OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 69 PUs; Germans buy 2 artilleries, 1 carrier, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Western Germany to 96 Sea Zone 1 infantry moved from Bryansk to Smolensk 2 bombers moved from Rostov to Smolensk 2 fighters moved from Southern Italy to 96 Sea Zone 1 fighter and 2 tactical_bombers moved from Greece to 99 Sea Zone 3 fighters moved from Rostov to 99 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 battleship moved from 112 Sea Zone to 114 Sea Zone 2 carriers moved from 112 Sea Zone to 114 Sea Zone 3 fighters and 3 tactical_bombers moved from Rostov to 99 Sea Zone 1 fighter and 2 tactical_bombers moved from 99 Sea Zone to 96 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 96 Sea Zone Germans attack with 6 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer; Americans defend with 1 transport Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 6 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 96 Sea Zone 1 destroyer owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone Germans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in 99 Sea Zone Germans attack with 6 fighters, 1 submarine and 3 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 99 Sea Zone Germans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Smolensk to Greece 2 infantry moved from Greece to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 2 mech_infantrys moved from Western Germany to Southern Italy 3 fighters moved from 112 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from France to Western Germany 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy 3 aaGuns, 8 armour, 5 artilleries, 12 infantry and 25 mech_infantrys moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Bessarabia to Rostov 1 artillery and 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Eastern Poland 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from 96 Sea Zone to Greece 2 tactical_bombers moved from 99 Sea Zone to Greece 1 tactical_bomber moved from 99 Sea Zone to Greece 2 fighters moved from 96 Sea Zone to Greece 4 fighters moved from 96 Sea Zone to 97 Sea Zone 6 fighters moved from 99 Sea Zone to Greece 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 submarines moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 carrier and 2 submarines placed in 97 Sea Zone 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier EDIT: Removing units owned by Germans from Greece: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.83 Germans regular : -1.50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 2 infantry moved from Russia to Tambov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Tambov to Russia 1 fighter moved from Kazakhstan to Russia 2 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Central Mongolia to Dzavhan 1 artillery and 2 infantry moved from Vologda to Smolensk 3 artilleries moved from Russia to Smolensk 13 infantry moved from Russia to Smolensk 2 artilleries moved from Russia to Smolensk 5 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Smolensk 4 infantry moved from Russia to Smolensk 2 artilleries moved from Russia to Vologda 10 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 0.33 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 4 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 artillery moved from Jehol to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 2 bombers moved from Kwangsi to Chahar 2 mech_infantrys moved from Manchuria to Chahar 2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Battle in Kenya Battle in Tanganyika Territory Battle in Chahar Japanese attack with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Chahar 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Chahar, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Kenya from British, taking Tanganyika Territory from British, taking Chahar from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar Japanese take French Madagascar from Neutral_Axis 1 aaGun and 2 infantry moved from Burma to Yunnan 1 artillery moved from Shan State to Yunnan 2 bombers moved from Chahar to Japan 1 infantry moved from Sakha to Buryatia 1 armour moved from Siberia to Buryatia 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 fighter moved from Guam to Philippines 1 battleship and 2 carriers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Malaya to Shan State 2 artilleries moved from India to West India 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Buryatia to Manchuria Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 carrier and 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 37 Sea Zone 1 submarine placed in 20 Sea Zone Japanese undo move 4. 1 submarine placed in 20 Sea Zone 1 destroyer placed in 36 Sea Zone 3 infantry placed in Manchuria 1 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 6. Japanese undo move 6. 2 infantry placed in Manchuria Japanese undo move 6. 1 infantry and 1 mech_infantry placed in Manchuria 2 infantry placed in Kwangtung 1 infantry placed in Japan Japanese undo move 7. 1 infantry placed in Kwangtung 1 infantry placed in Japan Japanese undo move 9. 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Japanese regular : -1.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 4 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 artillery moved from Jehol to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 2 bombers moved from Kwangsi to Chahar 2 mech_infantrys moved from Manchuria to Chahar 2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Battle in Kenya Battle in Tanganyika Territory Battle in Chahar Japanese attack with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Chahar 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Chahar, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Kenya from British, taking Tanganyika Territory from British, taking Chahar from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar Japanese take French Madagascar from Neutral_Axis 1 aaGun and 2 infantry moved from Burma to Yunnan 1 artillery moved from Shan State to Yunnan 2 bombers moved from Chahar to Japan 1 infantry moved from Sakha to Buryatia 1 armour moved from Siberia to Buryatia 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 fighter moved from Guam to Philippines 1 battleship and 2 carriers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Malaya to Shan State 2 artilleries moved from India to West India 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Buryatia to Manchuria Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 carrier and 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 37 Sea Zone 1 submarine placed in 20 Sea Zone Japanese undo move 4. 