Do you scramble to SZ35?
41459 BM Round 01 - Japan - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Northern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Greece
1 battleship moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 1 armour, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 cruisers in Greece, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 armour, 1 fighter and 4 infantry in Greece, round 2 : 4/6 hits, 1,67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Greece
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 1 fighter
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Greece to Southern Italy
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : -0,33
Italians regular : 0,67
Neutral_Allies regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Germany on the move :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Non Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
1 fighter moved from Tobruk to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
6 armour and 4 mech_infantrys moved from France to Yugoslavia
1 infantry moved from Norway to Finland
1 tactical_bomber moved from Southern Italy to Alexandria
Place Units - Germans
10 mech_infantrys placed in Germany
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Buryatia
5 infantry moved from Novgorod to Belarus
1 aaGun and 1 artillery moved from Belarus to Bryansk
10 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 7 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Sikang to Volgograd
1 armour moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Russia to Szechwan
3 mech_infantrys moved from Volgograd to Sikang
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Russians
3 artilleries placed in Ukraine
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from French Indo China to Yunnan
3 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking 37 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/12 hits, 6,33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 artillery moved from Kwangtung to Kwangsi
2 artilleries, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 aaGun and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to French Indo China
2 fighters moved from Japan to French Indo China
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -3,67
ANZAC regular : 0,33
British regular : -0,33
@Amon-Sul can you please edit the harbour from FIC to Hainan? Thx
Test summary from TripleA, engine version: 2.6.14737, time: 12:45:02
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 harbour
EDIT: Adding units owned by Japanese to Hainan: 1 harbour
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 harbour and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Hawaiian Islands to New Zealand
1 fighter moved from Western United States to Eastern United States
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 aaGuns and 1 infantry moved from Central United States to Eastern United States
1 armour and 4 mech_infantrys moved from Western United States to Southeast Mexico
2 aaGuns moved from Western United States to Central United States
1 cruiser moved from 11 Sea Zone to 30 Sea Zone
1 infantry moved from Brazil to French Guiana
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 harbour placed in Johnston Island
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 0/11 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 harbour
EDIT: Adding units owned by Japanese to Hainan: 1 harbour
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 harbour and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Hawaiian Islands to New Zealand
1 fighter moved from Western United States to Eastern United States
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 aaGuns and 1 infantry moved from Central United States to Eastern United States
1 armour and 4 mech_infantrys moved from Western United States to Southeast Mexico
2 aaGuns moved from Western United States to Central United States
1 cruiser moved from 11 Sea Zone to 30 Sea Zone
1 infantry moved from Brazil to French Guiana
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 harbour placed in Johnston Island
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 0/11 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Syria
1 artillery moved from Iraq to Syria
Combat - British
Battle in Syria
British attack with 1 artillery, 2 fighters and 2 tactical_bombers
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Syria, round 2 : 1/5 hits, 2,67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Iraq to Persia
British take Persia from Neutral_Allies
1 armour moved from Iraq to Egypt
1 fighter moved from Malta to Egypt
1 transport moved from 80 Sea Zone to 77 Sea Zone
5 aaGuns, 1 fighter and 8 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 aaGun and 1 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Syria to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 aaGun and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 aaGun and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : 0,67
Neutral_Axis regular : -0,33
British regular : -1,67
do u know is it legal for a transport to load in a sz where the enemy has a sub?
if so, i ll make a slight correction for my UK NCM
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 harbour
EDIT: Adding units owned by Japanese to Hainan: 1 harbour
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 harbour and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Hawaiian Islands to New Zealand
1 fighter moved from Western United States to Eastern United States
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 aaGuns and 1 infantry moved from Central United States to Eastern United States
1 armour and 4 mech_infantrys moved from Western United States to Southeast Mexico
2 aaGuns moved from Western United States to Central United States
1 cruiser moved from 11 Sea Zone to 30 Sea Zone
1 infantry moved from Brazil to French Guiana
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 harbour placed in Johnston Island
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 0/11 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Syria
1 artillery moved from Iraq to Syria
Combat - British
Battle in Syria
British attack with 1 artillery, 2 fighters and 2 tactical_bombers
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Syria, round 2 : 1/5 hits, 2,67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Iraq to Persia
British take Persia from Neutral_Allies
1 armour moved from Iraq to Egypt
1 fighter moved from Malta to Egypt
1 transport moved from 80 Sea Zone to 77 Sea Zone
5 aaGuns, 1 fighter and 8 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 aaGun and 1 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Syria to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 aaGun and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 aaGun and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 77 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by British to Malaya: 1 infantry
EDIT: Removing units owned by British from Yunnan: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : 0,67
Neutral_Axis regular : -0,33
British regular : -1,67
ok
i ve made some small ncm adjustments
this should be the final version :)
Italy whenever U re ready
cheers :)
@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14737, time: 12:45:02
Savegame
i am an another PC today, that is why i tested :)
ANZAC has a transport in sz Java which is contested with Japanese ships.
Japan has a sub in sz 37 (on the coast of Malaya) and ANZAC has an infantry in Malaya.
Can ANZAC move its transport from Java sz to Malaya sz , load the infantry and then move to Borneo sz and capture the undifended island (for UK) with this infantry from Malaya?
Is this move legal?
Haven `t played in a long time and not 100 % sure about the rules.
P.S. Triple a allowes the move.
Thanks in advance
@Amon-Sul I had an error during posting via tripleA. Therefore I post i manual:
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Greece to Romania
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
1 marine placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
ANZAC has a transport in sz Java which is contested with Japanese ships.
Japan has a sub in sz 37 (on the coast of Malaya) and ANZAC has an infantry in Malaya.
Can ANZAC move its transport from Java sz to Malaya sz , load the infantry and then move to Borneo sz and capture the undifended island (for UK) with this infantry from Malaya?
Is this move legal?
Haven `t played in a long time and not 100 % sure about the rules.
P.S. Triple a allowes the move.
Thanks in advance
I am happy to answer, but I am not an official person on this forum, just so that is clear.
The move is legal. You are not in combat when you do your combat moves. Hence the transport can ignore the sub in the combat move phase, but it cant ignore the sub when it is actually conducting combat, then the transport must be asissted by a warship.
@oysteilo said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
@Amon-Sul said in BM4 Fasthard (Axis) vs Amon-Sul (Allies +15):
ANZAC has a transport in sz Java which is contested with Japanese ships.
Japan has a sub in sz 37 (on the coast of Malaya) and ANZAC has an infantry in Malaya.
Can ANZAC move its transport from Java sz to Malaya sz , load the infantry and then move to Borneo sz and capture the undifended island (for UK) with this infantry from Malaya?
Is this move legal?
Haven `t played in a long time and not 100 % sure about the rules.
P.S. Triple a allowes the move.
Thanks in advance
I am happy to answer, but I am not an official person on this forum, just so that is clear.
The move is legal. You are not in combat when you do your combat moves. Hence the transport can ignore the sub in the combat move phase, but it cant ignore the sub when it is actually conducting combat, then the transport must be asissted by a warship.
so my problem would be if japan had a sub in borneso sz (where i plan to unload my inf) otherwise all good :)