Bid is transports to 6 and 97
L24 BM4 Me1945 vs farmboy (L+20)
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from Wake Island to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Algeria Americans attack with 1 armour, 5 infantry and 3 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 5 infantry and 3 mech_infantrys in Algeria, round 2 : 1/9 hits, 1.83 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter moved from Wake Island to Caroline Islands 3 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Egypt 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Germany to Novgorod 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Place Units - Americans 1 infantry placed in Central United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone Americans undo move 4. 1 carrier placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 2. 1 artillery and 1 infantry placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 22 infantry moved from India to Burma 1 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Kazakhstan Combat - British Battle in Burma British attack with 3 artilleries and 22 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 22 infantry in Burma, round 2 : 4/25 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 artillery and 5 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 carrier and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from British Somaliland to 76 Sea Zone 1 marine moved from British Somaliland to 76 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from Kenya to Egypt 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 marines moved from United Kingdom to 110 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 destroyer moved from 110 Sea Zone to 117 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from 98 Sea Zone to Alexandria 1 fighter moved from 110 Sea Zone to United Kingdom 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - British 2 fighters and 2 infantry placed in United Kingdom 1 destroyer and 1 transport placed in 98 Sea Zone 1 marine placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,6,2,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.67 Italians regular : -0.33 Germans AA : -0.17 British regular : -0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Vyborg to Finland 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Holland Belgium to Southern France 2 fighters moved from Western Germany to Southern Italy 1 artillery moved from Tunisia to Libya Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Java Battle in 34 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from Persia to India 1 fighter moved from Persia to Burma 1 fighter moved from Persia to India 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 infantry moved from Ukraine to Rostov 1 bomber moved from Vyborg to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Germans Battle in Rostov Germans attack with 2 bombers and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Western Germany to Ukraine 1 bomber moved from Rostov to Ukraine 1 bomber moved from Rostov to Ukraine 2 armour and 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Poland to Eastern Poland 1 fighter moved from Western Germany to Southern Italy 2 tactical_bombers moved from 112 Sea Zone to Southern Italy 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Normandy Bordeaux to Western Germany 5 armour moved from Vyborg to Finland 1 aaGun and 5 infantry moved from Norway to Finland Place Units - Germans 2 fighters and 1 submarine placed in 110 Sea Zone 1 armour and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Southern France 3 mech_infantrys placed in Germany 1 infantry placed in Western Germany Germans undo move 4. 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Russia to Baltic States 1 artillery and 7 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 artillery and 3 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in Belarus, round 2 : 3/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 3 mech_infantrys moved from Volgograd to Kazakhstan 4 infantry moved from Novosibirsk to Kazakhstan 4 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Bryansk 1 submarine moved from 92 Sea Zone to 91 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Volgograd 2 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.00 Russians regular : 2.50
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Test
[dice 1d6 3d4 7d10] -
1d6: 3
3d4: 1, 3, 3
7d10: 9, 5, 7, 8, 6, 5, 7 -
@Me1945 not sure if you need to use the dicebot for a combat in our game but I think this is the right way to do it.
[dice 10d6<=1]
[dice 10d6<2]
[dice 10d6<=3]
[dice 10d6<4] -
10d6<=1: 2, 1, 4, 3, 3, 1, 1, 4, 3, 1; Hits: 4
10d6<2: 6, 1, 6, 5, 3, 3, 1, 2, 6, 5; Hits: 2
10d6<=3: 3, 5, 2, 6, 4, 5, 1, 3, 1, 6; Hits: 5
10d6<4: 3, 5, 1, 2, 2, 5, 2, 1, 5, 6; Hits: 6 -
should be <= not just <
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@farmboy said in L24 BM4 Me1945 vs farmboy (L+20):
not sure if you need to use the dicebot for a combat in our game
Take Rus6 file and try to take Java and Paulau w/Japan. For some reason it doesn’t roll dice for your guys in the islands.
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@Me1945 I’ve seen that happen once before recently with this version. Definitely can use these dice or there is an option to roll dice in the game too which will eventually get to our email. (I don’t know about you but its taking 2-3 days for dice to appear in my email.
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Java
A: inf/art, ftr,Tac
[dice 4d6<=2]
[dice 1d6<=3]
[dice 1d6<=4] -
4d6<=2: 5, 3, 3, 3; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=4: 4; Hits: 1 -
Java
D:
[dice 2d6<=2] -
2d6<=2: 2, 3; Hits: 1
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Paulau
A: inf, marine, ftr,Tac
[dice 2d6<=1]
[dice 1d6<=2]
[dice 2d6<=3]
[dice 1d6<=4] -
2d6<=1: 3, 2; Hits: 0
1d6<=2: 6; Hits: 0
2d6<=3: 5, 2; Hits: 1
1d6<=4: 4; Hits: 1 -
So, Japan lost just 1 inf in Java
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Paulau
D:
[dice 2d6<=2]