@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Chinese 2 Infantrys and 1 Tank moved from Suiyuan to Chahar 1 Infantry moved from Shansi to Anhwei 1 Artillery and 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Yamamoto 1 Fighter moved from Shensi to Anhwei Purchase Units - Chinese Chinese buy 2 Adv.Fighters, 2 Artillerys, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 2 Infantrys Chinese roll dice for 2 Infantrys and 1 Tank in Chahar, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Anhwei Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 4 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 5 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Anhwei to Hupeh 1 Infantry moved from Kweichow to Hunan 1 Infantry moved from Yunnan to Kweichow 1 Infantry moved from Shensi to Shansi 1 Artillery and 1 Infantry moved from Shensi to Hupeh 3 Tanks moved from Shensi to Hupeh 1 Infantry moved from Ningsia to Suiyuan 1 AAGun, 1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow 1 Infantry moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 2 Tanks moved from Gobi Altai to Shensi 2 Infantrys moved from Urumqi to E.Sinkiang 1 AAGun moved from Urumqi to E.Sinkiang Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 2 Adv.Fighters, 1 Infantry and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Hisaichi regular : -2.00
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@captainwalker 3fe91923-8144-416a-96e7-c4cf0f1f804f-his 2.tsvg
Game History
Round: 2 Combat Move - Hisaichi 1 Tank moved from Peking to Chita 1 Tank moved from Khabarovsk to Chita 1 Infantry moved from Heilungchiang to Chita 1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang 2 Tanks moved from Vladivostok to Heilungchiang 2 Tanks moved from Shanghai to Peking 2 Infantrys moved from Shantung to Chahar 1 Tank moved from Shantung to Peking 3 Fighters moved from Shantung to Chahar 1 Infantry moved from Shanghai to Shantung 1 Tank moved from Formosa to 92 Sea Zone 1 Infantry moved from Formosa to 92 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from Manila to 106 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Elite and 2 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport, 1 Elite and 2 Infantrys moved from 84 Sea Zone to 111 Sea Zone 1 Elite and 2 Infantrys moved from 111 Sea Zone to British Borneo 1 Battleship, 1 Carrier and 1 Fighter moved from 106 Sea Zone to 110 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin 3 Artillerys, 5 Infantrys and 2 Tanks moved from West Borneo to Banjarmasin 1 Artillery moved from S.French Indochina to 106 Sea Zone 1 Artillery and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from 110 Sea Zone to Banjarmasin 1 Bomber moved from Bangkok to Banjarmasin 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from Liaoning to Peking 1 Artillery moved from Shantung to Chahar 1 Transport moved from 106 Sea Zone to 110 Sea Zone 2 Transports moved from 106 Sea Zone to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Destroyer moved from 93 Sea Zone to 84 Sea Zone 2 Submarines moved from 93 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Elite, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Banjarmasin Hisaichi attack with 5 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 3 Tanks Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 7 Infantrys and 2 Tanks Dutch roll AA dice in Banjarmasin : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 5 Artillerys, 1 Fighter, 7 Infantrys and 3 Tanks in Banjarmasin, round 2 : 5/16 hits, 5.50 expected hits Dutch roll dice for 1 Fighter, 7 Infantrys and 2 Tanks in Banjarmasin, round 2 : 3/10 hits, 3.83 expected hits 3 Infantrys owned by the Hisaichi lost in Banjarmasin 5 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 5 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 3 : 3/13 hits, 4.83 expected hits Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/5 hits, 2.17 expected hits 1 Artillery owned by the Hisaichi lost in Banjarmasin 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 4 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 4 : 2/12 hits, 4.50 expected hits Dutch roll dice for 1 Fighter and 1 Tank in Banjarmasin, round 4 : 2/2 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin 1 Fighter owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi captures 24PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 3 Artillerys, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 4 Infantrys Casualties for Dutch: 1 Fighter, 7 Infantrys and 2 Tanks Battle in Chahar Hisaichi attack with 1 Artillery, 3 Fighters and 2 Infantrys Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Chahar, round 2 : 2/6 hits, 1.83 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 1 Tank Battle in British Borneo Hisaichi attack with 1 Elite and 2 Infantrys British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in British Borneo, round 2 : 0/3 hits, 0.67 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in British Borneo Hisaichi roll dice for 1 Elite and 1 Infantry in British Borneo, round 3 : 1/2 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 3 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in British Borneo 1 Infantry owned by the British lost in British Borneo British win with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Elite and 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - Hisaichi 3 Fighters moved from Chahar to Chita 1 Fighter moved from Banjarmasin to 110 Sea Zone Place Units - Hisaichi 1 Factory placed in Chita 2 Adv.Fighters placed in Changchun 1 Elite and 2 Infantrys placed in Peking 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Dutch AA : 0.67 British regular : 1.67 Dutch regular : -1.00 Hisaichi regular : -5.50
