The rules can be found here:
The file to play the game is here:
Axis and Allies Armies vs Navies.tsvg
As the Armies, you start first.
@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
Great pic of Mr. Bock! I will download it of course!
It will also be included in the new update in the Tank Generals folder/Faces
Elk thought he did a Manstein as well, so hopefully he comes across it. My attempt is rather poor :)
Also, in case you haven’t considered it, You could make Rommel 1st Desert and 3rd Panzer both. In case you want to promote him :)
@barnee said in EXP Panzer vs barnee Game 5:
Also this is our 5th game, so you qualify for the free dudes :) Send your info to @The-Captain via chat. I am also going to donate my free dudes to you :) Captain has already approved this.
I almost forgot about this. :-)
You deserve the free paratroops as well so please take yours. no need to donate them. thanks for the offer!
@The-Captain How does it work? Do you drop them with a parachute or do you send them by post? :-)
Let me know if you need the coordinates or the address.
Hi Panzer,
Send me a message (pm on the chat) with your full name and post adress, city code etc. - or send me an e-mail at g40expansionrules@gmail.com.
The I can pack them and ship them to your adress.
I am still painting them - I expect to have them ready within 2 weeks.
Captain
I love it! Very cool and helpful!
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals.
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 Soviet_Commisar, 1 elite, 5 infantry, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Combat - Russians
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novgorod
4 mine_unarmeds moved from Bryansk to Ukraine
1 elite moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 Russian_Engineers moved from Western Ukraine to Russia
10 mine_unarmeds moved from Russia to Bryansk
1 R_Europe_Rail and 1 elite moved from Russia to Caucasus
1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
1 russian_para moved from Russia to Caucasus
1 Russian_Rail moved from Russia to Urals
1 Russian_Rail and 1 armour moved from Urals to Ukraine
Place Units - Russians
1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 4 mine_unarmeds
EDIT: Adding units owned by Changer to Ukraine: 4 R_mine_UKR_BESSs
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@Panzerstahl-Helm hee hee :)
@Panzerstahl-Helm heh heh this Game 5 thread no biggie though :)
I came here to check in our our previous game of I can dig in landmines after I moved them in NCM.
The explanation in the rule book is not clear to me, but I figured it out by reviewing one of your turns were the Russians did move and dig them in on the same turn.
yea you can move and arm same turn, as long as you control TTy at turn start.
If transported by Engnr you can arm in TTy conquered that turn