2d6<=2: 5, 6; Hits: 0
Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 fighters moved from Caroline Islands to 55 Sea Zone 2 infantry moved from Eastern Persia to Persia Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.83
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 fighters moved from Caroline Islands to 55 Sea Zone 2 infantry moved from Eastern Persia to Persia Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.83
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 10 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 2 mech_infantrys moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from Greece to Persia 2 mech_infantrys moved from Caucasus to Tsinghai 2 bombers moved from Greece to Tsinghai 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Caucasus to Rostov 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 4 fighters and 4 tactical_bombers moved from Greece to Rostov 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 113 Sea Zone to 119 Sea Zone Combat - Germans Battle in Tunisia Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking Tunisia from Americans, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 1 factory_minor; ANZAC defend with 2 infantry British roll AA dice in Persia : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Persia 2 infantry owned by the ANZAC and 1 aaGun owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun Casualties for ANZAC: 2 infantry Battle in Tsinghai Germans attack with 2 bombers and 2 mech_infantrys Chinese defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Rostov Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 artillery and 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 fighter moved from 105 Sea Zone to 112 Sea Zone 1 battleship and 1 carrier moved from 114 Sea Zone to 112 Sea Zone 1 carrier and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 aaGuns, 7 armour, 5 artilleries, 10 infantry and 21 mech_infantrys moved from Caucasus to Northwest Persia 2 bombers moved from Tsinghai to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 fighters moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Greece 4 fighters and 4 tactical_bombers moved from Rostov to Greece 2 mech_infantrys moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia 4 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 transports placed in 113 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine Germans undo move 3. 1 artillery and 2 infantry placed in Ukraine 3 artilleries and 6 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 British AA : -0.33 Russians regular : 2.00 Germans regular : 3.67 British regular : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 10 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 2 mech_infantrys moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from Greece to Persia 2 mech_infantrys moved from Caucasus to Tsinghai 2 bombers moved from Greece to Tsinghai 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Caucasus to Rostov 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 4 fighters and 4 tactical_bombers moved from Greece to Rostov 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 113 Sea Zone to 119 Sea Zone Combat - Germans Battle in Tunisia Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking Tunisia from Americans, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 1 factory_minor; ANZAC defend with 2 infantry British roll AA dice in Persia : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Persia 2 infantry owned by the ANZAC and 1 aaGun owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun Casualties for ANZAC: 2 infantry Battle in Tsinghai Germans attack with 2 bombers and 2 mech_infantrys Chinese defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Rostov Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 artillery and 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 fighter moved from 105 Sea Zone to 112 Sea Zone 1 battleship and 1 carrier moved from 114 Sea Zone to 112 Sea Zone 1 carrier and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 aaGuns, 7 armour, 5 artilleries, 10 infantry and 21 mech_infantrys moved from Caucasus to Northwest Persia 2 bombers moved from Tsinghai to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 fighters moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Greece 4 fighters and 4 tactical_bombers moved from Rostov to Greece 2 mech_infantrys moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia 4 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 transports placed in 113 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine Germans undo move 3. 1 artillery and 2 infantry placed in Ukraine 3 artilleries and 6 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry EDIT: Adding units owned by Germans to Kazakhstan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 British AA : -0.33 Russians regular : 2.00 Germans regular : 3.67 British regular : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 10 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 2 mech_infantrys moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from Greece to Persia 2 mech_infantrys moved from Caucasus to Tsinghai 2 bombers moved from Greece to Tsinghai 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Caucasus to Rostov 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 4 fighters and 4 tactical_bombers moved from Greece to Rostov 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 113 Sea Zone to 119 Sea Zone Combat - Germans Battle in Tunisia Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking Tunisia from Americans, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 1 factory_minor; ANZAC defend with 2 infantry British roll AA dice in Persia : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Persia 2 infantry owned by the ANZAC and 1 aaGun owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun Casualties for ANZAC: 2 infantry Battle in Tsinghai Germans attack with 2 bombers and 2 mech_infantrys Chinese defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Rostov Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 artillery and 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 fighter moved from 105 Sea Zone to 112 Sea Zone 1 battleship and 1 carrier moved from 114 Sea Zone to 112 Sea Zone 1 carrier and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 aaGuns, 7 armour, 5 artilleries, 10 infantry and 21 mech_infantrys moved from Caucasus to Northwest Persia 2 bombers moved from Tsinghai to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 fighters moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Greece 4 fighters and 4 tactical_bombers moved from Rostov to Greece 2 mech_infantrys moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia 4 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 transports placed in 113 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine Germans undo move 3. 