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TripleA Manual Gamesave Post: Hisaichi round 2
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 2 Combat Move - Hisaichi 1 Tank moved from Peking to Chita 1 Tank moved from Khabarovsk to Chita 1 Infantry moved from Heilungchiang to Chita 1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang 2 Tanks moved from Vladivostok to Heilungchiang 2 Tanks moved from Shanghai to Peking 2 Infantrys moved from Shantung to Chahar 1 Tank moved from Shantung to Peking 3 Fighters moved from Shantung to Chahar 1 Infantry moved from Shanghai to Shantung 1 Tank moved from Formosa to 92 Sea Zone 1 Infantry moved from Formosa to 92 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from Manila to 106 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Elite and 2 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport, 1 Elite and 2 Infantrys moved from 84 Sea Zone to 111 Sea Zone 1 Elite and 2 Infantrys moved from 111 Sea Zone to British Borneo 1 Battleship, 1 Carrier and 1 Fighter moved from 106 Sea Zone to 110 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin 3 Artillerys, 5 Infantrys and 2 Tanks moved from West Borneo to Banjarmasin 1 Artillery moved from S.French Indochina to 106 Sea Zone 1 Artillery and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from 110 Sea Zone to Banjarmasin 1 Bomber moved from Bangkok to Banjarmasin 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from Liaoning to Peking 1 Artillery moved from Shantung to Chahar 1 Transport moved from 106 Sea Zone to 110 Sea Zone 2 Transports moved from 106 Sea Zone to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Destroyer moved from 93 Sea Zone to 84 Sea Zone 2 Submarines moved from 93 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Elite, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Banjarmasin Hisaichi attack with 5 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 3 Tanks Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 7 Infantrys and 2 Tanks Dutch roll AA dice in Banjarmasin : 1/2 hits, 0,33 expected hits 1 Bomber owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits, 0,67 expected hits Hisaichi roll dice for 5 Artillerys, 1 Fighter, 7 Infantrys and 3 Tanks in Banjarmasin, round 2 : 5/16 hits, 5,50 expected hits Dutch roll dice for 1 Fighter, 7 Infantrys and 2 Tanks in Banjarmasin, round 2 : 3/10 hits, 3,83 expected hits 3 Infantrys owned by the Hisaichi lost in Banjarmasin 5 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 5 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 3 : 3/13 hits, 4,83 expected hits Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/5 hits, 2,17 expected hits 1 Artillery owned by the Hisaichi lost in Banjarmasin 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 4 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 4 : 2/12 hits, 4,50 expected hits Dutch roll dice for 1 Fighter and 1 Tank in Banjarmasin, round 4 : 2/2 hits, 1,00 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin 1 Fighter owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi captures 24PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 3 Artillerys, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 4 Infantrys Casualties for Dutch: 1 Fighter, 7 Infantrys and 2 Tanks Battle in Chahar Hisaichi attack with 1 Artillery, 3 Fighters and 2 Infantrys Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Chahar, round 2 : 2/6 hits, 1,83 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 0/2 hits, 0,83 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 1 Tank Battle in British Borneo Hisaichi attack with 1 Elite and 2 Infantrys British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in British Borneo, round 2 : 0/3 hits, 0,67 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi lost in British Borneo Hisaichi roll dice for 1 Elite and 1 Infantry in British Borneo, round 3 : 1/2 hits, 0,50 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 3 : 2/2 hits, 0,67 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in British Borneo 1 Infantry owned by the British lost in British Borneo British win with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Elite and 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - Hisaichi 3 Fighters moved from Chahar to Chita 1 Fighter moved from Banjarmasin to 110 Sea Zone Place Units - Hisaichi 1 Factory placed in Chita 2 Adv.Fighters placed in Changchun 1 Elite and 2 Infantrys placed in Peking 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 1 Destroyer EDIT: Adding units owned by Hisaichi to 93 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,83 Dutch AA : 0,67 British regular : 1,67 Dutch regular : -1,00 Hisaichi regular : -5,50
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small NC edit of a DD
