dawgoneit Axis -VS- entek Allies TRS


  • thanks as always for the game.


  • '20 '19 '18 '17 '16


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
            1 T.Boat moved from sz57 to sz59
            1 Destroyer moved from sz81 to sz70
            1 Transport moved from sz81 to sz70
            1 EarlyFighter moved from Sarong to sz70
            1 EarlyFighter moved from S.Borneo to Malaya
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Transport moved from sz57 to sz49
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in sz70
                Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 Transport
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in sz70, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 4 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz70
                Dutch win with 1 Destroyer, 1 EarlyFighter and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from sz70 to Davao
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Dutch regular : -1.00
    

    Savegame


  • @Entek 8e725a47-b336-4b31-b988-5f25d80d3293-Thai 1.tsvg

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Artillery, 3 Infantrys and 1 Tank moved from Thailand to Malaya
            2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank moved from Phuket to Malaya
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz60
            1 Infantry moved from sz60 to E.Borneo
                  Thai take E.Borneo from Dutch
            1 Destroyer moved from sz73 to sz59
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks
                British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter
                    Thai roll dice for 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Malaya, round 2 : 4/14 hits, 4.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/9 hits, 3.83 expected hits
                    5 Infantrys owned by the Thai lost in Malaya
                    3 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 3 Artillerys, 1 EarlyFighter, 3 Infantrys and 2 Tanks in Malaya, round 3 : 3/9 hits, 3.33 expected hits
                    British roll dice for 1 Bunker, 2 EarlyFighters, 1 Infantry and 2 Tanks in Malaya, round 3 : 4/6 hits, 2.83 expected hits
                    3 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Malaya
                    2 Tanks owned by the British and 1 Infantry owned by the British lost in Malaya
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Tanks in Malaya, round 4 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 Bunker and 2 EarlyFighters in Malaya, round 4 : 1/3 hits, 1.50 expected hits
                    1 Artillery owned by the Thai lost in Malaya
                    1 Bunker owned by the British and 1 EarlyFighter owned by the British lost in Malaya
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in Malaya, round 5 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 EarlyFighter in Malaya, round 5 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Dutch lost in Malaya
                Thai win, taking Malaya from British with 1 Artillery, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Thai: 2 Artillerys and 8 Infantrys
                Casualties for British: 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks
                Casualties for Dutch: 1 EarlyFighter
            Battle in sz59
                Thai attack with 1 Destroyer
                Dutch defend with 1 T.Boat
                    Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 T.Boat in sz59, round 3 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Thai lost in sz59
                Dutch win with 1 T.Boat remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Destroyer
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Malaya to Phuket
            2 Transports moved from sz73 to sz60
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.17
    Dutch regular : 0.67
    British regular : 1.33
    
  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Infantry moved from Calcutta to sz63
            1 Artillery, 2 Infantrys and 2 Transports moved from sz63 to sz66
            1 Artillery moved from S.A to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from Burma to Malaya
            1 Tank moved from Burma to Malaya
                  British take Thailand from Thai
            1 Infantry moved from Amdanam to sz64
            1 Infantry moved from E.India to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            1 Infantry moved from W.India to Bikaner
            1 Artillery moved from Bhopal to Bikaner
            1 Infantry moved from Bhopal to Bikaner
            1 EarlyFighter moved from Dheli to Bikaner
            1 Artillery, 1 EarlyFighter and 1 Infantry moved from Bhopa to W.Tibet
            1 Submarine moved from sz47 to sz72
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from Canada to N.Canada
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Carrier and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Bikaner
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in W.Tibet
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Tibet, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Malaya
                British attack with 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank
                Thai defend with 1 Artillery and 2 Tanks
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in Malaya, round 2 : 2/8 hits, 2.50 expected hits
                    Thai roll dice for 1 Artillery and 2 Tanks in Malaya, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the British lost in Malaya
                    1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Malaya
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in Malaya, round 3 : 2/7 hits, 2.33 expected hits
                    Thai roll dice for 1 Tank in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Malaya
                    1 Tank owned by the Thai lost in Malaya
                British win, taking Malaya from Thai with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for British: 2 Infantrys
                Casualties for Thai: 1 Artillery and 2 Tanks
    