1 submarine placed in 20 Sea Zone 1 destroyer placed in 36 Sea Zone 3 infantry placed in Manchuria 1 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 6. Japanese undo move 6. 2 infantry placed in Manchuria Japanese undo move 6. 1 infantry and 1 mech_infantry placed in Manchuria 2 infantry placed in Kwangtung 1 infantry placed in Japan Japanese undo move 7. 1 infantry placed in Kwangtung 1 infantry placed in Japan Japanese undo move 9. 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia: 4 artilleries and 7 infantry EDIT: Adding units owned by Japanese to Amur: 1 armour, 4 artilleries and 7 infantry EDIT: Removing units owned by Japanese from Buryatia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Japanese regular : -1.50
Dice Statistics:
Total 1 was rolled 248 times 2 was rolled 232 times 3 was rolled 205 times 4 was rolled 234 times 5 was rolled 262 times 6 was rolled 234 times Average roll : 3.517 Median : 4.000 Variance : 1.276 Standard Deviation : 1.130 Total rolls : 1415 Germans Combat 1 was rolled 57 times 2 was rolled 50 times 3 was rolled 41 times 4 was rolled 44 times 5 was rolled 70 times 6 was rolled 45 times Average roll : 3.505 Median : 4.000 Variance : 1.905 Standard Deviation : 1.380 Total rolls : 307 British Combat 1 was rolled 26 times 2 was rolled 19 times 3 was rolled 28 times 4 was rolled 22 times 5 was rolled 30 times 6 was rolled 25 times Average roll : 3.573 Median : 4.000 Variance : 0.537 Standard Deviation : 0.733 Total rolls : 150 Italians Combat 1 was rolled 11 times 2 was rolled 22 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 16 times 6 was rolled 14 times Average roll : 3.479 Median : 3.000 Variance : 0.695 Standard Deviation : 0.834 Total rolls : 96 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.359 Standard Deviation : 0.599 Total rolls : 33 Americans Combat 1 was rolled 18 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 19 times 5 was rolled 21 times 6 was rolled 22 times Average roll : 3.706 Median : 4.000 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 109 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 20 times 2 was rolled 23 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 18 times 6 was rolled 17 times Average roll : 3.368 Median : 3.000 Variance : 0.603 Standard Deviation : 0.777 Total rolls : 106 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Russians Combat 1 was rolled 23 times 2 was rolled 27 times 3 was rolled 22 times 4 was rolled 26 times 5 was rolled 23 times 6 was rolled 24 times Average roll : 3.490 Median : 4.000 Variance : 0.131 Standard Deviation : 0.362 Total rolls : 145 Japanese Combat 1 was rolled 68 times 2 was rolled 60 times 3 was rolled 54 times 4 was rolled 70 times 5 was rolled 66 times 6 was rolled 65 times Average roll : 3.525 Median : 4.000 Variance : 0.452 Standard Deviation : 0.673 Total rolls : 383
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Algeria to 98 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 22 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 98 Sea Zone Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 34 Sea Zone Americans attack with 1 battleship, 5 fighters, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 5 fighters and 1 transport in 34 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 5 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 3 EDIT: Turning off Edit Mode 2 marines moved from Caroline Islands to 33 Sea Zone 7 carriers, 2 cruisers, 6 destroyers and 2 marines moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to 34 Sea Zone 5 fighters moved from 22 Sea Zone to 34 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Persia to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from 98 Sea Zone to Iraq 2 fighters moved from Egypt to Iraq 1 armour and 1 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Morocco to 98 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 aaGun moved from Algeria to Morocco 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 fighters moved from United Kingdom to Morocco 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 3 fighters and 3 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 fighter and 4 infantry moved from Kweichow to Anhwe 5 infantry moved from Hopei to Chahar Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Tsinghai 2 infantry placed in Hopei Turning on Edit Mode EDIT: Removing units owned by Americans from Kweichow: 1 bomber EDIT: Adding units owned by Americans to Hopei: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 bomber, 5 fighters and 1 tactical_bomber moved from Russia to Northwest Persia 3 fighters moved from Egypt to Northwest Persia Combat - British Battle in Northwest Persia British attack with 1 bomber, 9 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 1 bomber, 9 fighters, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/13 hits, 6.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber, 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 117 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 108 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 9 fighters moved from Northwest Persia to Iraq 2 tactical_bombers moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Iraq 1 armour moved from Persia to Iraq 4 infantry and 3 mech_infantrys moved from Persia to Iraq 1 aaGun moved from Eastern Persia to Persia 3 armour moved from Egypt to Iraq 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Algeria to Iraq 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt Place Units - British 3 armour placed in Iraq 2 fighters placed in 98 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Egypt: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6 British collect 29 PUs (5 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to 92 Sea Zone: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine EDIT: Adding units owned by British to 92 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Adding units owned by Americans to Egypt: 2 fighters EDIT: Removing units owned by British from 98 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine EDIT: Removing units owned by Americans from 98 Sea Zone: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Removing units owned by Americans from Trans-Jordan: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to Egypt: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 infantry EDIT: Adding units owned by Americans to Gibraltar: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : 1.33 Italians regular : -0.17 Japanese regular : -0.67 Germans regular : -0.33 British regular : -0.67