1 artillery and 2 infantry placed in Ukraine 3 artilleries and 6 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry EDIT: Adding units owned by Germans to Kazakhstan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 British AA : -0.33 Russians regular : 2.00 Germans regular : 3.67 British regular : 0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Vologda to Novosibirsk 1 artillery and 2 infantry moved from Vologda to Samara 2 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 2 armour and 1 mech_infantry moved from Russia to Bryansk 2 artilleries moved from Smolensk to Bryansk 12 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Bryansk Russians attack with 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Bryansk, round 2 : 6/17 hits, 4.17 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Novosibirsk Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Bryansk 2 infantry moved from Dzavhan to Yakut S.S.R. 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 1 aaGun, 4 artilleries and 16 infantry moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel 3 mech_infantrys moved from Volgograd to Bryansk 4 armour moved from Volgograd to Bryansk 2 armour moved from Volgograd to Bryansk 1 fighter moved from Rostov to Russia Place Units - Russians 3 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Smolensk: 1 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 2.00 Russians regular : -0.83
Dice Statistics:
Total 1 was rolled 285 times 2 was rolled 267 times 3 was rolled 235 times 4 was rolled 263 times 5 was rolled 291 times 6 was rolled 266 times Average roll : 3.502 Median : 4.000 Variance : 1.206 Standard Deviation : 1.098 Total rolls : 1607 Germans Combat 1 was rolled 66 times 2 was rolled 59 times 3 was rolled 46 times 4 was rolled 49 times 5 was rolled 74 times 6 was rolled 49 times Average roll : 3.446 Median : 4.000 Variance : 1.821 Standard Deviation : 1.349 Total rolls : 343 British Combat 1 was rolled 32 times 2 was rolled 22 times 3 was rolled 28 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 30 times Average roll : 3.548 Median : 4.000 Variance : 0.527 Standard Deviation : 0.726 Total rolls : 168 Italians Combat 1 was rolled 13 times 2 was rolled 23 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 16 times Average roll : 3.519 Median : 3.000 Variance : 0.584 Standard Deviation : 0.764 Total rolls : 106 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.324 Median : 3.000 Variance : 0.301 Standard Deviation : 0.549 Total rolls : 37 Americans Combat 1 was rolled 26 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 25 times 5 was rolled 23 times 6 was rolled 28 times Average roll : 3.640 Median : 4.000 Variance : 0.825 Standard Deviation : 0.908 Total rolls : 136 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 23 times 2 was rolled 28 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 23 times 6 was rolled 24 times Average roll : 3.471 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 140 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Russians Combat 1 was rolled 31 times 2 was rolled 38 times 3 was rolled 31 times 4 was rolled 33 times 5 was rolled 31 times 6 was rolled 29 times Average roll : 3.425 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 193 Japanese Combat 1 was rolled 68 times 2 was rolled 64 times 3 was rolled 58 times 4 was rolled 71 times 5 was rolled 69 times 6 was rolled 68 times Average roll : 3.535 Median : 4.000 Variance : 0.275 Standard Deviation : 0.525 Total rolls : 398
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Vologda to Novosibirsk 1 artillery and 2 infantry moved from Vologda to Samara 2 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 2 armour and 1 mech_infantry moved from Russia to Bryansk 2 artilleries moved from Smolensk to Bryansk 12 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Bryansk Russians attack with 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Bryansk, round 2 : 6/17 hits, 4.17 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Novosibirsk Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Bryansk 2 infantry moved from Dzavhan to Yakut S.S.R. 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 1 aaGun, 4 artilleries and 16 infantry moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel 3 mech_infantrys moved from Volgograd to Bryansk 4 armour moved from Volgograd to Bryansk 2 armour moved from Volgograd to Bryansk 1 fighter moved from Rostov to Russia Place Units - Russians 3 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Smolensk: 1 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 2.00 Russians regular : -0.83
Dice Statistics:
Total 1 was rolled 285 times 2 was rolled 267 times 3 was rolled 235 times 4 was rolled 263 times 5 was rolled 291 times 6 was rolled 266 times Average roll : 3.502 Median : 4.000 Variance : 1.206 Standard Deviation : 1.098 Total rolls : 1607 Germans Combat 1 was rolled 66 times 2 was rolled 59 times 3 was rolled 46 times 4 was rolled 49 times 5 was rolled 74 times 6 was rolled 49 times Average roll : 3.446 Median : 4.000 Variance : 1.821 Standard Deviation : 1.349 Total rolls : 343 British Combat 1 was rolled 32 times 2 was rolled 22 times 3 was rolled 28 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 30 times Average roll : 3.548 Median : 4.000 Variance : 0.527 Standard Deviation : 0.726 Total rolls : 168 Italians Combat 1 was rolled 13 times 2 was rolled 23 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 16 times Average roll : 3.519 Median : 3.000 Variance : 0.584 Standard Deviation : 0.764 Total rolls : 106 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.324 Median : 3.000 Variance : 0.301 Standard Deviation : 0.549 Total rolls : 37 Americans Combat 1 was rolled 26 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 25 times 5 was rolled 23 times 6 was rolled 28 times Average roll : 3.640 Median : 4.000 Variance : 0.825 Standard Deviation : 0.908 Total rolls : 136 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 23 times 2 was rolled 28 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 23 times 6 was rolled 24 times Average roll : 3.471 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 140 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Russians Combat 1 was rolled 31 times 2 was rolled 38 times 3 was rolled 31 times 4 was rolled 33 times 5 was rolled 31 times 6 was rolled 29 times Average roll : 3.425 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 193 Japanese Combat 1 was rolled 68 times 2 was rolled 64 times 3 was rolled 58 times 4 was rolled 71 times 5 was rolled 69 times 6 was rolled 68 times Average roll : 3.535 Median : 4.000 Variance : 0.275 Standard Deviation : 0.525 Total rolls : 398
