@Gargantua said in Wrathful Peacemakers (x) vs Fed by your Dread (+22):
@axis-dominion An audacious Air Blitz! It’s unlike you AD!
yeah what can i say, i was mostly through a bottle of wine and i got tempted to go for the sweep lol
@Colt45554 Use this save file, it contains an edit with the Italian navy moved to SZ 59 instead of 57.
Game History
Round: 3
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 2,5,5 and gets 0 hits
Combat Move - Turkey
Turkey loses 0 PUs for violating Bahrains neutrality.
1 cavalry moved from Mecca to Yemen
Turkey take Yemen from Arabia
1 infantry moved from Trucial Coast to Sea Zone 72 Persian Gulf
1 infantry moved from Sea Zone 72 Persian Gulf to Bahrain
Turkey take Bahrain from Neutral
1 cruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 infantry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea
1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
2 infantry and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
2 infantry moved from Sea Zone 69 Sea of Crete to Crete
Turkey take Crete from Serbia
2 infantry moved from Mesopotamia to Kuwait
2 fighters moved from Arabia to Kuwait
Purchase Units - Turkey
Turkey buy 3 cavalrys, 1 destroyer, 6 field_guns, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 3 techTokens;
Combat - Turkey
Battle in Kuwait
Turkey attack with 2 fighters and 2 infantry
Britain defend with 1 infantry
Turkey roll dice for 2 fighters and 2 infantry in Kuwait, round 2 : 2/4 hits, 1.33 expected hits
Britain roll dice for 1 infantry in Kuwait, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Kuwait
Turkey win, taking Kuwait from Britain with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Turkey: 1 infantry
Casualties for Britain: 1 infantry
Non Combat Move - Turkey
2 fighters moved from Kuwait to Mesopotamia
3 infantry moved from Baghdad to Mesopotamia
1 infantry moved from Armenia to Georgia
2 cavalrys moved from Kurdistan to Arabia
3 infantry moved from Damascus to Palestine
3 infantry moved from Palestine to Sinai
1 field_gun and 1 infantry moved from Smyrna to Syria
1 infantry moved from Mesopotamia to Jordan
1 infantry moved from Al-Dammam to Arabia
1 field_gun and 3 infantry moved from Mecca to Hejaz
3 cavalrys moved from Mecca to Hejaz
1 field_gun moved from Constantinople to Smyrna
1 battlecruiser, 1 battleship, 3 cruisers and 2 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
Place Units - Turkey
1 destroyer and 2 submarines placed in Sea Zone 68 Aegean Sea
3 field_guns placed in Damascus
3 field_guns placed in Mecca
3 cavalrys placed in Baghdad
2 infantry placed in Constantinople
Turning on Edit Mode
EDIT: Adding units owned by Turkey to Dardanelles: 1 heavy_gun
EDIT: Removing units owned by Turkey from Bulgaria: 1 heavy_gun
EDIT: Turning off Edit Mode
Turn Complete - Turkey
Turkey collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Turkey regular : 0.67
Britain regular : 0.67
@Private-Panic UK-3.tsvg
Round: 3
Research Technology - Britain
Britain spend 0 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
2 fighters and 1 infantry moved from Normandy to Picardy
1 field_gun and 1 infantry moved from Congo to Northern Rhodesia
2 infantry moved from German Southwest Africa to Northern Rhodesia
1 destroyer moved from Sea Zone 74 Gulf of Aden to Sea Zone 89 Indian Ocean
2 cruisers moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 field_gun and 2 infantry moved from Shanghai 2 to Shanghai 1
Purchase Units - Britain
Britain buy 1 field_gun, 4 fighters, 2 heavy_guns, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat - Britain
Battle in Sea Zone 89 Indian Ocean
Britain attack with 1 destroyer
Germany defend with 1 submarine
Britain roll dice for 1 destroyer in Sea Zone 89 Indian Ocean, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 2 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 destroyer in Sea Zone 89 Indian Ocean, round 3 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 3 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 destroyer in Sea Zone 89 Indian Ocean, round 4 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 4 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 destroyer in Sea Zone 89 Indian Ocean, round 5 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 5 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 destroyer in Sea Zone 89 Indian Ocean, round 6 : 1/1 hits, 0.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germany lost in Sea Zone 89 Indian Ocean
Britain win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germany: 1 submarine