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TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 46 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Algeria to 98 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 22 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 98 Sea Zone Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 34 Sea Zone Americans attack with 1 battleship, 5 fighters, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 5 fighters and 1 transport in 34 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 5 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 3 EDIT: Turning off Edit Mode 2 marines moved from Caroline Islands to 33 Sea Zone 7 carriers, 2 cruisers, 6 destroyers and 2 marines moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to 34 Sea Zone 5 fighters moved from 22 Sea Zone to 34 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Persia to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from 98 Sea Zone to Iraq 2 fighters moved from Egypt to Iraq 1 armour and 1 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Morocco to 98 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 aaGun moved from Algeria to Morocco 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 fighters moved from United Kingdom to Morocco 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 3 fighters and 3 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 fighter and 4 infantry moved from Kweichow to Anhwe 5 infantry moved from Hopei to Chahar Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Tsinghai 2 infantry placed in Hopei Turning on Edit Mode EDIT: Removing units owned by Americans from Kweichow: 1 bomber EDIT: Adding units owned by Americans to Hopei: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 bomber, 5 fighters and 1 tactical_bomber moved from Russia to Northwest Persia 3 fighters moved from Egypt to Northwest Persia Combat - British Battle in Northwest Persia British attack with 1 bomber, 9 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 1 bomber, 9 fighters, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/13 hits, 6.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber, 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 117 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 108 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 9 fighters moved from Northwest Persia to Iraq 2 tactical_bombers moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Iraq 1 armour moved from Persia to Iraq 4 infantry and 3 mech_infantrys moved from Persia to Iraq 1 aaGun moved from Eastern Persia to Persia 3 armour moved from Egypt to Iraq 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Algeria to Iraq 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt Place Units - British 3 armour placed in Iraq 2 fighters placed in 98 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Egypt: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6 British collect 29 PUs (5 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to 92 Sea Zone: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine EDIT: Adding units owned by British to 92 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Adding units owned by Americans to Egypt: 2 fighters EDIT: Removing units owned by British from 98 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine EDIT: Removing units owned by Americans from 98 Sea Zone: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Removing units owned by Americans from Trans-Jordan: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to Egypt: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 infantry EDIT: Adding units owned by Americans to Gibraltar: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : 1.33 Italians regular : -0.17 Japanese regular : -0.67 Germans regular : -0.33 British regular : -0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 1 bomber moved from Greece to Northwest Persia 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Italians creates battle in territory 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 submarine British defend with 2 transports; Americans defend with 5 transports 2 transports owned by the British and 5 transports owned by the Americans lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 49 Casualties for Americans: 5 transports Casualties for British: 2 transports Battle in Malta Battle in Northwest Persia Italians attack with 3 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 3 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/7 hits, 3.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia 1 infantry owned by the British lost in Northwest Persia Italians win, taking Malta from British, taking Northwest Persia from British with 3 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Northwest Persia to Greece 2 aaGuns moved from Caucasus to Northwest Persia 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 fighters moved from Caroline Islands to 55 Sea Zone 2 infantry moved from Eastern Persia to Persia Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.83
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 fighters moved from Caroline Islands to 55 Sea Zone 2 infantry moved from Eastern Persia to Persia Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.83
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 fighters moved from Caroline Islands to 55 Sea Zone 2 infantry moved from Eastern Persia to Persia Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.83