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 2x factory_minor; Remaining resources: 78 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 3 destroyers, 1 infantry, 2 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kenya to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 infantry moved from Kenya to Belgian Congo Japanese take Belgian Congo from British 1 artillery moved from Tanganyika Territory to Rhodesia Japanese take Rhodesia from British 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 transport moved from 72 Sea Zone to 58 Sea Zone 2 fighters moved from 72 Sea Zone to India 1 carrier moved from 72 Sea Zone to 58 Sea Zone 2 fighters moved from Java to 55 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Anhwe 2 mech_infantrys moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Hunan 1 fighter moved from Kwangtung to Anhwe 1 armour moved from Amur to Chahar 3 mech_infantrys moved from Manchuria to Jehol 3 mech_infantrys moved from Jehol to Chahar 1 artillery and 2 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Korea 1 tactical_bomber moved from Kwangsi to Chahar 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 58 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Celebes to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 37 Sea Zone 3 carriers moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Japan to Iwo Jima 1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima 1 artillery moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 artillery and 1 infantry moved from West India to India 1 artillery moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Anhwe 1 fighter and 1 tactical_bomber moved from Anhwe to Chahar 1 bomber moved from Japan to Chahar 1 bomber moved from Japan to Anhwe Combat - Japanese Battle in Union of South Africa Battle in Kweichow Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Buryatia Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Buryatia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese lost in Chahar 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Chahar, round 3 : 1/7 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Chahar, round 4 : 4/7 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 5 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iwo Jima 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 1 fighter moved from Kweichow to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 fighter moved from Philippines to Japan 1 fighter moved from Philippines to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Kwangsi 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria 1 tactical_bomber moved from Chahar to Buyant-Uhaa 1 bomber moved from Anhwe to Buyant-Uhaa 1 bomber moved from Chahar to Buyant-Uhaa 1 infantry moved from Manchuria to Buyant-Uhaa 1 infantry moved from Amur to Manchuria Place Units - Japanese 1 destroyer and 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 1 transport placed in 39 Sea Zone 1 submarine placed in 20 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 1 mech_infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in Manchuria Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : 0.33 Japanese regular : -2.00 ANZAC regular : -0.17 Russians regular : -0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia 1 fighter moved from Morocco to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from Morocco to 119 Sea Zone 1 destroyer moved from 108 Sea Zone to 119 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 2 fighters moved from 34 Sea Zone to 45 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 17 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 2 fighters moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Hopei to 35 Sea Zone 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 35 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 105 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone 1 submarine owned by the Germans lost in 119 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Philippines, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Guam Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Guam, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Tunisia 2 infantry owned by the Germans lost in Tunisia Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Egyptian Sudan 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 marines moved from 34 Sea Zone to Paulau Island 1 bomber moved from 35 Sea Zone to Paulau Island 1 fighter moved from 119 Sea Zone to Scotland 1 fighter moved from 105 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 fighters moved from Tunisia to 92 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 45 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 3 fighters moved from Guam to 34 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 aaGun moved from Western United States to Central United States 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 17 Sea Zone to 34 Sea Zone Place Units - Americans 1 harbour placed in Paulau Island 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Shensi 1 fighter moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 3 infantry moved from Iraq to Persia 11 fighters and 2 tactical_bombers moved from Iraq to Persia 1 fighter moved from Volgograd to Persia 1 bomber moved from Iraq to Tsinghai 3 armour and 1 mech_infantry moved from Volgograd to Tsinghai Combat - British Battle in Persia British attack with 12 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 12 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 9/17 hits, 7.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Persia 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 12 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Tsinghai British attack with 3 armour, 1 bomber and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Tsinghai 2 mech_infantrys owned by the Germans lost in Tsinghai British win, taking Tsinghai from Germans with 3 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in 98 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 fighters moved from 98 Sea Zone to Iraq 12 fighters and 2 tactical_bombers moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Tsinghai to Kansu Place Units - British 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 aaGun EDIT: Adding units owned by British to Scotland: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 British collect 26 PUs (4 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.17 Italians regular : -0.17 Japanese regular : 1.00 Germans regular : 2.17 British regular : 2.50
Dice Statistics:
Total 1 was rolled 387 times 2 was rolled 349 times 3 was rolled 302 times 4 was rolled 339 times 5 was rolled 405 times 6 was rolled 339 times Average roll : 3.492 Median : 4.000 Variance : 3.239 Standard Deviation : 1.800 Total rolls : 2121 Null / Other 1 was rolled 69 times 2 was rolled 61 times 3 was rolled 47 times 4 was rolled 52 times 5 was rolled 75 times 6 was rolled 50 times Average roll : 3.432 Median : 3.500 Variance : 1.796 Standard Deviation : 1.340 Total rolls : 354 Germans Combat 1 was rolled 69 times 2 was rolled 61 times 3 was rolled 47 times 4 was rolled 52 times 5 was rolled 75 times 6 was rolled 50 times Average roll : 3.432 Median : 3.500 Variance : 1.796 Standard Deviation : 1.340 Total rolls : 354 British Combat 1 was rolled 40 times 2 was rolled 26 times 3 was rolled 30 times 4 was rolled 26 times 5 was rolled 39 times 6 was rolled 32 times Average roll : 3.487 Median : 4.000 Variance : 0.984 Standard Deviation : 0.992 Total rolls : 193 Italians Combat 1 was rolled 13 times 2 was rolled 24 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 16 times Average roll : 3.505 Median : 3.000 Variance : 0.687 Standard Deviation : 0.829 Total rolls : 107 Americans Combat 1 was rolled 34 times 2 was rolled 23 times 3 was rolled 21 times 4 was rolled 30 times 5 was rolled 33 times 6 was rolled 33 times Average roll : 3.598 Median : 4.000 Variance : 0.913 Standard Deviation : 0.956 Total rolls : 174 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Japanese Combat 1 was rolled 79 times 2 was rolled 69 times 3 was rolled 71 times 4 was rolled 78 times 5 was rolled 80 times 6 was rolled 77 times Average roll : 3.533 Median : 4.