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TripleA Manual Gamesave Post: Hisaichi round 2
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 2 Combat Move - Hisaichi 1 Tank moved from Peking to Chita 1 Tank moved from Khabarovsk to Chita 1 Infantry moved from Heilungchiang to Chita 1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang 2 Tanks moved from Vladivostok to Heilungchiang 2 Tanks moved from Shanghai to Peking 2 Infantrys moved from Shantung to Chahar 1 Tank moved from Shantung to Peking 3 Fighters moved from Shantung to Chahar 1 Infantry moved from Shanghai to Shantung 1 Tank moved from Formosa to 92 Sea Zone 1 Infantry moved from Formosa to 92 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from Manila to 106 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Elite and 2 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport, 1 Elite and 2 Infantrys moved from 84 Sea Zone to 111 Sea Zone 1 Elite and 2 Infantrys moved from 111 Sea Zone to British Borneo 1 Battleship, 1 Carrier and 1 Fighter moved from 106 Sea Zone to 110 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin 3 Artillerys, 5 Infantrys and 2 Tanks moved from West Borneo to Banjarmasin 1 Artillery moved from S.French Indochina to 106 Sea Zone 1 Artillery and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from 110 Sea Zone to Banjarmasin 1 Bomber moved from Bangkok to Banjarmasin 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from Liaoning to Peking 1 Artillery moved from Shantung to Chahar 1 Transport moved from 106 Sea Zone to 110 Sea Zone 2 Transports moved from 106 Sea Zone to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Destroyer moved from 93 Sea Zone to 84 Sea Zone 2 Submarines moved from 93 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Elite, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Banjarmasin Hisaichi attack with 5 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 3 Tanks Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 7 Infantrys and 2 Tanks Dutch roll AA dice in Banjarmasin : 1/2 hits, 0,33 expected hits 1 Bomber owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits, 0,67 expected hits Hisaichi roll dice for 5 Artillerys, 1 Fighter, 7 Infantrys and 3 Tanks in Banjarmasin, round 2 : 5/16 hits, 5,50 expected hits Dutch roll dice for 1 Fighter, 7 Infantrys and 2 Tanks in Banjarmasin, round 2 : 3/10 hits, 3,83 expected hits 3 Infantrys owned by the Hisaichi lost in Banjarmasin 5 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 5 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 3 : 3/13 hits, 4,83 expected hits Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/5 hits, 2,17 expected hits 1 Artillery owned by the Hisaichi lost in Banjarmasin 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 4 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in Banjarmasin, round 4 : 2/12 hits, 4,50 expected hits Dutch roll dice for 1 Fighter and 1 Tank in Banjarmasin, round 4 : 2/2 hits, 1,00 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin 1 Fighter owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi captures 24PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 3 Artillerys, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 4 Infantrys Casualties for Dutch: 1 Fighter, 7 Infantrys and 2 Tanks Battle in Chahar Hisaichi attack with 1 Artillery, 3 Fighters and 2 Infantrys Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Chahar, round 2 : 2/6 hits, 1,83 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 0/2 hits, 0,83 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 1 Tank Battle in British Borneo Hisaichi attack with 1 Elite and 2 Infantrys British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in British Borneo, round 2 : 0/3 hits, 0,67 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi lost in British Borneo Hisaichi roll dice for 1 Elite and 1 Infantry in British Borneo, round 3 : 1/2 hits, 0,50 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 3 : 2/2 hits, 0,67 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in British Borneo 1 Infantry owned by the British lost in British Borneo British win with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Elite and 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - Hisaichi 3 Fighters moved from Chahar to Chita 1 Fighter moved from Banjarmasin to 110 Sea Zone Place Units - Hisaichi 1 Factory placed in Chita 2 Adv.Fighters placed in Changchun 1 Elite and 2 Infantrys placed in Peking 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Vladivostok: 1 Infantry EDIT: Adding units owned by Hisaichi to Khabarovsk: 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,83 Dutch AA : 0,67 British regular : 1,67 Dutch regular : -1,00 Hisaichi regular : -5,50
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@Karl7 UK is up
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yup, I will move today as I watch the nation burn in flames
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@Karl7 yep…martial law tomorrow am lol
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@captainwalker @Karl7 @Entek @dawgoneit @redrum good luck all .
We Europeans are thinking of you . -
@Witt because unlike the president of Namibia, this presidency strongly concerns us all 😀
I hope no one gets hurt.