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 10 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 2 mech_infantrys moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from Greece to Persia 2 mech_infantrys moved from Caucasus to Tsinghai 2 bombers moved from Greece to Tsinghai 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Caucasus to Rostov 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 4 fighters and 4 tactical_bombers moved from Greece to Rostov 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 113 Sea Zone to 119 Sea Zone Combat - Germans Battle in Tunisia Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking Tunisia from Americans, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 1 factory_minor; ANZAC defend with 2 infantry British roll AA dice in Persia : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Persia 2 infantry owned by the ANZAC and 1 aaGun owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun Casualties for ANZAC: 2 infantry Battle in Tsinghai Germans attack with 2 bombers and 2 mech_infantrys Chinese defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Rostov Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 artillery and 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 fighter moved from 105 Sea Zone to 112 Sea Zone 1 battleship and 1 carrier moved from 114 Sea Zone to 112 Sea Zone 1 carrier and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 aaGuns, 7 armour, 5 artilleries, 10 infantry and 21 mech_infantrys moved from Caucasus to Northwest Persia 2 bombers moved from Tsinghai to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 fighters moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Greece 4 fighters and 4 tactical_bombers moved from Rostov to Greece 2 mech_infantrys moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia 4 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 transports placed in 113 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine Germans undo move 3. 1 artillery and 2 infantry placed in Ukraine 3 artilleries and 6 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 British AA : -0.33 Russians regular : 2.00 Germans regular : 3.67 British regular : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 10 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 2 mech_infantrys moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from Greece to Persia 2 mech_infantrys moved from Caucasus to Tsinghai 2 bombers moved from Greece to Tsinghai 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Caucasus to Rostov 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 4 fighters and 4 tactical_bombers moved from Greece to Rostov 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 113 Sea Zone to 119 Sea Zone Combat - Germans Battle in Tunisia Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking Tunisia from Americans, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 1 factory_minor; ANZAC defend with 2 infantry British roll AA dice in Persia : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Persia 2 infantry owned by the ANZAC and 1 aaGun owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun Casualties for ANZAC: 2 infantry Battle in Tsinghai Germans attack with 2 bombers and 2 mech_infantrys Chinese defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Rostov Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 artillery and 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 fighter moved from 105 Sea Zone to 112 Sea Zone 1 battleship and 1 carrier moved from 114 Sea Zone to 112 Sea Zone 1 carrier and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 aaGuns, 7 armour, 5 artilleries, 10 infantry and 21 mech_infantrys moved from Caucasus to Northwest Persia 2 bombers moved from Tsinghai to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 fighters moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Greece 4 fighters and 4 tactical_bombers moved from Rostov to Greece 2 mech_infantrys moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia 4 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 transports placed in 113 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine Germans undo move 3. 1 artillery and 2 infantry placed in Ukraine 3 artilleries and 6 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry EDIT: Adding units owned by Germans to Kazakhstan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 British AA : -0.33 Russians regular : 2.00 Germans regular : 3.67 British regular : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 10 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 2 mech_infantrys moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from Greece to Persia 2 mech_infantrys moved from Caucasus to Tsinghai 2 bombers moved from Greece to Tsinghai 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Caucasus to Rostov 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 4 fighters and 4 tactical_bombers moved from Greece to Rostov 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 113 Sea Zone to 119 Sea Zone Combat - Germans Battle in Tunisia Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking Tunisia from Americans, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 1 factory_minor; ANZAC defend with 2 infantry British roll AA dice in Persia : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Persia 2 infantry owned by the ANZAC and 1 aaGun owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun Casualties for ANZAC: 2 infantry Battle in Tsinghai Germans attack with 2 bombers and 2 mech_infantrys Chinese defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Rostov Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 artillery and 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 fighter moved from 105 Sea Zone to 112 Sea Zone 1 battleship and 1 carrier moved from 114 Sea Zone to 112 Sea Zone 1 carrier and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 aaGuns, 7 armour, 5 artilleries, 10 infantry and 21 mech_infantrys moved from Caucasus to Northwest Persia 2 bombers moved from Tsinghai to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 fighters moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Greece 4 fighters and 4 tactical_bombers moved from Rostov to Greece 2 mech_infantrys moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia 4 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 transports placed in 113 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine Germans undo move 3. 