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 454 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.395 Median : 3.500 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 38 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 26 times 2 was rolled 30 times 3 was rolled 20 times 4 was rolled 29 times 5 was rolled 33 times 6 was rolled 29 times Average roll : 3.599 Median : 4.000 Variance : 0.595 Standard Deviation : 0.772 Total rolls : 167 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Russians Combat 1 was rolled 31 times 2 was rolled 38 times 3 was rolled 32 times 4 was rolled 33 times 5 was rolled 31 times 6 was rolled 29 times Average roll : 3.423 Median : 3.000 Variance : 0.245 Standard Deviation : 0.495 Total rolls : 194
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia 1 fighter moved from Morocco to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from Morocco to 119 Sea Zone 1 destroyer moved from 108 Sea Zone to 119 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 2 fighters moved from 34 Sea Zone to 45 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 17 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 2 fighters moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Hopei to 35 Sea Zone 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 35 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 105 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone 1 submarine owned by the Germans lost in 119 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Philippines, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Guam Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Guam, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Tunisia 2 infantry owned by the Germans lost in Tunisia Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Egyptian Sudan 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 marines moved from 34 Sea Zone to Paulau Island 1 bomber moved from 35 Sea Zone to Paulau Island 1 fighter moved from 119 Sea Zone to Scotland 1 fighter moved from 105 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 fighters moved from Tunisia to 92 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 45 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 3 fighters moved from Guam to 34 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 aaGun moved from Western United States to Central United States 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 17 Sea Zone to 34 Sea Zone Place Units - Americans 1 harbour placed in Paulau Island 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Shensi 1 fighter moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 3 infantry moved from Iraq to Persia 11 fighters and 2 tactical_bombers moved from Iraq to Persia 1 fighter moved from Volgograd to Persia 1 bomber moved from Iraq to Tsinghai 3 armour and 1 mech_infantry moved from Volgograd to Tsinghai Combat - British Battle in Persia British attack with 12 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 12 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 9/17 hits, 7.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Persia 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 12 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Tsinghai British attack with 3 armour, 1 bomber and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Tsinghai 2 mech_infantrys owned by the Germans lost in Tsinghai British win, taking Tsinghai from Germans with 3 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in 98 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 fighters moved from 98 Sea Zone to Iraq 12 fighters and 2 tactical_bombers moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Tsinghai to Kansu Place Units - British 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 aaGun EDIT: Adding units owned by British to Scotland: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 British collect 26 PUs (4 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.17 Italians regular : -0.17 Japanese regular : 1.00 Germans regular : 2.17 British regular : 2.50
Dice Statistics:
Total 1 was rolled 387 times 2 was rolled 349 times 3 was rolled 302 times 4 was rolled 339 times 5 was rolled 405 times 6 was rolled 339 times Average roll : 3.492 Median : 4.000 Variance : 3.239 Standard Deviation : 1.800 Total rolls : 2121 Null / Other 1 was rolled 69 times 2 was rolled 61 times 3 was rolled 47 times 4 was rolled 52 times 5 was rolled 75 times 6 was rolled 50 times Average roll : 3.432 Median : 3.500 Variance : 1.796 Standard Deviation : 1.340 Total rolls : 354 Germans Combat 1 was rolled 69 times 2 was rolled 61 times 3 was rolled 47 times 4 was rolled 52 times 5 was rolled 75 times 6 was rolled 50 times Average roll : 3.432 Median : 3.500 Variance : 1.796 Standard Deviation : 1.340 Total rolls : 354 British Combat 1 was rolled 40 times 2 was rolled 26 times 3 was rolled 30 times 4 was rolled 26 times 5 was rolled 39 times 6 was rolled 32 times Average roll : 3.487 Median : 4.000 Variance : 0.984 Standard Deviation : 0.992 Total rolls : 193 Italians Combat 1 was rolled 13 times 2 was rolled 24 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 16 times Average roll : 3.505 Median : 3.000 Variance : 0.687 Standard Deviation : 0.829 Total rolls : 107 Americans Combat 1 was rolled 34 times 2 was rolled 23 times 3 was rolled 21 times 4 was rolled 30 times 5 was rolled 33 times 6 was rolled 33 times Average roll : 3.598 Median : 4.000 Variance : 0.913 Standard Deviation : 0.956 Total rolls : 174 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Japanese Combat 1 was rolled 79 times 2 was rolled 69 times 3 was rolled 71 times 4 was rolled 78 times 5 was rolled 80 times 6 was rolled 77 times Average roll : 3.533 Median : 4.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 454 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.395 Median : 3.500 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 38 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 26 times 2 was rolled 30 times 3 was rolled 20 times 4 was rolled 29 times 5 was rolled 33 times 6 was rolled 29 times Average roll : 3.599 Median : 4.000 Variance : 0.595 Standard Deviation : 0.772 Total rolls : 167 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Russians Combat 1 was rolled 31 times 2 was rolled 38 times 3 was rolled 32 times 4 was rolled 33 times 5 was rolled 31 times 6 was rolled 29 times Average roll : 3.423 Median : 3.000 Variance : 0.245 Standard Deviation : 0.495 Total rolls : 194