Battle in Sea Zone 72 Persian Gulf
Britain attack with 2 cruisers
Turkey defend with 1 cruiser and 1 transport
Britain roll dice for 2 cruisers in Sea Zone 72 Persian Gulf, round 2 : 2/2 hits, 1.00 expected hits
Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 72 Persian Gulf, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Turkey and 1 transport owned by the Turkey lost in Sea Zone 72 Persian Gulf
Britain win with 2 cruisers remaining. Battle score for attacker is 17
Casualties for Turkey: 1 cruiser and 1 transport
Battle in Picardy
Britain attack with 2 fighters and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 2 fighters and 1 infantry in Picardy, round 2 : 1/3 hits, 1.00 expected hits
Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Picardy
Britain win, taking Picardy from Germany with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Shanghai 1
Britain attack with 1 field_gun and 2 infantry
Germany defend with 1 infantry and 1 trench
Britain roll dice for 1 field_gun and 2 infantry in Shanghai 1, round 2 : 1/3 hits, 0.83 expected hits
Units damaged: 1 trench owned by the Germany
Germany roll dice for 1 infantry and 1 trench in Shanghai 1, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Shanghai 1
Britain roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 3 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry and 1 trench in Shanghai 1, round 3 : 0/1 hits, 0.33 expected hits
1 trench owned by the Germany lost in Shanghai 1
Britain roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 4 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Shanghai 1, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Shanghai 1
Britain win, taking Shanghai 1 from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Casualties for Germany: 1 infantry and 1 trench
Battle in Northern Rhodesia
Britain attack with 1 field_gun and 3 infantry
Germany defend with 1 infantry
Britain roll dice for 1 field_gun and 3 infantry in Northern Rhodesia, round 2 : 1/4 hits, 1.00 expected hits
Germany roll dice for 1 infantry in Northern Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Northern Rhodesia
Britain win, taking Northern Rhodesia from Germany with 1 field_gun and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Britain
2 cavalrys moved from Congo to Lower Egypt
1 infantry moved from Port Sudan to Upper Egypt
1 infantry moved from Upper Volta to Niger
1 colonial moved from Gabon to Congo
1 transport moved from Sea Zone 99 South Atlantic to Sea Zone 94 South Atlantic
1 battlecruiser moved from Sea Zone 99 South Atlantic to Sea Zone 98 South Atlantic
1 cruiser and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
7 infantry moved from Normandy to Paris
6 infantry moved from London to Sea Zone 15 English Channel
1 infantry moved from Sea Zone 15 English Channel to Normandy
5 infantry moved from Sea Zone 15 English Channel to Normandy
2 fighters moved from Picardy to Normandy
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 colonial moved from Rajputana to Sindh
1 infantry moved from Madras to Sea Zone 73 Arabian Sea
2 battlecruisers and 1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean
1 destroyer, 2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
2 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
1 cavalry and 1 infantry moved from Singapore to Sea Zone 126 Java Sea
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 83 Indian Ocean
4 cruisers moved from Sea Zone 135 Pacific Ocean to Sea Zone 123 Banda Sea
1 battlecruiser moved from Sea Zone 121 Coral Sea to Sea Zone 123 Banda Sea
1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 119 Timor Sea
1 field_gun moved from New South Wales to Queensland
1 colonial moved from Quebec to New England
2 colonials moved from Louisiana to Texas
1 infantry moved from Arkansas to Louisiana
Place Units - Britain
4 fighters and 1 infantry placed in London
2 heavy_guns placed in Cairo-Suez
2 transports placed in Sea Zone 73 Arabian Sea
2 infantry placed in Bombay
1 field_gun and 1 infantry placed in Cape Town
1 submarine placed in Sea Zone 115 Tasman Sea
Turn Complete - Britain
Britain collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germany regular : -1.50
Britain rolls : 0.00
Turkey regular : -0.50
Britain regular : 1.17
@Colt45554 Your commies are up. Please excuse the placement edits not in the history below. I had to find the 3 trenches I had inadvertently placed in Volgograd. Also I didn’t realise that the Propaganda infantry would be placed this turn.