1 artillery and 2 infantry placed in Ukraine 3 artilleries and 6 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry EDIT: Adding units owned by Germans to Kazakhstan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 British AA : -0.33 Russians regular : 2.00 Germans regular : 3.67 British regular : 0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Vologda to Novosibirsk 1 artillery and 2 infantry moved from Vologda to Samara 2 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 2 armour and 1 mech_infantry moved from Russia to Bryansk 2 artilleries moved from Smolensk to Bryansk 12 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Bryansk Russians attack with 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Bryansk, round 2 : 6/17 hits, 4.17 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Novosibirsk Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Bryansk 2 infantry moved from Dzavhan to Yakut S.S.R. 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 1 aaGun, 4 artilleries and 16 infantry moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel 3 mech_infantrys moved from Volgograd to Bryansk 4 armour moved from Volgograd to Bryansk 2 armour moved from Volgograd to Bryansk 1 fighter moved from Rostov to Russia Place Units - Russians 3 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Smolensk: 1 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 2.00 Russians regular : -0.83
Dice Statistics:
Total 1 was rolled 285 times 2 was rolled 267 times 3 was rolled 235 times 4 was rolled 263 times 5 was rolled 291 times 6 was rolled 266 times Average roll : 3.502 Median : 4.000 Variance : 1.206 Standard Deviation : 1.098 Total rolls : 1607 Germans Combat 1 was rolled 66 times 2 was rolled 59 times 3 was rolled 46 times 4 was rolled 49 times 5 was rolled 74 times 6 was rolled 49 times Average roll : 3.446 Median : 4.000 Variance : 1.821 Standard Deviation : 1.349 Total rolls : 343 British Combat 1 was rolled 32 times 2 was rolled 22 times 3 was rolled 28 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 30 times Average roll : 3.548 Median : 4.000 Variance : 0.527 Standard Deviation : 0.726 Total rolls : 168 Italians Combat 1 was rolled 13 times 2 was rolled 23 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 16 times Average roll : 3.519 Median : 3.000 Variance : 0.584 Standard Deviation : 0.764 Total rolls : 106 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.324 Median : 3.000 Variance : 0.301 Standard Deviation : 0.549 Total rolls : 37 Americans Combat 1 was rolled 26 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 25 times 5 was rolled 23 times 6 was rolled 28 times Average roll : 3.640 Median : 4.000 Variance : 0.825 Standard Deviation : 0.908 Total rolls : 136 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 23 times 2 was rolled 28 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 23 times 6 was rolled 24 times Average roll : 3.471 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 140 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Russians Combat 1 was rolled 31 times 2 was rolled 38 times 3 was rolled 31 times 4 was rolled 33 times 5 was rolled 31 times 6 was rolled 29 times Average roll : 3.425 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 193 Japanese Combat 1 was rolled 68 times 2 was rolled 64 times 3 was rolled 58 times 4 was rolled 71 times 5 was rolled 69 times 6 was rolled 68 times Average roll : 3.535 Median : 4.000 Variance : 0.275 Standard Deviation : 0.525 Total rolls : 398
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Vologda to Novosibirsk 1 artillery and 2 infantry moved from Vologda to Samara 2 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 2 armour and 1 mech_infantry moved from Russia to Bryansk 2 artilleries moved from Smolensk to Bryansk 12 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Bryansk Russians attack with 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Bryansk, round 2 : 6/17 hits, 4.17 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Novosibirsk Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Bryansk 2 infantry moved from Dzavhan to Yakut S.S.R. 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 1 aaGun, 4 artilleries and 16 infantry moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel 3 mech_infantrys moved from Volgograd to Bryansk 4 armour moved from Volgograd to Bryansk 2 armour moved from Volgograd to Bryansk 1 fighter moved from Rostov to Russia Place Units - Russians 3 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Smolensk: 1 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 2.00 Russians regular : -0.83
Dice Statistics:
Total 1 was rolled 285 times 2 was rolled 267 times 3 was rolled 235 times 4 was rolled 263 times 5 was rolled 291 times 6 was rolled 266 times Average roll : 3.502 Median : 4.000 Variance : 1.206 Standard Deviation : 1.098 Total rolls : 1607 Germans Combat 1 was rolled 66 times 2 was rolled 59 times 3 was rolled 46 times 4 was rolled 49 times 5 was rolled 74 times 6 was rolled 49 times Average roll : 3.446 Median : 4.000 Variance : 1.821 Standard Deviation : 1.349 Total rolls : 343 British Combat 1 was rolled 32 times 2 was rolled 22 times 3 was rolled 28 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 30 times Average roll : 3.548 Median : 4.000 Variance : 0.527 Standard Deviation : 0.726 Total rolls : 168 Italians Combat 1 was rolled 13 times 2 was rolled 23 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 16 times Average roll : 3.519 Median : 3.000 Variance : 0.584 Standard Deviation : 0.764 Total rolls : 106 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.324 Median : 3.000 Variance : 0.301 Standard Deviation : 0.549 Total rolls : 37 Americans Combat 1 was rolled 26 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 25 times 5 was rolled 23 times 6 was rolled 28 times Average roll : 3.640 Median : 4.000 Variance : 0.825 Standard Deviation : 0.908 Total rolls : 136 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 23 times 2 was rolled 28 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 23 times 6 was rolled 24 times Average roll : 3.471 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 140 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Russians Combat 1 was rolled 31 times 2 was rolled 38 times 3 was rolled 31 times 4 was rolled 33 times 5 was rolled 31 times 6 was rolled 29 times Average roll : 3.425 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 193 Japanese Combat 1 was rolled 68 times 2 was rolled 64 times 3 was rolled 58 times 4 was rolled 71 times 5 was rolled 69 times 6 was rolled 68 times Average roll : 3.535 Median : 4.000 Variance : 0.275 Standard Deviation : 0.525 Total rolls : 398
