@FMErwinRommel spoilsport!
NML 1914 game 13
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@Witt 59618be5-99ef-463c-a931-26422aee31e9-Russia 18.tsvg
Game History
Round: 18 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 4,4,5 and gets 0 hits Combat Move - Russia 1 conscript, 1 field_gun and 1 infantry moved from Don to Volgograd 1 conscript and 1 field_gun moved from Ryazan to Volgograd 1 conscript moved from Ryazan to Volgograd Purchase Units - Russia Russia buy 10 conscripts, 2 field_guns, 4 heavy_guns and 5 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Volgograd Russia attack with 3 conscripts, 2 field_guns and 1 infantry Turkey defend with 2 field_guns and 1 infantry Russia roll dice for 3 conscripts, 2 field_guns and 1 infantry in Volgograd, round 2 : 3/5 hits, 1.17 expected hits Turkey roll dice for 2 field_guns and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 conscript owned by the Russia, 1 infantry owned by the Turkey and 2 field_guns owned by the Turkey lost in Volgograd Russia win, taking Volgograd from Turkey with 2 conscripts, 2 field_guns and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russia: 1 conscript Casualties for Turkey: 2 field_guns and 1 infantry Non Combat Move - Russia 1 conscript and 2 infantry moved from Archangelsk to Vologda 3 conscripts moved from Moscow to Ryazan 4 heavy_guns moved from Belarus to Don 4 heavy_guns moved from Don to Ryazan 1 heavy_gun moved from Minsk to Don 1 conscript and 1 field_gun moved from Minsk to Belarus 1 conscript, 1 field_gun and 1 heavy_gun moved from Kiev to Dnieper 2 conscripts and 1 heavy_gun moved from Dnieper to Don 2 conscripts and 1 infantry moved from Latvia to Belarus 3 conscripts and 2 infantry moved from Pskov to Smolensk 1 conscript, 1 field_gun and 1 infantry moved from Novgorod to Archangelsk 2 conscripts and 1 infantry moved from St. Petersburg to Pskov 3 conscripts and 2 infantry moved from St. Petersburg to Novgorod Place Units - Russia 3 heavy_guns and 3 trenchs placed in Vladivostok 1 conscript, 1 field_gun and 1 heavy_gun placed in Kiev 1 field_gun placed in St. Petersburg 3 conscripts placed in Minsk 3 conscripts placed in Moscow 3 conscripts placed in St. Petersburg 2 trenchs placed in Vologda Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russia regular : 1.83 Turkey regular : 0.00
please allow for my turn to be reviewed by mt allies.
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@dawgoneit I think is fine
@FMErwinRommel go for Commies
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@Elrood Com-18.tsvg
Round: 18Purchase Units - Communists Communists buy 16 conscripts, 3 field_guns and 1 heavy_gun; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 2 late_fighters moved from Yakutsk to Koryak 2 field_guns moved from Sakhe to Khabarovsk 9 conscripts moved from Yakutsk to Sakhe 1 field_gun moved from Kazan to Novosibirsk 2 field_guns moved from Kazakhstan to Novosibirsk 1 conscript moved from Omsk to Kazan 3 conscripts moved from Omsk to Kazakhstan 1 infantry moved from Kazan to Kazakhstan 1 infantry moved from Kazan to Kazakhstan Place Units - Communists 3 field_guns and 1 heavy_gun placed in Omsk 5 conscripts placed in Irkutsk 11 conscripts placed in Yakutsk Turn Complete - Communists Communists collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
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@captainwalker Game History
Round: 18 Research Technology - USA USA spend 5 on tech rolls USA roll 6,1,2,3 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover industry Combat Move - USA 3 battlecruisers, 7 field_guns, 7 infantry and 7 transports moved from Sea Zone 149 Pacific Ocean to Sea Zone 142 Pacific Ocean 1 battlecruiser moved from Sea Zone 145 Pacific Ocean to Sea Zone 137 Yellow Sea 3 battlecruisers, 7 field_guns, 7 infantry and 7 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 2 battlecruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 137 Yellow Sea 8 field_guns and 8 infantry moved from Sea Zone 137 Yellow Sea to Tokyo 1 cavalry and 16 gass moved from Languedoc to Piedmont Purchase Units - USA USA buy 9 cavalrys, 2 field_guns, 16 gass, 2 infantry and 3 transports; Remaining resources: 13 PUs; 0 techTokens; Combat - USA Battle in Piedmont USA attack with 1 cavalry and 16 gass Austria defend with 1 Factory, 16 field_guns, 6 heavy_guns, 35 infantry and 10 trenchs; Germany defend with 8 infantry USA roll dice for 16 gass in Piedmont, round 2 : 15/16 hits, 13,33 expected hits 8 infantry owned by the Germany and 7 infantry owned by the Austria lost in Piedmont 16 gass owned by the USA lost in Piedmont USA roll dice for 1 cavalry in Piedmont, round 2 : 0/1 hits, 0,17 expected hits Austria roll dice for 16 field_guns, 6 heavy_guns, 28 infantry and 10 trenchs in Piedmont, round 2 : 23/60 hits, 21,33 expected hits 1 cavalry owned by the USA lost in Piedmont Austria win with 16 field_guns, 6 heavy_guns, 28 infantry and 10 trenchs remaining. Battle score for attacker is -23 Casualties for Austria: 7 infantry Casualties for Germany: 8 infantry Casualties for USA: 1 cavalry and 16 gass Battle in Tokyo USA attack with 8 field_guns and 8 infantry Neutral defend with 15 infantry USA roll dice for 6 battlecruisers in Tokyo, round 2 : 5/6 hits, 4,00 expected hits USA roll dice for 8 field_guns and 8 infantry in Tokyo, round 2 : 3/16 hits, 6,67 expected hits Neutral roll dice for 15 infantry in Tokyo, round 2 : 7/15 hits, 5,00 expected hits 8 infantry owned by the Neutral and 7 infantry owned by the USA lost in Tokyo USA roll dice for 8 field_guns and 1 infantry in Tokyo, round 3 : 8/9 hits, 4,33 expected hits Neutral roll dice for 7 infantry in Tokyo, round 3 : 1/7 hits, 2,33 expected hits 7 infantry owned by the Neutral and 1 infantry owned by the USA lost in Tokyo USA loses 0 PUs for violating Tokyos neutrality. USA win, taking Tokyo from Neutral with 8 field_guns remaining. Battle score for attacker is 21 Casualties for USA: 8 infantry Casualties