I will use flooding the lowlands off of Omaha Beach
EXP Panzer vs barnee Game 5
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 Escort, 1 UndrgroundFctry and 6 infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Northern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Libya to Alexandria Italians take Alexandria from British 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 artillery moved from Algeria to Tunisia 1 infantry moved from Iraq to Persia Italians take Persia from British EDIT: 1 Italian_LCV and 2 infantry moved from Romania to Rostov 1 bomber and 1 fighter moved from Romania to Rostov Combat - Italians Battle in Rostov Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 Italian_LCV owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine 1 bomber and 1 fighter moved from Rostov to Romania 1 armour moved from Romania to Ukraine 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from Libya to 96 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy 1 Rail and 1 infantry moved from Southern Italy to Ukraine Place Units - Italians 1 Escort placed in 95 Sea Zone 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Italians undo move 3. 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 Russians regular : 0.67
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Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 Fortification, 2 artilleries, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 air_transports moved from Caroline Islands to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 Fortification placed in Iwo Jima 1 Escort and 2 transports placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 23 PUs; end with 24 PUs Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs Trigger ANZAC Liberates Celebes Turn16: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs Trigger ANZAC Liberates DNG Turn16: ANZAC met a national objective for an additional 2 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 38 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs Purchase Units - French French buy nothing; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from France: 4 infantry EDIT: Turning off Edit Mode Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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Well, it was another hard fought battle. Taking till the end of 1947 before the overwhelming Economic might of the Allies preavailed.
Adding and subtracting for the Islands and the Allies have 207 IPC.
Thanks for another great game ! I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)
I’m just a waste of oxygen at this point lol.
Also this is our 5th game, so you qualify for the free dudes :) Send your info to @The-Captain via chat. I am also going to donate my free dudes to you :) Captain has already approved this.
I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.
I’m almost done with the Paratroopers auto deploying, so I’ll have an update out soon for that.
Anyway, thanks again for the game. You are an enjoyable opponent to game with :)
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I’m just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁
Congrats on your victory by the way :)
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heh heh just being pragmatic. Have to make room for some young blood :)
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Congratulation and thank you for yet another fantastic game! Very well done and a deserved victory.
Hard and long fight indeed and some good battles on sea.
I guess the Axis lost momentum when the US Navy entered the Med. Sea.
Capt. Sam Destroyer missed to block the entrance at Gibraltar…
At that point the Allies and his High Command have started to tighten the thumbscrews.Very good and enjoyable game!
I will do the Report, unless you want to, but with a young Familie and a job to support them, you’re time is more valuable than mine :)
Go ahead. History is written by the winners. :-)
I can’t remember but I thought this was our 2nd tournament game ? I guess if not, we’ll need to reload for the rematch. I thought we we’re 1-1 though. I will check.
This was our 1st tournament game. We started the tournament in the middle of our 4th game. So we can count the 4th game as part of the tournament, if you want.
I leave it to you if you start our 2nd Tournament game or our 6th game :-)I am still in the 1st game against Victory. So we haven´t started our 2nd game yet.
@VictoryFirst It is Italians turn, in case you missed that. ;-)
Having said th -
@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
History is written by the winners. :-)
heh heh how true :)
Well I’m comfortable with using our 4th game as that’s what I had been thinking. So we finish at 1-1 in the tournament. I am 1-3 overall.
Victory is currently undefeated at 2-0. Still a chance for you to be the Champion :)
Just finished the Paratrooper update. Was a little more work than I thought but it is working like a charm.
Let me know when you want todo battle again :) No hurry if you want to take a break :)
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@barnee said in EXP Panzer vs barnee Game 5:
Oh Awesome ! They’re pretty close in age then. They’ll be good sisters :)
Here’s another Face Elk did. This is Bock. You’ll have to rename to what you want.
Yes, they are not only close in age, they are also very close to each other. They are like Allies…
…🤔…this means my wife and me are the Axis (which fits like a charme > Italy/Germany) 😁Great pic of Mr. Bock! I will download it of course!
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@barnee said in EXP Panzer vs barnee Game 5:
Let me know when you want todo battle again :) No hurry if you want to take a break :)
I am ready for round 6. ✌️
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okie dokie then :) I’m updating git directly. :)
That is so Awesome ! They are a Team :)
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@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
Great pic of Mr. Bock! I will download it of course!
It will also be included in the new update in the Tank Generals folder/Faces
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Elk thought he did a Manstein as well, so hopefully he comes across it. My attempt is rather poor :)
Also, in case you haven’t considered it, You could make Rommel 1st Desert and 3rd Panzer both. In case you want to promote him :)
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@barnee said in EXP Panzer vs barnee Game 5:
Also this is our 5th game, so you qualify for the free dudes :) Send your info to @The-Captain via chat. I am also going to donate my free dudes to you :) Captain has already approved this.
I almost forgot about this. :-)
You deserve the free paratroops as well so please take yours. no need to donate them. thanks for the offer!@The-Captain How does it work? Do you drop them with a parachute or do you send them by post? :-)
Let me know if you need the coordinates or the address. -
Hi Panzer,
Send me a message (pm on the chat) with your full name and post adress, city code etc. - or send me an e-mail at g40expansionrules@gmail.com.
The I can pack them and ship them to your adress.
I am still painting them - I expect to have them ready within 2 weeks.
Captain
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I love it! Very cool and helpful!
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Soviet_Commisar, 1 elite, 5 infantry, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novgorod 4 mine_unarmeds moved from Bryansk to Ukraine 1 elite moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 2 Russian_Engineers moved from Western Ukraine to Russia 10 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail and 1 elite moved from Russia to Caucasus 1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod 1 russian_para moved from Russia to Caucasus 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Ukraine Place Units - Russians 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia 3 infantry placed in Ukraine 2 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 4 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 4 R_mine_UKR_BESSs EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@Panzerstahl-Helm hee hee :)
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@Panzerstahl-Helm heh heh this Game 5 thread no biggie though :)
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I came here to check in our our previous game of I can dig in landmines after I moved them in NCM.
The explanation in the rule book is not clear to me, but I figured it out by reviewing one of your turns were the Russians did move and dig them in on the same turn. -
yea you can move and arm same turn, as long as you control TTy at turn start.
If transported by Engnr you can arm in TTy conquered that turn
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