Dawgoneit (X) - Martin (A+20) - Global 40 OOB with tech
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41004 OOB with tech - Round 10 Russia.tsvg
Game History
Round: 10 Purchase Units - Russians Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 submarine moved from 114 Sea Zone to 113 Sea Zone 3 infantry moved from Russia to Bryansk 5 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Suiyuyan to Hopei 1 armour moved from Szechwan to Hopei 1 armour moved from Szechwan to Hunan Combat - Russians Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 1 fighter and 2 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone 1 destroyer owned by the Germans lost in 113 Sea Zone Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Battle in Yakut S.S.R. Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Battle in Hopei Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Russians win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/9 hits, 3,67 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 1 artillery moved from Rostov to Ukraine 1 armour moved from Tambov to Ukraine 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Russians 4 infantry placed in Ukraine 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Russians collect 2 PUs from War Bonds; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -1,67 Russians regular : -0,50
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@Martin 3d85964a-1577-4994-92a2-af62b2b90fe5-41004-oob-with-tech-round-10-Japan.tsvg
Game History
Round: 10 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after unsuccessful research. Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kwangsi 1 armour moved from Kiangsu to Hunan 1 bomber and 1 fighter moved from Anhwe to Hunan 1 armour moved from Kiangsu to Hopei 1 armour moved from Anhwe to Hopei 1 fighter moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Hunan 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Hunan Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Hopei Japanese attack with 2 armour and 1 fighter Russians defend with 1 armour and 1 infantry Japanese roll dice for 2 armour and 1 fighter in Hopei, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 infantry in Hopei, round 2 : 2/2 hits, 0.83 expected hits 2 armour owned by the Japanese lost in Hopei 1 infantry owned by the Russians lost in Hopei Japanese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 armour in Hopei, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Hopei Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 armour Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hopei to Kiangsu 1 bomber moved from Kiangsu to Japan 1 artillery and 1 infantry moved from Kiangsu to Shantung Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 artillery and 4 infantry placed in Japan 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Japanese collect 40 PUs (2 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.00 Japanese rolls : 0.00
sorry for the delay. went camping for the weekend.
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Any Kamikaze? How many on which ships?
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@Martin 2 on battle ship and each cruiser
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Further OOL please
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I guess I will apply max defense.
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@Martin max D yes.
my computer is messing up. sorry man -
41004 OOB with tech - Round 10 USA.tsvg
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 cruiser moved from 91 Sea Zone to 103 Sea Zone 1 fighter moved from Gibraltar to 103 Sea Zone 2 fighters moved from 91 Sea Zone to 103 Sea Zone 1 fighter moved from 92 Sea Zone to 103 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 armour and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone 1 armour moved from Alaska to 2 Sea Zone 2 armour, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 battleship, 3 carriers, 2 cruisers, 6 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5 Battle in Soviet Far East Battle in Amur Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun Americans win, taking Soviet Far East from Japanese, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 6 Sea Zone Americans attack with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 tactical_bombers and 2 transports Units damaged: 3 carriers owned by the Japanese Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 140 Casualties for Americans: 3 destroyers, 6 fighters and 5 submarines Casualties for Japanese: 2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 tactical_bombers and 2 transports Battle in 103 Sea Zone Americans attack with 1 cruiser and 4 fighters Germans defend with 1 cruiser Americans win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 cruiser Casualties for Germans: 1 cruiser Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to Gibraltar 1 fighter moved from 103 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 aaGun, 2 artilleries and 9 infantry moved from Morocco to Algeria 2 armour and 1 mech_infantry moved from Iraq to Caucasus 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to Midway 2 carriers moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 103 Sea Zone to United Kingdom 1 artillery moved from Malaya to Shan State 1 tactical_bomber moved from Queensland to Shan State Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 2 fighters placed in Eastern United States 2 mech_infantrys placed in Western United States 1 mech_infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
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41004 OOB with tech - Round 10 China.tsvg
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
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41004 OOB with tech - Round 10 UK.tsvg
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 cruiser moved from 91 Sea Zone to 103 Sea Zone 1 fighter moved from Gibraltar to 103 Sea Zone 2 fighters moved from 91 Sea Zone to 103 Sea Zone 1 fighter moved from 92 Sea Zone to 103 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 armour and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone 1 armour moved from Alaska to 2 Sea Zone 2 armour, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 battleship, 3 carriers, 2 cruisers, 6 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5 1 cruiser owned by the Americans lost in 6 Sea Zone Battle in Soviet Far East Battle in Amur Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Amur Americans win, taking Soviet Far East from Japanese, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 6 Sea Zone Americans attack with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 tactical_bombers and 2 transports Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/18 hits, 8,67 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 9/16 hits, 7,83 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/15 hits, 7,50 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 5/16 hits, 7,83 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone 2 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 9/12 hits, 6,17 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 3 fighters owned by the Americans lost in 6 Sea Zone 2 infantry owned by the Japanese, 4 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 140 Casualties for Americans: 3 destroyers, 6 fighters and 5 submarines Casualties for Japanese: 2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 tactical_bombers and 2 transports Battle in 103 Sea Zone Americans attack with 1 cruiser and 4 fighters Germans defend with 1 cruiser Americans roll dice for 1 cruiser and 4 fighters in 103 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits Germans roll dice for 1 cruiser in 103 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans lost in 103 Sea Zone 1 cruiser owned by the Germans lost in 103 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 cruiser Casualties for Germans: 1 cruiser Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to Gibraltar 1 fighter moved from 103 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 aaGun, 2 artilleries