• 2024 '22 '19 '17 '15

    @dawgoneit I think is fine

    @FMErwinRommel go for Commies


  • @Elrood Com-18.tsvg
    Round: 18

        Purchase Units - Communists
            Communists buy 16 conscripts, 3 field_guns and 1 heavy_gun; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Communists
            2 late_fighters moved from Yakutsk to Koryak
            2 field_guns moved from Sakhe to Khabarovsk
            9 conscripts moved from Yakutsk to Sakhe
            1 field_gun moved from Kazan to Novosibirsk
            2 field_guns moved from Kazakhstan to Novosibirsk
            1 conscript moved from Omsk to Kazan
            3 conscripts moved from Omsk to Kazakhstan
            1 infantry moved from Kazan to Kazakhstan
            1 infantry moved from Kazan to Kazakhstan
    
        Place Units - Communists
            3 field_guns and 1 heavy_gun placed in Omsk
            5 conscripts placed in Irkutsk
            11 conscripts placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :


  • @captainwalker Game History

    Round: 18
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 6,1,2,3 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover industry
    
        Combat Move - USA
            3 battlecruisers, 7 field_guns, 7 infantry and 7 transports moved from Sea Zone 149 Pacific Ocean to Sea Zone 142 Pacific Ocean
            1 battlecruiser moved from Sea Zone 145 Pacific Ocean to Sea Zone 137 Yellow Sea
            3 battlecruisers, 7 field_guns, 7 infantry and 7 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 137 Yellow Sea
            1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean
            2 battlecruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 137 Yellow Sea
            8 field_guns and 8 infantry moved from Sea Zone 137 Yellow Sea to Tokyo
            1 cavalry and 16 gass moved from Languedoc to Piedmont
    
        Purchase Units - USA
            USA buy 9 cavalrys, 2 field_guns, 16 gass, 2 infantry and 3 transports; Remaining resources: 13 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Piedmont
                USA attack with 1 cavalry and 16 gass
                Austria defend with 1 Factory, 16 field_guns, 6 heavy_guns, 35 infantry and 10 trenchs; Germany defend with 8 infantry
                    USA roll dice for 16 gass in Piedmont, round 2 : 15/16 hits, 13,33 expected hits
                    8 infantry owned by the Germany and 7 infantry owned by the Austria lost in Piedmont
                    16 gass owned by the USA lost in Piedmont
                    USA roll dice for 1 cavalry in Piedmont, round 2 : 0/1 hits, 0,17 expected hits
                    Austria roll dice for 16 field_guns, 6 heavy_guns, 28 infantry and 10 trenchs in Piedmont, round 2 : 23/60 hits, 21,33 expected hits
                    1 cavalry owned by the USA lost in Piedmont
                Austria win with 16 field_guns, 6 heavy_guns, 28 infantry and 10 trenchs remaining. Battle score for attacker is -23
                Casualties for Austria: 7 infantry
                Casualties for Germany: 8 infantry
                Casualties for USA: 1 cavalry and 16 gass
            Battle in Tokyo
                USA attack with 8 field_guns and 8 infantry
                Neutral defend with 15 infantry
                    USA roll dice for 6 battlecruisers in Tokyo, round 2 : 5/6 hits, 4,00 expected hits
                    USA roll dice for 8 field_guns and 8 infantry in Tokyo, round 2 : 3/16 hits, 6,67 expected hits
                    Neutral roll dice for 15 infantry in Tokyo, round 2 : 7/15 hits, 5,00 expected hits
                    8 infantry owned by the Neutral and 7 infantry owned by the USA lost in Tokyo
                    USA roll dice for 8 field_guns and 1 infantry in Tokyo, round 3 : 8/9 hits, 4,33 expected hits
                    Neutral roll dice for 7 infantry in Tokyo, round 3 : 1/7 hits, 2,33 expected hits
                    7 infantry owned by the Neutral and 1 infantry owned by the USA lost in Tokyo
                USA loses 0 PUs for violating Tokyos neutrality.
                USA win, taking Tokyo from Neutral with 8 field_guns remaining. Battle score for attacker is 21
                Casualties for USA: 8 infantry
                Casualties for Neutral: 15 infantry
    
        Non Combat Move - USA
            6 field_guns and 2 infantry moved from Angola to Congo
            6 transports moved from Sea Zone 99 South Atlantic to Sea Zone 50 Mid Atlantic
            4 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon
            16 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon
            16 infantry and 8 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
            16 infantry moved from Sea Zone 57 Ligurian Sea to Rome
            8 gass moved from Lisbon to Sea Zone 33 Mid Atlantic
            8 gass and 4 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 56 Gulf of Lyon
            8 gass moved from Sea Zone 56 Gulf of Lyon to Languedoc
            8 gass moved from Madrid to Languedoc
            3 cavalrys moved from Toledo to Marseilles
            2 cavalrys moved from Castile to Marseilles
            1 cavalry moved from Castile to Languedoc
            3 cavalrys moved from Morocco to Cyrenaica
            2 field_guns and 2 infantry moved from San Francisco to Sea Zone 147 Gulf of California
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 147 Gulf of California to Sea Zone 143 Pacific Ocean
            2 field_guns and 2 infantry moved from Sea Zone 143 Pacific Ocean to Wake Island
    