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 2x factory_minor; Remaining resources: 78 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 3 destroyers, 1 infantry, 2 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kenya to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 infantry moved from Kenya to Belgian Congo Japanese take Belgian Congo from British 1 artillery moved from Tanganyika Territory to Rhodesia Japanese take Rhodesia from British 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 transport moved from 72 Sea Zone to 58 Sea Zone 2 fighters moved from 72 Sea Zone to India 1 carrier moved from 72 Sea Zone to 58 Sea Zone 2 fighters moved from Java to 55 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Anhwe 2 mech_infantrys moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Hunan 1 fighter moved from Kwangtung to Anhwe 1 armour moved from Amur to Chahar 3 mech_infantrys moved from Manchuria to Jehol 3 mech_infantrys moved from Jehol to Chahar 1 artillery and 2 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Korea 1 tactical_bomber moved from Kwangsi to Chahar 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 58 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 37 Sea Zone 3 carriers moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Japan to Iwo Jima 1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima 1 artillery moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 artillery and 1 infantry moved from West India to India 1 artillery moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Anhwe 1 fighter and 1 tactical_bomber moved from Anhwe to Chahar 1 bomber moved from Japan to Chahar 1 bomber moved from Japan to Anhwe Combat - Japanese Battle in Union of South Africa Battle in Kweichow Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Buryatia Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Buryatia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese lost in Chahar 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Chahar, round 3 : 1/7 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Chahar, round 4 : 4/7 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 5 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iwo Jima 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 1 fighter moved from Kweichow to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 fighter moved from Philippines to Japan 1 fighter moved from Philippines to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Kwangsi 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria 1 tactical_bomber moved from Chahar to Buyant-Uhaa 1 bomber moved from Anhwe to Buyant-Uhaa 1 bomber moved from Chahar to Buyant-Uhaa 1 infantry moved from Manchuria to Buyant-Uhaa 1 infantry moved from Amur to Manchuria Place Units - Japanese 1 destroyer and 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 1 transport placed in 39 Sea Zone 1 submarine placed in 20 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 1 mech_infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in Manchuria Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : 0.33 Japanese regular : -2.00 ANZAC regular : -0.17 Russians regular : -0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia 1 fighter moved from Morocco to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from Morocco to 119 Sea Zone 1 destroyer moved from 108 Sea Zone to 119 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 2 fighters moved from 34 Sea Zone to 45 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 17 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 2 fighters moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Hopei to 35 Sea Zone 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 35 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 105 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone 1 submarine owned by the Germans lost in 119 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Philippines, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Guam Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Guam, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Tunisia 2 infantry owned by the Germans lost in Tunisia Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Egyptian Sudan 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 marines moved from 34 Sea Zone to Paulau Island 1 bomber moved from 35 Sea Zone to Paulau Island 1 fighter moved from 119 Sea Zone to Scotland 1 fighter moved from 105 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 fighters moved from Tunisia to 92 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 45 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 3 fighters moved from Guam to 34 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 aaGun moved from Western United States to Central United States 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 17 Sea Zone to 34 Sea Zone Place Units - Americans 1 harbour placed in Paulau Island 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Shensi 1 fighter moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 3 infantry moved from Iraq to Persia 11 fighters and 2 tactical_bombers moved from Iraq to Persia 1 fighter moved from Volgograd to Persia 1 bomber moved from Iraq to Tsinghai 3 armour and 1 mech_infantry moved from Volgograd to Tsinghai Combat - British Battle in Persia British attack with 12 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 12 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 9/17 hits, 7.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Persia 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 12 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Tsinghai British attack with 3 armour, 1 bomber and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Tsinghai 2 mech_infantrys owned by the Germans lost in Tsinghai British win, taking Tsinghai from Germans with 3 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in 98 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 fighters moved from 98 Sea Zone to Iraq 12 fighters and 2 tactical_bombers moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Tsinghai to Kansu Place Units - British 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 aaGun EDIT: Adding units owned by British to Scotland: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 British collect 26 PUs (4 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.17 Italians regular : -0.17 Japanese regular : 1.00 Germans regular : 2.17 British regular : 2.50