and 9 infantry moved from Morocco to Algeria 2 armour and 1 mech_infantry moved from Iraq to Caucasus 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to Midway 2 carriers moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 103 Sea Zone to United Kingdom 1 artillery moved from Malaya to Shan State 1 tactical_bomber moved from Queensland to Shan State Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 2 fighters placed in Eastern United States 2 mech_infantrys placed in Western United States 1 mech_infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 4 mech_infantrys moved from Shensi to Anhwe 1 infantry and 2 mech_infantrys moved from Kweichow to Anhwe 2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Yunnan to French Indo China 1 fighter moved from India to Hunan 1 fighter moved from India to Anhwe Combat - British Rocket attack in Northern Italy does 3 damage to factory_major owned by Italians Rockets in Gibraltar roll: 3 Rocket attack in Northern Italy does 4 damage to factory_major owned by Italians Rockets in Scotland roll: 4 Battle in Hunan British attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 armour British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Hunan 1 armour owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Anhwe British attack with 1 fighter, 1 infantry and 6 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 6 mech_infantrys in Anhwe, round 2 : 1/8 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour and 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 battleship and 1 carrier moved from 39 Sea Zone to 76 Sea Zone 2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 armour and 3 mech_infantrys moved from Kazakhstan to Timguska 2 mech_infantrys moved from Iraq to Caucasus 1 fighter moved from Hunan to Kweichow 1 fighter moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Tunisia to Libya 1 fighter moved from Iraq to Ukraine Place Units - British 1 carrier and 1 transport placed in 98 Sea Zone 1 infantry placed in Egypt 2 armour placed in Iraq Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 4,17 Japanese regular : -1,50 Germans regular : 0,50 British regular : -1,17
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@Martin cb4f9d7f-2e52-4358-a238-3e137dcd6517-IT 10.tsvg
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians Place Units - Italians 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,1,6,1 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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41004 OOB with tech - Round 10 France.tsvg
Game History
Round: 10 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits ANZAC removing all Technology Tokens after unsuccessful research. Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 1 fighter and 1 infantry moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea Combat - ANZAC Battle in Philippines Battle in Korea Battle in Kwangsi ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Kwangsi ANZAC roll dice for 1 fighter in Kwangsi, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in Kwangsi, round 7 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in Kwangsi, round 8 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 8 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi ANZAC win, taking Philippines from Japanese, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Kwangsi to Anhwe 1 submarine moved from 36 Sea Zone to 20 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun and 2 infantry moved from New South Wales to Queensland 1 submarine moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0,00 Japanese regular : -1,33 ANZAC regular : -3,17
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@Martin 500f84d8-9098-4aab-a37c-64bdd3908a30-German 10.tsvg
Game History
Round: 11 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Germans removing all Technology Tokens after unsuccessful research. Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Belarus to Smolensk 2 infantry moved from Eastern Poland to Bessarabia 3 infantry moved from Belarus to Bryansk 3 bombers moved from Eastern Poland to Bryansk 3 fighters moved from Eastern Poland to Smolensk 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel 2 infantry moved from Finland to Norway 4 infantry moved from Finland to Karelia Combat - Germans Battle in Smolensk Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 3 bombers and 3 infantry Russians defend with 3 infantry Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 artillery moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Belarus to Bessarabia 1 mech_infantry moved from Belarus to Bessarabia 8 armour moved from Belarus to Bessarabia 2 aaGuns moved from Eastern Poland to Bessarabia 1 armour moved from Poland to Bessarabia 2 mech_infantrys moved from Belarus to Bessarabia 8 infantry moved from Poland to Eastern Poland 1 armour, 1 artillery and 6 infantry moved from Germany to Poland 1 armour moved from Poland to Eastern Poland 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 2 infantry moved from Novgorod to Archangel 3 armour moved from Western Germany to Poland 3 bombers moved from Bryansk to Eastern Poland 2 fighters moved from Smolensk to Archangel 1 fighter moved from Smolensk to Belarus 1 fighter moved from Western Germany to Bessarabia Place Units - Germans 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany 2 artilleries and 2 infantry placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,5,5,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.33 Germans regular : -1.67
i wonder if we could play a game where we don’t lose our tokens when we roll. only if you get a tech.
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You keep your tech tokens and always have kept them. I was also tripping about the “lost tokens” and do not understand what that means.
I did a test run with the Germany turn. You can see that the German Mech can blitz (advance) two territories without being paired with a tank. And The German mech attacks with a hit of 1 or 2, when paired with a tank.
When you go to the Players-Tab, you can see the tech at the bottom. Germany has Improved Mech and Japan those nasty Heavy Bombers".
Please look at the saved game and the screen shots below.
I did not look at the German turn yet. If you like, you can re-do it with that knowledge,
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OK, Panther just clarified. Feel free to re-do Germany’s turn. Only if you like, of course - I didn’t look into the savegame.
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@Martin you can go. sorry i’m playing so slow. its harvest time and i’ve been canning.
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No worries - I know there are other things than Axis & Allies, LOL.
The ANZAC transport in SZ81 next to Egypt is now loaded with a French and a Russian Inf.
I went to the game options and de-activated this message “tokens de-activated”. This should be fine, now.
41004 OOB with tech - Round 11 Russia.tsvg
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 2 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 artillery moved from Ukraine to Rostov 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 3 fighters moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to 81 Sea Zone 1 aaGun moved from Vologda to Russia 1 armour moved from Ukraine to Russia Place Units - Russians 4 infantry placed in Ukraine 1 armour, 4 artilleries and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Russians collect 1 PU from War Bonds; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 1,00
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@Martin Yeah. I think this one is done.
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Apologies - I only saw your post, now. Weird…
I think you are right. It is a pity that there was this misleading message that the tech tokens were removed.
Shall we have a re-match with switched sides and same conditions? I would just ask you to wait for a week or two, until another of my matches has finished.
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@Martin sounds good sir. been canning a lot so its been slow going for me.