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia 1 fighter moved from Morocco to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 fighter moved from Morocco to 119 Sea Zone 1 destroyer moved from 108 Sea Zone to 119 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 2 fighters moved from 34 Sea Zone to 45 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 17 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 2 fighters moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Guam 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Hopei to 35 Sea Zone 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 94 Sea Zone Americans attack with 1 fighter and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 94 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 35 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 105 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone 1 submarine owned by the Germans lost in 119 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Philippines, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Guam Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Guam, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Tunisia 2 infantry owned by the Germans lost in Tunisia Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Egyptian Sudan 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 marines moved from 34 Sea Zone to Paulau Island 1 bomber moved from 35 Sea Zone to Paulau Island 1 fighter moved from 119 Sea Zone to Scotland 1 fighter moved from 105 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Morocco 2 fighters moved from Tunisia to 92 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 45 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 3 fighters moved from Guam to 34 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 aaGun moved from Western United States to Central United States 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 17 Sea Zone to 34 Sea Zone Place Units - Americans 1 harbour placed in Paulau Island 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Shensi 1 fighter moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 3 infantry moved from Iraq to Persia 11 fighters and 2 tactical_bombers moved from Iraq to Persia 1 fighter moved from Volgograd to Persia 1 bomber moved from Iraq to Tsinghai 3 armour and 1 mech_infantry moved from Volgograd to Tsinghai Combat - British Battle in Persia British attack with 12 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 12 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 9/17 hits, 7.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Persia 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 12 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Tsinghai British attack with 3 armour, 1 bomber and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Tsinghai 2 mech_infantrys owned by the Germans lost in Tsinghai British win, taking Tsinghai from Germans with 3 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in 98 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 fighters moved from 98 Sea Zone to Iraq 12 fighters and 2 tactical_bombers moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Tsinghai to Kansu Place Units - British 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 aaGun EDIT: Adding units owned by British to Scotland: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 British collect 26 PUs (4 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.17 Italians regular : -0.17 Japanese regular : 1.00 Germans regular : 2.17 British regular : 2.50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Southern Italy 1 fighter moved from 94 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to 97 Sea Zone 1 mech_infantry moved from Yugoslavia to Greece 1 bomber moved from Greece to India Place Units - Italians 1 fighter and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 34 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Java Battle in Borneo Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Java from Japanese, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turning on Edit Mode EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 3 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 2 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 9 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Sikang to Kweichow Germans take Kweichow from Chinese 3 infantry moved from Northwest Persia to Persia 3 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Ukraine to Rostov 2 infantry moved from Novgorod to Belarus 2 bombers moved from Northwest Persia to Belarus 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 fighters and 2 tactical_bombers moved from Greece to Rostov 1 fighter and 1 tactical_bomber moved from Greece to Caucasus 1 fighter and 1 tactical_bomber moved from Greece to Caucasus 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from France to Western Germany 3 fighters moved from Greece to 98 Sea Zone 2 fighters moved from Greece to Rostov 1 fighter moved from Greece to Caucasus Combat - Germans Battle in Persia Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Persia Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 3 : 0/5 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 4 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Caucasus Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Caucasus 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 5/8 hits, 4.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 5 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from British with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 3 fighters moved from 98 Sea Zone to Southern Italy 3 fighters and 2 tactical_bombers moved from Caucasus to Greece 4 fighters and 2 tactical_bombers moved from Rostov to Greece 2 bombers moved from Belarus to Novgorod 2 mech_infantrys moved from Romania to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania 3 transports moved from 113 Sea Zone to 114 Sea Zone 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 4 artilleries and 6 infantry moved from Germany to 114 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod 1 battleship and 2 carriers moved from 112 Sea Zone to 113 Sea Zone 1 aaGun moved from Normandy Bordeaux to Southern France 4 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 fighters moved from 98 Sea Zone to 97 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Southern France 1 submarine placed in 113 Sea Zone 1 transport placed in 97 Sea Zone 2 infantry placed in Greece 3 infantry placed in Novgorod 1 artillery, 2 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.83 British regular : -1.