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - British 1 Infantry moved from South Africa to Mozambique 1 ArmoredCar moved from Cape Town to Mozambique 1 Infantry moved from Rhodesia to Mozambique 1 Infantry moved from Kenya to Equatoria 1 Artillery and 2 Infantrys moved from Italian East Africa to Equatoria 1 Tank moved from Nubia to Italian East Africa 1 Tank moved from Italian East Africa to Equatoria 1 Infantry moved from Nubia to New Valley 2 Artillerys, 4 Infantrys and 2 Tanks moved from Nubia to Darfur 1 Infantry moved from French Equatorial Africa to Darfur 1 Fighter moved from Nubia to Equatoria 1 Fighter moved from Nubia to Darfur 1 Tank moved from Lower Egypt to Darfur 1 Infantry moved from Lower Egypt to New Valley 1 Infantry moved from Lower Egypt to 57 Sea Zone 1 Cruiser and 1 Infantry moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Mersa Matruh 1 Cruiser moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Mersa Matruh 1 Fighter moved from Lower Egypt to New Valley 1 Fighter moved from Lower Egypt to Mersa Matruh 1 Tank moved from Cairo to New Valley 1 ArmoredCar moved from Cairo to New Valley 2 Infantrys moved from Northern Ireland to Dublin 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 1 Infantry and 1 Tank moved from 18 Sea Zone to Munster 1 Tank moved from Scotland to Dublin 1 Transport moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from Manchester to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Munster 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry and 1 T.Boat moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Dublin 1 Battleship moved from 20 Sea Zone to 18 Sea Zone 1 Fighter moved from Wales to Dublin 1 Fighter moved from Wales to Munster 1 Fighter moved from Wales to Munster 1 Destroyer and 1 Submarine moved from 20 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from Normandy to 20 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from 18 Sea Zone to Wales 1 Infantry moved from Burma to S.Thailand British take S.Thailand from Thai 1 Submarine moved from 59 Sea Zone to 57 Sea Zone 1 Tank moved from Northwest USA to 83 Sea Zone 1 Destroyer moved from 83 Sea Zone to 91 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 83 Sea Zone to 100 Sea Zone 1 Infantry and 1 Tank moved from 100 Sea Zone to Galapagos 1 Infantry moved from Ontario to South Central USA 1 Infantry moved from Yukon to British Columbia 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to E.Iran 1 Artillery, 2 Infantrys and 2 Tanks moved from Baluchistan to E.Iran 1 Destroyer and 3 Transports moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from French Sudan to French Equatorial Africa Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 3 Carriers, 1 Destroyer, 1 Fighter, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - British Battle in Galapagos British attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Galapagos, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Galapagos British loses 0 PUs for violating Galapagoss neutrality. British win, taking Galapagos from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in New Valley British attack with 1 ArmoredCar, 1 Fighter, 2 Infantrys and 1 Tank Italians defend with 1 Infantry British roll dice for 1 ArmoredCar, 1 Fighter, 2 Infantrys and 1 Tank in New Valley, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Germans with 1 ArmoredCar, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Mozambique British attack with 1 ArmoredCar and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 ArmoredCar and 2 Infantrys in Mozambique, round 2 : 0/3 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 ArmoredCar and 2 Infantrys in Mozambique, round 3 : 1/3 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mozambique 1 Infantry owned by the Neutral lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in E.Iran British attack with 2 Artillerys, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker and 3 Infantrys British roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in E.Iran, round 2 : 1/7 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the British lost in E.Iran British roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in E.Iran, round 3 : 1/5 hits, 2.00 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 3 : 2/4 hits, 1.50 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in E.Iran 1 Infantry owned by the Neutral lost in E.Iran British roll dice for 1 Artillery and 2 Tanks in E.Iran, round 4 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 4 : 2/3 hits, 1.17 expected hits 1 Tank owned by the British and 1 Artillery owned by the British lost in E.Iran 1 Infantry owned by the Neutral lost in E.Iran British roll dice for 1 Tank in E.Iran, round 5 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 5 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral lost in E.Iran British roll dice for 1 Tank in E.Iran, round 6 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 1 Tank in E.Iran, round 7 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 7 : 0/1 hits, 0.50 expected hits British roll dice for 1 Tank in E.Iran, round 8 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 8 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in E.Iran British loses 0 PUs for violating E.Irans neutrality. British win, taking E.Iran from Neutral with 1 Tank remaining. Battle score for attacker is -7 Casualties for British: 2 Artillerys, 3 Infantrys and 1 Tank Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Dublin British attack with 1 Fighter, 3 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Dublin, round 2 : 1/5 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Dublin 1 Infantry owned by the Neutral lost in Dublin British roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Dublin, round 3 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Dublin British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Dublin, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Dublin 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 3 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Mersa Matruh British attack with 1 Fighter and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Equatoria British attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank Italians defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Equatoria, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Equatoria, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Equatoria 2 Infantrys owned by the Italians lost in Equatoria British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Equatoria, round 3 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 Artillery in Equatoria, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Equatoria British win, taking Equatoria from Italians with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Darfur British attack with 2 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks Germans defend with 2 Infantrys and 2 Tanks British roll dice for 2 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks in Darfur, round 2 : 2/11 hits, 3.67 expected hits Germans roll dice for 2 Infantrys and 2 Tanks in Darfur, round 2 : 3/4 hits, 1.67 expected hits 3 Infantrys owned by the British lost in Darfur 2 Infantrys owned by the Germans lost in Darfur British roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 3 Tanks in Darfur, round 3 : 5/8 hits, 3.17 expected hits Germans roll dice for 2 Tanks in Darfur, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British lost in Darfur 2 Tanks owned by the Germans lost in Darfur British win, taking Darfur from Germans with 2 Artillerys, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 6 Casualties for British: 4 Infantrys Casualties for Germans: 2 Infantrys and 2 Tanks Battle in Munster British attack with 2 Fighters, 3 Infantrys and 1 Tank Neutral defend with 2 Infantrys British roll dice for 1 Battleship in Munster, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Munster British roll dice for 2 Fighters, 3 Infantrys and 1 Tank in Munster, round 2 : 0/6 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Fighters, 3 Infantrys and 1 Tank in Munster, round 3 : 1/6 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Non Combat Move - British 2 Fighters moved from Munster to Manchester 1 Fighter moved from Dublin to Wales 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone 2 Infantrys moved from 10 Sea Zone to Scotland 1 Tank moved from Scotland to Manchester 1 Tank moved from Scotland to Wales 1 Infantry moved from Dover to Wales 1 Infantry moved from Normandy to Brittany 1 Fighter moved from Gibraltar to 18 Sea Zone 1 Bomber moved from Gibraltar to W.Morocco 1 Fighter moved from New Valley to 56 Sea Zone 1 Fighter moved from Mersa Matruh to 56 Sea Zone 1 Fighter moved from Darfur to 56 Sea Zone 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Infantrys moved from Assam to 60 Sea Zone 1 Artillery and 1 Infantry moved from Madras to 60 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya 1 Infantry moved from Bihar to Assam 1 Fighter moved from Equatoria to Italian East Africa Place Units - British 1 Carrier placed in 18 Sea Zone 2 Carriers, 1 Destroyer and 1 Submarine placed in 56 Sea Zone 1 Adv.Fighter placed in 56 Sea Zone 1 Artillery placed in Cairo 4 Infantrys placed in Wales 1 Infantry placed in Manchester 1 Artillery and 2 Infantrys placed in Madras 1 Fighter placed in Delhi Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 1.00 Neutral regular : -0.50 British regular : -3.00
