Infantry in British Borneo, round 3 : 1/2 hits, 0,50 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 3 : 2/2 hits, 0,67 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in British Borneo 1 Infantry owned by the British lost in British Borneo British win with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Elite and 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - Hisaichi 3 Fighters moved from Chahar to Chita 1 Fighter moved from Banjarmasin to 110 Sea Zone Place Units - Hisaichi 1 Factory placed in Chita 2 Adv.Fighters placed in Changchun 1 Elite and 2 Infantrys placed in Peking 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 1 Destroyer EDIT: Adding units owned by Hisaichi to 93 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,83 Dutch AA : 0,67 British regular : 1,67 Dutch regular : -1,00 Hisaichi regular : -5,50
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small NC edit of a DD
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TripleA Manual Gamesave Post: Hisaichi round 2
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 2 Combat Move - Hisaichi 1 Tank moved from Peking to Chita 1 Tank moved from Khabarovsk to Chita 1 Infantry moved from Heilungchiang to Chita 1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang 2 Tanks moved from Vladivostok to Heilungchiang 2 Tanks moved from Shanghai to Peking 2 Infantrys moved from Shantung to Chahar 1 Tank moved from Shantung to Peking 3 Fighters moved from Shantung to Chahar 1 Infantry moved from Shanghai to Shantung 1 Tank moved from Formosa to 92 Sea Zone 1 Infantry moved from Formosa to 92 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from Manila to 106 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Elite and 2 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport, 1 Elite and 2 Infantrys moved from 84 Sea Zone to 111 Sea Zone 1 Elite and 2 Infantrys moved from 111 Sea Zone to British Borneo 1 Battleship, 1 Carrier and 1 Fighter moved from 106 Sea Zone to 110 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin 3 Artillerys, 5 Infantrys and 2 Tanks moved from West Borneo to Banjarmasin 1 Artillery moved from S.French Indochina to 106 Sea Zone 1 Artillery and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from 110 Sea Zone to Banjarmasin 1 Bomber moved from Bangkok to Banjarmasin 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from Liaoning to Peking 1 Artillery moved from Shantung to Chahar 1 Transport moved from 106 Sea Zone to 110 Sea Zone 2 Transports moved from 106 Sea Zone to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Destroyer moved from 93 Sea Zone to 84 Sea Zone 2 Submarines moved from 93 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Elite, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Banjarmasin Hisaichi attack with 5 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 3 Tanks Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 7 Infantrys and 2 Tanks Dutch roll AA dice in Banjarmasin : 1/2 hits, 0,33 expected hits 1 Bomber owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits, 0,67 expected hits Hisaichi roll dice for 5 Artillerys, 1 Fighter, 7 Infantrys and 3 Tanks in Banjarmasin, round 2 : 5/16 hits, 5,50 expected hits Dutch roll dice for 1 Fighter, 7 Infantrys and 2 Tanks in Banjarmasin, round 2 : 3/10 hits, 3,83 expected hits 3 Infantrys owned by the Hisaichi lost in Banjarmasin 5 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 5 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 3 : 3/13 hits, 4,83 expected hits Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/5 hits, 2,17 expected hits 1 Artillery owned by the Hisaichi lost in Banjarmasin 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 4 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 4 : 2/12 hits, 4,50 expected hits Dutch roll dice for 1 Fighter and 1 Tank in Banjarmasin, round 4 : 2/2 hits, 1,00 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin 1 Fighter owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi captures 24PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 3 Artillerys, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 4 Infantrys Casualties for Dutch: 1 Fighter, 7 Infantrys and 2 Tanks Battle in Chahar Hisaichi attack with 1 Artillery, 3 Fighters and 2 Infantrys Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Chahar, round 2 : 2/6 hits, 1,83 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 0/2 hits, 0,83 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 1 Tank Battle in British Borneo Hisaichi attack with 1 Elite and 2 Infantrys British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in British Borneo, round 2 : 0/3 hits, 0,67 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi lost in British Borneo Hisaichi roll dice for 1 Elite and 1 Infantry in British Borneo, round 3 : 1/2 hits, 0,50 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 3 : 2/2 hits, 0,67 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in British Borneo 1 Infantry owned by the British lost in British Borneo British win with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Elite and 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - Hisaichi 3 Fighters moved from Chahar to Chita 1 Fighter moved from Banjarmasin to 110 Sea Zone Place Units - Hisaichi 1 Factory placed in Chita 2 Adv.Fighters placed in Changchun 1 Elite and 2 Infantrys placed in Peking 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Vladivostok: 1 Infantry EDIT: Adding units owned by Hisaichi to Khabarovsk: 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,83 Dutch AA : 0,67 British regular : 1,67 Dutch regular : -1,00 Hisaichi regular : -5,50
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@Karl7 UK is up
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yup, I will move today as I watch the nation burn in flames
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@Karl7 yep…martial law tomorrow am lol
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@captainwalker @Karl7 @Entek @dawgoneit @redrum good luck all .