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 9 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Sikang to Kweichow Germans take Kweichow from Chinese 3 infantry moved from Northwest Persia to Persia 3 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Ukraine to Rostov 2 infantry moved from Novgorod to Belarus 2 bombers moved from Northwest Persia to Belarus 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 fighters and 2 tactical_bombers moved from Greece to Rostov 1 fighter and 1 tactical_bomber moved from Greece to Caucasus 1 fighter and 1 tactical_bomber moved from Greece to Caucasus 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from France to Western Germany 3 fighters moved from Greece to 98 Sea Zone 2 fighters moved from Greece to Rostov 1 fighter moved from Greece to Caucasus Combat - Germans Battle in Persia Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Persia Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 3 : 0/5 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 4 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Caucasus Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Caucasus 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 5/8 hits, 4.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 5 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from British with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 3 fighters moved from 98 Sea Zone to Southern Italy 3 fighters and 2 tactical_bombers moved from Caucasus to Greece 4 fighters and 2 tactical_bombers moved from Rostov to Greece 2 bombers moved from Belarus to Novgorod 2 mech_infantrys moved from Romania to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania 3 transports moved from 113 Sea Zone to 114 Sea Zone 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 4 artilleries and 6 infantry moved from Germany to 114 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod 1 battleship and 2 carriers moved from 112 Sea Zone to 113 Sea Zone 1 aaGun moved from Normandy Bordeaux to Southern France 4 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 fighters moved from 98 Sea Zone to 97 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Southern France 1 submarine placed in 113 Sea Zone 1 transport placed in 97 Sea Zone 2 infantry placed in Greece 3 infantry placed in Novgorod 1 artillery, 2 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.83 British regular : -1.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 9 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Sikang to Kweichow Germans take Kweichow from Chinese 3 infantry moved from Northwest Persia to Persia 3 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Ukraine to Rostov 2 infantry moved from Novgorod to Belarus 2 bombers moved from Northwest Persia to Belarus 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 fighters and 2 tactical_bombers moved from Greece to Rostov 1 fighter and 1 tactical_bomber moved from Greece to Caucasus 1 fighter and 1 tactical_bomber moved from Greece to Caucasus 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from France to Western Germany 3 fighters moved from Greece to 98 Sea Zone 2 fighters moved from Greece to Rostov 1 fighter moved from Greece to Caucasus Combat - Germans Battle in Persia Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Persia Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 3 : 0/5 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 4 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Caucasus Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Caucasus 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 5/8 hits, 4.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 5 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from British with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 3 fighters moved from 98 Sea Zone to Southern Italy 3 fighters and 2 tactical_bombers moved from Caucasus to Greece 4 fighters and 2 tactical_bombers moved from Rostov to Greece 2 bombers moved from Belarus to Novgorod 2 mech_infantrys moved from Romania to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania 3 transports moved from 113 Sea Zone to 114 Sea Zone 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 4 artilleries and 6 infantry moved from Germany to 114 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod 1 battleship and 2 carriers moved from 112 Sea Zone to 113 Sea Zone 1 aaGun moved from Normandy Bordeaux to Southern France 4 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 fighters moved from 98 Sea Zone to 97 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Southern France 1 submarine placed in 113 Sea Zone 1 transport placed in 97 Sea Zone 2 infantry placed in Greece 3 infantry placed in Novgorod 1 artillery, 2 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.83 British regular : -1.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Archangel to Belarus 1 fighter moved from Russia to Belarus 1 artillery moved from Volgograd to Rostov 2 infantry moved from Bryansk to Rostov 1 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Rostov 1 infantry moved from Novosibirsk to Samara Russians take Samara from Germans 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus 1 infantry owned by the Germans lost in Caucasus Russians roll dice for 1 infantry and 1 tactical_bomber in Caucasus, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus 1 tactical_bomber owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter moved from Rostov to Volgograd 1 fighter moved from Belarus to Russia 1 armour and 2 mech_infantrys moved from Smolensk to Bryansk 1 aaGun, 4 artilleries and 15 infantry moved from Archangel to Smolensk 1 artillery moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 armour and 2 mech_infantrys moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 2.33 Russians regular : -1.33
Dice Statistics:
Total 1 was rolled 333 times 2 was rolled 298 times 3 was rolled 269 times 4 was rolled 293 times 5 was rolled 348 times 6 was rolled 309 times Average roll : 3.515 Median : 4.000 Variance : 2.202 Standard Deviation : 1.484 Total rolls : 1850 Germans Combat 1 was rolled 78 times 2 was rolled 68 times 3 was rolled 54 times 4 was rolled 56 times 5 was rolled 85 times 6 was rolled 60 times Average roll : 3.454 Median : 4.000 Variance : 1.962 Standard Deviation : 1.401 Total rolls : 401 British Combat 1 was rolled 40 times 2 was rolled 26 times 3 was rolled 30 times 4 was rolled 26 times 5 was rolled 40 times 6 was rolled 36 times Average roll : 3.545 Median : 4.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 198 Italians Combat 1 was rolled 14 times 2 was rolled 24 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 21 times 6 was rolled 16 times Average roll : 3.495 Median : 3.000 Variance : 0.637 Standard Deviation : 0.798 Total rolls : 109 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 7 times Average roll : 3.390 Median : 3.000 Variance : 0.221 Standard Deviation : 0.470 Total rolls : 41 Americans Combat 1 was rolled 34 times 2 was rolled 23 times 3 was rolled 21 times 4 was rolled 30 times 5 was rolled 33 times 6 was rolled 33 times Average roll : 3.598 Median : 4.000 Variance : 0.913 Standard Deviation : 0.956 Total rolls : 174 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 26 times 2 was rolled 30 times 3 was rolled 20 times 4 was rolled 29 times 5 was rolled 33 times 6 was rolled 29 times Average roll : 3.599 Median : 4.000 Variance : 0.595 Standard Deviation : 0.772 Total rolls : 167 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Russians Combat 1 was rolled 35 times 2 was rolled 41 times 3 was rolled 39 times 4 was rolled 35 times 5 was rolled 37 times 6 was rolled 34 times Average roll : 3.452 Median : 3.000 Variance : 0.167 Standard Deviation : 0.409 Total rolls : 221 Japanese Combat 1 was rolled 79 times 2 was rolled 69 times 3 was rolled 70 times 4 was rolled 78 times 5 was rolled 80 times 6 was rolled 77 times Average roll : 3.534 Median : 4.000 Variance : 0.251 Standard Deviation : 0.501 Total rolls : 453