        Non Combat Move - British
            1 EarlyFighter moved from Malaya to Burma
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Infantry moved from Nepal to Bengal
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 EarlyFighter moved from Calcutta to sz63
            2 Destroyers moved from sz63 to sz66
            1 Submarine moved from sz63 to sz66
            1 Submarine moved from sz64 to sz66
            1 Artillery, 3 Infantrys and 1 Tank moved from Calcutta to C.India
            1 Tank moved from S.India to C.India
            1 Tank moved from C.India to E.India
            1 Infantry moved from M.India to C.India
            2 Infantrys moved from India to Nagpur
            1 EarlyFighter moved from W.Tibet to sz63
            1 EarlyFighter moved from Bikaner to Bhopa
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 Infantry moved from N.G to New Guinea
            1 Infantry moved from New Guinea to Moresby
            1 Artillery moved from E.G to Moresby
    
        Place Units - British
            1 Carrier placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 64 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.17
    Neutral regular : -0.83
    British regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Artillery moved from Wellington to sz35
            1 Infantry moved from Wellington to sz35
            1 Infantry moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 1 Infantry moved from E.Australia to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Soem
            1 Artillery moved from Darwin to Derby
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            2 Infantrys moved from Townsville to N.Australia
            1 Tank moved from Australia to Derby
            1 EarlyFighter moved from Sydney to sz50
            1 EarlyFighter moved from Melbourne to Derby
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Infantry moved from Sydney to S.W.Australia
            2 Tanks moved from Melbourne to W.Australia
            1 Artillery moved from Melbourne to S.W.Australia
            1 Artillery and 3 Infantrys moved from sz37 to W.Australia
            2 Infantrys moved from New Caledonia to sz41
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
            2 Infantrys moved from sz49 to Derby
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from Fiji to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            2 Infantrys moved from sz41 to Townsville
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Americans
            2 Infantrys moved from Weno to Lasap
            1 Tank moved from Phonpei to Lasap
            1 Infantry moved from Pula to Lasap
            1 Artillery moved from Pikelot to Pula
            1 Artillery moved from Fais to Ifalk
            2 Submarines moved from sz40 to sz11
            1 EarlyFighter moved from Midway to sz11
            1 Submarine moved from sz13 to sz11
            1 EarlyFighter moved from Alaska to sz11
            1 Destroyer moved from sz5 to sz11
            1 EarlyFighter moved from Kauai to sz11
            1 EarlyFighter moved from Johnston to sz11
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 Destroyer moved from sz27 to sz25
            1 Battleship moved from sz23 to sz25
            1 EarlyFighter moved from San Francisco to sz25
            1 Bomber moved from Portland to sz25
    
        Purchase Units - Americans
            Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz11
                Americans attack with 1 Destroyer, 4 EarlyFighters and 3 Submarines
                Yamamoto defend with 2 Carriers and 4 EarlyFighters
                    Americans roll dice for 3 Submarines in sz11, round 2 : 1/3 hits, 1.00 expected hits
                    1 Carrier owned by the Yamamoto lost in sz11
                    Americans roll dice for 1 Destroyer and 4 EarlyFighters in sz11, round 2 : 3/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz11, round 2 : 4/5 hits, 2.50 expected hits
                    3 Submarines owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz11
                    3 EarlyFighters owned by the Yamamoto lost in sz11
                    Americans roll dice for 1 Destroyer and 3 EarlyFighters in sz11, round 3 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz11, round 3 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Americans lost in sz11
                    Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz11, round 4 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz11, round 4 : 0/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in sz11
                    Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz11, round 5 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Carrier in sz11, round 5 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the Yamamoto lost in sz11
                Americans win with 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 26
                Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters
                Casualties for Americans: 2 EarlyFighters and 3 Submarines
            Battle in sz25
                Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 Cruiser
                    Americans roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 1 EarlyFighter in sz25, round 2 : 2/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 0/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Yamamoto lost in sz25
                Americans win with 1 Battleship, 1 Bomber, 2 Destroyers, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Cruiser
    
        Non Combat Move - Americans
            1 Carrier moved from sz23 to sz25
            1 EarlyFighter moved from sz11 to sz25
            1 EarlyFighter moved from sz11 to Midway
            1 Bomber moved from sz25 to Midway
            2 Infantrys moved from Los Angeles to sz27
            2 Infantrys and 1 Transport moved from sz27 to sz25
            1 Infantry moved from sz25 to Kauai
            1 Infantry moved from sz25 to Kauai
            1 Tank moved from San Francisco to sz23
            1 Infantry moved from San Francisco to sz23
            1 Infantry, 1 Tank and 1 Transport moved from sz23 to sz6
            1 Infantry and 1 Tank moved from sz6 to N.Canada
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            3 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Olympic Penn to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Tank moved from High Desert to Seattle
            2 Infantrys moved from Nor Cal to Portland
            1 Tank moved from Central Valley to Seattle
            2 Infantrys moved from Central Valley to Portland
            1 Tank moved from San Francisco to Portland
            2 Infantrys moved from San Francisco to Nor Cal
            2 Artillerys moved from San Francisco to Nor Cal
    
        Place Units - Americans
            1 Carrier placed in sz25
            2 Infantrys placed in San Francisco
            Americans undo move 2.
            2 Infantrys placed in Davao
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : 0.33
    

    Savegame


  • @Entek 5598062c-5d9d-4f93-ab6a-eb6236bc692b-Mas 1.tsvg

    On my way out of town until Tuesday.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Quingdao
            2 Infantrys moved from Irkutsk to Quingdao
            1 EarlyFighter moved from Kaask to Quingdao
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 4 Infantrys
                Masaharu defend with 1 Artillery and 1 Tank
                    Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 0/5 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians lost in Quingdao
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians lost in Quingdao
                    1 Artillery owned by the Masaharu lost in Quingdao
                1 EarlyFighter owned by the Russians retreated
                Masaharu win with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Russians: 4 Infantrys
                Casualties for Masaharu: 1 Artillery
    
        Non Combat Move - Russians
            1 Infantry moved from Ustkut to Irkutsk
            1 Artillery moved from Ustkut to Ulaan Ude
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            2 Artillerys moved from Kaask to Tulun
            4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Bratsk to Ustkut
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Kyzyl to Kaask
            1 Tank moved from Abakan to Kaask
            1 Tank moved from Achinsk to Kaask
            1 Artillery moved from Achinsk to Kyzyl
            1 Infantry moved from Achinsk to Kyzyl
            1 Infantry moved from Maltan to Haixi
            1 AAGun moved from Kaask to Tulun
            1 AAGun moved from Achinsk to Kyzyl
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.33
    Russians regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit said in dawgoneit Axis -VS- entek Allies TRS:

    @Entek 5598062c-5d9d-4f93-ab6a-eb6236bc692b-Mas 1.tsvg

    On my way out of town until Tuesday.

    Have fun on your trip!


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to Shangsi
            2 Infantrys moved from Gansu to N.Shangsi
            1 Artillery moved from Szechwan to Shangsi
            1 EarlyFighter moved from Tsingnan to N.Shangsi
            1 Artillery moved from Szechwan to Sian
            2 Infantrys moved from Hanan to Sian
            1 EarlyFighter moved from Tsingnan to Shangsi
            1 Infantry and 1 Tank moved from W.Mongolia to Gobi
            1 Artillery, 2 Infantrys and 1 Tank moved from Quyan to Gobi
            1 Infantry moved from Chunking to N.French I.
            1 Tank moved from Hanan to N.French I.
    
        Purchase Units - Chinese
            Chinese buy 1 Infantry, 1 Marine, 3 Mech.Infs, 3 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Sian, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Sian
                    1 Infantry owned by the Hisaichi lost in Sian
                    Chinese roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Sian, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Sian, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Sian, round 8 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 8 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in N.French I.
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 EarlyFighter
                    Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in N.French I., round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in N.French I., round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                    1 EarlyFighter owned by the Hisaichi lost in N.French I.
                Chinese win, taking N.French I. from Yamamoto with 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 EarlyFighter
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Gobi
                Chinese attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Gobi, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                    1 Bunker owned by the Neutral lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Gansu
            1 EarlyFighter moved from N.Shangsi to Gansu
            7 Infantrys and 2 Tanks moved from Szechwan to Shangsi
            2 Tanks moved from Gansu to Shangsi
            2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Sikang to Szechwan
            1 Tank moved from Hanan to Shangsi
            1 Infantry moved from Hanan to Chunking
            2 Infantrys moved from Hanan to Sian
            3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Xining to Tsingnan
            1 Artillery moved from Ming Jong to Tsingnan
    
        Place Units - Chinese
            1 Infantry, 1 Marine, 2 Tanks and 2 Tankettes placed in Xining
            3 Mech.Infs and 1 Tank placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Chinese regular : 0.50
    Neutral regular : 0.50
    Hisaichi regular : -1.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Transport moved from sz49 to sz57
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

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