Game History
Round: 3
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 5,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover propaganda
Combat Move - Russia
2 conscripts moved from Belarus to Lithuania
1 field_gun moved from Belarus to Lithuania
1 infantry moved from Belarus to Lithuania
1 field_gun moved from Belarus to Odessa
2 conscripts moved from Kiev to Odessa
1 field_gun moved from Bratsk to Chita
1 conscript moved from Bratsk to Chita
1 cavalry moved from Novosibirsk to Evenkia
1 cavalry moved from Bratsk to Evenkia
2 field_guns and 4 infantry moved from Norway to Oslo
Purchase Units - Russia
Russia buy 1 Factory, 1 cavalry, 17 conscripts, 2 field_guns, 3 heavy_guns and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Chita
Russia attack with 1 conscript and 1 field_gun
Communists defend with 1 conscript
Russia roll dice for 1 conscript and 1 field_gun in Chita, round 2 : 0/2 hits, 0.50 expected hits
Communists roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript and 1 field_gun in Chita, round 3 : 1/2 hits, 0.50 expected hits
Communists roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Chita
Russia win, taking Chita from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Communists: 1 conscript
Battle in Evenkia
Russia attack with 2 cavalrys
Communists defend with 1 conscript
Russia roll dice for 2 cavalrys in Evenkia, round 2 : 0/2 hits, 0.33 expected hits
Communists roll dice for 1 conscript in Evenkia, round 2 : 1/1 hits, 0.17 expected hits
1 cavalry owned by the Russia lost in Evenkia
Russia roll dice for 1 cavalry in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 cavalry in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 cavalry in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 cavalry in Evenkia, round 6 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript in Evenkia, round 6 : 1/1 hits, 0.17 expected hits
1 cavalry owned by the Russia lost in Evenkia
Communists win with 1 conscript remaining. Battle score for attacker is -8
Casualties for Russia: 2 cavalrys
Battle in Oslo
Russia attack with 2 field_guns and 4 infantry
Neutral defend with 3 infantry
Russia roll dice for 2 field_guns and 4 infantry in Oslo, round 2 : 3/6 hits, 1.67 expected hits
Neutral roll dice for 3 infantry in Oslo, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russia and 3 infantry owned by the Neutral lost in Oslo
Russia loses 0 PUs for violating Oslos neutrality.
Russia win, taking Oslo from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russia: 1 infantry
Casualties for Neutral: 3 infantry
Battle in Lithuania
Russia attack with 2 conscripts, 1 field_gun and 1 infantry
Germany defend with 1 field_gun and 1 infantry
Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Lithuania, round 2 : 1/3 hits, 0.67 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germany lost in Lithuania
Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Lithuania, round 3 : 1/3 hits, 0.67 expected hits
Germany roll dice for 1 field_gun in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Lithuania
Russia win, taking Lithuania from Germany with 2 conscripts, 1 field_gun and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germany: 1 field_gun and 1 infantry
Battle in Odessa
Russia attack with 2 conscripts and 1 field_gun
Austria defend with 1 infantry
Russia roll dice for 2 conscripts and 1 field_gun in Odessa, round 2 : 0/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
1 conscript owned by the Russia lost in Odessa
Russia roll dice for 1 conscript and 1 field_gun in Odessa, round 3 : 1/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Odessa
Russia win, taking Odessa from Austria with 1 conscript and 1 field_gun remaining. Battle score for attacker is 1
Casualties for Russia: 1 conscript
Casualties for Austria: 1 infantry
Non Combat Move - Russia
2 conscripts moved from Dnieper to Belarus
1 conscript moved from Kiev to Dnieper
1 conscript moved from Latvia to Belarus
1 heavy_gun moved from Minsk to Belarus
2 conscripts moved from Minsk to Belarus
1 conscript, 1 field_gun, 1 heavy_gun and 2 infantry moved from Don to Belarus
3 conscripts moved from Moscow to Don
1 infantry moved from Norway to Finland
8 conscripts moved from St. Petersburg to Finland
2 conscripts and 1 heavy_gun moved from Vladivostok to Primorsky
2 conscripts and 1 heavy_gun moved from Irkutsk to Bratsk
6 conscripts, 2 field_guns and 1 infantry moved from Novosibirsk to Bratsk
3 cavalrys moved from Kazakhstan to Bratsk
2 cavalrys moved from Omsk to Bratsk
4 conscripts moved from Western Siberian Lowlands to Krasnoyarsk
Place Units - Russia
1 Factory and 3 trenchs placed in Volgograd
3 trenchs placed in Belarus
1 conscript, 1 field_gun and 1 heavy_gun placed in Minsk
3 conscripts placed in Kiev
1 conscript, 1 field_gun and 1 heavy_gun placed in Irkutsk
3 conscripts placed in Vladivostok
1 cavalry, 4 conscripts and 1 heavy_gun placed in St. Petersburg
3 conscripts placed in Moscow
2 conscripts placed in Omsk
Activate Technology - Russia
Russia activating propaganda
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germany regular : -1.00
Communists regular : 0.83
Austria regular : 0.33
Russia regular : 1.00
Neutral regular : 0.00
@Private-Panic you hot Propaganda too?