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Anzac Turning on Edit Mode EDIT: Removing units owned by British from British Borneo: 1 Artillery EDIT: Changing ownership of West Borneo from Hisaichi to Dutch EDIT: Adding units owned by British to West Borneo: 1 Artillery EDIT: Turning off Edit Mode Purchase Units - Anzac Anzac buy 1 Battleship, 1 Cruiser and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 113 Sea Zone 3 Infantrys and 1 Tank moved from Port Moresby to West Papua 1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 1 Submarine moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from Tasmania to 122 Sea Zone 1 Infantry moved from South New Zealand to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 1 Infantry and 1 Tank moved from Western Australia to Broome 2 Infantrys moved from Northern Territory to Western Australia 4 Infantrys moved from New South Wales to South Australia Place Units - Anzac 1 Battleship and 1 Cruiser placed in 67 Sea Zone 1 Infantry placed in Broome 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Non Combat Move - Dutch 2 Artillerys and 2 Infantrys moved from Sumatra to Java 1 Infantry moved from Soembawa to Lombok Turn Complete - Dutch Dutch collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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@Witt use this file…I made an ncm edit anzac edit.tsvg
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7b5e49b3-fa42-4fb1-a582-49e6005ffc79-thai .2.tsvg
Game History
Round: 2 Combat Move - Thai 1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra 1 Fighter moved from Bangkok to Sumatra 1 Artillery and 1 Infantry moved from Panay to 111 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Lombok 1 Infantry moved from East And South Borneo to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Sumatra Purchase Units - Thai Thai buy 2 Artillerys and 3 Infantrys; Remaining resources: 1 PUs; Combat - Thai Battle in Lombok Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Lombok Thai win, taking Lombok from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Sumatra Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys Dutch defend with 1 Bunker Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Sumatra, round 2 : 1/4 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker in Sumatra, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in Sumatra Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in Sumatra 1 Bunker owned by the Dutch lost in Sumatra Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Thai: 2 Infantrys Casualties for Dutch: 1 Bunker Non Combat Move - Thai 1 Fighter moved from Sumatra to 110 Sea Zone Place Units - Thai 2 Artillerys and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Thai regular : 0.17 Dutch regular : 0.67
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@Entek US is up
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Americans 1 Destroyer moved from 13 Sea Zone to 32 Sea Zone 1 Fighter moved from French Guiana to 32 Sea Zone 1 Bomber moved from French Guiana to 32 Sea Zone 2 Infantrys moved from Northeast USA to 13 Sea Zone 2 Infantrys and 1 Transport moved from 13 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Bahia 4 Infantrys and 1 Tank moved from Amazon to Bahia 1 Artillery and 1 Infantry moved from Central America to 100 Sea Zone 1 Artillery moved from Central America to 100 Sea Zone 2 Artillerys, 1 Infantry and 2 Transports moved from 100 Sea Zone to 26 Sea Zone 2 Artillerys and 1 Infantry moved from 26 Sea Zone to Venezuela 3 Tanks moved from E.Mexico to Colombia 1 Artillery, 2 Infantrys and 2 Tanks moved from W.Mexico to E.Mexico 2 Tanks moved from E.Mexico to Central America 1 Infantry moved from South Central USA to E.Mexico 1 Infantry moved from South Atlantic USA to South Central USA 1 Infantry moved from Northeast USA to South Atlantic USA 1 Bomber moved from Mauritania to 32 Sea Zone 1 Artillery and 1 Infantry moved from Ponape to Truk 1 Infantry moved from Johnston to 91 Sea Zone 1 Artillery moved from Oahu to 91 Sea Zone 1 Infantry moved from Kauai to 91 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 2 Infantrys and 1 Transport moved from 91 Sea Zone to 96 Sea Zone 2 Infantrys moved from 96 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein 1 Bomber moved from Midway to Kwajalein 1 Fighter moved from Midway to Kwajalein 1 Fighter moved from 91 Sea Zone to Kwajalein 2 Fighters moved from 91 Sea Zone to Kwajalein 1 Battleship, 3 Destroyers and 2 Submarines moved from 91 Sea Zone to 96 Sea Zone 2 Carriers moved from 91 Sea Zone to 96 Sea Zone 1 Fighter moved from 91 Sea Zone to Wake 1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 72 Sea Zone 1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia 1 Submarine moved from 71 Sea Zone to 76 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Elite, 6 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Venezuela Americans attack with 2 Artillerys and 1 Infantry Neutral defend with 3 Infantrys Americans roll dice for 2 Artillerys and 1 Infantry in Venezuela, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 Artillerys and 1 Infantry in Venezuela, round 3 : 0/3 hits, 1.00 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans lost in Venezuela Americans roll dice for 2 Artillerys in Venezuela, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 4 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Americans lost in Venezuela Americans roll dice for 1 Artillery in Venezuela, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 5 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Americans lost in Venezuela Neutral win with 3 