Dice Statistics:
Total 1 was rolled 387 times 2 was rolled 349 times 3 was rolled 302 times 4 was rolled 339 times 5 was rolled 405 times 6 was rolled 339 times Average roll : 3.492 Median : 4.000 Variance : 3.239 Standard Deviation : 1.800 Total rolls : 2121 Null / Other 1 was rolled 69 times 2 was rolled 61 times 3 was rolled 47 times 4 was rolled 52 times 5 was rolled 75 times 6 was rolled 50 times Average roll : 3.432 Median : 3.500 Variance : 1.796 Standard Deviation : 1.340 Total rolls : 354 Germans Combat 1 was rolled 69 times 2 was rolled 61 times 3 was rolled 47 times 4 was rolled 52 times 5 was rolled 75 times 6 was rolled 50 times Average roll : 3.432 Median : 3.500 Variance : 1.796 Standard Deviation : 1.340 Total rolls : 354 British Combat 1 was rolled 40 times 2 was rolled 26 times 3 was rolled 30 times 4 was rolled 26 times 5 was rolled 39 times 6 was rolled 32 times Average roll : 3.487 Median : 4.000 Variance : 0.984 Standard Deviation : 0.992 Total rolls : 193 Italians Combat 1 was rolled 13 times 2 was rolled 24 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 16 times Average roll : 3.505 Median : 3.000 Variance : 0.687 Standard Deviation : 0.829 Total rolls : 107 Americans Combat 1 was rolled 34 times 2 was rolled 23 times 3 was rolled 21 times 4 was rolled 30 times 5 was rolled 33 times 6 was rolled 33 times Average roll : 3.598 Median : 4.000 Variance : 0.913 Standard Deviation : 0.956 Total rolls : 174 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Japanese Combat 1 was rolled 79 times 2 was rolled 69 times 3 was rolled 71 times 4 was rolled 78 times 5 was rolled 80 times 6 was rolled 77 times Average roll : 3.533 Median : 4.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 454 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.395 Median : 3.500 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 38 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 26 times 2 was rolled 30 times 3 was rolled 20 times 4 was rolled 29 times 5 was rolled 33 times 6 was rolled 29 times Average roll : 3.599 Median : 4.000 Variance : 0.595 Standard Deviation : 0.772 Total rolls : 167 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Russians Combat 1 was rolled 31 times 2 was rolled 38 times 3 was rolled 32 times 4 was rolled 33 times 5 was rolled 31 times 6 was rolled 29 times Average roll : 3.423 Median : 3.000 Variance : 0.245 Standard Deviation : 0.495 Total rolls : 194
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia 1 fighter moved from Morocco to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from Morocco to 119 Sea Zone 1 destroyer moved from 108 Sea Zone to 119 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 2 fighters moved from 34 Sea Zone to 45 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 17 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 2 fighters moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Hopei to 35 Sea Zone 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 35 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 105 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone 1 submarine owned by the Germans lost in 119 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Philippines, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Guam Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Guam, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Tunisia 2 infantry owned by the Germans lost in Tunisia Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Egyptian Sudan 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 marines moved from 34 Sea Zone to Paulau Island 1 bomber moved from 35 Sea Zone to Paulau Island 1 fighter moved from 119 Sea Zone to Scotland 1 fighter moved from 105 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 fighters moved from Tunisia to 92 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 45 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 3 fighters moved from Guam to 34 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 aaGun moved from Western United States to Central United States 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 17 Sea Zone to 34 Sea Zone Place Units - Americans 1 harbour placed in Paulau Island 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Shensi 1 fighter moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 3 infantry moved from Iraq to Persia 11 fighters and 2 tactical_bombers moved from Iraq to Persia 1 fighter moved from Volgograd to Persia 1 bomber moved from Iraq to Tsinghai 3 armour and 1 mech_infantry moved from Volgograd to Tsinghai Combat - British Battle in Persia British attack with 12 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 12 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 9/17 hits, 7.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Persia 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 12 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Tsinghai British attack with 3 armour, 1 bomber and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Tsinghai 2 mech_infantrys owned by the Germans lost in Tsinghai British win, taking Tsinghai from Germans with 3 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in 98 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 fighters moved from 98 Sea Zone to Iraq 12 fighters and 2 tactical_bombers moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Tsinghai to Kansu Place Units - British 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 aaGun EDIT: Adding units owned by British to Scotland: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 British collect 26 PUs (4 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.17 Italians regular : -0.17 Japanese regular : 1.00 Germans regular : 2.17 British regular : 2.50