We Europeans are thinking of you . -
@Witt because unlike the president of Namibia, this presidency strongly concerns us all 😀
I hope no one gets hurt.
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - British 1 Infantry moved from South Africa to Mozambique 1 ArmoredCar moved from Cape Town to Mozambique 1 Infantry moved from Rhodesia to Mozambique 1 Infantry moved from Kenya to Equatoria 1 Artillery and 2 Infantrys moved from Italian East Africa to Equatoria 1 Tank moved from Nubia to Italian East Africa 1 Tank moved from Italian East Africa to Equatoria 1 Infantry moved from Nubia to New Valley 2 Artillerys, 4 Infantrys and 2 Tanks moved from Nubia to Darfur 1 Infantry moved from French Equatorial Africa to Darfur 1 Fighter moved from Nubia to Equatoria 1 Fighter moved from Nubia to Darfur 1 Tank moved from Lower Egypt to Darfur 1 Infantry moved from Lower Egypt to New Valley 1 Infantry moved from Lower Egypt to 57 Sea Zone 1 Cruiser and 1 Infantry moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Mersa Matruh 1 Cruiser moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Mersa Matruh 1 Fighter moved from Lower Egypt to New Valley 1 Fighter moved from Lower Egypt to Mersa Matruh 1 Tank moved from Cairo to New Valley 1 ArmoredCar moved from Cairo to New Valley 2 Infantrys moved from Northern Ireland to Dublin 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 1 Infantry and 1 Tank moved from 18 Sea Zone to Munster 1 Tank moved from Scotland to Dublin 1 Transport moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from Manchester to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Munster 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry and 1 T.Boat moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Dublin 1 Battleship moved from 20 Sea Zone to 18 Sea Zone 1 Fighter moved from Wales to Dublin 1 Fighter moved from Wales to Munster 1 Fighter moved from Wales to Munster 1 Destroyer and 1 Submarine moved from 20 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from Normandy to 20 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from 18 Sea Zone to Wales 1 Infantry moved from Burma to S.Thailand British take S.Thailand from Thai 1 Submarine moved from 59 Sea Zone to 57 Sea Zone 1 Tank moved from Northwest USA to 83 Sea Zone 1 Destroyer moved from 83 Sea Zone to 91 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 83 Sea Zone to 100 Sea Zone 1 Infantry and 1 Tank moved from 100 Sea Zone to Galapagos 1 Infantry moved from Ontario to South Central USA 1 Infantry moved from Yukon to British Columbia 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to E.Iran 1 Artillery, 2 Infantrys and 2 Tanks moved from Baluchistan to E.Iran 1 Destroyer and 3 Transports moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from French Sudan to French Equatorial Africa Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 3 Carriers, 1 Destroyer, 1 Fighter, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - British Battle in Galapagos British attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Galapagos, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Galapagos British loses 0 PUs for violating Galapagoss neutrality. British win, taking Galapagos from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in New Valley British attack with 1 ArmoredCar, 1 Fighter, 2 Infantrys and 1 Tank Italians defend with 1 Infantry British roll dice for 1 ArmoredCar, 1 Fighter, 2 Infantrys and 1 Tank in New Valley, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Germans with 1 ArmoredCar, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Mozambique British attack with 1 ArmoredCar and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 ArmoredCar and 2 Infantrys in Mozambique, round 2 : 0/3 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 ArmoredCar and 2 Infantrys in Mozambique, round 3 : 1/3 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mozambique 1 Infantry owned by the Neutral lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in E.Iran British attack with 2 Artillerys, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker and 3 Infantrys British roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in E.Iran, round 2 : 1/7 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the British lost in E.Iran British roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in E.Iran, round 3 : 1/5 hits, 2.00 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 3 : 2/4 hits, 1.50 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in E.Iran 1 Infantry owned by the Neutral lost in E.Iran British roll dice for 1 Artillery and 2 Tanks in E.Iran, round 4 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 4 : 2/3 hits, 1.17 expected hits 1 Tank owned by the British and 1 Artillery owned by the British lost in E.Iran 1 Infantry owned by the Neutral lost in E.Iran British roll dice for 1 Tank in E.Iran, round 5 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 5 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral lost in E.Iran British roll dice for 1 Tank in E.Iran, round 6 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 1 Tank in E.Iran, round 7 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 7 : 0/1 hits, 0.50 expected hits British roll dice for 1 Tank in E.Iran, round 8 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 8 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in E.Iran British loses 0 PUs for violating E.Irans neutrality. British win, taking E.Iran from Neutral with 1 Tank