Infantrys remaining. Battle score for attacker is -10 Casualties for Americans: 2 Artillerys and 1 Infantry Battle in 32 Sea Zone Americans attack with 2 Bombers, 1 Destroyer, 1 Fighter and 1 Transport Germans defend with 1 Submarine Germans roll dice for 1 Submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Bombers, 1 Destroyer, 1 Fighter and 1 Transport in 32 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 Submarine owned by the Germans lost in 32 Sea Zone Americans win with 2 Bombers, 1 Destroyer, 1 Fighter and 1 Transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in Bahia Americans attack with 6 Infantrys and 1 Tank Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 6 Infantrys and 1 Tank in Bahia, round 2 : 1/7 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Americans lost in Bahia 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 4 Infantrys and 1 Tank in Bahia, round 3 : 1/5 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Americans lost in Bahia 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 3 Infantrys and 1 Tank in Bahia, round 4 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Americans lost in Bahia Americans roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans lost in Bahia 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 1 Tank remaining. Battle score for attacker is -1 Casualties for Americans: 6 Infantrys Casualties for Neutral: 3 Infantrys and 1 Tank Battle in Kwajalein Americans attack with 1 Artillery, 1 Bomber, 4 Fighters and 1 Infantry Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Battleship in Kwajalein, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Artillery, 1 Bomber, 4 Fighters and 1 Infantry in Kwajalein, round 2 : 2/7 hits, 2.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Kwajalein 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Americans 1 Bomber moved from Kwajalein to Wake 4 Fighters moved from Kwajalein to 96 Sea Zone 1 Carrier moved from 91 Sea Zone to 96 Sea Zone 1 Fighter moved from 32 Sea Zone to Amazon 2 Bombers moved from 32 Sea Zone to Amazon Place Units - Americans 1 B.Transport placed in 13 Sea Zone 1 Destroyer placed in 13 Sea Zone 3 Infantrys placed in South Atlantic USA 3 Infantrys placed in Washington 1 Carrier placed in 91 Sea Zone 1 Adv.Fighter placed in 91 Sea Zone 1 Battleship placed in 91 Sea Zone 1 Destroyer placed in 13 Sea Zone 2 Transports placed in 83 Sea Zone 2 Artillerys and 1 Elite placed in San Francisco Turn Complete - Americans Americans collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : -4.67 Germans regular : -0.33 Neutral regular : 0.67
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@VictoryFirst
1 Bomber moved from Hamburg to Paris
3 Fighters and 2 Stukas moved from Lorraine to Paris
5 Infantrys moved from Burgundy to Paris
3 ArmoredCars, 2 Artillerys, 3 Infantrys and 8 Tanks moved from Picardy to Normandy
4 Mech.Infs moved from Rhine to Normandy
1 Mech.Inf moved from Bavaria to Paris
2 Mech.Infs moved from Bavaria to Normandy
1 ArmoredCar moved from Burgundy to Paris
2 ArmoredCars and 3 Tanks moved from Burgundy to Normandy
1 Elite and 1 Infantry moved from Hamburg to 22 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
1 Elite and 1 Infantry moved from Hamburg to 22 Sea Zone
2 Artillerys and 1 Infantry moved from Middle Norrland to Upper Norrland
1 Infantry moved from Hamburg to 22 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
1 Elite moved from 24 Sea Zone to Upper Norrland
1 Battleship moved from 22 Sea Zone to 24 Sea Zone
1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
1 Infantry moved from 22 Sea Zone to Oslo
4 Infantrys moved from Oslo to Middle Norrland
1 Infantry moved from Vinnytsia to Kiev
Germans take Kiev from Russians
2 Artillerys and 4 Infantrys moved from E.Romania to Vinnytsia
2 Artillerys and 4 Infantrys moved from Silesia to Krakow
4 ArmoredCars moved from Bohemia to Brest
1 Artillery moved from Warsaw to Brest
1 Infantry moved from Warsaw to Brest
1 Infantry moved from Danzig to Brest
1 ArmoredCar and 5 Tanks moved from Warsaw to Brest
2 Artillerys and 6 Infantrys moved from Krakow to Vinnytsia
1 Elite moved from 24 Sea Zone to Latvia
1 Infantry moved from 24 Sea Zone to Upper Norrland
1 Infantry moved from 24 Sea Zone to LatviaPurchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Krakow: 1 Infantry EDIT: Adding units owned by Germans to Danzig: 1 Infantry EDIT: Turning off Edit Mode Germans buy 6 ArmoredCars, 2 Artillerys, 2 Cruisers, 2 Elites, 1 Factory, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Latvia Germans attack with 1 Elite and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Upper Norrland Germans attack with 2 Artillerys, 1 Elite and 2 Infantrys Neutral defend with 2 Infantrys Germans roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Upper Norrland, round 2 : 4/5 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Upper Norrland 2 Infantrys owned by the Neutral lost in Upper Norrland Germans loses 0 PUs for violating Upper Norrlands neutrality. Germans win, taking Upper Norrland