This isn’t funny.
6 Trenches in the West: of what are you scared?
@Witt Tsar Nicholas does need to see off those Commies before you put Lenin on a train and so save the world a lot of trouble.
@Witt Your Gas of course, although it’s an expensive way to kill my militia. But You might just be daft enough!
@Private-Panic my Gas? Oh! Can it reach? That was lucky.
@Witt Heh heh heh! You are fooling no-one!!!
Witt trying to convince you he means no harm.
@Witt Propaganda will bring us victory!!!
@Elrood Somebody must have airbrushed that photo to make him better looking!
can someone repost the turn? the dicey blanks are empty
@Colt45554 russia_online.tsvg better?
@Elrood yes, thanks
Game History
Round: 3
Research Technology - Communists
Turning on Edit Mode
EDIT: Removing units owned by Russia from Volgograd: 3 trenchs
EDIT: Adding units owned by Russia to Caucasus: 1 trench
EDIT: Adding units owned by Russia to Bratsk: 2 trenchs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russia from St. Petersburg: 1 heavy_gun
EDIT: Adding units owned by Russia to St. Petersburg: 1 conscript
EDIT: Removing units owned by Russia from Minsk: 1 conscript
EDIT: Adding units owned by Russia to Minsk: 1 heavy_gun
EDIT: Turning off Edit Mode
Communists spend 5 on tech rolls
Purchase Units - Communists
Communists buy 7 conscripts, 2 field_guns and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Communists
8 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan
Place Units - Communists
7 conscripts, 2 field_guns and 1 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 29 PUs; end with 29 PUs
Game History
Round: 3
Research Technology - USA
USA spend 0 on tech rolls
USA rolls : 0/1 hits, 0,00 expected hits
Combat Move - USA
Turning on Edit Mode
EDIT: Changing PUs for USA from 68 to 63
EDIT: Turning off Edit Mode
1 cavalry and 2 infantry moved from Chihuahua to Mexico City
1 gas moved from Louisiana to Mexico City
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 battlecruiser, 1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
Purchase Units - USA
USA buy 1 Factory, 2 heavy_guns, 2 infantry and 3 transports; Remaining resources: 6 PUs; 1 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 battlecruiser in Azores, round 2 : 1/1 hits, 0,67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Mexico City
USA attack with 1 cavalry, 1 gas and 2 infantry
Germany defend with 1 Factory and 1 infantry
USA roll dice for 1 gas in Mexico City, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Germany lost in Mexico City
1 gas owned by the USA lost in Mexico City
USA win, taking Mexico City from Germany with 1 cavalry and 2 infantry remaining. Battle score for attacker is -1
Casualties for Germany: 1 infantry
Casualties for USA: 1 gas
Non Combat Move - USA
1 infantry moved from Texas to Chihuahua
1 gas moved from Louisiana to New Mexico
Place Units - USA
1 Factory placed in San Francisco
3 transports placed in Sea Zone 30 Mid Atlantic
2 heavy_guns and 2 infantry placed in Charleston
Turn Complete - USA
USA collect 73 PUs; end with 79 PUs
Combat Hit Differential Summary :
USA regular : 0,67
USA rolls : 0,00
Neutral regular : -0,33
@Witt Use this one. Swapped the Heavy Artillery for Field Artillery. Don’t need defense when going after neutrals, forgot about that :)
@VictoryFirst that is fine . It also costs all a TT’s space to transport a Heavy, so Art and Inf is best .