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 2x factory_minor, 3x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens; Japanese buy 3 artilleries, 2 destroyers, 4 infantry, 5 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from Anhwe to Shensi 1 artillery moved from Rhodesia to South West Africa Japanese take South West Africa from British 1 infantry moved from Belgian Congo to French Equatorial Africa Japanese take French Equatorial Africa from French 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Nigeria 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from India to 42 Sea Zone 1 fighter moved from 37 Sea Zone to Java 1 fighter moved from Kwangtung to 43 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from Manchuria to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kiangsi to Anhwe 2 mech_infantrys moved from Chahar to Suiyuyan 1 armour moved from Chahar to Hopei 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from Kwangsi to Hopei 1 tactical_bomber moved from Buyant-Uhaa to Shensi 1 fighter moved from 37 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 battleship, 3 carriers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from India to Shensi 1 infantry moved from Buyant-Uhaa to Chahar 1 carrier moved from 58 Sea Zone to 37 Sea Zone 2 bombers moved from Buyant-Uhaa to Shensi 1 fighter moved from Manchuria to Suiyuyan 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 transport moved from 58 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Manchuria to Central Mongolia Japanese take Central Mongolia from Russians Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 submarines and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 3 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Nigeria Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC lost in Java Japanese win, taking Nigeria from British, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Philippines, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hopei Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Hopei, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Shensi Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/6 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 2/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Java to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Borneo to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Borneo to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 aaGun moved from Yunnan to Kweichow 1 fighter moved from 6 Sea Zone to Japan 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Suiyuyan to Chahar 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 tactical_bomber moved from Hopei to Kweichow 1 bomber moved from Shensi to French Indo China 1 bomber moved from Shensi to Chahar 1 artillery moved from Buryatia to Amur 1 infantry moved from Manchuria to Jehol 1 infantry moved from Buryatia to Amur Place Units - Japanese 1 submarine placed in 71 Sea Zone 1 artillery placed in Malaya 1 destroyer and 1 transport placed in 37 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in India 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 2 mech_infantrys placed in Manchuria 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery and 1 infantry placed in Union of South Africa Japanese undo move 10. Japanese undo move 9. Japanese undo move 8. Japanese undo move 7. Japanese undo move 6. Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 submarine placed in 71 Sea Zone 1 infantry and 1 mech_infantry placed in Union of South Africa 1 artillery, 1 infantry and 1 mech_infantry placed in India 1 artillery placed in Malaya 1 destroyer and 1 transport placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 submarine placed in 19 Sea Zone 1 infantry and 1 mech_infantry placed in Manchuria 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery and 1 mech_infantry placed in French Indo China Japanese undo move 2. Japanese undo move 10. 1 infantry and 1 mech_infantry placed in Union of South Africa Japanese undo move 10. 1 artillery and 1 infantry placed in Union of South Africa 2 mech_infantrys placed in French Indo China Japanese undo move 11. Japanese undo move 9. 1 infantry and 1 mech_infantry placed in Kwangtung 2 mech_infantrys placed in French Indo China Japanese undo move 11. Japanese undo move 8. 2 mech_infantrys placed in Manchuria 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.33 Japanese regular : -8.00 ANZAC regular : 0.67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Paulau Island to 21 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 2 fighters moved from 34 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Paulau Island to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 7 fighters moved from 34 Sea Zone to 37 Sea Zone 5 fighters moved from 34 Sea Zone to 37 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 1 battleship and 1 marine moved from 34 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 46 Sea Zone to 42 Sea Zone 1 cruiser moved from 34 Sea Zone to 46 Sea Zone 1 cruiser moved from 46 Sea Zone to 55 Sea Zone 1 cruiser moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Japanese 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Japanese 1 fighter moved from Egypt to 82 Sea Zone 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 fighter moved from Scotland to 111 Sea Zone 1 destroyer moved from 92 Sea Zone to 83 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia Combat - Americans Battle in 82 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 82 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Battle in Java Americans attack with 1 infantry and 1 marine Japanese defend with 1 artillery and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Tunisia from Germans, taking Java from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 111 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 21 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 destroyer and 12 fighters Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 1 destroyer and 12 fighters in 37 Sea Zone, round 2 : 6/13 hits, 6.