remaining. Battle score for attacker is -7 Casualties for British: 2 Artillerys, 3 Infantrys and 1 Tank Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Dublin British attack with 1 Fighter, 3 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Dublin, round 2 : 1/5 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Dublin 1 Infantry owned by the Neutral lost in Dublin British roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Dublin, round 3 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Dublin British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Dublin, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Dublin 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 3 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Mersa Matruh British attack with 1 Fighter and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Equatoria British attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank Italians defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Equatoria, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Equatoria, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Equatoria 2 Infantrys owned by the Italians lost in Equatoria British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Equatoria, round 3 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 Artillery in Equatoria, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Equatoria British win, taking Equatoria from Italians with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Darfur British attack with 2 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks Germans defend with 2 Infantrys and 2 Tanks British roll dice for 2 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks in Darfur, round 2 : 2/11 hits, 3.67 expected hits Germans roll dice for 2 Infantrys and 2 Tanks in Darfur, round 2 : 3/4 hits, 1.67 expected hits 3 Infantrys owned by the British lost in Darfur 2 Infantrys owned by the Germans lost in Darfur British roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks in Darfur, round 3 : 5/8 hits, 3.17 expected hits Germans roll dice for 2 Tanks in Darfur, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British lost in Darfur 2 Tanks owned by the Germans lost in Darfur British win, taking Darfur from Germans with 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 6 Casualties for British: 4 Infantrys Casualties for Germans: 2 Infantrys and 2 Tanks Battle in Munster British attack with 2 Fighters, 3 Infantrys and 1 Tank Neutral defend with 2 Infantrys British roll dice for 1 Battleship in Munster, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Munster British roll dice for 2 Fighters, 3 Infantrys and 1 Tank in Munster, round 2 : 0/6 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Fighters, 3 Infantrys and 1 Tank in Munster, round 3 : 1/6 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Non Combat Move - British 2 Fighters moved from Munster to Manchester 1 Fighter moved from Dublin to Wales 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone 2 Infantrys moved from 10 Sea Zone to Scotland 1 Tank moved from Scotland to Manchester 1 Tank moved from Scotland to Wales 1 Infantry moved from Dover to Wales 1 Infantry moved from Normandy to Brittany 1 Fighter moved from Gibraltar to 18 Sea Zone 1 Bomber moved from Gibraltar to W.Morocco 1 Fighter moved from New Valley to 56 Sea Zone 1 Fighter moved from Mersa Matruh to 56 Sea Zone 1 Fighter moved from Darfur to 56 Sea Zone 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Infantrys moved from Assam to 60 Sea Zone 1 Artillery and 1 Infantry moved from Madras to 60 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya 1 Infantry moved from Bihar to Assam 1 Fighter moved from Equatoria to Italian East Africa Place Units - British 1 Carrier placed in 18 Sea Zone 2 Carriers, 1 Destroyer and 1 Submarine placed in 56 Sea Zone 1 Adv.Fighter placed in 56 Sea Zone 1 Artillery placed in Cairo 4 Infantrys placed in Wales 1 Infantry placed in Manchester 1 Artillery and 2 Infantrys placed in Madras 1 Fighter placed in Delhi Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 1.00 Neutral regular : -0.50 British regular : -3.00
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Anzac Turning on Edit Mode EDIT: Removing units owned by British from British Borneo: 1 Artillery EDIT: Changing ownership of West Borneo from Hisaichi to Dutch EDIT: Adding units owned by British to West Borneo: 1 Artillery EDIT: Turning off Edit Mode Purchase Units - Anzac Anzac buy 1 Battleship, 1 Cruiser and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 113 Sea Zone 3 Infantrys and 1 Tank moved from Port Moresby to West Papua 1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 1 Submarine moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from Tasmania to 122 Sea Zone 1 Infantry moved from South New Zealand to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 1 Infantry and 1 Tank moved from Western Australia to Broome 2 Infantrys moved from Northern Territory to Western Australia 4 Infantrys moved from New South Wales to South Australia Place Units - Anzac 1 Battleship and 1 Cruiser placed in 67 Sea Zone 1 Infantry placed in Broome 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Non Combat Move - Dutch 2 Artillerys and 2 Infantrys moved from Sumatra to Java 1 Infantry moved from Soembawa to Lombok Turn Complete - Dutch Dutch collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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@Witt use this file…I made an ncm edit anzac edit.tsvg