#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain



  • @barnee Those Frostion units look pretty badass lol 😀 Have to ask the gents if they’d like to have those instead.


  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    might have to tweak the place as there bigger. I didn’t do all but yea they look pretty fckn cool :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I can send ya what I got. Probably just need units and place that way your xml works


  • Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 Fortifications, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            2 fighters moved from 42 Sea Zone to Northern Territory
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
            3 Fortifications placed in Java
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
            2 infantry moved from Tunisia to Algeria
    
        Combat - French
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
    
        Non Combat Move - French
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : -0.33
    

    exp-game-5b-victory-A2-F2.tsvg


  • @barnee

    Does Iron War have everything or do you have Frostion units that aren’t included in Iron War? Please send me if that’s the case, thanks!


  • @VictoryFirst

    Yea Elk sent me all of em but they didn’t quite work for me. Maybe you can figure it out :)

    I will in email. Just be sure to credit Frostion when you use them. He is actually a professional design makes stuff for a living.

    Elk asked if it was ok to use his dudes and he said yes.

    He did Age of Tribes too :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I’m gonna guess no intercept in Egypt. We’ll dicebot if I was wrong :)

    Screenshot from 2024-08-20 08-20-09.png


  • Lol those Egyptian facilities will turn into dust if you continue to bomb them like that 😁


  • @VictoryFirst

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            Germans buy 3 GermanUBoats, 1 German_LCV, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 elite, 1 fighter, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
            1 Waffen_Oberst and 1 waffen_infantry placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            3 GermanUBoats moved from 123 Sea Zone to 106 Sea Zone
            3 GermanUBoats moved from 93 Sea Zone to 91 Sea Zone
            3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to Egypt
            2 fighters moved from Alexandria to Egypt
    
        Combat - Germans
            Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
            Air Battle in Egypt
                Germans attacks with 3 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Egypt causes 5 damage total. 
            Battle in 106 Sea Zone
                Germans attack with 3 GermanUBoats and 1 Wolfpack
                British defend with 2 destroyers and 1 transport; Americans defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Wolfpack in 106 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    British roll dice for 1 cruiser, 3 destroyers and 1 transport in 106 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
                    1 Wolfpack owned by the Germans lost in 106 Sea Zone
                    Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 cruiser, 3 destroyers and 1 transport in 106 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits
                    2 GermanUBoats owned by the Germans lost in 106 Sea Zone
                    1 destroyer owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 1 transport in 106 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 106 Sea Zone
                British win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -5
                Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
                Casualties for British: 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 3 GermanUBoats and 1 Wolfpack
                British defend with 1 destroyer
                    Germans roll dice for 3 GermanUBoats in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 GermanUBoat owned by the Germans lost in 91 Sea Zone
                    1 destroyer owned by the British lost in 91 Sea Zone
                    1 Wolfpack owned by the Germans lost in 91 Sea Zone
                Germans win with 2 GermanUBoats remaining. Battle score for attacker is 3
                Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                Casualties for British: 1 destroyer
            Cleaning up after air battles
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
    
        Non Combat Move - Germans
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            2 tactical_bombers moved from Alexandria to Romania
            1 bomber moved from Egypt to Alexandria
            2 fighters moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
            1 Panzer_General and 5 armour moved from Germany to Slovakia Hungary
            2 Panzer_Grndrss moved from Germany to Slovakia Hungary
            1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary
            1 armour moved from Germany to Slovakia Hungary
            2 waffen_infantrys moved from Germany to Slovakia Hungary
            1 G_Rail and 1 German_LCV moved from Germany to Romania
            1 G_Rail and 1 elite moved from Germany to Romania
            1 german_para moved from Germany to Romania
            1 Panzer_Grndrs moved from Western Germany to Slovakia Hungary
            1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 elite moved from Norway to Finland
            1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Southern France to France
            1 armour moved from Yugoslavia to Slovakia Hungary
            2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Germans
            1 German_LCV, 1 elite, 1 german_para and 1 infantry placed in Germany
            1 fighter placed in Western Germany
            3 GermanUBoats placed in 110 Sea Zone
            2 Panzer_Grndrss and 2 infantry placed in Germany
            2 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Germans regular : -1.33
    British regular : -0.50
    

    EXP Game 5b Victory G3.tsvg

  • 2023 '22 '21 '20 '19 '18

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    just realized I’ve been up all night again.

    Think I’m gonna try and power through the day. Get back to a normal sleep pattern

    lol


  • I have a good idea before I forget it again 😀 Perhaps we could use the LM boxes for Russian Lend-Lease units, which you can move to the target territory when the Russian player wants to replace Allied LL units with Russian equivalents.

    It’s mainly useful for keeping track how many LL units have been sent. Sometimes it’s hard to do that when not all LL units are sent together but one at a time, or when being an Axis player.


  • Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 elite and 10 mine_unarmeds; Remaining resources: 31 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
    
        Combat - Russians
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Russians
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Kazakhstan
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
            2 russian_paras moved from Rostov to Caucasus
            2 russian_paras moved from Russia to Caucasus
            1 Russian_Engineer and 3 mine_unarmeds moved from Bryansk to Caucasus
            2 mine_unarmeds moved from Bryansk to Rostov
            3 mine_unarmeds moved from Bryansk to Belarus
            2 mine_unarmeds moved from Bryansk to Belarus
            1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus
            7 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            2 aaGuns moved from Belarus to Novgorod
            1 artillery and 8 infantry moved from Western Ukraine to Bryansk
            2 aaGuns moved from Bryansk to Rostov
            1 Soviet_Commisar moved from Russia to Kazakhstan
            1 armour moved from Urals to Kazakhstan
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Bryansk to Rostov
            1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Bryansk
            1 R_Europe_Rail, 1 Russian_Rail and 2 mech_infantrys moved from Bryansk to Kazakhstan
            1 Russian_Rail moved from Russia to Archangel
            1 Russian_Rail moved from Archangel to Novgorod
            1 Russian_Rail and 1 infantry moved from Novgorod to Novosibirsk
            1 elite moved from Bryansk to Rostov
            1 elite moved from Russia to Bryansk
            1 Soviet_Commisar moved from Russia to Bryansk
            7 mine_unarmeds moved from Russia to Bryansk
    
        Place Units - Russians
            1 elite and 10 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 8 mine_unarmeds
            EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_BALTs, 3 R_mine_Belarus_EPOLs and 2 R_mine_Belarus_NOVGOs
            EDIT: Removing units owned by Russians from Rostov: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Rostov: 2 R_mine_Rostov_100s
            EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
            EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    exp-game-5b-victory-R3.tsvg


  • 80509793-beb6-4220-8451-620d680db3ac-image.png

    The Rostov place has some problems… :)


  • @VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    Lol it says I don’t have the rights to change the contents of the file

    @Panther Could you please help us with this? I am consistently getting Java Heap Space errors when booting up big maps several times consecutively (that is, starting a game, then leaving a game wihtout exiting the program and then starting it again).

    I often do this when playing by email when I messed up something and don’t want to have undo or edit everything.

    I tried to change triplea.vmoptions but it says I don’t have the rights to change the file while I am administrator…

    In the future please ask questions like this in the TripleA support category.
    Thank you.

    Looks like you have installed TripleA into a directory blocked by your OS.
    Your are on a correct way to increase XMS and XMX inside that file.
    What OS are you running?

    Better update to 2.7.prerelease, as RAM-management is flexible there, so no need to further deal with the vmoptions file.


  • @VictoryFirst

    yea the LMs ovelap a bit. The other units that place there seem ok. I guess I could bump it back 5-10 without messing anything else up

    Screenshot from 2024-08-21 00-46-59.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    i backed him off 10. Don’t wanna go too much further or it starts messing other stuff up.

    Screenshot from 2024-08-21 01-12-34.png

    Yea the resources are tracked now in the sidebar. It might be helpful to place the LL image in a box and then you can move it as needed.

    You’d still have to use edit. Might be a little easier to click n drag as opposed to add units :) Would have another reference point for how many have been used also

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 4 Fortifications, 1 Japanese_LCV, 2 air_transports, 3 armour, 1 factory_minor, 2 infantry and 1 japanese_para; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 Japan_destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            2 tactical_bombers moved from 35 Sea Zone to Borneo
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            2 bombers moved from Hunan to Shensi
            3 fighters and 3 tactical_bombers moved from Hunan to Shensi
            1 Japan_destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in Philippines
            Battle in Dutch New Guinea
            Battle in Celebes
            Battle in 41 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 transport; French defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 41 Sea Zone
                    1 destroyer owned by the French and 1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Philippines from Americans, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 Japan_destroyer and 1 tactical_bomber
                Casualties for British: 1 transport
                Casualties for French: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 Japan_destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 Japan_destroyer
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Shensi, round 2 : 4/10 hits, 5.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
                British defend with 1 Fortification and 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from British with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 Fortification and 1 infantry
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Japanese
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shan State
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Borneo to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 41 Sea Zone to 20 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 Japan_destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 J_Rail moved from Kiangsu to Korea
            1 J_Rail and 1 infantry moved from Korea to Shan State
            1 J_Rail moved from Kiangsu to Chahar
            1 J_Rail and 1 infantry moved from Chahar to Malaya
            3 fighters moved from Shensi to Anhwe
            3 tactical_bombers moved from Shensi to Anhwe
            2 bombers moved from Shensi to Anhwe
            1 artillery moved from Suiyuyan to Kansu
            1 aaGun moved from Chahar to Anhwe
            1 artillery and 2 infantry moved from Chahar to Anhwe
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Hunan to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            3 armour placed in Shantung
            1 Japanese_LCV, 2 air_transports, 2 infantry and 1 japanese_para placed in Japan
            2 Fortifications placed in Iwo Jima
            1 Fortification placed in Marianas
            1 Fortification placed in Paulau Island
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 55 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : -1.83
    ANZAC regular : -0.33
    British regular : 0.50
    

    EXP Game 5b Victory J3.tsvg

Suggested Topics

  • 126
  • 50
  • 32
  • 62
  • 50
  • 130
  • 180
  • 122
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.2k

Users

39.6k

Topics

1.7m

Posts