from Neutral with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Paris Germans attack with 1 ArmoredCar, 1 Bomber, 3 Fighters, 5 Infantrys, 1 Mech.Inf and 2 Stukas French defend with 1 Factory and 8 Infantrys Germans roll dice for 1 ArmoredCar, 1 Bomber, 3 Fighters, 5 Infantrys, 1 Mech.Inf and 2 Stukas in Paris, round 2 : 6/13 hits, 4.67 expected hits French roll dice for 8 Infantrys in Paris, round 2 : 1/8 hits, 2.67 expected hits 1 Infantry owned by the Germans lost in Paris 6 Infantrys owned by the French lost in Paris Germans roll dice for 1 ArmoredCar, 1 Bomber, 3 Fighters, 4 Infantrys, 1 Mech.Inf and 2 Stukas in Paris, round 3 : 4/12 hits, 4.50 expected hits French roll dice for 2 Infantrys in Paris, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the French lost in Paris Germans captures 41PUs while taking French capital Germans win, taking Paris from French with 1 ArmoredCar, 1 Bomber, 3 Fighters, 4 Infantrys, 1 Mech.Inf and 2 Stukas remaining. Battle score for attacker is 14 Casualties for Germans: 1 Infantry Casualties for French: 8 Infantrys Battle in Brest Germans attack with 5 ArmoredCars, 1 Artillery, 2 Infantrys and 5 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 5 ArmoredCars, 1 Artillery, 2 Infantrys and 5 Tanks in Brest, round 2 : 5/13 hits, 5.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Brest 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest Germans loses 0 PUs for violating Brests neutrality. Germans win, taking Brest from Neutral with 5 ArmoredCars, 1 Artillery and 5 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Normandy Germans attack with 5 ArmoredCars, 2 Artillerys, 3 Infantrys, 6 Mech.Infs and 11 Tanks French defend with 2 AAGuns, 1 Artillery, 1 Factory, 1 Fighter and 16 Infantrys Germans roll dice for 5 ArmoredCars, 2 Artillerys, 3 Infantrys, 6 Mech.Infs and 11 Tanks in Normandy, round 2 : 9/27 hits, 10.83 expected hits French roll dice for 1 Artillery, 1 Fighter and 16 Infantrys in Normandy, round 2 : 9/18 hits, 6.17 expected hits 5 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans and 3 Infantrys owned by the Germans lost in Normandy 9 Infantrys owned by the French lost in Normandy Germans roll dice for 1 Artillery, 6 Mech.Infs and 11 Tanks in Normandy, round 3 : 9/18 hits, 7.83 expected hits French roll dice for 1 Artillery, 1 Fighter and 7 Infantrys in Normandy, round 3 : 3/9 hits, 3.17 expected hits 1 Artillery owned by the Germans and 2 Mech.Infs owned by the Germans lost in Normandy 1 Fighter owned by the French, 1 Artillery owned by the French and 7 Infantrys owned by the French lost in Normandy Germans win, taking Normandy from French with 4 Mech.Infs and 11 Tanks remaining. Battle score for attacker is -2 Casualties for Germans: 5 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Mech.Infs Casualties for French: 1 Artillery, 1 Fighter and 16 Infantrys Non Combat Move - Germans 3 Fighters and 2 Stukas moved from Paris to Lorraine 1 AAGun moved from Picardy to Lorraine 1 Bomber moved from Paris to Lorraine 1 AAGun moved from Vinnytsia to Brest 1 AAGun moved from Burgundy to Lorraine Place Units - Germans 2 Cruisers placed in 22 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw 1 Elite and 3 Infantrys placed in Hamburg 1 Factory placed in Vinnytsia 3 ArmoredCars and 2 Tanks placed in Bohemia 3 ArmoredCars placed in Bavaria Turn Complete - Germans Germans collect 107 PUs; end with 148 PUs
Combat Hit Differential Summary :
French regular : 0.33 Germans regular : 2.83 Neutral regular : 1.33
Territory Summary for Germans :
East Prussia : 1 Infantry Berlin : 1 AAGun and 1 Factory Rhine : 1 Factory Bohemia : 3 ArmoredCars, 1 Factory and 2 Tanks Bavaria : 3 ArmoredCars and 1 Factory Hamburg : 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys Kiev : 1 flag, 1 Infantry Vinnytsia : 1 flag, 7 Artillerys, 1 Factory, 14 Infantrys and 2 Tanks Latvia : 1 flag, 1 Elite and 1 Infantry Paris : 1 flag, 1 ArmoredCar, 1 Factory, 4 Infantrys and 1 Mech.Inf Burgundy : 1 flag Lorraine : 1 flag, 2 AAGuns, 1 Bomber, 3 Fighters and 2 Stukas Normandy : 1 flag, 2 AAGuns, 1 Factory, 4 Mech.Infs and 11 Tanks Picardy : 1 flag N.Algeria : 1 flag, 2 Infantrys and 2 Tanks S.Algeria : 1 flag N.Tunisia : 1 flag Krakow : 1 flag, 2 Artillerys and 3 Infantrys Warsaw : 1 flag, 1 AAGun, 2 Artillerys, 1 Elite, 1 Factory and 1 Infantry Stockholm : 1 flag Brest : 1 flag, 1 AAGun, 5 ArmoredCars, 1 Artillery and 5 Tanks Upper Norrland : 1 flag, 2 Artillerys, 1 Elite and 1 Infantry Oslo : 1 flag, 1 Infantry Middle Norrland : 1 flag, 4 Infantrys Danzig : 1 flag, 1 Infantry Hungary : 1 flag Belgium : 1 flag 22 Sea Zone : 2 Cruisers, 1 Destroyer, 3 Submarines and 1 T.Boat 24 Sea Zone : 1 Battleship, 1 Destroyer and 2 Transports 41 Sea Zone : 1 Destroyer, 2 Submarines and 2 Transports
Production/PUs Summary :
Germans : 107 / 148 Russians : 97 / 104 Italians : 61 / 63 French : 30 / 0 Yamamoto : 61 / 64 Chinese : 34 / 36 Hisaichi : 53 / 80 British : 108 / 108 Anzac : 36 / 36 Dutch : 18 / 21 Finns : 10 / 11 Romanians : 13 / 13 Thai : 15 / 16 Americans : 100 / 100