@leemorrison VF has me using 3.7 verzion
Is my 11 bid giving me the Allies?
41004 OOB with tech - Round 10 USA.tsvg
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from Gibraltar to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 92 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
2 armour, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 battleship, 3 carriers, 2 cruisers, 6 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5
Battle in Soviet Far East
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
Americans win, taking Soviet Far East from Japanese, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 6 Sea Zone
Americans attack with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 tactical_bombers and 2 transports
Units damaged: 3 carriers owned by the Japanese
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 140
Casualties for Americans: 3 destroyers, 6 fighters and 5 submarines
Casualties for Japanese: 2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 tactical_bombers and 2 transports
Battle in 103 Sea Zone
Americans attack with 1 cruiser and 4 fighters
Germans defend with 1 cruiser
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 cruiser
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 fighters moved from 103 Sea Zone to Gibraltar
1 fighter moved from 103 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 aaGun, 2 artilleries and 9 infantry moved from Morocco to Algeria
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Midway
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 103 Sea Zone to United Kingdom
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from Queensland to Shan State
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
2 mech_infantrys placed in Western United States
1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
41004 OOB with tech - Round 10 China.tsvg
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
41004 OOB with tech - Round 10 UK.tsvg
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from Gibraltar to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 92 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
2 armour, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 battleship, 3 carriers, 2 cruisers, 6 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5
1 cruiser owned by the Americans lost in 6 Sea Zone
Battle in Soviet Far East
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Amur
Americans win, taking Soviet Far East from Japanese, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 6 Sea Zone
Americans attack with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 tactical_bombers and 2 transports
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/18 hits, 8,67 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 9/16 hits, 7,83 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/15 hits, 7,50 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 5/16 hits, 7,83 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
2 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 9/12 hits, 6,17 expected hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans and 3 fighters owned by the Americans lost in 6 Sea Zone
2 infantry owned by the Japanese, 4 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 140
Casualties for Americans: 3 destroyers, 6 fighters and 5 submarines
Casualties for Japanese: 2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 tactical_bombers and 2 transports
Battle in 103 Sea Zone
Americans attack with 1 cruiser and 4 fighters
Germans defend with 1 cruiser
Americans roll dice for 1 cruiser and 4 fighters in 103 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits
Germans roll dice for 1 cruiser in 103 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Americans lost in 103 Sea Zone
1 cruiser owned by the Germans lost in 103 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 cruiser
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 fighters moved from 103 Sea Zone to Gibraltar
1 fighter moved from 103 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 aaGun, 2 artilleries and 9 infantry moved from Morocco to Algeria
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Midway
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 103 Sea Zone to United Kingdom
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from Queensland to Shan State
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
2 mech_infantrys placed in Western United States
1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 2 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 mech_infantrys moved from Shensi to Anhwe
1 infantry and 2 mech_infantrys moved from Kweichow to Anhwe
2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 fighter moved from India to Hunan
1 fighter moved from India to Anhwe
Combat - British
Rocket attack in Northern Italy does 3 damage to factory_major owned by Italians
Rockets in Gibraltar roll: 3
Rocket attack in Northern Italy does 4 damage to factory_major owned by Italians
Rockets in Scotland roll: 4
Battle in Hunan
British attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Hunan
1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
British attack with 1 fighter, 1 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 6 mech_infantrys in Anhwe, round 2 : 1/8 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 battleship and 1 carrier moved from 39 Sea Zone to 76 Sea Zone
2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 armour and 3 mech_infantrys moved from Kazakhstan to Timguska
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Hunan to Kweichow
1 fighter moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Iraq to Ukraine
Place Units - British
1 carrier and 1 transport placed in 98 Sea Zone
1 infantry placed in Egypt
2 armour placed in Iraq
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 4,17
Japanese regular : -1,50
Germans regular : 0,50
British regular : -1,17
@Martin cb4f9d7f-2e52-4358-a238-3e137dcd6517-IT 10.tsvg
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,1,6,1
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
41004 OOB with tech - Round 10 France.tsvg
Game History
Round: 10
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
ANZAC removing all Technology Tokens after unsuccessful research.
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 fighter and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
Combat - ANZAC
Battle in Philippines
Battle in Korea
Battle in Kwangsi
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 fighter in Kwangsi, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in Kwangsi, round 7 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in Kwangsi, round 8 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 8 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Philippines from Japanese, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to Anhwe
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0,00
Japanese regular : -1,33
ANZAC regular : -3,17
@Martin 500f84d8-9098-4aab-a37c-64bdd3908a30-German 10.tsvg
Game History
Round: 11
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Belarus to Smolensk
2 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Belarus to Bryansk
3 bombers moved from Eastern Poland to Bryansk
3 fighters moved from Eastern Poland to Smolensk
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
2 infantry moved from Finland to Norway
4 infantry moved from Finland to Karelia
Combat - Germans
Battle in Smolensk
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 3 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 artillery moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Belarus to Bessarabia
1 mech_infantry moved from Belarus to Bessarabia
8 armour moved from Belarus to Bessarabia
2 aaGuns moved from Eastern Poland to Bessarabia
1 armour moved from Poland to Bessarabia
2 mech_infantrys moved from Belarus to Bessarabia
8 infantry moved from Poland to Eastern Poland
1 armour, 1 artillery and 6 infantry moved from Germany to Poland
1 armour moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Novgorod to Archangel
3 armour moved from Western Germany to Poland
3 bombers moved from Bryansk to Eastern Poland
2 fighters moved from Smolensk to Archangel
1 fighter moved from Smolensk to Belarus
1 fighter moved from Western Germany to Bessarabia
Place Units - Germans
2 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
2 artilleries and 2 infantry placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,5,5,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 0.33
Germans regular : -1.67
i wonder if we could play a game where we don’t lose our tokens when we roll. only if you get a tech.
You keep your tech tokens and always have kept them. I was also tripping about the “lost tokens” and do not understand what that means.
I did a test run with the Germany turn. You can see that the German Mech can blitz (advance) two territories without being paired with a tank. And The German mech attacks with a hit of 1 or 2, when paired with a tank.
When you go to the Players-Tab, you can see the tech at the bottom. Germany has Improved Mech and Japan those nasty Heavy Bombers".
Please look at the saved game and the screen shots below.
I did not look at the German turn yet. If you like, you can re-do it with that knowledge,
OK, Panther just clarified. Feel free to re-do Germany’s turn. Only if you like, of course - I didn’t look into the savegame.
@Martin you can go. sorry i’m playing so slow. its harvest time and i’ve been canning.
No worries - I know there are other things than Axis & Allies, LOL.
The ANZAC transport in SZ81 next to Egypt is now loaded with a French and a Russian Inf.
I went to the game options and de-activated this message “tokens de-activated”. This should be fine, now.
41004 OOB with tech - Round 11 Russia.tsvg
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Smolensk
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 artillery moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
3 fighters moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 aaGun moved from Vologda to Russia
1 armour moved from Ukraine to Russia
Place Units - Russians
4 infantry placed in Ukraine
1 armour, 4 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Russians collect 1 PU from War Bonds; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 1,00
@Martin Yeah. I think this one is done.
Apologies - I only saw your post, now. Weird…
I think you are right. It is a pity that there was this misleading message that the tech tokens were removed.
Shall we have a re-match with switched sides and same conditions? I would just ask you to wait for a week or two, until another of my matches has finished.
@Martin sounds good sir. been canning a lot so its been slow going for me.