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 11 fighters remaining. Battle score for attacker is 33 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 7 carriers moved from 34 Sea Zone to 42 Sea Zone 11 fighters moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from 21 Sea Zone to Queensland 2 fighters moved from 45 Sea Zone to 42 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 4 destroyers moved from 34 Sea Zone to 56 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Morocco to Algeria 1 aaGun moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 89 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 111 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 fighter moved from 82 Sea Zone to Gold Coast 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 4 infantry placed in Central United States 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 45 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 56 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 45 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 56 Sea Zone: 3 destroyers EDIT: Adding units owned by Americans to 42 Sea Zone: 3 destroyers EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Tsinghai to Caucasus 1 bomber moved from Kansu to Caucasus 3 infantry moved from Iraq to Persia 6 fighters and 2 tactical_bombers moved from Iraq to Persia 3 fighters moved from Iraq to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to French Equatorial Africa 1 fighter moved from Iraq to Persia 1 fighter moved from Iraq to 98 Sea Zone 3 fighters moved from Iraq to Persia Combat - British Battle in Persia British attack with 10 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 3 infantry British roll dice for 10 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 8/15 hits, 6.83 expected hits Germans roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Persia 3 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 10 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in 98 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone British win, taking 98 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in French Equatorial Africa British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in French Equatorial Africa, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 mech_infantrys in French Equatorial Africa, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 mech_infantrys in French Equatorial Africa, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Equatorial Africa, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Equatorial Africa, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa 1 infantry owned by the Japanese lost in French Equatorial Africa British win, taking French Equatorial Africa from Japanese with 1 armour remaining. Battle score for attacker is -5 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 2 armour and 1 bomber Germans defend with 1 infantry British roll dice for 2 armour and 1 bomber in Caucasus, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Caucasus 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to Iraq 10 fighters and 2 tactical_bombers moved from Persia to Iraq 3 fighters moved from 98 Sea Zone to Iraq 1 fighter moved from 98 Sea Zone to Iraq 1 armour moved from Tsinghai to Kansu Place Units - British 2 artilleries and 1 infantry placed in Iraq 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 British collect 29 PUs (2 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 aaGun EDIT: Adding units owned by British to United Kingdom: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 3.00 Japanese regular : 0.00 Germans regular : 0.33 British regular : -1.67
Dice Statistics:
Total 1 was rolled 434 times 2 was rolled 384 times 3 was rolled 346 times 4 was rolled 379 times 5 was rolled 463 times 6 was rolled 397 times Average roll : 3.518 Median : 4.000 Variance : 3.641 Standard Deviation : 1.908 Total rolls : 2403 Null / Other 1 was rolled 80 times 2 was rolled 68 times 3 was rolled 54 times 4 was rolled 58 times 5 was rolled 88 times 6 was rolled 61 times Average roll : 3.462 Median : 4.000 Variance : 2.179 Standard Deviation : 1.476 Total rolls : 409 Germans Combat 1 was rolled 80 times 2 was rolled 68 times 3 was rolled 54 times 4 was rolled 58 times 5 was rolled 88 times 6 was rolled 61 times Average roll : 3.462 Median : 4.000 Variance : 2.179 Standard Deviation : 1.476 Total rolls : 409 British Combat 1 was rolled 45 times 2 was rolled 31 times 3 was rolled 37 times 4 was rolled 33 times 5 was rolled 50 times 6 was rolled 38 times Average roll : 3.538 Median : 4.000 Variance : 1.124 Standard Deviation : 1.060 Total rolls : 234 Italians Combat 1 was rolled 14 times 2 was rolled 24 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 21 times 6 was rolled 16 times Average roll : 3.495 Median : 3.000 Variance : 0.637 Standard Deviation : 0.798 Total rolls : 109 Americans Combat 1 was rolled 40 times 2 was rolled 25 times 3 was rolled 25 times 4 was rolled 34 times 5 was rolled 34 times 6 was rolled 37 times Average roll : 3.554 Median : 4.000 Variance : 0.997 Standard Deviation : 0.999 Total rolls : 195 Neutral_Axis Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Japanese Combat 1 was rolled 86 times 2 was rolled 76 times 3 was rolled 81 times 4 was rolled 89 times 5 was rolled 91 times 6 was rolled 93 times Average roll : 3.585 Median : 4.000 Variance : 0.404 Standard Deviation : 0.636 Total rolls : 516 French Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.320 Median : 3.000 Variance : 0.201 Standard Deviation : 0.449 Total rolls : 25 ANZAC Combat 1 was rolled 9 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.400 Median : 3.000 Variance : 0.261 Standard Deviation : 0.511 Total rolls : 45 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.385 Median : 5.000 Variance : 1.236 Standard Deviation : 1.112 Total rolls : 13 Chinese Combat 1 was rolled 27 times 2 was rolled 32 times 3 was rolled 21 times 4 was rolled 32 times 5 was rolled 35 times 6 was rolled 32 times Average roll : 3.626 Median : 4.000 Variance : 0.713 Standard Deviation : 0.844 Total rolls : 179 UK_Pacific Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.351 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Russians Combat 1 was rolled 35 times 2 was rolled 41 times 3 was rolled 39 times 4 was rolled 35 times 5 was rolled 37 times 6 was rolled 34 times Average roll : 3.452 Median : 3.000 Variance : 0.167 Standard Deviation : 0.409 Total rolls : 221
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Combat Move - Italians 3 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Turkey 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Turkey 1 mech_infantry moved from Greece to Turkey 4 fighters moved from 97 Sea Zone to Turkey Combat - Italians Battle in Turkey Italians attack with 3 armour, 2 artilleries, 4 fighters, 3 infantry and 2 mech_infantrys Neutral_True defend with 8 infantry Italians roll dice for 3 armour, 2 artilleries, 4 fighters, 3 infantry and 2 mech_infantrys in Turkey, round 2 : 4/14 hits, 5.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey Italians roll dice for 3 armour, 2 artilleries, 4 fighters and 1 mech_infantry in Turkey, round 3 : 5/10 hits, 4.50 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey Italians win, taking Turkey from Neutral_True with 3 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery, 3 infantry and 2 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - Italians 2 aaGuns moved from Northwest Persia to Turkey 4 fighters moved from Turkey to 97 Sea Zone 1 bomber moved from India to Manchuria 1 bomber moved from Manchuria to Korea Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 Neutral_True regular : 2.00