        Place Units - USA
            8 gass placed in Madrid
            8 gass placed in Lisbon
            3 cavalrys placed in Castile
            3 cavalrys placed in Toledo
            3 cavalrys placed in Morocco
            1 field_gun and 1 infantry placed in Honolulu
            3 transports placed in Sea Zone 147 Gulf of California
            USA undo move 7.
            2 transports placed in Sea Zone 147 Gulf of California
            1 transport placed in Sea Zone 147 Gulf of California
            1 field_gun and 1 infantry placed in San Francisco
    
        Activate Technology - USA
            USA activating industry
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - USA
            USA collect 143 PUs; end with 156 PUs
    

    Combat Hit Differential Summary :

    USA regular : 2,50
    Austria regular : 1,67
    Neutral regular : 0,67
    

    us-18.tsvg

  • 2024 '22 '19 '17 '15

    @FMErwinRommel hearing about grass root communist movement in the Japanese capital, the US fleet moved in, to kill such political movement in it‘s infancy… and to put the surging Japanese industry to work for the war effort.

    And learning from Japanese engineers helped to increase productivity by introducing modern Kanban scheduling systems in factories worldwide! 😀

  • 2024 '22 '19 '17 '15

    forgot US VBs: [dice 2d6]


  • 2d6: 5, 2

  • 2024 '22 '19 '17 '15

  • 2024 '22 '19 '17 '15

    Just realized russia forgot VBs as well: [dice 2d6]


  • 2d6: 2, 1

  • 2024 '22 '19 '17 '15

    @dawgoneit oh man… sorry again: us-18_VBedit_rus.tsvg

    @captainwalker use this one please


  • @Elrood all good


  • @Elrood I didn’t think that I would be able to defend both Koryak (Korea) and my army in Khab, as both were on the coast and vulnerable to your amphib. But was pleasantly surprised that with building 2 LFs last turn, I could. We’ve been in an arms race, with you adding BCs to defend your tt’s and me LFs to threaten them. But I couldn’t keep that up, so now taking advantage of R & C’s special advantage, conscripts.
    Maybe you were headed to Tokyo anyway. I was in one team game where USA took out one Japanese territory after another, instead of attacking Commies. You seem to be having great fun conquering the neutral world, while CP stay stalled. There are 64 more territory income left in Japan. That would put you over 200 income per turn.


  • @FMErwinRommel My inital plan was to keep landing in Sibiria, but that became harder and harder and my attacks just killed your cheap conscripts mainly… So I decided to go for Japan in hopes of shortening the supply line in way you cannot predict all my moves 2 turns ahead. And US needs the income to be able to deal damage in Europe / Africa and now Asia…


  • @Elrood What if we could disable the fixed two-sided rules and play like Diplomacy or Risk, and change alliances and gang up on the biggest threat? Sort of like USSR and USA after WWII. Probably wouldn’t work like Risk or Diplomacy, since A&A map inherently gives USA a safe homeland.


  • @FMErwinRommel I doubt that would work at all… too much talking


  • @Elrood Germany and Austria are going over their options. I’ll post after we decide what our plan is.

  • '20 '19 '18 '17 '16

    After conferring with my allies, we have decided to call this one. GG everyone!

  • 2024 '22 '19 '17 '15

    @Entek Aww… I had such big plans for Japan! I must say it felt good being an enabled US (bei my allies keeping centrals at bay), and having time to see after my Economy before I actively enterred the war.


  • GG everyone. I had fun playing T & C for a full game.

    It’s very clear to the CP that giving France the industry tech as a bid was overkill. Paris starts out with a large IC right in the main target city for the whole game. G’s closest IC is 4 spaces from Paris. The only sizable location for a new IC is Wurt, which is still 3 spaces from Paris. So, the first FG builds wouldn’t reach Paris until G5, which is when G needs to attack Paris, before it gets too strong defensively.

    G can’t afford to research innovation early in the game, as it only has a 1/3 chance of getting industry. And it needs land offense first.

    Giving industry to F, means that it can build 5 inf and 5 HGs for the same cost as 8 HGs, yet get 2 more hit points. F can build 8 more units in Paris alone, by F4. And once Paris is safe, double its colonials production in N. Africa, to reinforce Greece and Cairo.

    Likewise, giving T industry tech bid, knocks out Arabs too soon. The Arab/Turk war can be interesting, especially to the Italian/Arab player. Perhaps delaying giving T the industry tech until T3?


  • As I played F it did not feel that Paris was necessarily safe. For a few turns I worried that G might gain odds in rwo or three turns and was desperate for more GB support. So I would not be so sure that Industry safeguards Paris.

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