• 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 1 Fortification, 2 artilleries, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to Caroline Islands
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 air_transports moved from Caroline Islands to Queensland
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 Fortification placed in Iwo Jima
            1 Escort and 2 transports placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
            ANZAC collect 23 PUs; end with 24 PUs
            Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
            Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs
            Trigger ANZAC Liberates Celebes Turn16: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs
            Trigger ANZAC Liberates DNG Turn16: ANZAC met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 38 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
    
        Purchase Units - French
            French buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from France: 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl F 16.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Well, it was another hard fought battle. Taking till the end of 1947 before the overwhelming Economic might of the Allies preavailed.

    Screenshot from 2024-07-25 10-17-40.png

    Adding and subtracting for the Islands and the Allies have 207 IPC.

    Thanks for another great game ! I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)

    I’m just a waste of oxygen at this point lol.

    Also this is our 5th game, so you qualify for the free dudes :) Send your info to @The-Captain via chat. I am also going to donate my free dudes to you :) Captain has already approved this.

    I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.

    I’m almost done with the Paratroopers auto deploying, so I’ll have an update out soon for that.

    Anyway, thanks again for the game. You are an enjoyable opponent to game with :)


  • I’m just a waste of oxygen at this point lol.

    Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁

    Congrats on your victory by the way :)


  • @VictoryFirst

    heh heh just being pragmatic. Have to make room for some young blood :)


  • @barnee

    Congratulation and thank you for yet another fantastic game! Very well done and a deserved victory.
    Hard and long fight indeed and some good battles on sea.
    I guess the Axis lost momentum when the US Navy entered the Med. Sea.
    Capt. Sam Destroyer missed to block the entrance at Gibraltar…
    At that point the Allies and his High Command have started to tighten the thumbscrews.

    Very good and enjoyable game!

    I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)

    Go ahead. History is written by the winners. :-)

    I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.

    This was our 1st tournament game. We started the tournament in the middle of our 4th game. So we can count the 4th game as part of the tournament, if you want.
    I leave it to you if you start our 2nd Tournament game or our 6th game :-)

    I am still in the 1st game against Victory. So we haven´t started our 2nd game yet.

    @VictoryFirst It is Italians turn, in case you missed that. ;-)
    Having said th


  • @Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:

    History is written by the winners. :-)

    heh heh how true :)

    Well I’m comfortable with using our 4th game as that’s what I had been thinking. So we finish at 1-1 in the tournament. I am 1-3 overall.

    Victory is currently undefeated at 2-0. Still a chance for you to be the Champion :)

    Just finished the Paratrooper update. Was a little more work than I thought but it is working like a charm.

    Let me know when you want todo battle again :) No hurry if you want to take a break :)


  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    Oh Awesome ! They’re pretty close in age then. They’ll be good sisters :)

    Here’s another Face Elk did. This is Bock. You’ll have to rename to what you want.

    germany.png

    Yes, they are not only close in age, they are also very close to each other. They are like Allies…
    …🤔…this means my wife and me are the Axis (which fits like a charme > Italy/Germany) 😁

    Great pic of Mr. Bock! I will download it of course!


  • @barnee said in EXP Panzer vs barnee Game 5:

    Let me know when you want todo battle again :) No hurry if you want to take a break :)

    I am ready for round 6. ✌️


  • @Panzerstahl-Helm

    okie dokie then :) I’m updating git directly. :)

    That is so Awesome ! They are a Team :)


  • @Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:

    Great pic of Mr. Bock! I will download it of course!

    It will also be included in the new update in the Tank Generals folder/Faces


  • @Panzerstahl-Helm

    Elk thought he did a Manstein as well, so hopefully he comes across it. My attempt is rather poor :)

    Also, in case you haven’t considered it, You could make Rommel 1st Desert and 3rd Panzer both. In case you want to promote him :)

  • B barnee referenced this topic on

  • @barnee said in EXP Panzer vs barnee Game 5:

    Also this is our 5th game, so you qualify for the free dudes :) Send your info to @The-Captain via chat. I am also going to donate my free dudes to you :) Captain has already approved this.

    I almost forgot about this. :-)
    You deserve the free paratroops as well so please take yours. no need to donate them. thanks for the offer!

    @The-Captain How does it work? Do you drop them with a parachute or do you send them by post? :-)
    Let me know if you need the coordinates or the address.


  • @Panzerstahl-Helm

    Hi Panzer,

    Send me a message (pm on the chat) with your full name and post adress, city code etc. - or send me an e-mail at g40expansionrules@gmail.com.

    The I can pack them and ship them to your adress.

    I am still painting them - I expect to have them ready within 2 weeks.

    Captain


  • @barnee

    I love it! Very cool and helpful!

    Notification.jpg

    Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 Soviet_Commisar, 1 elite, 5 infantry, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
    
        Combat - Russians
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Russians
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
            Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novgorod
            4 mine_unarmeds moved from Bryansk to Ukraine
            1 elite moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            2 Russian_Engineers moved from Western Ukraine to Russia
            10 mine_unarmeds moved from Russia to Bryansk
            1 R_Europe_Rail and 1 elite moved from Russia to Caucasus
            1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
            1 russian_para moved from Russia to Caucasus
            1 Russian_Rail moved from Russia to Urals
            1 Russian_Rail and 1 armour moved from Urals to Ukraine
    
        Place Units - Russians
            1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia
            3 infantry placed in Ukraine
            2 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ukraine: 4 mine_unarmeds
            EDIT: Adding units owned by Changer to Ukraine: 4 R_mine_UKR_BESSs
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    exp-game-6-stahl-r3.tsvg


  • @Panzerstahl-Helm hee hee :)


  • @Panzerstahl-Helm heh heh this Game 5 thread no biggie though :)


  • @barnee 😅

    Oh boy! Time for bed.

    Good n8 ✌️


  • I came here to check in our our previous game of I can dig in landmines after I moved them in NCM.
    The explanation in the rule book is not clear to me, but I figured it out by reviewing one of your turns were the Russians did move and dig them in on the same turn.


  • @Panzerstahl-Helm

    yea you can move and arm same turn, as long as you control TTy at turn start.

    If transported by Engnr you can arm in TTy conquered that turn

  • VictoryFirstV VictoryFirst referenced this topic on

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