Dice Statistics:
Total 1 was rolled 387 times 2 was rolled 349 times 3 was rolled 302 times 4 was rolled 339 times 5 was rolled 405 times 6 was rolled 339 times Average roll : 3.492 Median : 4.000 Variance : 3.239 Standard Deviation : 1.800 Total rolls : 2121 Null / Other 1 was rolled 69 times 2 was rolled 61 times 3 was rolled 47 times 4 was rolled 52 times 5 was rolled 75 times 6 was rolled 50 times Average roll : 3.432 Median : 3.500 Variance : 1.796 Standard Deviation : 1.340 Total rolls : 354 Germans Combat 1 was rolled 69 times 2 was rolled 61 times 3 was rolled 47 times 4 was rolled 52 times 5 was rolled 75 times 6 was rolled 50 times Average roll : 3.432 Median : 3.500 Variance : 1.796 Standard Deviation : 1.340 Total rolls : 354 British Combat 1 was rolled 40 times 2 was rolled 26 times 3 was rolled 30 times 4 was rolled 26 times 5 was rolled 39 times 6 was rolled 32 times Average roll : 3.487 Median : 4.000 Variance : 0.984 Standard Deviation : 0.992 Total rolls : 193 Italians Combat 1 was rolled 13 times 2 was rolled 24 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 16 times Average roll : 3.505 Median : 3.000 Variance : 0.687 Standard Deviation : 0.829 Total rolls : 107 Americans Combat 1 was rolled 34 times 2 was rolled 23 times 3 was rolled 21 times 4 was rolled 30 times 5 was rolled 33 times 6 was rolled 33 times Average roll : 3.598 Median : 4.000 Variance : 0.913 Standard Deviation : 0.956 Total rolls : 174 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Japanese Combat 1 was rolled 79 times 2 was rolled 69 times 3 was rolled 71 times 4 was rolled 78 times 5 was rolled 80 times 6 was rolled 77 times Average roll : 3.533 Median : 4.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 454 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.395 Median : 3.500 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 38 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 26 times 2 was rolled 30 times 3 was rolled 20 times 4 was rolled 29 times 5 was rolled 33 times 6 was rolled 29 times Average roll : 3.599 Median : 4.000 Variance : 0.595 Standard Deviation : 0.772 Total rolls : 167 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Russians Combat 1 was rolled 31 times 2 was rolled 38 times 3 was rolled 32 times 4 was rolled 33 times 5 was rolled 31 times 6 was rolled 29 times Average roll : 3.423 Median : 3.000 Variance : 0.245 Standard Deviation : 0.495 Total rolls : 194
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia 1 fighter moved from Morocco to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from Morocco to 119 Sea Zone 1 destroyer moved from 108 Sea Zone to 119 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 2 fighters moved from 34 Sea Zone to 45 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 17 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 2 fighters moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Hopei to 35 Sea Zone 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 35 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 105 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone 1 submarine owned by the Germans lost in 119 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Philippines, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Guam Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Guam, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Tunisia 2 infantry owned by the Germans lost in Tunisia Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Egyptian Sudan 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 marines moved from 34 Sea Zone to Paulau Island 1 bomber moved from 35 Sea Zone to Paulau Island 1 fighter moved from 119 Sea Zone to Scotland 1 fighter moved from 105 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 fighters moved from Tunisia to 92 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 45 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 3 fighters moved from Guam to 34 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 aaGun moved from Western United States to Central United States 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 17 Sea Zone to 34 Sea Zone Place Units - Americans 1 harbour placed in Paulau Island 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Shensi 1 fighter moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 3 infantry moved from Iraq to Persia 11 fighters and 2 tactical_bombers moved from Iraq to Persia 1 fighter moved from Volgograd to Persia 1 bomber moved from Iraq to Tsinghai 3 armour and 1 mech_infantry moved from Volgograd to Tsinghai Combat - British Battle in Persia British attack with 12 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 12 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 9/17 hits, 7.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Persia 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 12 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Tsinghai British attack with 3 armour, 1 bomber and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Tsinghai 2 mech_infantrys owned by the Germans lost in Tsinghai British win, taking Tsinghai from Germans with 3 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in 98 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 fighters moved from 98 Sea Zone to Iraq 12 fighters and 2 tactical_bombers moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Tsinghai to Kansu Place Units - British 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 aaGun EDIT: Adding units owned by British to Scotland: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 British collect 26 PUs (4 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.17 Italians regular : -0.17 Japanese regular : 1.00 Germans regular : 2.17 British regular : 2.50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Southern Italy 1 fighter moved from 94 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to 97 Sea Zone 1 mech_infantry moved from Yugoslavia to Greece 1 bomber moved from Greece to India Place Units - Italians 1 fighter and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :