#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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Thanks, I’ve spotted it!
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Lol it says I don’t have the rights to change the contents of the file
@Panther Could you please help us with this? I am consistently getting Java Heap Space errors when booting up big maps several times consecutively (that is, starting a game, then leaving a game wihtout exiting the program and then starting it again).
I often do this when playing by email when I messed up something and don’t want to have undo or edit everything.
I tried to change triplea.vmoptions but it says I don’t have the rights to change the file while I am administrator…
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I am running on 2.614780
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Do you wanna intercept ? Forgot to save before prompt
2 Ftrs 1 Bmbr hitting Egypt Fctry
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No intercept
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Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Syria from French EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Southern Italy to Egypt EDIT: 1 italian_para moved from Southern Italy to Syria 1 armour and 3 infantry moved from Greece to 97 Sea Zone 1 armour, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Combat - Italians Air Battle in Egypt Italians attacks with 3 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Trans-Jordan Italians attack with 1 armour and 3 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Cleaning up after air battles Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Yugoslavia to Romania 1 aaGun and 2 artilleries moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 Italian_LCV and 1 Rail moved from Southern Italy to Greece Place Units - Italians 3 italian_paras placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British AA : -0.17 British regular : -0.33
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I managed to add at trigger that adds AA Guns to the fighter zones equal to the amount of artillery in the neighbouring territory :)
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@barnee Those Frostion units look pretty badass lol 😀 Have to ask the gents if they’d like to have those instead.
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might have to tweak the place as there bigger. I didn’t do all but yea they look pretty fckn cool :)
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I can send ya what I got. Probably just need units and place that way your xml works
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 Fortifications, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 2 fighters moved from 42 Sea Zone to Northern Territory 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone 3 Fortifications placed in Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 58 Sea Zone to 41 Sea Zone 2 infantry moved from Tunisia to Algeria Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33
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Does Iron War have everything or do you have Frostion units that aren’t included in Iron War? Please send me if that’s the case, thanks!
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Yea Elk sent me all of em but they didn’t quite work for me. Maybe you can figure it out :)
I will in email. Just be sure to credit Frostion when you use them. He is actually a professional design makes stuff for a living.
Elk asked if it was ok to use his dudes and he said yes.
He did Age of Tribes too :)
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Lol those Egyptian facilities will turn into dust if you continue to bomb them like that 😁
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans buy 3 GermanUBoats, 1 German_LCV, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 elite, 1 fighter, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 3 GermanUBoats moved from 123 Sea Zone to 106 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 91 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to Egypt 2 fighters moved from Alexandria to Egypt Combat - Germans Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Air Battle in Egypt Germans attacks with 3 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Egypt causes 5 damage total. Battle in 106 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack British defend with 2 destroyers and 1 transport; Americans defend with 1 cruiser and 1 destroyer Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 106 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits British roll dice for 1 cruiser, 3 destroyers and 1 transport in 106 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits 1 Wolfpack owned by the Germans lost in 106 Sea Zone Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 cruiser, 3 destroyers and 1 transport in 106 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits 2 GermanUBoats owned by the Germans lost in 106 Sea Zone 1 destroyer owned by the British lost in 106 Sea Zone Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser, 2 destroyers and 1 transport in 106 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits 1 GermanUBoat owned by the Germans lost in 106 Sea Zone British win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -5 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Casualties for British: 1 destroyer Battle in 91 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack British defend with 1 destroyer Germans roll dice for 3 GermanUBoats in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 91 Sea Zone 1 destroyer owned by the British lost in 91 Sea Zone 1 Wolfpack owned by the Germans lost in 91 Sea Zone Germans win with 2 GermanUBoats remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 destroyer Cleaning up after air battles Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Germans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 tactical_bombers moved from Alexandria to Romania 1 bomber moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania 1 Panzer_General and 5 armour moved from Germany to Slovakia Hungary 2 Panzer_Grndrss moved from Germany to Slovakia Hungary 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary 1 armour moved from Germany to Slovakia Hungary 2 waffen_infantrys moved from Germany to Slovakia Hungary 1 G_Rail and 1 German_LCV moved from Germany to Romania 1 G_Rail and 1 elite moved from Germany to Romania 1 german_para moved from Germany to Romania 1 Panzer_Grndrs moved from Western Germany to Slovakia Hungary 1 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 elite moved from Norway to Finland 1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Southern France to France 1 armour moved from Yugoslavia to Slovakia Hungary 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary Place Units - Germans 1 German_LCV, 1 elite, 1 german_para and 1 infantry placed in Germany 1 fighter placed in Western Germany 3 GermanUBoats placed in 110 Sea Zone 2 Panzer_Grndrss and 2 infantry placed in Germany 2 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : -1.33 British regular : -0.50
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