for Neutral: 15 infantry Non Combat Move - USA 6 field_guns and 2 infantry moved from Angola to Congo 6 transports moved from Sea Zone 99 South Atlantic to Sea Zone 50 Mid Atlantic 4 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 16 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon 16 infantry and 8 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 16 infantry moved from Sea Zone 57 Ligurian Sea to Rome 8 gass moved from Lisbon to Sea Zone 33 Mid Atlantic 8 gass and 4 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 56 Gulf of Lyon 8 gass moved from Sea Zone 56 Gulf of Lyon to Languedoc 8 gass moved from Madrid to Languedoc 3 cavalrys moved from Toledo to Marseilles 2 cavalrys moved from Castile to Marseilles 1 cavalry moved from Castile to Languedoc 3 cavalrys moved from Morocco to Cyrenaica 2 field_guns and 2 infantry moved from San Francisco to Sea Zone 147 Gulf of California 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 147 Gulf of California to Sea Zone 143 Pacific Ocean 2 field_guns and 2 infantry moved from Sea Zone 143 Pacific Ocean to Wake Island Place Units - USA 8 gass placed in Madrid 8 gass placed in Lisbon 3 cavalrys placed in Castile 3 cavalrys placed in Toledo 3 cavalrys placed in Morocco 1 field_gun and 1 infantry placed in Honolulu 3 transports placed in Sea Zone 147 Gulf of California USA undo move 7. 2 transports placed in Sea Zone 147 Gulf of California 1 transport placed in Sea Zone 147 Gulf of California 1 field_gun and 1 infantry placed in San Francisco Activate Technology - USA USA activating industry Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 143 PUs; end with 156 PUs
Combat Hit Differential Summary :
USA regular : 2,50 Austria regular : 1,67 Neutral regular : 0,67
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@FMErwinRommel hearing about grass root communist movement in the Japanese capital, the US fleet moved in, to kill such political movement in it‘s infancy… and to put the surging Japanese industry to work for the war effort.
And learning from Japanese engineers helped to increase productivity by introducing modern Kanban scheduling systems in factories worldwide! 😀
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forgot US VBs: [dice 2d6]
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2d6: 5, 2
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Just realized russia forgot VBs as well: [dice 2d6]
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2d6: 2, 1
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@dawgoneit oh man… sorry again: us-18_VBedit_rus.tsvg
@captainwalker use this one please
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@Elrood all good
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@Elrood I didn’t think that I would be able to defend both Koryak (Korea) and my army in Khab, as both were on the coast and vulnerable to your amphib. But was pleasantly surprised that with building 2 LFs last turn, I could. We’ve been in an arms race, with you adding BCs to defend your tt’s and me LFs to threaten them. But I couldn’t keep that up, so now taking advantage of R & C’s special advantage, conscripts.
Maybe you were headed to Tokyo anyway. I was in one team game where USA took out one Japanese territory after another, instead of attacking Commies. You seem to be having great fun conquering the neutral world, while CP stay stalled. There are 64 more territory income left in Japan. That would put you over 200 income per turn. -
@FMErwinRommel My inital plan was to keep landing in Sibiria, but that became harder and harder and my attacks just killed your cheap conscripts mainly… So I decided to go for Japan in hopes of shortening the supply line in way you cannot predict all my moves 2 turns ahead. And US needs the income to be able to deal damage in Europe / Africa and now Asia…
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@Elrood What if we could disable the fixed two-sided rules and play like Diplomacy or Risk, and change alliances and gang up on the biggest threat? Sort of like USSR and USA after WWII. Probably wouldn’t work like Risk or Diplomacy, since A&A map inherently gives USA a safe homeland.
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@FMErwinRommel I doubt that would work at all… too much talking
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@Elrood Germany and Austria are going over their options. I’ll post after we decide what our plan is.
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After conferring with my allies, we have decided to call this one. GG everyone!
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@Entek Aww… I had such big plans for Japan! I must say it felt good being an enabled US (bei my allies keeping centrals at bay), and having time to see after my Economy before I actively enterred the war.
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GG everyone. I had fun playing T & C for a full game.
It’s very clear to the CP that giving France the industry tech as a bid was overkill. Paris starts out with a large IC right in the main target city for the whole game. G’s closest IC is 4 spaces from Paris. The only sizable location for a new IC is Wurt, which is still 3 spaces from Paris. So, the first FG builds wouldn’t reach Paris until G5, which is when G needs to attack Paris, before it gets too strong defensively.
G can’t afford to research innovation early in the game, as it only has a 1/3 chance of getting industry. And it needs land offense first.
Giving industry to F, means that it can build 5 inf and 5 HGs for the same cost as 8 HGs, yet get 2 more hit points. F can build 8 more units in Paris alone, by F4. And once Paris is safe, double its colonials production in N. Africa, to reinforce Greece and Cairo.
Likewise, giving T industry tech bid, knocks out Arabs too soon. The Arab/Turk war can be interesting, especially to the Italian/Arab player. Perhaps delaying giving T the industry tech until T3?